Pascal Serrarens de12c36220 First commit
2022-01-11 16:51:37 +01:00

323 lines
16 KiB
C#

using Passer.Humanoid.Tracking;
using UnityEngine;
namespace Passer.Humanoid {
[System.Serializable]
public class BonePose {
public BoneType boneType = BoneType.AllBones;
public BoneReference boneRef = new BoneReference();
public BoneReference referenceBoneRef = new BoneReference();
public bool setTranslation;
public bool setRotation;
public bool setScale;
public Vector3 translation;
public Quaternion rotation;
public Vector3 scale;
public void Reset(HumanoidControl humanoid) {
rotation = Quaternion.identity;
translation = Vector3.zero;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
targetedBone.target.transform.localRotation = rotation;
targetedBone.target.transform.localPosition = translation;
}
public void ShowPose(HumanoidControl humanoid, float value) {
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
if (targetedBone == null || targetedBone.target.transform == null)
return;
Vector3 referencePosition = Vector3.zero;
Quaternion referenceRotation = Quaternion.identity;
Vector3 referenceScale = Vector3.zero;
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(referenceBoneRef.boneId);
if (referenceBoneRef.boneId != Bone.None && referenceBone.target.transform != null) {
referencePosition = referenceBone.target.transform.position;
referenceRotation = referenceBone.bone.targetRotation;
referenceScale = referenceBone.target.transform.lossyScale;
}
else {
referencePosition = humanoid.transform.position;
referenceRotation = humanoid.transform.rotation;
referenceScale = humanoid.transform.lossyScale;
}
if (setTranslation)
targetedBone.target.transform.position = targetedBone.TargetBasePosition() + Vector3.Lerp(Vector3.zero, referenceRotation * translation, value);
if (setRotation)
targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.TargetBaseRotation(), referenceRotation * rotation, value);
if (setScale)
targetedBone.target.transform.localScale = Vector3.Scale(referenceScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
}
public void ShowPose(HumanoidControl humanoid, Side showSide, float value) {
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(showSide, boneRef.sideBoneId);
if (targetedBone == null || targetedBone.target.transform == null)
return;
Vector3 referencePosition = Vector3.zero;
Quaternion referenceRotation = Quaternion.identity;
Vector3 referenceScale = Vector3.zero;
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(showSide, referenceBoneRef.sideBoneId);
if (referenceBone != null && referenceBone.bone.transform != null) {
referencePosition = referenceBone.target.transform.position;
referenceRotation = referenceBone.target.transform.rotation;
referenceScale = referenceBone.target.transform.lossyScale;
}
else {
referencePosition = humanoid.transform.position;
referenceRotation = humanoid.transform.rotation;
referenceScale = humanoid.transform.lossyScale;
}
if (boneRef.type == BoneType.SideBones && boneRef.side == Side.AnySide && showSide == Side.Right) {
// We need to convert the left-orientated anyside to a right side
// For this, we mirror the translation/rotation along the YZ-plane (not scale!)
