Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

760 lines
32 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Passer.Humanoid {
using Tracking;
[CanEditMultipleObjects]
[CustomEditor(typeof(HandTarget), true)]
public class HandTarget_Editor : Editor {
private HandTarget handTarget;
private Passer.Humanoid.HumanoidControl humanoid;
private TargetProps[] allProps;
#region Enable
public void OnEnable() {
handTarget = (HandTarget)target;
if (handTarget.humanoid == null)
handTarget.humanoid = GetHumanoid(handTarget);
humanoid = handTarget.humanoid;
if (humanoid == null)
return;
humanoid.InitTargets();
InitEditors();
handTarget.InitTarget();
InitConfiguration(handTarget);
InitSettings();
InitEvents();
InitHandPose(handTarget);
if (!Application.isPlaying)
SetSensor2Target();
}
private void InitEditors() {
allProps = new TargetProps[] {
#if pUNITYXR
new UnityXR_Editor.HandTargetProps(serializedObject, handTarget),
#endif
//#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
// new OpenVR_Editor.HandTargetProps(serializedObject, handTarget),
//#if hVIVETRACKER
// new ViveTracker_Editor.HandTargetProps(serializedObject, handTarget),
//#endif
//#endif
#if hSTEAMVR && UNITY_STANDALONE_WIN
//new SteamVR_Editor.HandTargetProps(serializedObject, handTarget),
#if hVIVETRACKER
//new ViveTracker_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#endif
//#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
// new Oculus_Editor.HandTargetProps(serializedObject, handTarget),
//#endif
#if hWINDOWSMR && UNITY_WSA_10_0
new WindowsMR_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hWAVEVR
new WaveVR_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hVRTK
new Vrtk_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hLEAP
new LeapMotion_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hHYDRA
new Hydra_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hKINECT1
new Kinect1_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hKINECT2
new Kinect2_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hKINECT4
new Kinect4_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hORBBEC
new Astra_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hNEURON
new Neuron_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hOPTITRACK
new Optitrack_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hANTILATENCY
new Antilatency_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hHI5
new Hi5_Editor.HandTargetProps(serializedObject, handTarget),
#endif
#if hCUSTOM
new Custom_Editor.HandTargetProps(serializedObject, handTarget),
#endif
};
}
#endregion
#region Disable
public void OnDisable() {
if (humanoid == null) {
// This target is not connected to a humanoid, so we delete it
DestroyImmediate(handTarget, true);
return;
}
if (!Application.isPlaying) {
SetSensor2Target();
}
handTarget.poseMixer.Cleanup();
if (!Application.isPlaying)
handTarget.poseMixer.ShowPose(humanoid, handTarget.isLeft ? Side.Left : Side.Right);
handTarget.UpdateMovements(humanoid);
}
private void SetSensor2Target() {
foreach (TargetProps props in allProps)
props.SetSensor2Target();
}
#endregion
#region Inspector
public override void OnInspectorGUI() {
if (handTarget == null || humanoid == null)
return;
serializedObject.Update();
ControllerInspectors(handTarget);
if (humanoid != null) {
SubTargetsInspector(handTarget);
ConfigurationInspector(handTarget);
serializedObject.ApplyModifiedProperties();
HandPoseInspector(handTarget);
serializedObject.Update();
}
SettingsInspector(handTarget);
TouchedObjectInspector(handTarget);
GrabbedObjectInspector(handTarget);
EventsInspector();
