Pascal Serrarens de12c36220 First commit
2022-01-11 16:51:37 +01:00

28 lines
1.0 KiB
C#

using UnityEngine;
namespace Passer.Humanoid {
/// <summary>
/// Interface for handling touch events on objects
/// </summary>
/// This interface can be used to receive touch events on objects
/// If you implement this interface on a script which is connected to the object
/// the On.. functions are called at the appropriate times.
/// This enables you to implement behaviour on the object when it is touched.
public interface IHandCollisionEvents {
/// <summary>
/// Function is called when the hand starts touching this object
/// </summary>
/// <param name="gameObject">The gameObject the hand is touching</param>
void OnHandCollisionStart(GameObject gameObject, Vector3 contactPoint);
/// <summary>
/// Function is called when the hand no longer touches this object
/// </summary>
/// <param name="gameObject">The gameObject the hand is touching</param>
void OnHandCollisionEnd(GameObject gameObject);
}
}