Angle Typed tests
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This commit is contained in:
Pascal Serrarens 2025-12-22 08:58:26 +01:00
parent a2ba625bac
commit ce578791d5
3 changed files with 25 additions and 506 deletions

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@ -1,241 +0,0 @@
#if GTEST
#include "gtest/gtest.h"
#include <math.h>
#include <limits>
#include "Angle.h"
using namespace LinearAlgebra;
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(Angle16, Construct) {
float angle = 0.0F;
Angle16 a = Angle16::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = -180.0F;
a = Angle16::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = 270.0F;
a = Angle16::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
}
TEST(Angle16, Negate) {
float angle = 0;
Angle16 a = Angle16::Degrees(angle);
a = -a;
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = 90.0F;
a = Angle16::Degrees(angle);
a = -a;
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
}
TEST(Angle16, Subtract) {
Angle16 a = Angle16::Degrees(0);
Angle16 b = Angle16::Degrees(45.0F);
Angle16 r = a - b;
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
}
TEST(Angle16, Add) {
Angle16 a = Angle16::Degrees(-45);
Angle16 b = Angle16::Degrees(45.0F);
Angle16 r = a + b;
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
}
TEST(Angle16, Compare) {
Angle16 a = Angle16::Degrees(45);
bool r = false;
r = a > Angle16::Degrees(0);
EXPECT_TRUE(r) << "45 > 0";
r = a > Angle16::Degrees(90);
EXPECT_FALSE(r) << "45 > 90";
r = a > Angle16::Degrees(-90);
EXPECT_TRUE(r) << "45 > -90";
}
TEST(Angle16, Normalize) {
Angle16 r = Angle16();
r = Angle16::Normalize(Angle16::Degrees(90.0f));
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
r = Angle16::Normalize(Angle16::Degrees(-90));
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
r = Angle16::Normalize(Angle16::Degrees(270));
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
r = Angle16::Normalize(Angle16::Degrees(270 + 360));
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
r = Angle16::Normalize(Angle16::Degrees(-270));
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
r = Angle16::Normalize(Angle16::Degrees(-270 - 360));
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
r = Angle16::Normalize(Angle16::Degrees(0));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
if (false) { // std::numeric_limits<float>::is_iec559) {
// Infinites are not supported
r = Angle16::Normalize(Angle16::Degrees(FLOAT_INFINITY));
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
r = Angle16::Normalize(Angle16::Degrees(-FLOAT_INFINITY));
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
}
}
TEST(Angle16, Clamp) {
Angle16 r = Angle16();
// Clamp(1, 0, 2) will fail because Angle16 does not have enough resolution
// for this. Instead we use Clamp(10, 0, 20) etc.
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
Angle16::Degrees(20));
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 10 0 20";
r = Angle16::Clamp(Angle16::Degrees(-10), Angle16::Degrees(0),
Angle16::Degrees(20));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -10 0 20";
r = Angle16::Clamp(Angle16::Degrees(30), Angle16::Degrees(0),
Angle16::Degrees(20));
EXPECT_NEAR(r.InDegrees(), 20, 1.0e-2) << "Clamp 30 0 20";
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
Angle16::Degrees(0));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 10 0 0";
r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(0),
Angle16::Degrees(0));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(10),
Angle16::Degrees(-10));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 10 -10";
if (false) { // std::numeric_limits<float>::is_iec559) {
// Infinites are not supported
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
Angle16::Degrees(FLOAT_INFINITY));
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 0 INFINITY";
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(-FLOAT_INFINITY),
Angle16::Degrees(10));
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 -INFINITY 1";
}
}
// TEST(Angle16, Difference) {
// Angle16 r = 0;
// r = Angle16::Difference(0, 90);
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
// r = Angle16::Difference(0, -90);
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
// r = Angle16::Difference(0, 270);
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
// r = Angle16::Difference(0, -270);
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
// r = Angle16::Difference(90, 0);
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
// r = Angle16::Difference(-90, 0);
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
// r = Angle16::Difference(0, 0);
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
// r = Angle16::Difference(90, 90);
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
// if (std::numeric_limits<float>::is_iec559) {
// r = Angle16::Difference(0, INFINITY);
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
// r = Angle16::Difference(0, -INFINITY);
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
// r = Angle16::Difference(-INFINITY, INFINITY);
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
// INFINITY";
// }
// }
TEST(Angle16, MoveTowards) {
Angle16 r = Angle16();
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 30);
