21 lines
442 B
C#
21 lines
442 B
C#
using UnityEngine;
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namespace Passer {
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/// <summary>
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/// A Transform represeting a place where objects can spawn
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/// </summary>
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public class SpawnPoint : MonoBehaviour {
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#region Gizmos
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private void OnDrawGizmos() {
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Gizmos.color = new Color(244F / 255F, 122F / 255F, 0);
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Gizmos.DrawCube(transform.position, new Vector3(0.2F, 0.01F, 0.2F));
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}
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#endregion
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}
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}
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