Added tests and code improvement
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a899a9dc44
@ -73,11 +73,11 @@ float Angle::SineRuleAngle(float a, float beta, float b) {
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*/
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*/
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//----------------------
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//----------------------
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template <> Angle2<float> Angle2<float>::Rad2Deg = 57.29578F;
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template <> Angle2<float> Angle2<float>::Deg2Rad = 0.0174532924F;
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template <> Angle2<float> Angle2<float>::pi = 3.1415927410125732421875F;
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template <> Angle2<float> Angle2<float>::pi = 3.1415927410125732421875F;
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template <> Angle2<float> Angle2<float>::Rad2Deg = 360.0f / (pi * 2);
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template <> Angle2<float> Angle2<float>::Deg2Rad = (pi * 2) / 360.0f;
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template <> Angle2<float> Angle2<float>::Normalize(Angle2<float> angle) {
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template <> Angle2<float> Angle2<float>::Normalize(Angle2<float> angle) {
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float angleValue = angle;
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float angleValue = angle;
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if (!isfinite(angleValue))
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if (!isfinite(angleValue))
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10
Matrix.cpp
10
Matrix.cpp
@ -1,6 +1,12 @@
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#include "Matrix.h"
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#include "Matrix.h"
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template <> MatrixOf<float>::MatrixOf(unsigned int rows, unsigned int cols) {
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template <> MatrixOf<float>::MatrixOf(unsigned int rows, unsigned int cols) {
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if (rows <= 0 || cols <= 0) {
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this->rows = 0;
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this->cols = 0;
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this->data = nullptr;
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return;
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}
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this->rows = rows;
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this->rows = rows;
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this->cols = cols;
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this->cols = cols;
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@ -15,8 +21,8 @@ template <> MatrixOf<float>::MatrixOf(Vector3 v) : MatrixOf(3, 1) {
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}
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}
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template <>
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template <>
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void MatrixOf<float>::Multiply(const MatrixOf<float> *m1, MatrixOf<float> *m2,
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void MatrixOf<float>::Multiply(const MatrixOf<float> *m1,
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MatrixOf<float> *r) {
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const MatrixOf<float> *m2, MatrixOf<float> *r) {
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for (unsigned int rowIx1 = 0; rowIx1 < m1->rows; rowIx1++) {
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for (unsigned int rowIx1 = 0; rowIx1 < m1->rows; rowIx1++) {
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for (unsigned int colIx2 = 0; colIx2 < m2->cols; colIx2++) {
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for (unsigned int colIx2 = 0; colIx2 < m2->cols; colIx2++) {
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unsigned int rDataIx = colIx2 * m2->cols + rowIx1;
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unsigned int rDataIx = colIx2 * m2->cols + rowIx1;
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7
Matrix.h
7
Matrix.h
@ -43,8 +43,11 @@ public:
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}
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}
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}
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}
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static void Multiply(const MatrixOf<T> *m1, MatrixOf<T> *m2, MatrixOf<T> *r);
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static void Multiply(const MatrixOf<T> *m1, const MatrixOf<T> *m2,
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void Multiply(MatrixOf<T> *m, MatrixOf<T> *r) { Multiply(this, m, r); }
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MatrixOf<T> *r);
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void Multiply(const MatrixOf<T> *m, MatrixOf<T> *r) const {
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Multiply(this, m, r);
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}
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static Vector3 Multiply(const MatrixOf<T> *m, Vector3 v);
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static Vector3 Multiply(const MatrixOf<T> *m, Vector3 v);
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Vector3 operator*(const Vector3 v) const;
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Vector3 operator*(const Vector3 v) const;
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@ -120,12 +120,13 @@ float Vector2::SignedAngle(Vector2 from, Vector2 to) {
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}
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}
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Vector2 Vector2::Rotate(Vector2 v, float angle) {
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Vector2 Vector2::Rotate(Vector2 v, float angle) {
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float angleRad = angle * Angle::Deg2Rad;
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#if defined(AVR)
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#if defined(AVR)
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float sinValue = sin(angle * Angle::Deg2Rad);
