Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

1314 lines
30 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1864831111756126}
m_IsPrefabParent: 1
--- !u!1 &1136786593691740
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4269326667733492}
- component: {fileID: 54062355034664642}
- component: {fileID: 114346631547081156}
- component: {fileID: 114644940400019628}
m_Layer: 0
m_Name: TouchPad3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1273372938650720
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4344300958486462}
- component: {fileID: 33758907022006014}
- component: {fileID: 23329201484761176}
m_Layer: 0
m_Name: Base
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1439399789666870
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4176845400454072}
- component: {fileID: 33375485541866232}
- component: {fileID: 65632851581272838}
- component: {fileID: 23707246134430578}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1561118472919814
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4636533223119728}
- component: {fileID: 33929631533013498}
- component: {fileID: 65913546561327930}
- component: {fileID: 23058585422444306}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1717218561885028
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4905380800894266}
- component: {fileID: 54594609893887326}
- component: {fileID: 114226269841040934}
- component: {fileID: 114534313703068284}
m_Layer: 0
m_Name: SwitchButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1740414604696184
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4192741134118874}
- component: {fileID: 54751334225838142}
- component: {fileID: 114274782085055050}
- component: {fileID: 114581165416342770}
m_Layer: 0
m_Name: TouchPad1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1864831111756126
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4163311327982314}
m_Layer: 0
m_Name: RockerSwitch
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1942552900350014
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4791111073827434}
- component: {fileID: 33265955139661096}
- component: {fileID: 65331192960291544}
- component: {fileID: 23031585609854400}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4163311327982314
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1864831111756126}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.1529, y: 1.21, z: 0.36}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4344300958486462}
- {fileID: 4905380800894266}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4176845400454072
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1439399789666870}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4192741134118874}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4192741134118874
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1740414604696184}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.024}
m_LocalScale: {x: 0.08, y: 0.015, z: 0.03}
m_Children:
- {fileID: 4176845400454072}
m_Father: {fileID: 4905380800894266}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4269326667733492
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1136786593691740}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.025000006}
m_LocalScale: {x: 0.08, y: 0.015, z: 0.03}
m_Children:
- {fileID: 4791111073827434}
m_Father: {fileID: 4905380800894266}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4344300958486462
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1273372938650720}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.02, z: 0.1}
m_Children: []
m_Father: {fileID: 4163311327982314}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4636533223119728
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1561118472919814}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.08, y: 0.015, z: 0.08}
m_Children: []
m_Father: {fileID: 4905380800894266}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4791111073827434
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1942552900350014}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4269326667733492}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4905380800894266
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1717218561885028}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.01, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4636533223119728}
- {fileID: 4192741134118874}
- {fileID: 4269326667733492}
m_Father: {fileID: 4163311327982314}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &23031585609854400
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1942552900350014}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 8fde0228a72986441bee2a75e4be2a83, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23058585422444306
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1561118472919814}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 8fde0228a72986441bee2a75e4be2a83, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23329201484761176
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1273372938650720}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 6cbba3a789d43564e8ab97b29489a06f, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23707246134430578
