42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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namespace Passer.Humanoid {
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#pragma warning disable 0618
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#if hNW_UNET || hNW_MIRROR || hNW_PHOTON || hNW_BOLT
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public partial class HumanoidPlayer {
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[SerializeField]
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protected bool _syncFingerSwing = false;
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public bool syncFingerSwing {
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get { return _syncFingerSwing; }
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}
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[SerializeField]
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protected bool _syncFace = false;
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public bool syncFace {
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get { return _syncFace; }
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}
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[SerializeField]
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private bool _syncTracking = false;
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public bool syncTracking {
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get { return _syncTracking; }
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set { _syncTracking = value; }
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}
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public bool fuseTracking { get; set; }
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#else
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public class HumanoidPlayer : MonoBehaviour {
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#endif
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[SerializeField]
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protected HumanoidNetworking.DebugLevel _debug = HumanoidNetworking.DebugLevel.Error;
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public HumanoidNetworking.DebugLevel debug {
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get { return _debug; }
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}
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}
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#pragma warning restore 0618
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}
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