65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
#if hNW_PHOTON && hPHOTON2
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using UnityEngine;
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using Photon.Pun;
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namespace Passer {
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public partial class NetworkObject : MonoBehaviourPunCallbacks {
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#region Send
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public void RPC(FunctionCall functionCall) {
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Debug.Log("RPC send: " + functionCall.methodName);
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photonView.RPC("RpcRPC", RpcTarget.Others, photonView.ViewID, functionCall.methodName);
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}
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public void RPC<T>(FunctionCall functionCall, T value) {
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Debug.Log("RPC send: " + functionCall.methodName + " " + value);
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photonView.RPC("RpcRPC", RpcTarget.Others, photonView.ViewID, functionCall.methodName, value);
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}
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#endregion Send
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#region Receive
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[PunRPC]
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public void RpcRPC(int viewID, string methodName) {
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Debug.Log("RPC: " + methodName);
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PhotonView objView = PhotonView.Find((int)viewID);
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FunctionCall.Execute(objView.gameObject, methodName);
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}
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[PunRPC]
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public void RpcRPC(int viewID, string methodName, bool value) {
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Debug.Log("RPC receive: " + methodName + " " + value);
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PhotonView objView = PhotonView.Find((int)viewID);
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FunctionCall.Execute(objView.gameObject, methodName, value);
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}
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[PunRPC]
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public void RpcRPC(int viewID, string methodName, float value) {
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Debug.Log("RPC receive: " + methodName + " " + value);
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PhotonView objView = PhotonView.Find((int)viewID);
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FunctionCall.Execute(objView.gameObject, methodName, value);
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}
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[PunRPC]
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public void RpcRPC(int viewID, string methodName, int value) {
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Debug.Log("RPC receive: " + methodName + " " + value);
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PhotonView objView = PhotonView.Find((int)viewID);
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FunctionCall.Execute(objView.gameObject, methodName, value);
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}
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[PunRPC]
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public void RpcRPC(int viewID, string methodName, string value) {
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Debug.Log("RPC receive: " + methodName + " " + value);
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PhotonView objView = PhotonView.Find((int)viewID);
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FunctionCall.Execute(objView.gameObject, methodName, value);
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}
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#endregion Receive
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}
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}
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#endif
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