InteractionPointerButton(handTarget);
serializedObject.ApplyModifiedProperties();
//serializedObject.Update();
//serializedObject.ApplyModifiedProperties();
}
public static HandTarget Inspector(HandTarget handTarget, string name) {
if (handTarget == null)
return handTarget;
EditorGUILayout.BeginHorizontal();
Transform defaultTargetTransform = handTarget.GetDefaultTarget(handTarget.humanoid);
Transform targetTransform = handTarget.transform ?? defaultTargetTransform;
GUIContent text = new GUIContent(
name,
"The transform controlling the " + name
);
targetTransform = (Transform)EditorGUILayout.ObjectField(text, targetTransform, typeof(Transform), true);
if (!Application.isPlaying) {
if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) {
// Call static method CreateTarget on target
handTarget = (HandTarget)handTarget.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { handTarget });
}
else if (targetTransform != handTarget.transform) {
handTarget = (HandTarget)handTarget.GetType().GetMethod("SetTarget").Invoke(null, new object[] { handTarget.humanoid, targetTransform, handTarget.isLeft });
}
}
EditorGUILayout.EndHorizontal();
return handTarget;
}
public static HumanoidControl GetHumanoid(HumanoidTarget target) {
HumanoidControl foundHumanoid = target.transform.GetComponentInParent<HumanoidControl>();
if (foundHumanoid != null)
return foundHumanoid;
HumanoidControl[] humanoids = GameObject.FindObjectsOfType<HumanoidControl>();
for (int i = 0; i < humanoids.Length; i++)
if (humanoids[i].leftHandTarget.transform == target.transform ||
humanoids[i].rightHandTarget.transform == target.transform)
foundHumanoid = humanoids[i];
return foundHumanoid;
}
#region Sensors
public bool showControllers = true;
private void ControllerInspectors(HandTarget handTarget) {
showControllers = EditorGUILayout.Foldout(showControllers, "Sensors/Controllers", true);
if (showControllers) {
EditorGUI.indentLevel++;
foreach (TargetProps props in allProps)
props.Inspector();
if (humanoid != null && humanoid.animatorEnabled)
handTarget.armAnimator.enabled = EditorGUILayout.ToggleLeft("Procedural animation", handTarget.armAnimator.enabled, GUILayout.MinWidth(80));
EditorGUI.indentLevel--;
}
}
#endregion
#region Morph Targets
//float thumbCurl = 0;
private bool showSubTargets;
private void SubTargetsInspector(HandTarget handTarget) {
showSubTargets = EditorGUILayout.Foldout(showSubTargets, "Sub Targets", true);
if (showSubTargets) {
EditorGUI.indentLevel++;
EditorGUI.BeginDisabledGroup(true);
float thumbCurl = handTarget.fingers.thumb.CalculateCurl();
EditorGUILayout.Slider("Thumb Curl", thumbCurl, -0.5F, 1);
float indexCurl = handTarget.fingers.index.CalculateCurl();
EditorGUILayout.Slider("Index Finger Curl", indexCurl, -0.1F, 1);
float middleCurl = handTarget.fingers.middle.CalculateCurl();
EditorGUILayout.Slider("Middle Finger Curl", middleCurl, -0.1F, 1);
float ringCurl = handTarget.fingers.ring.CalculateCurl();
EditorGUILayout.Slider("Ring Finger Curl", ringCurl, -0.1F, 1);
float littleCurl = handTarget.fingers.little.CalculateCurl();
EditorGUILayout.Slider("Little Finger Curl", littleCurl, -0.1F, 1);
EditorGUI.EndDisabledGroup();
EditorGUI.indentLevel--;
}
}
#endregion
#region Configuration
private void InitConfiguration(HandTarget handTarget) {
InitShoulderConfiguration(handTarget.shoulder);
InitUpperArmConfiguration(handTarget.upperArm);
InitForearmConfiguration(handTarget.forearm);
InitHandConfiguration(handTarget.hand);
}
private bool showConfiguration;
private bool showFingerConfiguration;
private void ConfigurationInspector(HandTarget handTarget) {
