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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
|
||||
build
|
||||
.vscode
|
||||
|
@ -21,7 +21,7 @@ unit-test-job:
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||||
- cmake --build .
|
||||
- export GTEST_OUTPUT="xml:report.xml"
|
||||
- ls -la
|
||||
- "./VectorAlgebraTest"
|
||||
- "./LinearAlgebraTest"
|
||||
artifacts:
|
||||
when: always
|
||||
reports:
|
||||
|
387
Angle.cpp
387
Angle.cpp
@ -6,120 +6,298 @@
|
||||
#include "FloatSingle.h"
|
||||
#include <math.h>
|
||||
|
||||
/*
|
||||
const float Angle::Rad2Deg = 57.29578F;
|
||||
const float Angle::Deg2Rad = 0.0174532924F;
|
||||
const float Rad2Deg = 57.29578F;
|
||||
const float Deg2Rad = 0.0174532924F;
|
||||
|
||||
float Angle::Normalize(float angle) {
|
||||
if (!isfinite(angle))
|
||||
return angle;
|
||||
//===== AngleSingle, AngleOf<float>
|
||||
|
||||
while (angle <= -180)
|
||||
angle += 360;
|
||||
while (angle > 180)
|
||||
angle -= 360;
|
||||
template <> AngleOf<float> Passer::LinearAlgebra::AngleOf<float>::Degrees(float degrees) {
|
||||
if (isfinite(degrees)) {
|
||||
while (degrees < -180)
|
||||
degrees += 360;
|
||||
while (degrees >= 180)
|
||||
degrees -= 360;
|
||||
}
|
||||
|
||||
return AngleOf<float>(degrees);
|
||||
}
|
||||
|
||||
template <> AngleOf<float> AngleOf<float>::Radians(float radians) {
|
||||
if (isfinite(radians)) {
|
||||
while (radians <= -pi)
|
||||
radians += 2 * pi;
|
||||
while (radians > pi)
|
||||
radians -= 2 * pi;
|
||||
}
|
||||
|
||||
return Binary(radians * Rad2Deg);
|
||||
}
|
||||
|
||||
template <> float AngleOf<float>::InDegrees() const { return this->value; }
|
||||
|
||||
template <> float AngleOf<float>::InRadians() const {
|
||||
return this->value * Deg2Rad;
|
||||
}
|
||||
|
||||
//===== Angle16, AngleOf<signed short>
|
||||
|
||||
template <>
|
||||
AngleOf<signed short> AngleOf<signed short>::Degrees(float degrees) {
|
||||
// map float [-180..180) to integer [-32768..32767]
|
||||
signed short value = (signed short)roundf(degrees / 360.0F * 65536.0F);
|
||||
return Binary(value);
|
||||
}
|
||||
|
||||
template <>
|
||||
AngleOf<signed short> AngleOf<signed short>::Radians(float radians) {
|
||||
if (!isfinite(radians))
|
||||
return AngleOf<signed short>::zero;
|
||||
|
||||
// map float [-PI..PI) to integer [-32768..32767]
|
||||
signed short value = (signed short)roundf(radians / pi * 32768.0F);
|
||||
return Binary(value);
|
||||
}
|
||||
|
||||
template <> float AngleOf<signed short>::InDegrees() const {
|
||||
float degrees = this->value / 65536.0f * 360.0f;
|
||||
return degrees;
|
||||
}
|
||||
|
||||
template <> float AngleOf<signed short>::InRadians() const {
|
||||
float radians = this->value / 65536.0f * (2 * pi);
|
||||
return radians;
|
||||
}
|
||||
|
||||
//===== Angle8, AngleOf<signed char>
|
||||
|
||||
template <> AngleOf<signed char> AngleOf<signed char>::Degrees(float degrees) {
|
||||
// map float [-180..180) to integer [-128..127)
|
||||
signed char value = (signed char)roundf(degrees / 360.0F * 256.0F);
|
||||
return Binary(value);
|
||||
}
|
||||
|
||||
template <> AngleOf<signed char> AngleOf<signed char>::Radians(float radians) {
|
||||
if (!isfinite(radians))
