52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using UnityEngine;
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namespace Passer {
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#if hNW_PHOTON && hPHOTON2
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public partial class NetworkObject : INetworkObject {
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#else
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public partial class NetworkObject : MonoBehaviour, INetworkObject {
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#endif
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public static bool connected = true;
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private void Awake() {
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connected = true;
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}
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public static INetworkObject GetINetworkObject(FunctionCall functionCall) {
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if (functionCall.targetGameObject == null)
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return null;
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INetworkObject networkObj = functionCall.targetGameObject.GetComponent<INetworkObject>();
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return networkObj;
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}
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public static INetworkObject GetINetworkObject(GameObject targetGameObject) {
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if (targetGameObject == null)
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return null;
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INetworkObject networkObj = targetGameObject.GetComponent<INetworkObject>();
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return networkObj;
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}
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#if !hNW_PHOTON
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public void RPC(FunctionCall function) { }
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public void RPC(FunctionCall functionCall, bool value) { }
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public void RPC(FunctionCall functionCall, float value) { }
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public void RPC<T>(FunctionCall functionCall, T value) { }
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#endif
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}
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public interface INetworkObject {
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void RPC(FunctionCall functionCall);
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//void RPC(FunctionCall functionCall, bool value);
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//void RPC(FunctionCall functionCall, float value);
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void RPC<T>(FunctionCall functionCall, T value);
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}
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} |