//if (!target.jointLimitations)
//return;
//handTarget.RetrieveBones();
showConfiguration = EditorGUILayout.Foldout(showConfiguration, "Configuration", true);
if (showConfiguration) {
EditorGUI.indentLevel++;
ShoulderConfigurationInspector(ref handTarget.shoulder, handTarget.isLeft);
UpperArmConfigurationInspector(ref handTarget.upperArm, handTarget.isLeft);
ForearmConfigurationInspector(ref handTarget.forearm, handTarget.isLeft);
HandConfigurationInspector(ref handTarget.hand, handTarget.isLeft);
showFingerConfiguration = EditorGUILayout.Foldout(showFingerConfiguration, "Fingers", true);
if (showFingerConfiguration) {
EditorGUI.indentLevel++;
FingersConfigurationInspector(handTarget);
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
}
}
#region Shoulder
private SerializedProperty shoulderArmJointLimitations;
private SerializedProperty shoulderArmLimitationAngle;
private void InitShoulderConfiguration(HandTarget.TargetedShoulderBone shoulder) {
shoulderArmJointLimitations = serializedObject.FindProperty("shoulder.bone.jointLimitations");
shoulderArmLimitationAngle = serializedObject.FindProperty("shoulder.bone.maxAngle");
}
private void ShoulderConfigurationInspector(ref HandTarget.TargetedShoulderBone shoulder, bool isLeft) {
if (shoulder.bone.transform != null)
GUI.SetNextControlName(shoulder.bone.transform.name + "00");
shoulder.bone.transform = (Transform)EditorGUILayout.ObjectField("Shoulder Bone", shoulder.bone.transform, typeof(Transform), true);
if (shoulder.bone.transform != null) {
EditorGUI.indentLevel++;
shoulderArmJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", shoulder.bone.jointLimitations);
if (shoulder.bone.jointLimitations) {
shoulderArmLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", shoulder.bone.maxAngle, 0, 180);
}
EditorGUI.indentLevel--;
}
}
private void UpdateShoulderBones(HandTarget.TargetedShoulderBone shoulder) {
}
#endregion
#region UpperArm
private SerializedProperty upperArmJointLimitations;
private SerializedProperty upperArmLimitationAngle;
private void InitUpperArmConfiguration(HandTarget.TargetedUpperArmBone upperArm) {
upperArmJointLimitations = serializedObject.FindProperty("upperArm.bone.jointLimitations");
upperArmLimitationAngle = serializedObject.FindProperty("upperArm.bone.maxAngle");
}
private void UpperArmConfigurationInspector(ref HandTarget.TargetedUpperArmBone upperArm, bool isLeft) {
if (upperArm.bone.transform != null)
GUI.SetNextControlName(upperArm.bone.transform.name + "00");
upperArm.bone.transform = (Transform)EditorGUILayout.ObjectField("Upper Arm Bone", upperArm.bone.transform, typeof(Transform), true);
if (upperArm.bone.transform != null) {
EditorGUI.indentLevel++;
upperArmJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", upperArm.bone.jointLimitations);
if (upperArm.bone.jointLimitations) {
upperArmLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", upperArm.bone.maxAngle, 0, 180);
}
EditorGUI.indentLevel--;
}
}
private void UpdateUpperArmBones(HandTarget.TargetedUpperArmBone upperArm) {
}
#endregion
#region Forearm
private SerializedProperty forearmJointLimitations;
private SerializedProperty forearmLimitationAngle;
private void InitForearmConfiguration(HandTarget.TargetedForearmBone forearm) {
forearmJointLimitations = serializedObject.FindProperty("forearm.bone.jointLimitations");
forearmLimitationAngle = serializedObject.FindProperty("forearm.bone.maxAngle");
}
private void ForearmConfigurationInspector(ref HandTarget.TargetedForearmBone forearm, bool isLeft) {
if (forearm.bone.transform != null)
GUI.SetNextControlName(forearm.bone.transform.name + "00");