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1439399789666870}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 8fde0228a72986441bee2a75e4be2a83, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &33265955139661096
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1942552900350014}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33375485541866232
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1439399789666870}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33758907022006014
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1273372938650720}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33929631533013498
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1561118472919814}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!54 &54062355034664642
Rigidbody:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1136786593691740}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!54 &54594609893887326
Rigidbody:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1717218561885028}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!54 &54751334225838142
Rigidbody:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1740414604696184}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!65 &65331192960291544
BoxCollider:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1942552900350014}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65632851581272838
BoxCollider:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1439399789666870}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &65913546561327930
BoxCollider:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1561118472919814}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 0
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &114226269841040934
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1717218561885028}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 082ce790f02440146a32e1b7a75b3d0c, type: 3}
m_Name:
m_EditorClassIdentifier:
parent: {fileID: 4163311327982314}
limitX: 0
limitY: 0
limitZ: 0
basePosition: {x: 0, y: 0.01, z: 0}
minLocalPosition: {x: 0, y: 0, z: 0}
maxLocalPosition: {x: 0, y: 0, z: 0}
baseRotation: {x: 0, y: 0, z: 0, w: 1}
limitAngle: 1
minLocalAngle: 0
maxLocalAngle: 10
limitAngleAxis: {x: 1, y: 0, z: 0}
rotationMethod: 0
gameObjectEvent:
id: 0
label: GameObject Event
tooltip: Call functions based on the GameObject life cycle
eventTypeLabels:
- Never
- Start
- On Destroy
- Update
- ' '
- ' '
- ' '
fromEventLabel:
events:
- eventType: 0
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 1717218561885028}
methodName: KinematicLimitations/Rotate
parameters:
- fromEvent: 0
localProperty: Constant
type: 1
floatConstant: 100
intConstant: 0
boolConstant: 0
stringConstant:
vector3Constant: {x: 0, y: 0, z: 0}
gameObjectConstant: {fileID: 0}
rigidbodyConstant: {fileID: 0}
boolInverse: 0
- eventType: 0
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName:
parameters: []
boolInverse: 0
xSliderEvents:
id: 1
label: X Axis
tooltip: 'Call function using the X axis range value
Parameter: the range along the X axis (-1..1)'
eventTypeLabels:
- Never
- On Min
- On Max
- While Min
- While Max
- On Change
- Continuous
fromEventLabel:
events:
- eventType: 0
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName:
parameters: []
boolInverse: 0
floatParameter: 0
floatTriggerLow: 0.2
floatTriggerHigh: 0.8
multiplicationFactor: 1
intTriggerLow: 0
intTriggerHigh: 1
ySliderEvents:
id: 2
label: Y Axis
tooltip: 'Call function using the Y axis range value
Parameter: the range along the Y axis (-1..1)'
eventTypeLabels:
- Never
- On Min
- On Max
- While Min
- While Max
- On Change
- Continuous
fromEventLabel:
events:
- eventType: 0
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName:
parameters: []
boolInverse: 0
floatParameter: 0
floatTriggerLow: 0.2
floatTriggerHigh: 0.8
multiplicationFactor: 1
intTriggerLow: 0
intTriggerHigh: 1
zSliderEvents:
id: 3
label: Z Axis
tooltip: 'Call function using the Z axis range value
Parameter: the range along the Z axis (-1..1)'
eventTypeLabels:
- Never
- On Min
- On Max
- While Min
- While Max
- On Change
- Continuous
fromEventLabel:
events:
- eventType: 0
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName:
parameters: []
boolInverse: 0
floatParameter: 0
floatTriggerLow: 0.2
floatTriggerHigh: 0.8
multiplicationFactor: 1
intTriggerLow: 0
intTriggerHigh: 1
angleEvents:
id: 4
label: Angle
tooltip:
eventTypeLabels:
- Never
- On Min
- On Max
- While Min
- While Max
- On Change
- Continuous
fromEventLabel:
events:
- eventType: 2
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName: Light/set_enabled
parameters:
- fromEvent: 0
localProperty: Constant
type: 3
floatConstant: 0
intConstant: 0
boolConstant: 1
stringConstant:
vector3Constant: {x: 0, y: 0, z: 0}
gameObjectConstant: {fileID: 0}
rigidbodyConstant: {fileID: 0}
boolInverse: 0
floatParameter: 0
floatTriggerLow: 0.2
floatTriggerHigh: 0.8
multiplicationFactor: 1
intTriggerLow: 0
intTriggerHigh: 1
- eventType: 1
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName: Light/set_enabled
parameters:
- fromEvent: 0
localProperty: Constant
type: 3
floatConstant: 0
intConstant: 0
boolConstant: 0
stringConstant:
vector3Constant: {x: 0, y: 0, z: 0}
gameObjectConstant: {fileID: 0}
rigidbodyConstant: {fileID: 0}
boolInverse: 0
floatParameter: 0
floatTriggerLow: 0.2
floatTriggerHigh: 0.8
