Pascal Serrarens de12c36220 First commit
2022-01-11 16:51:37 +01:00

23 lines
699 B
C#

using UnityEngine;
namespace Passer {
public class CharacterCapsule : MonoBehaviour {
public CharacterController characterController;
// Use this for initialization
void Start() {
characterController = GetComponentInParent<CharacterController>();
}
// Update is called once per frame
void Update() {
if (characterController != null) {
float diameter = characterController.radius * 2;
this.transform.localScale = new Vector3(diameter, characterController.height / 2, diameter);
this.transform.localPosition = characterController.center;
}
}
}
}