forearm.bone.transform = (Transform)EditorGUILayout.ObjectField("Forearm Bone", forearm.bone.transform, typeof(Transform), true);
if (forearm.bone.transform != null) {
EditorGUI.indentLevel++;
forearmJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", forearm.bone.jointLimitations);
if (forearm.bone.jointLimitations) {
forearmLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", forearm.bone.maxAngle, 0, 180);
}
EditorGUI.indentLevel--;
}
}
private void UpdateForearmBones(HandTarget.TargetedForearmBone forearm) {
}
#endregion
#region Hand
private SerializedProperty handJointLimitations;
private SerializedProperty handLimitationAngle;
private void InitHandConfiguration(HandTarget.TargetedHandBone hand) {
handJointLimitations = serializedObject.FindProperty("hand.bone.jointLimitations");
handLimitationAngle = serializedObject.FindProperty("hand.bone.maxAngle");
}
private void HandConfigurationInspector(ref HandTarget.TargetedHandBone hand, bool isLeft) {
hand.bone.transform = (Transform)EditorGUILayout.ObjectField("Hand Bone", hand.bone.transform, typeof(Transform), true);
if (hand.bone.transform != null) {
EditorGUI.indentLevel++;
handJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", hand.bone.jointLimitations);
if (hand.bone.jointLimitations) {
handLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", hand.bone.maxAngle, 0, 180);
}
EditorGUI.indentLevel--;
}
}
#endregion
#region Fingers
SerializedProperty proximalMinX;
SerializedProperty proximalMaxX;
private void InitFingerConfiguration(FingersTarget fingers) {
}
private void FingersConfigurationInspector(HandTarget handTarget) {
FingerConfigurationInspector(handTarget, handTarget.fingers.thumb, 0, "Proximal Thumb Bone");
FingerConfigurationInspector(handTarget, handTarget.fingers.index, 1, "Proximal Index Bone");
FingerConfigurationInspector(handTarget, handTarget.fingers.middle, 2, "Proximal Middle Bone");
FingerConfigurationInspector(handTarget, handTarget.fingers.ring, 3, "Proximal Ring Bone");
FingerConfigurationInspector(handTarget, handTarget.fingers.little, 4, "Proximal Little Bone");
}
private void FingerConfigurationInspector(HandTarget handTarget, FingersTarget.TargetedFinger digit, int fingerIndex, string label) {
Transform proximalBone = (Transform)EditorGUILayout.ObjectField(label, digit.proximal.bone.transform, typeof(Transform), true);
if (proximalBone == null || proximalBone != digit.proximal.bone.transform) {
if (proximalBone == null)
proximalBone = FingersTarget.GetFingerBone(handTarget, (Finger)fingerIndex, Humanoid.Tracking.FingerBones.Proximal);
if (proximalBone != null && proximalBone.childCount == 1) {
digit.intermediate.bone.transform = proximalBone.GetChild(0);
if (digit.intermediate.bone.transform != null && digit.intermediate.bone.transform.childCount == 1)
digit.distal.bone.transform = digit.intermediate.bone.transform.GetChild(0);
else
digit.distal.bone.transform = null;
}
else
digit.intermediate.bone.transform = null;
}
digit.proximal.bone.transform = proximalBone;
}
#endregion
#endregion
#region Settings
private SerializedProperty physicsProp;
private SerializedProperty rotationSpeedLimitationProp;
private SerializedProperty touchInteractionProp;
private void InitSettings() {
// Cannot use serializedPropery because showRealObjects is a getter/setter
//showRealObjectsProp = serializedObject.FindProperty("showRealObjects");
physicsProp = serializedObject.FindProperty("physics");
rotationSpeedLimitationProp = serializedObject.FindProperty("rotationSpeedLimitation");
touchInteractionProp = serializedObject.FindProperty("touchInteraction");
}
