22 lines
552 B
C#
22 lines
552 B
C#
using UnityEngine;
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namespace Passer.Humanoid {
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public class HumanoidMenu : MonoBehaviour {
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public Canvas mainMenu;
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private void OnEnable() {
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Canvas[] childCanvases = GetComponentsInChildren<Canvas>();
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foreach (Canvas childCanvas in childCanvases) {
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if (childCanvas == mainMenu)
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continue;
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childCanvas.gameObject.SetActive(false);
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}
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if (mainMenu != null)
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mainMenu.gameObject.SetActive(true);
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}
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}
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} |