|
||||
return AngleOf<signed char>::zero;
|
||||
|
||||
// map float [-pi..pi) to integer [-128..127)
|
||||
signed char value = (signed char)roundf(radians / pi * 128.0f);
|
||||
return Binary(value);
|
||||
}
|
||||
|
||||
template <> float AngleOf<signed char>::InDegrees() const {
|
||||
float degrees = this->value / 256.0f * 360.0f;
|
||||
return degrees;
|
||||
}
|
||||
|
||||
template <> float AngleOf<signed char>::InRadians() const {
|
||||
float radians = this->value / 128.0f * pi;
|
||||
return radians;
|
||||
}
|
||||
|
||||
//===== Generic
|
||||
|
||||
template <typename T> AngleOf<T>::AngleOf() : value(0) {}
|
||||
|
||||
template <typename T> AngleOf<T>::AngleOf(T rawValue) : value(rawValue) {}
|
||||
|
||||
template <typename T> const AngleOf<T> AngleOf<T>::zero = AngleOf<T>();
|
||||
|
||||
template <typename T> AngleOf<T> AngleOf<T>::Binary(T rawValue) {
|
||||
AngleOf<T> angle = AngleOf<T>();
|
||||
angle.SetBinary(rawValue);
|
||||
return angle;
|
||||
}
|
||||
|
||||
float Angle::Clamp(float angle, float min, float max) {
|
||||
float normalizedAngle = Normalize(angle);
|
||||
float r = Float::Clamp(normalizedAngle, min, max);
|
||||
template <typename T> T AngleOf<T>::GetBinary() const { return this->value; }
|
||||
template <typename T> void AngleOf<T>::SetBinary(T rawValue) {
|
||||
this->value = rawValue;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool AngleOf<T>::operator==(const AngleOf<T> angle) const {
|
||||
return this->value == angle.value;
|
||||
}
|
||||
|
||||
template <typename T> bool AngleOf<T>::operator>(AngleOf<T> angle) const {
|
||||
return this->value > angle.value;
|
||||
}
|
||||
|
||||
template <typename T> bool AngleOf<T>::operator>=(AngleOf<T> angle) const {
|
||||
return this->value >= angle.value;
|
||||
}
|
||||
|
||||
template <typename T> bool AngleOf<T>::operator<(AngleOf<T> angle) const {
|
||||
return this->value < angle.value;
|
||||
}
|
||||
|
||||
template <typename T> bool AngleOf<T>::operator<=(AngleOf<T> angle) const {
|
||||
return this->value <= angle.value;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
signed int Passer::LinearAlgebra::AngleOf<T>::Sign(AngleOf<T> angle) {
|
||||
if (angle.value < 0)
|
||||
return -1;
|
||||
if (angle.value > 0)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
AngleOf<T> Passer::LinearAlgebra::AngleOf<T>::Abs(AngleOf<T> angle) {
|
||||
if (Sign(angle) < 0)
|
||||
return -angle;
|
||||
else
|
||||
return angle;
|
||||
}
|
||||
|
||||
template <typename T> AngleOf<T> AngleOf<T>::operator-() const {
|
||||
AngleOf<T> angle = Binary(-this->value);
|
||||
return angle;
|
||||
}
|
||||
|
||||
template <>
|
||||
AngleOf<float> AngleOf<float>::operator-(const AngleOf<float> &angle) const {
|
||||
AngleOf<float> r = Binary(this->value - angle.value);
|
||||
r = Normalize(r);
|
||||
return r;
|
||||
}
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::operator-(const AngleOf<T> &angle) const {
|
||||
AngleOf<T> r = Binary(this->value - angle.value);
|
||||
return r;
|
||||
}
|
||||
|
||||
float Angle::Difference(float a, float b) {
|
||||
float r = Normalize(b - a);
|
||||
template <>
|
||||
AngleOf<float> AngleOf<float>::operator+(const AngleOf<float> &angle) const {
