40 lines
941 B
C#
40 lines
941 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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namespace Passer {
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[CustomEditor(typeof(Site))]
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public class Site_Editor : Editor {
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protected Site site;
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private Humanoid.Configuration configuration;
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private string[] personalHumanoidNames;
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#region Enable
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private void OnEnable() {
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site = (Site)target;
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Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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string scenePath = activeScene.path;
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AssetImporter assetImporter = AssetImporter.GetAtPath(scenePath);
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assetImporter.assetBundleName = activeScene.name;
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}
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#endregion
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#region Inspector
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public override void OnInspectorGUI() {
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serializedObject.ApplyModifiedProperties();
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}
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#endregion Inspector
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}
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} |