38 lines
856 B
C#

using UnityEngine;
namespace Passer {
/// <summary>
/// Destroyer of things
/// </summary>
///
public class Destroyer : MonoBehaviour {
/// <summary>
/// Destroy this GameObject
/// </summary>
public void SelfDestroy() {
Object.Destroy(this.gameObject);
}
/// <summary>
/// Destroy the given GameObject
/// </summary>
/// <param name="gameObject">The GameObject to Destroy</param>
public void Destroy(GameObject gameObject) {
Object.Destroy(gameObject);
}
/// <summary>
/// Exit the application
/// </summary>
public void ApplicationQuit() {
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}