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float sinValue = sin(angleRad);
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float cosValue = cos(angle * Angle::Deg2Rad);
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float cosValue = cos(angleRad); // * Angle::Deg2Rad);
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#else
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#else
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float sinValue = (float)sinf(angle * Angle::Deg2Rad);
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float sinValue = (float)sinf(angleRad);
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float cosValue = (float)cosf(angle * Angle::Deg2Rad);
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float cosValue = (float)cosf(angleRad);
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#endif
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#endif
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float tx = v.x;
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float tx = v.x;
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@ -1,14 +1,13 @@
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#if GTEST
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#if GTEST
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#include <gtest/gtest.h>
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#include <gtest/gtest.h>
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#include <math.h>
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#include <limits>
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#include <limits>
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#include <math.h>
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#include "Matrix.h"
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#include "Matrix.h"
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TEST(MatrixSingle, Init) {
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TEST(MatrixSingle, Init) {
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// zero
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// zero
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float data0[] = {};
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MatrixOf<float> m0 = MatrixOf<float>(0, 0);
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MatrixOf<float> m0 = MatrixOf<float>(0, 0, data0);
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// one
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// one
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float data1[] = {1.0F};
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float data1[] = {1.0F};
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@ -19,15 +18,14 @@ TEST(MatrixSingle, Init) {
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MatrixOf<float> m2 = MatrixOf<float>(2, 2, data2);
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MatrixOf<float> m2 = MatrixOf<float>(2, 2, data2);
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// negative
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// negative
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MatrixOf<float> m_1 = MatrixOf<float>(-1, -1, data0);
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MatrixOf<float> m_1 = MatrixOf<float>(-1, -1);
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}
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}
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TEST(MatrixSingle, Transpose) {
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TEST(MatrixSingle, Transpose) {
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float data1[] = {1.0F};
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float data1[] = {1.0F};
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MatrixOf<float> m = MatrixOf<float>(1, 1, data1);
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MatrixOf<float> m = MatrixOf<float>(1, 1, data1);
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float data2[] = {1.0F};
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MatrixOf<float> r = MatrixOf<float>(1, 1);
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MatrixOf<float> r = MatrixOf<float>(1, 1, data2);
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m.Transpose(&r);
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m.Transpose(&r);
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// 2 x 2
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// 2 x 2
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@ -1,7 +1,7 @@
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#if GTEST
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#if GTEST
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#include <gtest/gtest.h>
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#include <gtest/gtest.h>
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#include <math.h>
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#include <limits>
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#include <limits>
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#include <math.h>
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#include "Vector2.h"
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#include "Vector2.h"
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@ -65,7 +65,6 @@ TEST(Vector2, SqrMagnitude) {
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}
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}
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}
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}
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TEST(Vector2, Normalize) {
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TEST(Vector2, Normalize) {
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bool r = false;
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bool r = false;
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@ -96,7 +95,6 @@ TEST(Vector2, Normalize) {
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v = v1.normalized();
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v = v1.normalized();
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r = isnan(v.x) && isnan(v.y);
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r = isnan(v.x) && isnan(v.y);
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EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY";
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EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY";
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}
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}
