Pascal Serrarens de12c36220 First commit
2022-01-11 16:51:37 +01:00

40 lines
941 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor;
namespace Passer {
[CustomEditor(typeof(Site))]
public class Site_Editor : Editor {
protected Site site;
private Humanoid.Configuration configuration;
private string[] personalHumanoidNames;
#region Enable
private void OnEnable() {
site = (Site)target;
Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
string scenePath = activeScene.path;
AssetImporter assetImporter = AssetImporter.GetAtPath(scenePath);
assetImporter.assetBundleName = activeScene.name;
}
#endregion
#region Inspector
public override void OnInspectorGUI() {
serializedObject.ApplyModifiedProperties();
}
#endregion Inspector
}
}