55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Passer {
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/// <summary>
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/// Implements behaviour using interaction
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/// </summary>
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public class InteractionEventHandler : MonoBehaviour {
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public BoolEventHandlers focusHandlers = new BoolEventHandlers() {
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id = 0,
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label = "Focus Event",
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tooltip =
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"Call functions using the interaction focus\n" +
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"Parameter: the object having focus",
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eventTypeLabels = new string[] {
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"Never",
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"On get focus",
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"On lost focus",
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"While in focus",
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"While not in focus",
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"On focus change",
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"Always"
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},
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};
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public BoolEventHandlers clickHandlers = new BoolEventHandlers() {
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id = 1,
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label = "Click Event",
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tooltip =
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"Call functions using the interaction click\n" +
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"Parameter: the click state",
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eventTypeLabels = new string[] {
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"Never",
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"On click down",
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"On click up",
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"While clicking",
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"While not clicking",
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"On click change",
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"Always"
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},
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};
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#region Update
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protected virtual void Update() {
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focusHandlers.Update();
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clickHandlers.Update();
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}
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#endregion Update
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}
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} |