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}
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}
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@ -120,11 +118,13 @@ TEST(Vector2, Negate) {
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if (std::numeric_limits<float>::is_iec559) {
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if (std::numeric_limits<float>::is_iec559) {
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v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v = -v1;
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v = -v1;
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY";
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "- INFINITY INFINITY";
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v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v = -v1;
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v = -v1;
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY";
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
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<< "- -INFINITY -INFINITY";
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}
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}
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}
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}
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@ -153,11 +153,13 @@ TEST(Vector2, Subtract) {
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if (std::numeric_limits<float>::is_iec559) {
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v = v1 - v2;
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v = v1 - v2;
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 - INFINITY INFINITY";
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 - INFINITY INFINITY";
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v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v = v1 - v2;
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v = v1 - v2;
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 - -INFINITY -INFINITY";
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 - -INFINITY -INFINITY";
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}
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}
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}
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}
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@ -182,13 +184,14 @@ TEST(Vector2, Addition) {
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if (std::numeric_limits<float>::is_iec559) {
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v = v1 + v2;
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v = v1 + v2;
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 + INFINITY INFINITY";
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 + INFINITY INFINITY";
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v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v = v1 + v2;
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v = v1 + v2;
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 + -INFINITY -INFINITY";
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 + -INFINITY -INFINITY";
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}
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}
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}
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}
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TEST(Vector2, Scale) {
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TEST(Vector2, Scale) {
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@ -212,11 +215,13 @@ TEST(Vector2, Scale) {
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if (std::numeric_limits<float>::is_iec559) {
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
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v = Vector2::Scale(v1, v2);
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v = Vector2::Scale(v1, v2);
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 + INFINITY INFINITY";
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 + INFINITY INFINITY";
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v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
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v = Vector2::Scale(v1, v2);
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v = Vector2::Scale(v1, v2);
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 + -INFINITY -INFINITY";
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 + -INFINITY -INFINITY";
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}
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}
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}
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}
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@ -241,11 +246,13 @@ TEST(Vector2, Multiply) {
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if (std::numeric_limits<float>::is_iec559) {
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if (std::numeric_limits<float>::is_iec559) {
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f = FLOAT_INFINITY;
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f = FLOAT_INFINITY;
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v = v1 * f;
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v = v1 * f;
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 * INFINITY";
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EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 * INFINITY";
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f = -FLOAT_INFINITY;
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f = -FLOAT_INFINITY;
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v = v1 * f;
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v = v1 * f;
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 * -INFINITY";
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EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 * -INFINITY";
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}
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}
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}
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}
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@ -382,7 +389,6 @@ TEST(Vector2, Angle) {
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f = Vector2::Angle(v1, v2);
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f = Vector2::Angle(v1, v2);
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r = isnan(f);
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r = isnan(f);