public bool showSettings;
private void SettingsInspector(HandTarget handTarget) {
showSettings = EditorGUILayout.Foldout(showSettings, "Settings", true);
if (showSettings) {
EditorGUI.indentLevel++;
// Cannot use serializedPropery because showRealObjects is a getter/setter
bool showRealObjects = EditorGUILayout.Toggle("Show Real Objects", handTarget.showRealObjects);
if (showRealObjects != handTarget.showRealObjects) {
handTarget.showRealObjects = showRealObjects;
handTarget.ShowSensors(showRealObjects, true);
}
rotationSpeedLimitationProp.boolValue = EditorGUILayout.Toggle("Rotation Speed Limitation", rotationSpeedLimitationProp.boolValue);
handTarget.rotationSpeedLimitation = rotationSpeedLimitationProp.boolValue;
touchInteractionProp.boolValue = EditorGUILayout.Toggle("Touch Interaction", touchInteractionProp.boolValue);
handTarget.touchInteraction = touchInteractionProp.boolValue;
physicsProp.boolValue = EditorGUILayout.Toggle("Physics", physicsProp.boolValue);
handTarget.physics = physicsProp.boolValue;
if (handTarget.humanoid.physics) {
handTarget.strength = EditorGUILayout.FloatField("Strength", handTarget.strength);
}
EditorGUI.indentLevel--;
}
}
#endregion
#region HandPose
public static BonePose selectedBone = null;
private string[] poseNames;
private void InitHandPose(HandTarget handTarget) {
}
private bool showHandPoses = false;
private void HandPoseInspector(HandTarget handTarget) {
EditorGUILayout.BeginHorizontal();
showHandPoses = EditorGUILayout.Foldout(showHandPoses, "Hand Pose", true);
GetPoseNames();
EditorGUILayout.BeginHorizontal(GUILayout.Width(300));
if (handTarget.poseMixer.poseMode == PoseMixer.PoseMode.Set) {
handTarget.poseMixer.poseMode = (PoseMixer.PoseMode)EditorGUILayout.EnumPopup(handTarget.poseMixer.poseMode, GUILayout.Width(100));
int poseIx = EditorGUILayout.Popup(handTarget.poseMixer.currentPoseIx, poseNames);
if (poseIx != handTarget.poseMixer.currentPoseIx) {
handTarget.poseMixer.currentPoseIx = poseIx;
handTarget.poseMixer.SetPoseValue(poseIx);
}
}
else if (Application.isPlaying) {
handTarget.poseMixer.poseMode = (PoseMixer.PoseMode)EditorGUILayout.EnumPopup(handTarget.poseMixer.poseMode, GUILayout.Width(100));
EditorGUILayout.ObjectField(handTarget.poseMixer.detectedPose, typeof(Pose), true);
}
else
handTarget.poseMixer.poseMode = (PoseMixer.PoseMode)EditorGUILayout.EnumPopup(handTarget.poseMixer.poseMode, GUILayout.MinWidth(100));
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndHorizontal();
if (showHandPoses) {
EditorGUI.indentLevel++;
Pose_Editor.PoseMixerInspector(handTarget.poseMixer, humanoid, handTarget.side);
EditorGUI.indentLevel--;
}
if (!Application.isPlaying) {
handTarget.poseMixer.ShowPose(humanoid, handTarget.isLeft ? Side.Left : Side.Right);
handTarget.UpdateMovements(humanoid);
SceneView.RepaintAll();
}
}
private void GetPoseNames() {
poseNames = new string[handTarget.poseMixer.mixedPoses.Count];//.Length];
for (int i = 0; i < poseNames.Length; i++) {
if (handTarget.poseMixer.mixedPoses[i].pose == null)
poseNames[i] = "";
else
poseNames[i] = handTarget.poseMixer.mixedPoses[i].pose.name;
}
}
#endregion
#region Other
private void TouchedObjectInspector(HandTarget handTarget) {
handTarget.touchedObject = (GameObject)EditorGUILayout.ObjectField("Touched Object", handTarget.touchedObject, typeof(GameObject), true);
}
private void GrabbedObjectInspector(HandTarget handTarget) {
SerializedProperty grabbedObjectProp = serializedObject.FindProperty("grabbedObject");
if (Application.isPlaying) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Grabbed Object", grabbedObjectProp.objectReferenceValue, typeof(GameObject), false);