EXPECT_NEAR(r.InDegrees(), 30, 1.0e-2) << "MoveTowards 0 90 30";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 90);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), 180);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 -90 -180";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 270);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), -30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -90);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -180);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -270);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 0);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 0);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
if (false) { // std::numeric_limits<float>::is_iec559) {
// infinites are not supported
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90),
FLOAT_INFINITY);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
r = Angle16::MoveTowards(Angle16::Degrees(0),
Angle16::Degrees(FLOAT_INFINITY), 30);
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90),
-FLOAT_INFINITY);
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY)
<< "MoveTowards 0 -90 -FLOAT_INFINITY";
r = Angle16::MoveTowards(Angle16::Degrees(0),
Angle16::Degrees(-FLOAT_INFINITY), -30);
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
}
}
#endif

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@ -1,249 +0,0 @@
#if GTEST
#include <gtest/gtest.h>
#include <math.h>
#include <limits>
#include "Angle.h"
using namespace LinearAlgebra;
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(AngleSingle, Construct) {
float angle = 0.0F;
AngleSingle a = AngleSingle::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = -180.0F;
a = AngleSingle::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = 270.0F;
a = AngleSingle::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
}
TEST(AngleSingle, Negate) {
float angle = 0;
AngleSingle a = AngleSingle::Degrees(angle);
a = -a;
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = 90.0F;
a = AngleSingle::Degrees(angle);
a = -a;
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
}
TEST(AngleSingle, Add) {
AngleSingle a = AngleSingle::Degrees(-45);
AngleSingle b = AngleSingle::Degrees(45.0F);
AngleSingle r = a + b;
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
}
TEST(AngleSingle, Subtract) {
AngleSingle a = AngleSingle::Degrees(0);
AngleSingle b = AngleSingle::Degrees(45.0F);
AngleSingle r = a - b;
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
}
TEST(AngleSingle, Compare) {
AngleSingle a = AngleSingle::Degrees(45);
bool r = false;
r = a > AngleSingle::Degrees(0);
EXPECT_TRUE(r) << "45 > 0";
r = a > AngleSingle::Degrees(90);
EXPECT_FALSE(r) << "45 > 90";
r = a > AngleSingle::Degrees(-90);
EXPECT_TRUE(r) << "45 > -90";
}
TEST(AngleSingle, Normalize) {
AngleSingle r = AngleSingle();
r = AngleSingle::Normalize(AngleSingle::Degrees(90.0f));
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
r = AngleSingle::Normalize(AngleSingle::Degrees(-90));
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
r = AngleSingle::Normalize(AngleSingle::Degrees(270));
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
r = AngleSingle::Normalize(AngleSingle::Degrees(270 + 360));
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
r = AngleSingle::Normalize(AngleSingle::Degrees(-270));
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
r = AngleSingle::Normalize(AngleSingle::Degrees(-270 - 360));
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
r = AngleSingle::Normalize(AngleSingle::Degrees(0));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
if (std::numeric_limits<float>::is_iec559) {
r = AngleSingle::Normalize(AngleSingle::Degrees(FLOAT_INFINITY));
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
r = AngleSingle::Normalize(AngleSingle::Degrees(-FLOAT_INFINITY));
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
}
}
TEST(AngleSingle, Clamp) {
AngleSingle r = AngleSingle();
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
AngleSingle::Degrees(2));
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 0 2";
r = AngleSingle::Clamp(AngleSingle::Degrees(-1), AngleSingle::Degrees(0),
AngleSingle::Degrees(2));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -1 0 2";
r = AngleSingle::Clamp(AngleSingle::Degrees(3), AngleSingle::Degrees(0),
AngleSingle::Degrees(2));
EXPECT_FLOAT_EQ(r.InDegrees(), 2) << "Clamp 3 0 2";
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
AngleSingle::Degrees(0));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 1 0 0";
r = AngleSingle::Clamp(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
AngleSingle::Degrees(0));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
r = AngleSingle::Clamp(AngleSingle::Degrees(0), AngleSingle::Degrees(1),
AngleSingle::Degrees(-1));
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 1 -1";
if (std::numeric_limits<float>::is_iec559) {
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
AngleSingle::Degrees(FLOAT_INFINITY));
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 0 INFINITY";
r = AngleSingle::Clamp(AngleSingle::Degrees(1),
AngleSingle::Degrees(-FLOAT_INFINITY),
AngleSingle::Degrees(1));
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 -INFINITY 1";
}
}
// TEST(AngleSingle, Difference) {
// AngleSingle r = 0;
// r = AngleSingle::Difference(0, 90);
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
// r = AngleSingle::Difference(0, -90);
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
// r = AngleSingle::Difference(0, 270);
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
// r = AngleSingle::Difference(0, -270);