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EXPECT_TRUE(r) << "Angle(4 5, -INFINITY -INFINITY)";
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EXPECT_TRUE(r) << "Angle(4 5, -INFINITY -INFINITY)";
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}
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}
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}
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}
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@ -413,17 +419,47 @@ TEST(Vector2, SignedAngle) {
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f = Vector2::SignedAngle(v1, v2);
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f = Vector2::SignedAngle(v1, v2);
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r = isnan(f);
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r = isnan(f);
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EXPECT_TRUE(r) << "SignedAngle(4 5, -INFINITY -INFINITY)";
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EXPECT_TRUE(r) << "SignedAngle(4 5, -INFINITY -INFINITY)";
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}
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}
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}
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}
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TEST(Vector2, DISABLED_Lerp) {
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TEST(Vector2, Rotate) {
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Vector2 v1 = Vector2(1, 2);
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Vector2 r = Vector2(0, 0);
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r = Vector2::Rotate(v1, 0);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, v1), 0);
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r = Vector2::Rotate(v1, 180);
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EXPECT_NEAR(Vector2::Distance(r, Vector2(-1, -2)), 0, 1.0e-06);
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r = Vector2::Rotate(v1, -90);
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EXPECT_NEAR(Vector2::Distance(r, Vector2(2, -1)), 0, 1.0e-06);
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r = Vector2::Rotate(v1, 270);
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EXPECT_NEAR(Vector2::Distance(r, Vector2(2, -1)), 0, 1.0e-06);
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}
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}
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TEST(Vector2, DISABLED_ToFactor) {
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TEST(Vector2, Lerp) {
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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Vector2 r = Vector2(0, 0);
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r = Vector2::Lerp(v1, v2, 0);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, v1), 0);
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r = Vector2::Lerp(v1, v2, 1);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, v2), 0);
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r = Vector2::Lerp(v1, v2, 0.5f);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(2.5f, 3.5f)), 0);
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r = Vector2::Lerp(v1, v2, -1);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(7.0f, 8.0f)), 0);
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r = Vector2::Lerp(v1, v2, 2);
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EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(-2.0, -1.0f)), 0);
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}
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}
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TEST(Vector2, DISABLED_Rotate) {
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TEST(Vector2, DISABLED_ToFactor) {}
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}
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#endif
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#endif
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@ -1,7 +1,7 @@
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#if GTEST
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#if GTEST
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#include <gtest/gtest.h>
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#include <gtest/gtest.h>
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#include <math.h>
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#include <limits>
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#include <limits>
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#include <math.h>
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#include "Vector3.h"
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#include "Vector3.h"
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@ -28,11 +28,13 @@ TEST(Vector3, Magnitude) {
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if (std::numeric_limits<float>::is_iec559) {
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if (std::numeric_limits<float>::is_iec559) {
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v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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m = v.magnitude();
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY INFINITY ";
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
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<< "v.magnitude INFINITY INFINITY INFINITY ";
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v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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m = v.magnitude();
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY -INFINITY ";
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
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<< "v.magnitude -INFINITY -INFINITY -INFINITY ";
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}
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}
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}
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}
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|
||||||
@ -57,11 +59,13 @@ TEST(Vector3, SqrMagnitude) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
m = v.sqrMagnitude();
|
m = v.sqrMagnitude();
|
||||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude INFINITY INFINITY INFINITY ";
|
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
|
||||||
|
<< "v.sqrMagnitude INFINITY INFINITY INFINITY ";
|
||||||
|
|
||||||
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
m = v.sqrMagnitude();
|
