Added 32 bit angle
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21
Angle32.h
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21
Angle32.h
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#include "AngleUsing.h"
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#include "Angle.h"
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#include <math.h>
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typedef AngleUsing<signed long> Angle32;
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template <> Angle32::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-2147483648..2147483647]
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this->value = (signed short)((angle / 360.0F) * 4294967295.0F);
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}
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template <> float Angle32::ToFloat() const {
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float f = ((this->value * 180) / 2147483648.0F);
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return f;
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}
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