Added initial spherical implementation

This commit is contained in:
Pascal Serrarens 2023-06-22 17:08:49 +02:00
parent 5ea0a101e5
commit cc3102f757
2 changed files with 27 additions and 0 deletions

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@ -21,6 +21,8 @@ struct Spherical {
/// @details The angle is automatically normalized to -180 .. 180
float elevationAngle;
float distance;
/// @brief Create a new spherical vector with zero degrees and distance
Spherical();
/// @brief Create a new spherical vector
@ -33,6 +35,8 @@ struct Spherical {
/// @brief A spherical vector with zero degree angles and distance
const static Spherical zero;
float GetSwing();
};
#endif

23
src/Spherical.cpp Normal file
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@ -0,0 +1,23 @@
#include "Spherical.h"
#include <math.h>
Spherical::Spherical() {
this->polarAngle = 0;
this->elevationAngle = 0;
this->distance = 0;
}
Spherical::Spherical(float polarAngle, float elevationAngle, float distance) {
this->polarAngle = polarAngle;
this->elevationAngle = elevationAngle;
this->distance = distance;
}
const Spherical Spherical::zero = Spherical(0, 0, 0);
float Spherical::GetSwing() {
// Not sure if this is correct
return sqrtf(polarAngle * polarAngle + elevationAngle * elevationAngle);
}