Fix tests for windows execution
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@ -18,6 +18,15 @@ else()
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URL https://github.com/google/googletest/archive/refs/heads/main.zip
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)
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# Enable coverage
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option(CODE_COVERAGE "Enable coverage reporting" ON)
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if(CODE_COVERAGE)
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message(STATUS "Code coverage enabled")
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add_compile_options(/PROFILE) # MSVC flag for coverage
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zi /Od") # Debug info
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endif()
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# For Windows: Prevent overriding the parent project's compiler/linker settings
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(googletest)
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@ -179,12 +179,6 @@ using SphericalSingle = SphericalOf<float>;
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/// hardware
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using Spherical16 = SphericalOf<signed short>;
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#if defined(ARDUINO)
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using Spherical = Spherical16;
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#else
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using Spherical = SphericalSingle;
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#endif
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} // namespace LinearAlgebra
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#include "Polar.h"
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@ -73,12 +73,6 @@ class SwingTwistOf {
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using SwingTwistSingle = SwingTwistOf<float>;
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using SwingTwist16 = SwingTwistOf<signed short>;
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#if defined(ARDUINO)
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using SwingTwist = SwingTwist16;
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#else
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using SwingTwist = SwingTwistSingle;
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#endif
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} // namespace LinearAlgebra
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using namespace LinearAlgebra;
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@ -354,10 +354,10 @@ class Vector3Of {
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/// @return The scaled vector
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/// @remark Each component of the vector will be multipled with the same
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/// factor f.
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friend Vector3Of<T> operator*(const Vector3Of& v, float f) {
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friend Vector3Of<T> operator*(const Vector3Of& v, T f) {
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return Vector3Of<T>(v.horizontal * f, v.vertical * f, v.depth * f);
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}
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friend Vector3Of<T> operator*(float f, const Vector3Of& v) {
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friend Vector3Of<T> operator*(T f, const Vector3Of& v) {
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return Vector3Of<T>(f * v.horizontal, f * v.vertical, f * v.depth);
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// return Vector3Of<T>(v.horizontal * f, v.vertical * f, v.depth * f);
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}
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@ -367,10 +367,10 @@ class Vector3Of {
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/// @param f The scaling factor
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/// @return The scaled vector
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/// @remark Each componet of the vector will be divided by the same factor.
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friend Vector3Of<T> operator/(const Vector3Of& v, float f) {
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friend Vector3Of<T> operator/(const Vector3Of& v, T f) {
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return Vector3Of<T>(v.horizontal / f, v.vertical / f, v.depth / f);
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}
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friend Vector3Of<T> operator/(float f, const Vector3Of& v) {
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friend Vector3Of<T> operator/(T f, const Vector3Of& v) {
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return Vector3Of<T>(f / v.horizontal, f / v.vertical, f / v.depth);
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// return Vector3Of<T>(v.horizontal / f, v.vertical / f, v.depth / f);
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}
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@ -133,7 +133,6 @@ TYPED_TEST(Vector2Tests, Normalize) {
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using T = TypeParam;
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using Vector2 = Vector2Of<T>;
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bool r = false;
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Vector2 v1 = Vector2(0, 2);
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Vector2 v = Vector2::zero;
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@ -401,11 +400,11 @@ TYPED_TEST(Vector2Tests, Divide) {
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Vector2 v = Vector2::zero;
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v = v1 / f;
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EXPECT_TRUE(v == Vector2(2, 2.5F)) << "4 5 / 3";
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EXPECT_TRUE(v == Vector2((T)2, (T)2.5)) << "4 5 / 3";
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f = -2;
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v = v1 / f;
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EXPECT_TRUE(v == Vector2(-2, -2.5F)) << "4 5 / -3";
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EXPECT_TRUE(v == Vector2((T)-2, (T)-2.5)) << "4 5 / -3";
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}
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TYPED_TEST(Vector2FpTests, Divide) {
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@ -437,18 +436,18 @@ TYPED_TEST(Vector2Tests, Dot) {
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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float f = 0;
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T f = 0;
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f = Vector2::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, 14) << "Dot(4 5, 1 2)";
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EXPECT_FLOAT_EQ((float)f, 14) << "Dot(4 5, 1 2)";
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v2 = Vector2(-1, -2);
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f = Vector2::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, -14) << "Dot(4 5, -1 -2)";
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EXPECT_FLOAT_EQ((float)f, -14) << "Dot(4 5, -1 -2)";
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v2 = Vector2(0, 0);
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f = Vector2::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5, 0 0)";
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EXPECT_FLOAT_EQ((float)f, 0) << "Dot(4 5, 0 0)";
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}
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TYPED_TEST(Vector2FpTests, Dot) {
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@ -457,7 +456,7 @@ TYPED_TEST(Vector2FpTests, Dot) {
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Vector2 v2;
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Vector2 v1 = Vector2(4, 5);
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float f;
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T f;
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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@ -552,7 +551,6 @@ TYPED_TEST(Vector2Tests, Angle) {
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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Angle f = Angle::zero;
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bool r = false;
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f = Vector2::UnsignedAngle(v1, v2);
