HumanoidControl_Free/Tests/Editor/Socket/[Test]Sockets.unity
2024-01-16 15:28:50 +01:00

1688 lines
38 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 1
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 512
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 0
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 4890085278179872738, guid: 7fb83d8629a9588429b6bc5689a13f90, type: 2}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &45825777
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 45825782}
- component: {fileID: 45825781}
- component: {fileID: 45825779}
- component: {fileID: 45825778}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &45825778
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45825777}
m_Enabled: 1
--- !u!124 &45825779
Behaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45825777}
m_Enabled: 1
--- !u!20 &45825781
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45825777}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &45825782
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45825777}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &268838993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 268838994}
- component: {fileID: 268838996}
- component: {fileID: 268838995}
m_Layer: 0
m_Name: RigidbodySocket
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &268838994
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268838993}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1867630217}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &268838995
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268838993}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &268838996
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268838993}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3b9778a31f48e5c4a87fb0f87a3774ae, type: 3}
m_Name:
m_EditorClassIdentifier:
attachedPrefab: {fileID: 0}
attachedTransform: {fileID: 0}
attachedHandle: {fileID: 0}
socketTag: Untagged
attachMethod: 0
destroyOnLoad: 0
attachEvent:
id: 0
label: Hold Event
tooltip: 'Call functions using what the socket is holding
Parameter: the
GameObject held by the socket'
eventTypeLabels:
- Never
- On Attach
- On Release
- While Attached
- While Released
- When Changed
- Always
fromEventLabel:
events: []
--- !u!1 &691121567
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 691121568}
m_Layer: 0
m_Name: Handles
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &691121568
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 691121567}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1096645950}
- {fileID: 1301029501}
- {fileID: 1499080987}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &743922247
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 743922249}
- component: {fileID: 743922248}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &743922248
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 743922247}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &743922249
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 743922247}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &809697925
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 809697931}
- component: {fileID: 809697930}
m_Layer: 0
m_Name: StaticSocket
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &809697930
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 809697925}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3b9778a31f48e5c4a87fb0f87a3774ae, type: 3}
m_Name:
m_EditorClassIdentifier:
attachedPrefab: {fileID: 0}
attachedTransform: {fileID: 0}
attachedHandle: {fileID: 0}
socketTag: Untagged
attachMethod: 0
destroyOnLoad: 0
attachEvent:
id: 0
label: Hold Event
tooltip: 'Call functions using what the socket is holding
Parameter: the
GameObject held by the socket'
eventTypeLabels:
- Never
- On Attach
- On Release
- While Attached
- While Released
- When Changed
- Always
fromEventLabel:
events: []
--- !u!4 &809697931
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 809697925}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1867630217}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1096645944
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1096645950}
- component: {fileID: 1096645949}
- component: {fileID: 1096645948}
- component: {fileID: 1096645947}
- component: {fileID: 1096645946}
m_Layer: 0
m_Name: StaticHandle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1096645946
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1096645944}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2489f5accb5a91347a7a00e906fea4bb, type: 3}
m_Name:
m_EditorClassIdentifier:
grabType: 0
sticky: 0
range: 0.2
controllerInputEvents:
- id: 0
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 1
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 2
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 3
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 4
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 5
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 6
label: Button 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 7
label: Button 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 8
label: Button 3
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 9
label: Button 4
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 10
label: Trigger 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 11
label: Trigger 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 12
label: Option
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
socket: {fileID: 0}
hand: 0
pose: {fileID: 0}
handTarget: {fileID: 0}
isHeld: 0
grabbedEvent:
id: 0
label: Grab Event
tooltip: 'Call functions using the grabbing status
Parameter: the grabbed
object'
eventTypeLabels:
- Nothing
- On Grab Start
- On Let Go
- While Holding
- While Not Holding
- On Grab Change
- Always
fromEventLabel: socket.gameObject
events: []
--- !u!23 &1096645947
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1096645944}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &1096645948
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1096645944}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1096645949
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1096645944}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1096645950
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1096645944}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 691121568}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1301029495
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1301029501}
- component: {fileID: 1301029500}
- component: {fileID: 1301029499}
- component: {fileID: 1301029498}
- component: {fileID: 1301029497}
