Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

42 lines
1.0 KiB
C#

using System;
using UnityEngine;
namespace Passer.Humanoid {
#pragma warning disable 0618
#if hNW_UNET || hNW_MIRROR || hNW_PHOTON || hNW_BOLT
public partial class HumanoidPlayer {
[SerializeField]
protected bool _syncFingerSwing = false;
public bool syncFingerSwing {
get { return _syncFingerSwing; }
}
[SerializeField]
protected bool _syncFace = false;
public bool syncFace {
get { return _syncFace; }
}
[SerializeField]
private bool _syncTracking = false;
public bool syncTracking {
get { return _syncTracking; }
set { _syncTracking = value; }
}
public bool fuseTracking { get; set; }
#else
public class HumanoidPlayer : MonoBehaviour {
#endif
[SerializeField]
protected HumanoidNetworking.DebugLevel _debug = HumanoidNetworking.DebugLevel.Error;
public HumanoidNetworking.DebugLevel debug {
get { return _debug; }
}
}
#pragma warning restore 0618
}