Fix another float/double mistake
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@ -213,7 +213,7 @@ Quaternion Quaternion::RotateTowards(const Quaternion& from,
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}
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}
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Quaternion Quaternion::AngleAxis(float angle, const Vector3& axis) {
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Quaternion Quaternion::AngleAxis(float angle, const Vector3& axis) {
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if (Vector3::SqrMagnitude(axis) == 0.0)
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if (Vector3::SqrMagnitude(axis) == 0.0f)
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return Quaternion();
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return Quaternion();
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Quaternion result = Quaternion();
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Quaternion result = Quaternion();
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