211 lines
8.2 KiB
C#
211 lines
8.2 KiB
C#
using System.IO;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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#if pHUMANOID4
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using NUnit.Framework;
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namespace Passer.Humanoid {
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public class Sites_Test {
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[UnitySetUp]
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public IEnumerator Setup() {
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if (File.Exists(Application.dataPath + "/Passer/HumanoidControlFree/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity"))
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Assets/Passer/HumanoidControlFree/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
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else
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
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yield return new WaitForSeconds(0.1F);
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}
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[UnityTest]
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[Category("Sites")]
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public IEnumerator VisitShootingRange() {
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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SiteNavigator navigator = humanoid.GetComponentInChildren<SiteNavigator>();
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Assert.IsFalse(navigator == null);
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navigator.LoadSiteFromURL("serrarens.nl/sites/shootingrange");
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yield return new WaitForSeconds(2);
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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bool found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "ShootingRange")
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found = true;
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}
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Assert.IsTrue(found);
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yield return new WaitForSeconds(1);
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// Destroy explicitly, because DontDestroyOnLoad is enabled
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Object.Destroy(humanoid.gameObject);
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yield return new WaitForSeconds(0.1F);
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}
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[UnityTest]
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[Category("Sites")]
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public IEnumerator VisitSocialSpace() {
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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SiteNavigator navigator = humanoid.GetComponentInChildren<SiteNavigator>();
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Assert.IsFalse(navigator == null);
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navigator.LoadSiteFromURL("serrarens.nl/sites/socialspace");
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yield return new WaitForSeconds(2);
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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bool found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "SocialSpace")
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found = true;
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}
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Assert.IsTrue(found);
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yield return new WaitForSeconds(1);
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// Destroy explicitly, because DontDestroyOnLoad is enabled
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Object.Destroy(humanoid.gameObject);
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yield return new WaitForSeconds(0.1F);
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}
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[UnityTest]
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[Category("Sites")]
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public IEnumerator VisitAvatarShop() {
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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SiteNavigator navigator = humanoid.GetComponentInChildren<SiteNavigator>();
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Assert.IsFalse(navigator == null);
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navigator.LoadSiteFromURL("serrarens.nl/sites/avatarshop");
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yield return new WaitForSeconds(2);
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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bool found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "AvatarShop")
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found = true;
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}
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Assert.IsTrue(found);
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yield return new WaitForSeconds(1);
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// Destroy explicitly, because DontDestroyOnLoad is enabled
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Debug.Log("Destroying humanoid gameObject");
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Object.Destroy(humanoid.gameObject);
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yield return new WaitForSeconds(0.1F);
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}
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[UnityTest]
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[Category("Sites")]
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public IEnumerator VisitGroceryStore() {
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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SiteNavigator navigator = humanoid.GetComponentInChildren<SiteNavigator>();
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Assert.IsFalse(navigator == null);
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navigator.LoadSiteFromURL("serrarens.nl/sites/grocerystore");
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yield return new WaitForSeconds(2);
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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bool found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "GroceryStore")
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found = true;
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}
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Assert.IsTrue(found);
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yield return new WaitForSeconds(1);
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// Destroy explicitly, because DontDestroyOnLoad is enabled
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Object.Destroy(humanoid.gameObject);
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yield return new WaitForSeconds(0.1F);
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}
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[UnityTest]
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[Category("Sites")]
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public IEnumerator VisitTour() {
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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SiteNavigator navigator = humanoid.GetComponentInChildren<SiteNavigator>();
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Assert.IsFalse(navigator == null);
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navigator.LoadSiteFromURL("serrarens.nl/sites/shootingrange");
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yield return new WaitForSeconds(2);
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int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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bool found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "ShootingRange")
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found = true;
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}
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Assert.IsTrue(found);
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navigator.LoadSiteFromURL("serrarens.nl/sites/socialspace");
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yield return new WaitForSeconds(2);
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sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "SocialSpace")
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found = true;
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}
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Assert.IsTrue(found);
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navigator.LoadSiteFromURL("serrarens.nl/sites/avatarshop");
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yield return new WaitForSeconds(2);
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sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "AvatarShop")
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found = true;
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}
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Assert.IsTrue(found);
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navigator.LoadSiteFromURL("serrarens.nl/sites/grocerystore");
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yield return new WaitForSeconds(2);
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sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
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Assert.AreEqual(1, sceneCount);
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found = false;
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for (int i = 0; i < sceneCount; i++) {
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Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (scene.name == "GroceryStore")
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found = true;
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}
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Assert.IsTrue(found);
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yield return new WaitForSeconds(1);
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// Destroy explicitly, because DontDestroyOnLoad is enabled
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Object.Destroy(humanoid.gameObject);
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yield return new WaitForSeconds(0.1F);
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}
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}
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}
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#endif |