EditorGUI.EndDisabledGroup();
}
else {
SerializedProperty grabbedPrefabProp = serializedObject.FindProperty("grabbedPrefab");
GameObject grabbedPrefab = (GameObject)EditorGUILayout.ObjectField("Grabbed Prefab", grabbedPrefabProp.objectReferenceValue, typeof(GameObject), false);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Grabbed Object", grabbedObjectProp.objectReferenceValue, typeof(GameObject), false);
EditorGUI.EndDisabledGroup();
if (grabbedPrefab != grabbedPrefabProp.objectReferenceValue) {
if (grabbedPrefab != null)
GrabPrefab(handTarget, grabbedObjectProp, grabbedPrefab);
else {
LetGoObject(handTarget, grabbedObjectProp);
}
}
serializedObject.Update();
grabbedPrefabProp.objectReferenceValue = grabbedPrefab;
}
}
private void GrabPrefab(HandTarget handTarget, SerializedProperty grabbedObjectProp, GameObject prefab) {
if (grabbedObjectProp.objectReferenceValue != null)
LetGoObject(handTarget, grabbedObjectProp);
GameObject obj = Instantiate(prefab, handTarget.transform.position, handTarget.transform.rotation);
//HandInteraction.NetworkedGrab(handTarget, obj, false);
handTarget.Grab(obj, false);
if (handTarget.grabbedObject == null)
Debug.LogWarning("Could not grab object");
else {
grabbedObjectProp.objectReferenceValue = obj;
Handle handle = handTarget.grabbedHandle;
if (handle == null) {
Handle.Create(obj, handTarget);
}
}
}
private void LetGoObject(HandTarget handTarget, SerializedProperty grabbedObjectProp) {
GameObject grabbedObject = (GameObject)grabbedObjectProp.objectReferenceValue;
handTarget.LetGo();
DestroyImmediate(grabbedObject, true);
grabbedObjectProp.objectReferenceValue = null;
}
#endregion
#region Events
protected SerializedProperty touchEventProp;
protected SerializedProperty grabEventProp;
protected SerializedProperty poseEventProp;
protected virtual void InitEvents() {
touchEventProp = serializedObject.FindProperty("touchEvent");
grabEventProp = serializedObject.FindProperty("grabEvent");
poseEventProp = serializedObject.FindProperty("poseEvent");
}
protected int selectedEvent = -1;
protected int selectedSubEvent;
protected bool showEvents;
protected virtual void EventsInspector() {
showEvents = EditorGUILayout.Foldout(showEvents, "Events", true);
if (showEvents) {
EditorGUI.indentLevel++;
IntEvent_Editor.EventInspector(poseEventProp, handTarget.poseEvent, ref selectedEvent, ref selectedSubEvent);
GameObjectEvent_Editor.EventInspector(touchEventProp, handTarget.touchEvent, ref selectedEvent, ref selectedSubEvent);
GameObjectEvent_Editor.EventInspector(grabEventProp, handTarget.grabEvent, ref selectedEvent, ref selectedSubEvent);
EditorGUI.indentLevel--;
}
}
#endregion
#region Buttons
private void InteractionPointerButton(HandTarget handTarget) {
InteractionPointer interactionPointer = handTarget.transform.GetComponentInChildren<InteractionPointer>();
if (interactionPointer != null)
return;
GUILayout.BeginHorizontal();
if (GUILayout.Button("Add Interaction Pointer"))
AddInteractionPointer();
if (GUILayout.Button("Add Teleporter"))
AddTeleporter();
GUILayout.EndHorizontal();
}
private void AddInteractionPointer() {
InteractionPointer pointer = InteractionPointer.Add(handTarget.transform, InteractionPointer.PointerType.Ray);
if (handTarget.isLeft) {
pointer.transform.localPosition = new Vector3(-0.21F, -0.02F, 0.01F);
pointer.transform.localRotation = Quaternion.Euler(-180, 90, 180);
}
else {
pointer.transform.localPosition = new Vector3(0.21F, -0.02F, 0.01F);
pointer.transform.localRotation = Quaternion.Euler(-180, -90, -180);
}
pointer.active = false;
