Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

19 lines
593 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Passer.Humanoid {
[CreateAssetMenu(menuName = "Humanoid/Real World Configuration", fileName = "RealWorldConfiguration", order = 102)]
[System.Serializable]
public class RealWorldConfiguration : ScriptableObject {
public List<TrackingSpace> trackers = new List<TrackingSpace>();
[System.Serializable]
public class TrackingSpace {
public Passer.Tracking.TrackerId trackerId;
public Vector3 position;
public Quaternion rotation;
}
}
}