multiplicationFactor: 1
intTriggerLow: 0
intTriggerHigh: 1
- eventType: 0
eventNetworking: 0
functionCall:
targetGameObject: {fileID: 0}
methodName:
parameters: []
boolInverse: 0
floatParameter: 0
floatTriggerLow: 0.2
floatTriggerHigh: 0.8
multiplicationFactor: 1
intTriggerLow: 0
intTriggerHigh: 1
--- !u!114 &114274782085055050
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1740414604696184}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 466bfefa01b6b0b4581534749b39666a, type: 3}
m_Name:
m_EditorClassIdentifier:
collisionHandlers:
id: 0
label: Collision Event
tooltip: 'Call functions using the collider state
Parameter: the GameObject colliding with the collider'
eventTypeLabels:
- Never
- On Collision Start
- On Collision End
- While Colliding
- While not Colliding
- On Collision Change
- Always
fromEventLabel:
events: []
--- !u!114 &114346631547081156
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1136786593691740}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 466bfefa01b6b0b4581534749b39666a, type: 3}
m_Name:
m_EditorClassIdentifier:
collisionHandlers:
id: 0
label: Collision Event
tooltip: 'Call functions using the collider state
Parameter: the GameObject colliding with the collider'
eventTypeLabels:
- Never
- On Collision Start
- On Collision End
- While Colliding
- While not Colliding
- On Collision Change
- Always
fromEventLabel:
events: []
--- !u!114 &114534313703068284
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1717218561885028}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e27c61780f506f84282a32ce63522c75, type: 3}
m_Name:
m_EditorClassIdentifier:
grabType: 4
sticky: 0
range: 0.2
inputEvents:
- id: 0
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 1
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 2
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 3
label: Button 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 4
label: Button 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 5
label: Button 3
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 6
label: Button 4
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 7
label: Trigger 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 8
label: Trigger 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 9
label: Option
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
socket: {fileID: 0}
hand: 0
pose: {fileID: 0}
handTarget: {fileID: 0}
isHeld: 0
grabbedEvent:
id: 0
label: Grab Event
tooltip: 'Call functions using the grabbing status
Parameter: the grabbed object'
eventTypeLabels:
- Nothing
- On Grab Start
- On Let Go
- While Holding
- While Not Holding
- On Grab Change
- Always
fromEventLabel: socket.gameObject
events: []
--- !u!114 &114581165416342770
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1740414604696184}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e27c61780f506f84282a32ce63522c75, type: 3}
m_Name:
m_EditorClassIdentifier:
grabType: 4
sticky: 0
range: 0.2
inputEvents:
- id: 0
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 1
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 2
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 3
label: Button 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 4
label: Button 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 5
label: Button 3
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 6
label: Button 4
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 7
label: Trigger 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 8
label: Trigger 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 9
label: Option
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
socket: {fileID: 0}
hand: 0
pose: {fileID: 0}
handTarget: {fileID: 0}
isHeld: 0
grabbedEvent:
id: 0
label: Grab Event
tooltip: 'Call functions using the grabbing status
Parameter: the grabbed object'
eventTypeLabels:
- Nothing
- On Grab Start
- On Let Go
- While Holding
- While Not Holding
- On Grab Change
- Always
fromEventLabel: socket.gameObject
events: []
--- !u!114 &114644940400019628
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1136786593691740}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e27c61780f506f84282a32ce63522c75, type: 3}
m_Name:
m_EditorClassIdentifier:
grabType: 4
sticky: 0
range: 0.2
inputEvents:
- id: 0
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 1
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 2
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 3
label: Button 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 4
label: Button 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 5
label: Button 3
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 6
label: Button 4
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 7
label: Trigger 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 8
label: Trigger 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 9
label: Option
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
socket: {fileID: 0}
hand: 0
pose: {fileID: 0}
handTarget: {fileID: 0}
isHeld: 0
grabbedEvent:
id: 0
label: Grab Event
tooltip: 'Call functions using the grabbing status
Parameter: the grabbed object'
eventTypeLabels:
- Nothing
- On Grab Start
- On Let Go
- While Holding
- While Not Holding
- On Grab Change
- Always
fromEventLabel: socket.gameObject
events: []