Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

36 lines
783 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Passer.Tracking {
public class ControllerComponent : SensorComponent {
public bool isLeft;
public Vector3 primaryAxis;
public Vector3 secondaryAxis;
public float trigger1;
public float trigger2;
public float button1;
public float button2;
public float button3;
public float button4;
public float option;
public float battery;
#region Start
public virtual void StartComponent(Transform trackerTransform, bool isLeft) {
StartComponent(trackerTransform);
this.isLeft = isLeft;
}
#endregion
#region Update
#endregion
}
}