|
||||
AngleOf<float> r = Binary(this->value + angle.value);
|
||||
r = Normalize(r);
|
||||
return r;
|
||||
}
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::operator+(const AngleOf<T> &angle) const {
|
||||
AngleOf<T> r = Binary(this->value + angle.value);
|
||||
return r;
|
||||
}
|
||||
|
||||
float Angle::MoveTowards(float fromAngle, float toAngle, float maxAngle) {
|
||||
float d = toAngle - fromAngle;
|
||||
float sign = signbit(d) ? -1 : 1;
|
||||
d = sign * Float::Clamp(fabs(d), 0, maxAngle);
|
||||
return fromAngle + d;
|
||||
template <>
|
||||
AngleOf<float> AngleOf<float>::operator+=(const AngleOf<float> &angle) {
|
||||
this->value += angle.value;
|
||||
this->Normalize();
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Angle::CosineRuleSide(float a, float b, float gamma) {
|
||||
float a2 = a * a;
|
||||
float b2 = b * b;
|
||||
float d = a2 + b2 - 2 * a * b * cos(gamma * Angle::Deg2Rad);
|
||||
// Catch edge cases where float inacuracies lead tot nans
|
||||
if (d < 0)
|
||||
return 0;
|
||||
|
||||
float c = sqrtf(d);
|
||||
return c;
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::operator+=(const AngleOf<T> &angle) {
|
||||
this->value += angle.value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Angle::CosineRuleAngle(float a, float b, float c) {
|
||||
float a2 = a * a;
|
||||
float b2 = b * b;
|
||||
float c2 = c * c;
|
||||
float d = (a2 + b2 - c2) / (2 * a * b);
|
||||
// Catch edge cases where float inacuracies lead tot nans
|
||||
if (d >= 1)
|
||||
return 0;
|
||||
if (d <= -1)
|
||||
return 180;
|
||||
// This defintion is not matching the declaration in the header file somehow
|
||||
// template <typename T>
|
||||
// AngleOf<T> operator*(const AngleOf<T> &angle, float factor) {
|
||||
// return AngleOf::Degrees((float)angle.InDegrees() * factor);
|
||||
// }
|
||||
|
||||
float gamma = acos(d) * Angle::Rad2Deg;
|
||||
return gamma;
|
||||
}
|
||||
// This defintion is not matching the declaration in the header file somehow
|
||||
// template <typename T>
|
||||
// AngleOf<T> operator*(float factor, const AngleOf<T> &angle) {
|
||||
// return AngleOf::Degrees((float)factor * angle.InDegrees());
|
||||
// }
|
||||
|
||||
float Angle::SineRuleAngle(float a, float beta, float b) {
|
||||
float alpha = asin(a * sin(beta * Angle::Deg2Rad) / b);
|
||||
return alpha;
|
||||
}
|
||||
*/
|
||||
//----------------------
|
||||
|
||||
template <> Angle2<float> Angle2<float>::Rad2Deg = 57.29578F;
|
||||
template <> Angle2<float> Angle2<float>::Deg2Rad = 0.0174532924F;
|
||||
|
||||
template <> Angle2<float> Angle2<float>::pi = 3.1415927410125732421875F;
|
||||
|
||||
template <> Angle2<float> Angle2<float>::Normalize(Angle2<float> angle) {
|
||||
float angleValue = angle;
|
||||
template <typename T> void AngleOf<T>::Normalize() {
|
||||
float angleValue = this->InDegrees();
|
||||
if (!isfinite(angleValue))
|
||||
return angleValue;
|
||||
return;
|
||||
|
||||
while (angleValue <= -180)
|
||||
angleValue += 360;
|
||||
while (angleValue > 180)
|
||||
angleValue -= 360;
|
||||
return angleValue;
|
||||
*this = AngleOf::Degrees(angleValue);
|
||||
}
|
||||
|
||||
template <>
|
||||
Angle2<float> Angle2<float>::Clamp(Angle2<float> angle, Angle2<float> min,