if (setTranslation) {
Vector3 mirroredTranslation = new Vector3(-translation.x, translation.y, translation.z);
targetedBone.target.transform.position = targetedBone.TargetBasePosition() + Vector3.Lerp(Vector3.zero, referenceRotation * mirroredTranslation, value);
}
if (setRotation) {
Quaternion mirroredRotation = new Quaternion(rotation.x, -rotation.y, -rotation.z, rotation.w);
targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.TargetBaseRotation(), referenceRotation * mirroredRotation, value);
}
if (setScale)
targetedBone.target.transform.localScale = Vector3.Scale(referenceScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
}
else {
if (setTranslation)
targetedBone.target.transform.position = targetedBone.TargetBasePosition() + Vector3.Lerp(Vector3.zero, referenceRotation * translation, value);
if (setRotation)
targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.TargetBaseRotation(), referenceRotation * rotation, value);
if (setScale)
targetedBone.target.transform.localScale = Vector3.Scale(referenceScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
}
}
public void ShowPoseAdditive(HumanoidControl humanoid, Side showSide, float value) {
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(showSide, boneRef.sideBoneId);
if (targetedBone == null || targetedBone.target.transform == null)
return;
Vector3 referencePosition = Vector3.zero;
Quaternion referenceRotation = Quaternion.identity;
Vector3 referenceScale = Vector3.zero;
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(showSide, referenceBoneRef.sideBoneId);
if (referenceBone != null && referenceBone.bone.transform != null) {
referencePosition = referenceBone.target.transform.position;
referenceRotation = referenceBone.target.transform.rotation;
referenceScale = referenceBone.target.transform.lossyScale;
}
else {
referencePosition = humanoid.transform.position;
referenceRotation = humanoid.transform.rotation;
referenceScale = humanoid.transform.lossyScale;
}
if (boneRef.type == BoneType.SideBones && boneRef.side == Side.AnySide && showSide == Side.Right) {
// We need to convert the left-orientated anyside to a right side
// For this, we mirror the translation/rotation along the YZ-plane (not scale!)
if (setTranslation) {
Vector3 mirroredTranslation = new Vector3(-translation.x, translation.y, translation.z);
targetedBone.target.transform.position += Vector3.Lerp(Vector3.zero, referenceRotation * mirroredTranslation, value);
}
if (setRotation) {
Quaternion mirroredRotation = new Quaternion(rotation.x, -rotation.y, -rotation.z, rotation.w);
targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.target.transform.rotation, referenceRotation * mirroredRotation, value);
}
if (setScale)
targetedBone.target.transform.localScale = Vector3.Scale(targetedBone.target.transform.localScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
}
else {
if (setTranslation)
targetedBone.target.transform.position += Vector3.Lerp(Vector3.zero, referenceRotation * translation, value);
if (setRotation)
targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.target.transform.rotation, referenceRotation * rotation, value);
if (setScale)
targetedBone.target.transform.localScale = Vector3.Scale(targetedBone.target.transform.localScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
}
}
public void UpdateTranslation(HumanoidControl humanoid, Side side = Side.AnySide) {
if (side == Side.AnySide) {
if (boneRef.boneId < 0 || boneRef.boneId > Bone.Count || boneRef.boneId == Bone.None)
return;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
if (targetedBone.target.transform == null)
return;
setTranslation = true;
Vector3 targetBasePosition = targetedBone.TargetBasePosition();
if (referenceBoneRef.boneId == Bone.None) {
translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
return;
}
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(referenceBoneRef.boneId);
if (referenceBone.target.transform != null)
translation = Quaternion.Inverse(referenceBone.bone.targetRotation) * (targetedBone.target.transform.position - targetBasePosition);
else
translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
setTranslation = (translation.sqrMagnitude > 0.001F);
}
else {
if (boneRef.sideBoneId < 0 || boneRef.sideBoneId > SideBone.Count)
return;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(side, boneRef.sideBoneId);
if (targetedBone.target.transform == null)
return;
setTranslation = true;
Vector3 targetBasePosition = targetedBone.TargetBasePosition();
if (referenceBoneRef.sideBoneId == SideBone.None) {
translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
return;
}
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(side, referenceBoneRef.sideBoneId);
if (referenceBone.target.transform != null)
translation = Quaternion.Inverse(referenceBone.bone.targetRotation) * (targetedBone.target.transform.position - targetBasePosition);
else
translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
setTranslation = (translation.sqrMagnitude > 0.001F);
}
}
public void UpdateRotation(HumanoidControl humanoid, Side side = Side.AnySide) {
if (side == Side.AnySide) {
if (boneRef.boneId < 0 || boneRef.boneId > Bone.Count || boneRef.boneId == Bone.None)
return;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
if (targetedBone.target.transform == null)
return;
setRotation = true;
if (referenceBoneRef.boneId == Bone.None) {
rotation = Quaternion.Inverse(humanoid.transform.rotation) * targetedBone.target.transform.rotation;
return;
}
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(referenceBoneRef.boneId);
if (referenceBone.target.transform == null)
rotation = Quaternion.Inverse(humanoid.transform.rotation) * targetedBone.target.transform.rotation;
else
rotation = Quaternion.Inverse(referenceBone.target.transform.rotation) * targetedBone.target.transform.rotation;
}
else {
if (boneRef.sideBoneId < 0 || boneRef.sideBoneId > SideBone.Count)
return;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(side, boneRef.sideBoneId);
if (targetedBone.target.transform == null)
return;
setRotation = true;
if (referenceBoneRef.sideBoneId == SideBone.None) {
rotation = Quaternion.Inverse(humanoid.transform.rotation) * targetedBone.target.transform.rotation;
return;
}
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(side, referenceBoneRef.sideBoneId);
if (referenceBone.target.transform == null)
rotation = Quaternion.Inverse(humanoid.transform.rotation) * targetedBone.target.transform.rotation;
else {
rotation = Quaternion.Inverse(referenceBone.target.transform.rotation) * targetedBone.target.transform.rotation;
}
if (side == Side.Right) {
// Sidebones need to be stored like left bones
rotation = Quaternion.Inverse(rotation);
}
}
}
public void SetReferenceRoot() {
//old_referenceBoneId = HumanBodyBones.LastBone;
referenceBoneRef.boneId = Humanoid.Tracking.Bone.None;
}
public void SetReferenceLocal(HumanoidControl humanoid, Side side = Side.AnySide) {
if (side == Side.AnySide) {
if (boneRef.boneId < 0 || boneRef.boneId > Bone.Count)
return;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
if (targetedBone.parent == null)
SetReferenceRoot();
else {
referenceBoneRef.type = BoneType.AllBones;
referenceBoneRef.boneId = targetedBone.parent.boneId;
}
}
else {
if (boneRef.sideBoneId < 0 || boneRef.sideBoneId > SideBone.Count)
return;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(side, boneRef.sideBoneId);
if (targetedBone.parent == null)
SetReferenceRoot();
else {
referenceBoneRef.type = BoneType.SideBones;
SideBone parentSideBoneId = BoneReference.HumanoidSideBone(targetedBone.parent.boneId);
referenceBoneRef.sideBoneId = parentSideBoneId;
}
}
}
public void SetReference(Bone referenceBoneId) {
referenceBoneRef.boneId = referenceBoneId;
}
public float GetScore(HumanoidControl humanoid, Side side) {
float score = 0;
HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(side, boneRef.sideBoneId);
if (targetedBone == null)
return score;
Vector3 referencePosition = Vector3.zero;
Quaternion referenceRotation = Quaternion.identity;
Vector3 referenceScale = Vector3.zero;
HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(side, referenceBoneRef.sideBoneId);
if (referenceBone != null && referenceBone.bone.transform != null) {
referencePosition = referenceBone.target.transform.position;
referenceRotation = referenceBone.bone.targetRotation;
referenceScale = referenceBone.target.transform.lossyScale;
}
else {
referencePosition = humanoid.transform.position;
referenceRotation = humanoid.transform.rotation;
referenceScale = humanoid.transform.lossyScale;
}
if (setRotation) {
Quaternion poseRotation = rotation;
if (boneRef.type == BoneType.SideBones && boneRef.side == Side.AnySide && side == Side.Right) {
// We need to convert the left-orientated anyside to a right side
// For this, we mirror the translation/rotation along the YZ-plane
poseRotation = new Quaternion(rotation.x, -rotation.y, -rotation.z, rotation.w);
}
float angle = Quaternion.Angle(targetedBone.bone.targetRotation, referenceRotation * poseRotation);
score = Mathf.Clamp01((90 - angle) / 90);
score *= score;
}
return score;
}
}
}