Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

40 lines
1.1 KiB
C#

using UnityEngine;
namespace Passer {
[System.Serializable]
public class Sensor {
public bool enabled;
public virtual Tracker.Status status { get; set; }
public Target target;
public Tracker tracker;
public virtual string name { get { return ""; } }
public Transform sensorTransform;
public virtual void Start(Transform targetTransform) {
target = targetTransform.GetComponent<Target>();
}
public virtual void Update() {
if (tracker == null || !tracker.enabled || !enabled)
return;
}
public virtual void ShowSensor(bool shown) {
if (sensorTransform == null)
return;
if (!Application.isPlaying)
sensorTransform.gameObject.SetActive(shown);
Renderer[] renderers = sensorTransform.GetComponentsInChildren<Renderer>();
for (int i = 0; i < renderers.Length; i++) {
if (!(renderers[i] is LineRenderer))
renderers[i].enabled = shown;
}
}
}
}