50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEditor;
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| 
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| namespace Passer {
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| 
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|     [CustomEditor(typeof(InteractionEventHandler))]
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|     public class InteractionEventHandler_Editor : Editor {
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|         protected InteractionEventHandler eventHandler;
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| 
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|         #region Enable
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|         protected virtual void OnEnable() {
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|             eventHandler = (InteractionEventHandler)target;
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|         }
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|         #endregion
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| 
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| 
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|         #region Inspector
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| 
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|         public override void OnInspectorGUI() {
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|             serializedObject.Update();
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| 
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|             EventsInspector();
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| 
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|             serializedObject.ApplyModifiedProperties();
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|         }
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| 
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|         #region Events
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| 
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|         protected int selectedEvent = -1;
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|         protected int selectedSub = -1;
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| 
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|         protected void EventsInspector() {
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|             FocusEventInspector();
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|             ClickEventInspector();
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|         }
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| 
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|         protected void FocusEventInspector() {
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|             SerializedProperty focusEventProp = serializedObject.FindProperty(nameof(InteractionEventHandler.focusHandlers));
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|             BoolEvent_Editor.EventInspector(focusEventProp, eventHandler.focusHandlers, ref selectedEvent, ref selectedSub);
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|         }
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| 
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|         protected void ClickEventInspector() { 
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|             SerializedProperty clickEventProp = serializedObject.FindProperty(nameof(InteractionEventHandler.clickHandlers));
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|             BoolEvent_Editor.EventInspector(clickEventProp, eventHandler.clickHandlers, ref selectedEvent, ref selectedSub);
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|         }
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| 
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|         #endregion Events
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| 
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|         #endregion Inspector
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|     }
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| } | 