ControllerInput controllerInput = humanoid.GetComponent<ControllerInput>();
if (controllerInput != null) {
controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Button1, pointer.Activation);
controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Trigger1, pointer.Click);
}
}
private void AddTeleporter() {
Teleporter teleporter = Teleporter.Add(handTarget.transform);
if (handTarget.isLeft) {
teleporter.transform.localPosition = new Vector3(-0.21F, -0.02F, 0.01F);
teleporter.transform.localRotation = Quaternion.Euler(-180, 90, 180);
}
else {
teleporter.transform.localPosition = new Vector3(0.21F, -0.02F, 0.01F);
teleporter.transform.localRotation = Quaternion.Euler(-180, -90, -180);
}
ControllerInput controllerInput = humanoid.GetComponent<ControllerInput>();
if (controllerInput != null) {
//ControllerEventHandlers button1Input = controllerInput.GetInputEvent(handTarget.isLeft, ControllerInput.SideButton.Button1);
//ControllerEvent_Editor.SetBoolMethod(controllerInput.gameObject, button1Input, EventHandler.Type.OnChange, teleporter.Activation);
//ControllerEvent_Editor.SetEventHandlerBool(button1Input, EventHandler.Type.OnChange, teleporter, "Activation");
controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Button1, teleporter.Activation);
//ControllerEventHandlers trigger1Input = controllerInput.GetInputEvent(handTarget.isLeft, ControllerInput.SideButton.Trigger1);
//ControllerEvent_Editor.SetBoolMethod(controllerInput.gameObject, trigger1Input, EventHandler.Type.OnChange, teleporter.Click);
//ControllerEvent_Editor.SetEventHandlerBool(trigger1Input, EventHandler.Type.OnChange, teleporter, "Click");
controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Trigger1, teleporter.Click);
}
}
#endregion
#endregion
#region Scene
protected void OnSceneGUI() {
HandTarget handTarget = (HandTarget)target;
if (humanoid == null)
return;
if (Application.isPlaying)
return;
Pose_Editor.UpdateScene(humanoid, handTarget.fingers, handTarget.poseMixer, ref selectedBone, handTarget.isLeft ? Side.Left : Side.Right);
handTarget.poseMixer.ShowPose(humanoid, handTarget.side);
if (humanoid.pose != null) {
if (humanoid.editPose)
humanoid.pose.UpdatePose(humanoid);
else {
humanoid.pose.Show(humanoid);
handTarget.CopyRigToTarget();
}
}
// update the target rig from the current hand target
handTarget.CopyTargetToRig();
// update the avatar bones from the target rig
humanoid.UpdateMovements();
// match the target rig with the new avatar pose
humanoid.MatchTargetsToAvatar();
// and update all targets to match the target rig
humanoid.CopyRigToTargets();
// Update the sensors to match the updated targets
humanoid.UpdateSensorsFromTargets();
}
#endregion
public abstract class TargetProps {
public SerializedProperty enabledProp;
public SerializedProperty sensorTransformProp;
public SerializedProperty sensor2TargetPositionProp;
public SerializedProperty sensor2TargetRotationProp;
public HandTarget handTarget;
public Humanoid.ArmSensor sensor;
public TargetProps(SerializedObject serializedObject, Humanoid.ArmSensor _sensor, HandTarget _handTarget, string unitySensorName) {
enabledProp = serializedObject.FindProperty(unitySensorName + ".enabled");
sensorTransformProp = serializedObject.FindProperty(unitySensorName + ".sensorTransform");
sensor2TargetPositionProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetPosition");
sensor2TargetRotationProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetRotation");
handTarget = _handTarget;
sensor = _sensor;
sensor.Init(handTarget);
}
public virtual void SetSensor2Target() {
sensor.SetSensor2Target();
}
public abstract void Inspector();
}
}
}