Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

26 lines
1.0 KiB
C#

using UnityEngine;
namespace Passer.Humanoid {
/// <summary>
/// Interface for handling touch events on objects
/// </summary>
/// This interface can be used to receive touch events on objects
/// If you implement this interface on a script which is connected to the object
/// the On.. functions are called at the appropriate times.
/// This enables you to implement behaviour on the object when it is touched.
public interface IHandTriggerEvents {
/// <summary>
/// Function is called when the hand starts touching this object
/// </summary>
/// <param name="handTarget">The hand which touches the object</param>
void OnHandTriggerEnter(HandTarget handTarget, Collider collider);
/// <summary>
/// Function is called when the hand no longer touches this object
/// </summary>
/// <param name="handTarget">The hand which touched the object</param>
void OnHandTriggerExit(HandTarget handTarget, Collider collider);
}
}