- component: {fileID: 1301029496}
m_Layer: 0
m_Name: RigidbodyHandle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!54 &1301029496
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1301029495}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &1301029497
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1301029495}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2489f5accb5a91347a7a00e906fea4bb, type: 3}
m_Name:
m_EditorClassIdentifier:
grabType: 0
sticky: 0
range: 0.2
controllerInputEvents:
- id: 0
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 1
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 2
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 3
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 4
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 5
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 6
label: Button 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 7
label: Button 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 8
label: Button 3
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 9
label: Button 4
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 10
label: Trigger 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 11
label: Trigger 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 12
label: Option
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
socket: {fileID: 0}
hand: 0
pose: {fileID: 0}
handTarget: {fileID: 0}
isHeld: 0
grabbedEvent:
id: 0
label: Grab Event
tooltip: 'Call functions using the grabbing status
Parameter: the grabbed
object'
eventTypeLabels:
- Nothing
- On Grab Start
- On Let Go
- While Holding
- While Not Holding
- On Grab Change
- Always
fromEventLabel: socket.gameObject
events: []
--- !u!23 &1301029498
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1301029495}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &1301029499
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1301029495}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1301029500
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1301029495}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1301029501
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1301029495}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 691121568}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1499080981
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1499080987}
- component: {fileID: 1499080986}
- component: {fileID: 1499080985}
- component: {fileID: 1499080984}
- component: {fileID: 1499080983}
- component: {fileID: 1499080982}
m_Layer: 0
m_Name: KinematicHandle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!54 &1499080982
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1499080981}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &1499080983
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1499080981}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2489f5accb5a91347a7a00e906fea4bb, type: 3}
m_Name:
m_EditorClassIdentifier:
grabType: 0
sticky: 0
range: 0.2
controllerInputEvents:
- id: 0
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 1
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 2
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 3
label: Vertical
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 4
label: Horizontal
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 5
label: Stick Button
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 6
label: Button 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 7
label: Button 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 8
label: Button 3
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 9
label: Button 4
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 10
label: Trigger 1
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 11
label: Trigger 2
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
- id: 12
label: Option
tooltip:
eventTypeLabels:
- Never
- On Press
- On Release
- While Down
- While Up
- On Change
- Continuous
fromEventLabel:
events: []
defaultParameterProperty:
socket: {fileID: 0}
hand: 0
pose: {fileID: 0}
handTarget: {fileID: 0}
isHeld: 0
grabbedEvent:
id: 0
label: Grab Event
tooltip: 'Call functions using the grabbing status
Parameter: the grabbed
object'
eventTypeLabels:
- Nothing
- On Grab Start
- On Let Go
- While Holding
- While Not Holding
- On Grab Change
- Always
fromEventLabel: socket.gameObject
events: []
--- !u!23 &1499080984
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1499080981}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &1499080985
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1499080981}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1499080986
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1499080981}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1499080987
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1499080981}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 691121568}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1627097460
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1627097461}
- component: {fileID: 1627097463}
- component: {fileID: 1627097462}
m_Layer: 0
m_Name: KinematicSocket
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1627097461
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627097460}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1867630217}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &1627097462
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627097460}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &1627097463
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1627097460}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3b9778a31f48e5c4a87fb0f87a3774ae, type: 3}
m_Name:
m_EditorClassIdentifier:
attachedPrefab: {fileID: 0}
attachedTransform: {fileID: 0}
attachedHandle: {fileID: 0}
socketTag: Untagged
attachMethod: 0
destroyOnLoad: 0
attachEvent:
id: 0
label: Hold Event
tooltip: 'Call functions using what the socket is holding
Parameter: the
GameObject held by the socket'
eventTypeLabels:
- Never
- On Attach
- On Release
- While Attached
- While Released
- When Changed
- Always
fromEventLabel:
events: []
--- !u!1 &1867630216
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1867630217}
m_Layer: 0
m_Name: Sockets
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1867630217
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1867630216}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 809697931}
- {fileID: 268838994}
- {fileID: 1627097461}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 45825782}
- {fileID: 743922249}
- {fileID: 1867630217}
- {fileID: 691121568}