28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using UnityEngine;
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namespace Passer.Humanoid {
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/// <summary>
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/// Interface for handling touch events on objects
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/// </summary>
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/// This interface can be used to receive touch events on objects
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/// If you implement this interface on a script which is connected to the object
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/// the On.. functions are called at the appropriate times.
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/// This enables you to implement behaviour on the object when it is touched.
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public interface IHandCollisionEvents {
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/// <summary>
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/// Function is called when the hand starts touching this object
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/// </summary>
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/// <param name="gameObject">The gameObject the hand is touching</param>
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void OnHandCollisionStart(GameObject gameObject, Vector3 contactPoint);
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/// <summary>
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/// Function is called when the hand no longer touches this object
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/// </summary>
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/// <param name="gameObject">The gameObject the hand is touching</param>
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void OnHandCollisionEnd(GameObject gameObject);
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}
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}
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