68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace Passer {
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public class ControllerDebugger : MonoBehaviour {
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[System.Serializable]
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public struct ControllerSideDebugger {
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public float stickHorizontal;
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public float stickVertical;
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public bool stickButton;
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public bool stickTouch;
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public float touchpadHorizontal;
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public float touchpadVertical;
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public bool touchpadButton;
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public bool touchpadTouch;
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public bool[] buttons;
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public float bumper;
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public float trigger;
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public bool option;
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}
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public ControllerSideDebugger left;
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public ControllerSideDebugger right;
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private Controller controller;
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private void Start() {
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controller = Controllers.GetController(0);
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left.buttons = new bool[4];
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right.buttons = new bool[4];
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}
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private void Update() {
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UpdateSide(ref left, controller.left);
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UpdateSide(ref right, controller.right);
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}
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void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) {
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sideDebugger.stickHorizontal = controllerSide.stickHorizontal;
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sideDebugger.stickVertical = controllerSide.stickVertical;
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sideDebugger.stickButton = controllerSide.stickButton;
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sideDebugger.stickTouch = controllerSide.stickTouch;
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sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal;
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sideDebugger.touchpadVertical = controllerSide.touchpadVertical;
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sideDebugger.touchpadButton = controllerSide.touchpadPress;
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sideDebugger.touchpadTouch = controllerSide.touchpadTouch;
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sideDebugger.buttons[0] = controllerSide.buttons[0];
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sideDebugger.buttons[1] = controllerSide.buttons[1];
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sideDebugger.buttons[2] = controllerSide.buttons[2];
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sideDebugger.buttons[3] = controllerSide.buttons[3];
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sideDebugger.bumper = controllerSide.trigger1;
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sideDebugger.trigger = controllerSide.trigger2;
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sideDebugger.option = controllerSide.option;
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}
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}
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} |