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EXPECT_FLOAT_EQ(f.InDegrees(), 12.09476F) << "Angle(4 5, 1 2)";
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@ -598,7 +596,6 @@ TYPED_TEST(Vector2Tests, SignedAngle) {
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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Angle f = Angle::zero;
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bool r = false;
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f = Vector2::SignedAngle(v1, v2);
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EXPECT_FLOAT_EQ(f.InDegrees(), -12.09476F) << "SignedAngle(4 5, 1 2)";
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@ -682,13 +679,13 @@ TYPED_TEST(Vector2Tests, Lerp) {
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EXPECT_FLOAT_EQ(Vector2::Distance(r, v2), 0);
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r = Vector2::Lerp(v1, v2, 0.5f);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(2.5f, 3.5f)), 0);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2((T)2.5, (T)3.5)), 0);
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r = Vector2::Lerp(v1, v2, -1);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(7.0f, 8.0f)), 0);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2((T)7.0, (T)8.0f)), 0);
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r = Vector2::Lerp(v1, v2, 2);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(-2.0, -1.0f)), 0);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2((T)-2.0, (T)-1.0)), 0);
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}
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#endif
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@ -135,8 +135,6 @@ TYPED_TEST(Vector3Tests, Normalize) {
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using T = TypeParam;
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using Vector3 = Vector3Of<T>;
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bool r = false;
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Vector3 v1 = Vector3(0, 2, 0);
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Vector3 v = Vector3::zero;
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@ -350,7 +348,7 @@ TYPED_TEST(Vector3Tests, Multiply) {
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using Vector3 = Vector3Of<T>;
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Vector3 v1 = Vector3(4, 5, 6);
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float f = 3;
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T f = 3;
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Vector3 v = Vector3::zero;
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v = v1 * f;
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@ -391,15 +389,15 @@ TYPED_TEST(Vector3Tests, Divide) {
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using Vector3 = Vector3Of<T>;
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Vector3 v1 = Vector3(4, 5, 6);
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float f = 2;
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T f = 2;
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Vector3 v = Vector3::zero;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(2, 2.5F, 3)) << "4 5 6 / 3";
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EXPECT_TRUE(v == Vector3((T)2, (T)2.5, (T)3)) << "4 5 6 / 3";
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f = -2;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(-2, -2.5F, -3)) << "4 5 6 / -3";
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EXPECT_TRUE(v == Vector3((T)-2, (T)-2.5, (T)-3)) << "4 5 6 / -3";
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}
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TYPED_TEST(Vector3FpTests, Divide) {
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@ -433,18 +431,18 @@ TYPED_TEST(Vector3Tests, Dot) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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float f = 0;
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T f = 0;
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, 32) << "Dot(4 5 6, 1 2 3)";
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EXPECT_FLOAT_EQ((float)f, 32) << "Dot(4 5 6, 1 2 3)";
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v2 = Vector3(-1, -2, -3);
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, -32) << "Dot(4 5 6, -1 -2 -3)";
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EXPECT_FLOAT_EQ((float)f, -32) << "Dot(4 5 6, -1 -2 -3)";
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v2 = Vector3(0, 0, 0);
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5 6, 0 0 0)";
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EXPECT_FLOAT_EQ((float)f, 0) << "Dot(4 5 6, 0 0 0)";
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}
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TYPED_TEST(Vector3FpTests, Dot) {
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@ -453,7 +451,7 @@ TYPED_TEST(Vector3FpTests, Dot) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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float f = 0;
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T f = 0;
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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@ -601,12 +599,12 @@ TYPED_TEST(Vector3Tests, Project) {
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bool r = false;
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v = Vector3::Project(v1, v2);
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r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
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r = v == Vector3((T)2.28571439F, (T)4.57142878F, (T)6.85714293F);
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EXPECT_TRUE(r) << "Project(4 5 6, 1 2 3)";
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v2 = Vector3(-1, -2, -3);
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v = Vector3::Project(v1, v2);
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r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
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r = v == Vector3((T)2.28571439F, (T)4.57142878F, (T)6.85714293F);
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EXPECT_TRUE(r) << "Project(4 5 6, -1 -2 -3)";
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v2 = Vector3(0, 0, 0);
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@ -691,7 +689,6 @@ TYPED_TEST(Vector3Tests, Angle) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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AngleOf<float> f = AngleOf<float>::Degrees(0);
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bool r = false;
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f = Vector3::UnsignedAngle(v1, v2);
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EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F) << "Angle(4 5 6, 1 2 3)";
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@ -735,7 +732,6 @@ TYPED_TEST(Vector3Tests, SignedAngle) {
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v3 = Vector3(7, 8, -9);
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AngleOf<float> f = AngleOf<float>::Degrees(0);
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bool r = false;
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f = Vector3::SignedAngle(v1, v2, v3);
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EXPECT_FLOAT_EQ(f.InDegrees(), -12.9331388F)
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@ -801,13 +797,13 @@ TYPED_TEST(Vector3Tests, Lerp) {
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EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0);
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r = Vector3::Lerp(v1, v2, 0.5f);
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EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0);
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EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3((T)2.5, (T)3.5, (T)4.5)), 0);
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r = Vector3::Lerp(v1, v2, -1);
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EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0);
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EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3((T)7.0, (T)8.0, (T)9.0)), 0);
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r = Vector3::Lerp(v1, v2, 2);
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EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0);
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EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3((T)-2.0, (T)-1.0, (T)0.0)), 0);
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}
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#endif
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