m = v.sqrMagnitude();
|
||||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
|
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
|
||||||
|
<< "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -95,7 +99,6 @@ TEST(Vector3, Normalize) {
|
|||||||
v = v1.normalized();
|
v = v1.normalized();
|
||||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||||
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
|
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -119,11 +122,13 @@ TEST(Vector3, Negate) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
v = -v1;
|
v = -v1;
|
||||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY INFINITY";
|
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||||
|
<< "- INFINITY INFINITY INFINITY";
|
||||||
|
|
||||||
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
v = -v1;
|
v = -v1;
|
||||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY -INFINITY";
|
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||||
|
<< "- -INFINITY -INFINITY -INFINITY";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -152,11 +157,13 @@ TEST(Vector3, Subtract) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
v = v1 - v2;
|
v = v1 - v2;
|
||||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 - INFINITY INFINITY INFINITY";
|
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 - INFINITY INFINITY INFINITY";
|
||||||
|
|
||||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
v = v1 - v2;
|
v = v1 - v2;
|
||||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 - -INFINITY -INFINITY -INFINITY";
|
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 - -INFINITY -INFINITY -INFINITY";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -181,13 +188,14 @@ TEST(Vector3, Addition) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
v = v1 + v2;
|
v = v1 + v2;
|
||||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY";
|
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 + INFINITY INFINITY INFINITY";
|
||||||
|
|
||||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
v = v1 + v2;
|
v = v1 + v2;
|
||||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(Vector3, Scale) {
|
TEST(Vector3, Scale) {
|
||||||
@ -211,11 +219,13 @@ TEST(Vector3, Scale) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
v = Vector3::Scale(v1, v2);
|
v = Vector3::Scale(v1, v2);
|
||||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY";
|
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 + INFINITY INFINITY INFINITY";
|
||||||
|
|
||||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
v = Vector3::Scale(v1, v2);
|
v = Vector3::Scale(v1, v2);
|
||||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -240,11 +250,13 @@ TEST(Vector3, Multiply) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
f = FLOAT_INFINITY;
|
f = FLOAT_INFINITY;
|
||||||
v = v1 * f;
|
v = v1 * f;
|
||||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 * INFINITY";
|
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 * INFINITY";
|
||||||
|
|
||||||
f = -FLOAT_INFINITY;
|
f = -FLOAT_INFINITY;
|
||||||
v = v1 * f;
|
v = v1 * f;
|
||||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 * -INFINITY";
|
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 * -INFINITY";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -265,7 +277,8 @@ TEST(Vector3, Divide) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
f = 0;
|
f = 0;
|
||||||
v = v1 / f;
|
v = v1 / f;
|
||||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 / 0";
|
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||||
|
<< "4 5 6 / 0";
|
||||||
|
|
||||||
f = FLOAT_INFINITY;
|
f = FLOAT_INFINITY;
|
||||||
v = v1 / f;
|
v = v1 / f;
|
||||||
@ -296,11 +309,13 @@ TEST(Vector3, Dot) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
f = Vector3::Dot(v1, v2);
|
f = Vector3::Dot(v1, v2);
|
||||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5 6, INFINITY INFINITY INFINITY)";
|
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
|
||||||
|
<< "Dot(4 5 6, INFINITY INFINITY INFINITY)";
|
||||||
|
|
||||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
f = Vector3::Dot(v1, v2);
|
f = Vector3::Dot(v1, v2);
|
||||||
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY)
|
||||||
|
<< "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -323,7 +338,8 @@ TEST(Vector3, Equality) {
|
|||||||
|
|
||||||
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
r = v1 == v2;
|
r = v1 == v2;
|
||||||
EXPECT_FALSE(r) << "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
|
EXPECT_FALSE(r)
|
||||||
|
<< "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -346,11 +362,13 @@ TEST(Vector3, Distance) {
|
|||||||
if (std::numeric_limits<float>::is_iec559) {
|
if (std::numeric_limits<float>::is_iec559) {
|
||||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||||
f = Vector3::Distance(v1, v2);
|
f = Vector3::Distance(v1, v2);
|
||||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, INFINITY INFINITY INFINITY)";
|
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
|
||||||
|
<< "Distance(4 5 6, INFINITY INFINITY INFINITY)";
|
||||||
|
|
||||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||||
f = Vector3::Distance(v1, v2);
|
f = Vector3::Distance(v1, v2);
|
||||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
|
||||||
|
<< "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -480,7 +498,6 @@ TEST(Vector3, Angle) {
|
|||||||
f = Vector3::Angle(v1, v2);
|
f = Vector3::Angle(v1, v2);
|
||||||
r = isnan(f);
|
r = isnan(f);
|
||||||
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -522,11 +539,27 @@ TEST(Vector3, SignedAngle) {
|
|||||||
f = Vector3::SignedAngle(v1, v2, v3);
|
f = Vector3::SignedAngle(v1, v2, v3);
|
||||||
r = isnan(f);
|
r = isnan(f);
|
||||||
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(Vector3, DISABLED_Lerp) {
|
TEST(Vector3, Lerp) {
|
||||||
|
Vector3 v1 = Vector3(4, 5, 6);
|
||||||
|
Vector3 v2 = Vector3(1, 2, 3);
|
||||||
|
Vector3 r = Vector3(0, 0, 0);
|
||||||
|
|
||||||
|
r = Vector3::Lerp(v1, v2, 0);
|
||||||
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, v1), 0);
|
||||||
|
|
||||||
|
r = Vector3::Lerp(v1, v2, 1);
|
||||||
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0);
|
||||||
|
|
||||||
|
r = Vector3::Lerp(v1, v2, 0.5f);
|
||||||
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0);
|
||||||
|
|
||||||
|
r = Vector3::Lerp(v1, v2, -1);
|
||||||
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0);
|
||||||
|
|
||||||
|
r = Vector3::Lerp(v1, v2, 2);
|
||||||
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
Loading…
x
Reference in New Issue
Block a user