Pascal Serrarens de12c36220 First commit
2022-01-11 16:51:37 +01:00

21 lines
442 B
C#

using UnityEngine;
namespace Passer {
/// <summary>
/// A Transform represeting a place where objects can spawn
/// </summary>
public class SpawnPoint : MonoBehaviour {
#region Gizmos
private void OnDrawGizmos() {
Gizmos.color = new Color(244F / 255F, 122F / 255F, 0);
Gizmos.DrawCube(transform.position, new Vector3(0.2F, 0.01F, 0.2F));
}
#endregion
}
}