15409 lines
484 KiB
Plaintext
15409 lines
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label: Tracking Event
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Parameter: HMD
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tracking'
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eventTypeLabels:
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- On Tracking Start
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- On Tracking Stop
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- On Tracking Changes
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fromEventLabel: tracking
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events: []
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audioEvent:
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label: Audio Event
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the audio level'
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eventTypeLabels:
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focusEvent:
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eventTypeLabels:
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- Never
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- On Focus Start
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- On Focus Changes
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- Always
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fromEventLabel: Focus Object
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blinkEvent:
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id: 4
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label: Blink Event
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Parameter: the blinking state'
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eventTypeLabels:
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- Never
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- On Blink Starts
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- On Blink Ends
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- While Eyes Closed
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- While Eyes Open
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- On Blink Starts or Ends
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- Always
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events: []
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insideColliderEvent:
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id: 5
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label: In Collider Event
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tooltip: 'Call functions using the head being inside Colliders
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Parameter:
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isInsideCollider state'
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eventTypeLabels:
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- Never
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- When Head Enters Collider
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- When Head Exits Collider
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- While Head is inside Collider
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- While Head outside Collider
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- When Enters/Exists Collider
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- Always
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trackingEvent:
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id: 1
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label: Tracking Event
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tooltip: 'Call functions using the HMD tracking status
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Parameter: HMD
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tracking'
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eventTypeLabels:
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- Never
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- On Tracking Changes
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audioEvent:
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label: Audio Event
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tooltip: 'Call functions based on the microphone audio level
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Parameter:
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the audio level'
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eventTypeLabels:
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- Always
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label: Focus Event
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tooltip: 'Call functions using the focus
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eventTypeLabels:
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- Never
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- Always
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label: Blink Event
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tooltip: 'Call functions using blinking
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- Never
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- On Blink Starts
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- On Blink Starts or Ends
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label: In Collider Event
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isInsideCollider state'
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eventTypeLabels:
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- Never
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- When Enters/Exists Collider
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- Always
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label: Grab Event
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eventTypeLabels:
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- Never
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- On Grab Start
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- On Grab End
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- Always
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toTargetRotation: {x: -0.46699893, y: 0.46700007, z: 0.53095275, w: -0.5309545}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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hand:
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name:
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boneId: 12
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target:
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bone:
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basePosition: {x: 0, y: 0, z: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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poseMethod: 0
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physics: 1
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physicsMode: 2
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strength: 100
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grabbingTechnique: 0
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touchInteraction: 1
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grabPose: {fileID: 0}
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poseMixer:
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pinchSocket: {fileID: 4094834848262966550}
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poseEvent:
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id: 1
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label: Pose Event
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tooltip: 'Call functions based on recognized posesParameter: the recognized pose'
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eventTypeLabels:
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- Never
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- On Pose Recognized
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- On No Pose Recongnized
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- While No Pose Recognized
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- While Pose Changes
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- Always
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events: []
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touchEvent:
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id: 2
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label: Touch Event
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tooltip: 'Call funtions based on touched objectsParameter: the touched object'
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eventTypeLabels:
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- Never
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- On Touch Start
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- On Touch End
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- While Touching
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- While not Touching
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- On Touched Object Changes
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- Always
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fromEventLabel: touchedObject
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events: []
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grabEvent:
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id: 3
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label: Grab Event
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tooltip: 'Call functions based on grabbed objectsParameter: the grabbed object'
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eventTypeLabels:
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- Never
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- On Grab Start
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- On Grab End
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- While Holding Object
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- While not Holding Object
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- On Grabbed Object Changes
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- Always
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fromEventLabel: grabbedObject
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events: []
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handPalm: {fileID: 4510370987132180}
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handRigidbody: {fileID: 54082586551718176}
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handPhysics: {fileID: 0}
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grabbedChanged: 0
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directFingerMovements: 1
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--- !u!1 &8419182481026651475
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serializedVersion: 6
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- component: {fileID: 288804406385833037}
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m_Layer: 0
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m_Name: Grab Socket
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--- !u!4 &5149672970290547501
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!114 &288804406385833037
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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attachedPrefab: {fileID: 0}
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socketTag:
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attachMethod: 0
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destroyOnLoad: 0
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attachEvent:
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id: 0
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label: Hold Event
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tooltip: 'Call functions using what the socket is holding
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Parameter: the
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GameObject held by the socket'
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eventTypeLabels:
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- Never
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- On Attach
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- On Release
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- While Attached
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- Always
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handTarget: {fileID: 0}
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