14 lines
379 B
C#
14 lines
379 B
C#
using UnityEditor;
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namespace Passer.Humanoid {
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[CustomEditor(typeof(BallHandle))]
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public class BallHandle_Editor : Handle_Editor {
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public override void OnInspectorGUI() {
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EditorGUILayout.HelpBox("BallHandle is depreciated, use Handle with Grab Type=Ball Grab instead.", MessageType.Warning);
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base.OnInspectorGUI();
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}
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}
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} |