25 lines
646 B
C#
25 lines
646 B
C#
using UnityEngine;
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namespace Passer {
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public class NetworkingStatusUI : MonoBehaviour {
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protected NetworkingStarter networkingStarter;
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protected UnityEngine.UI.Text textcomponent;
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void Start() {
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networkingStarter = FindObjectOfType<NetworkingStarter>();
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textcomponent = GetComponent<UnityEngine.UI.Text>();
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}
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void Update() {
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#if hNW_UNET || hNW_PHOTON
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if (networkingStarter == null)
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return;
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//if (textcomponent != null)
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// textcomponent.text = networkingStarter.networkingStatus.ToString();
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#endif
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}
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}
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} |