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
// r = AngleSingle::Difference(90, 0);
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
// r = AngleSingle::Difference(-90, 0);
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
// r = AngleSingle::Difference(0, 0);
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
// r = AngleSingle::Difference(90, 90);
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
// if (std::numeric_limits<float>::is_iec559) {
// r = AngleSingle::Difference(0, INFINITY);
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
// r = AngleSingle::Difference(0, -INFINITY);
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
// r = AngleSingle::Difference(-INFINITY, INFINITY);
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
// INFINITY";
// }
// }
TEST(AngleSingle, MoveTowards) {
AngleSingle r = AngleSingle();
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), 30);
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 90 30";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), 90);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), 180);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 180";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), 270);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), -30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(-90), -30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(-90), -90);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(-90), -180);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(-90), -270);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), 0);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
0);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
if (std::numeric_limits<float>::is_iec559) {
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(90), FLOAT_INFINITY);
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(FLOAT_INFINITY), 30);
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(-90), -FLOAT_INFINITY);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -FLOAT_INFINITY";
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
AngleSingle::Degrees(-FLOAT_INFINITY), -30);
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -FLOAT_INFINITY -30";
}
}
#endif

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@ -10,47 +10,56 @@ using namespace LinearAlgebra;
#define FLOAT_INFINITY std::numeric_limits<float>::infinity() #define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(Angle8, Construct) { using AngleTypes = ::testing::Types<AngleOf<float>, AngleOf<signed short>, AngleOf<signed char>>;
template <typename T>
class AngleTest : public ::testing::Test {};
TYPED_TEST_SUITE(AngleTest, AngleTypes);
TYPED_TEST(AngleTest, Construct) {
using Angle = TypeParam;
float angle = 0.0F; float angle = 0.0F;
Angle8 a = Angle8::Degrees(angle); Angle a = Angle::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), angle); EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = -180.0F; angle = -180.0F;
a = Angle8::Degrees(angle); a = Angle::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), angle); EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = 270.0F; angle = 270.0F;
a = Angle8::Degrees(angle); a = Angle::Degrees(angle);
EXPECT_FLOAT_EQ(a.InDegrees(), -90); EXPECT_FLOAT_EQ(a.InDegrees(), -90);
} }
TEST(Angle8, Negate) { TYPED_TEST(AngleTest, Negate) {
using Angle = TypeParam;
float angle = 0; float angle = 0;
Angle8 a = Angle8::Degrees(angle); Angle a = Angle::Degrees(angle);
a = -a; a = -a;
EXPECT_FLOAT_EQ(a.InDegrees(), angle); EXPECT_FLOAT_EQ(a.InDegrees(), angle);
angle = 90.0F; angle = 90.0F;
a = Angle8::Degrees(angle); a = Angle::Degrees(angle);
a = -a; a = -a;
EXPECT_FLOAT_EQ(a.InDegrees(), -angle); EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
} }
TEST(Angle8, Add) { TYPED_TEST(AngleTest, Add) {
Angle8 a = Angle8::Degrees(-45); using Angle = TypeParam;
Angle8 b = Angle8::Degrees(45.0F); Angle a = Angle::Degrees(-45);
Angle8 r = a + b; Angle b = Angle::Degrees(45.0F);
Angle r = a + b;
EXPECT_FLOAT_EQ(r.InDegrees(), 0); EXPECT_FLOAT_EQ(r.InDegrees(), 0);
} }
TEST(Angle8, Subtract) { TYPED_TEST(AngleTest, Subtract) {
Angle8 a = Angle8::Degrees(0); Angle8 a = Angle8::Degrees(0);
Angle8 b = Angle8::Degrees(45.0F); Angle8 b = Angle8::Degrees(45.0F);
Angle8 r = a - b; Angle8 r = a - b;
EXPECT_FLOAT_EQ(r.InDegrees(), -45); EXPECT_FLOAT_EQ(r.InDegrees(), -45);
} }
TEST(Angle8, Compare) { TYPED_TEST(AngleTest, Compare) {
Angle8 a = Angle8::Degrees(45); Angle8 a = Angle8::Degrees(45);
bool r = false; bool r = false;
@ -64,7 +73,7 @@ TEST(Angle8, Compare) {
EXPECT_TRUE(r) << "45 > -90"; EXPECT_TRUE(r) << "45 > -90";
} }
TEST(Angle8, Normalize) { TYPED_TEST(AngleTest, Normalize) {
Angle8 r = Angle8(); Angle8 r = Angle8();
r = Angle8::Normalize(Angle8::Degrees(90.0f)); r = Angle8::Normalize(Angle8::Degrees(90.0f));
@ -98,7 +107,7 @@ TEST(Angle8, Normalize) {
} }
} }
TEST(Angle8, Clamp) { TYPED_TEST(AngleTest, Clamp) {
Angle8 r = Angle8(); Angle8 r = Angle8();
// Clamp(1, 0, 2) will fail because Angle8 does not have enough resolution for // Clamp(1, 0, 2) will fail because Angle8 does not have enough resolution for
@ -178,7 +187,7 @@ TEST(Angle8, Clamp) {
// } // }
// } // }
TEST(Angle8, MoveTowards) { TYPED_TEST(AngleTest, MoveTowards) {
Angle8 r = Angle8(); Angle8 r = Angle8();
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 30); r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 30);