|
||||
Angle2<float> max) {
|
||||
float normalizedAngle = Normalize(angle);
|
||||
float r = Float::Clamp(normalizedAngle, min, max);
|
||||
return r;
|
||||
template <typename T> AngleOf<T> AngleOf<T>::Normalize(AngleOf<T> angle) {
|
||||
float angleValue = angle.InDegrees();
|
||||
if (!isfinite(angleValue))
|
||||
return angle;
|
||||
|
||||
while (angleValue <= -180)
|
||||
angleValue += 360;
|
||||
while (angleValue > 180)
|
||||
angleValue -= 360;
|
||||
return AngleOf::Degrees(angleValue);
|
||||
}
|
||||
|
||||
// template <typename T>
|
||||
// Angle2<T> Angle2<T>::Difference(Angle2<T> a, Angle2<T> b) {
|
||||
// Angle2<T> r = Normalize(b - a);
|
||||
// return r;
|
||||
// }
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::Clamp(AngleOf<T> angle, AngleOf<T> min, AngleOf<T> max) {
|
||||
float r = Float::Clamp(angle.InDegrees(), min.InDegrees(), max.InDegrees());
|
||||
return AngleOf<T>::Degrees(r);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::MoveTowards(AngleOf<T> fromAngle, AngleOf<T> toAngle,
|
||||
float maxDegrees) {
|
||||
maxDegrees = fmaxf(0, maxDegrees); // filter out negative distances
|
||||
AngleOf<T> d = toAngle - fromAngle;
|
||||
float dDegrees = Abs(d).InDegrees();
|
||||
d = AngleOf<T>::Degrees(Float::Clamp(dDegrees, 0, maxDegrees));
|
||||
if (Sign(d) < 0)
|
||||
d = -d;
|
||||
|
||||
template <>
|
||||
Angle2<float> Angle2<float>::MoveTowards(Angle2<float> fromAngle,
|
||||
Angle2<float> toAngle,
|
||||
Angle2<float> maxAngle) {
|
||||
float d = toAngle - fromAngle;
|
||||
float sign = signbit(d) ? -1 : 1;
|
||||
d = sign * Float::Clamp(fabs(d), 0, maxAngle);
|
||||
return fromAngle + d;
|
||||
}
|
||||
|
||||
template <>
|
||||
Angle2<float> Angle2<float>::CosineRuleSide(float a, float b,
|
||||
Angle2<float> gamma) {
|
||||
template <typename T> float AngleOf<T>::Cos(AngleOf<T> angle) {
|
||||
return cosf(angle.InRadians());
|
||||
}
|
||||
template <typename T> float AngleOf<T>::Sin(AngleOf<T> angle) {
|
||||
return sinf(angle.InRadians());
|
||||
}
|
||||
template <typename T> float AngleOf<T>::Tan(AngleOf<T> angle) {
|
||||
return tanf(angle.InRadians());
|
||||
}
|
||||
|
||||
template <typename T> AngleOf<T> AngleOf<T>::Acos(float f) {
|
||||
return AngleOf<T>::Radians(acosf(f));
|
||||
}
|
||||
template <typename T> AngleOf<T> AngleOf<T>::Asin(float f) {
|
||||
return AngleOf<T>::Radians(asinf(f));
|
||||
}
|
||||
template <typename T> AngleOf<T> AngleOf<T>::Atan(float f) {
|
||||
return AngleOf<T>::Radians(atanf(f));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
AngleOf<T> Passer::LinearAlgebra::AngleOf<T>::Atan2(float y, float x) {
|
||||
return AngleOf<T>::Radians(atan2f(y, x));
|
||||
}
|
||||
|
||||
// template <>
|
||||
// float AngleOf<float>::CosineRuleSide(float a, float b, AngleOf<float> gamma)
|
||||
// {
|
||||
// float a2 = a * a;
|
||||
// float b2 = b * b;
|
||||
// float d =
|
||||
// a2 + b2 -
|
||||
// 2 * a * b * Cos(gamma); // cosf(gamma *
|
||||
// Passer::LinearAlgebra::Deg2Rad);
|
||||
// // Catch edge cases where float inacuracies lead tot nans
|
||||
// if (d < 0)
|
||||
// return 0.0f;
|
||||
|
||||
// float c = sqrtf(d);
|
||||
// return c;
|
||||
// }
|
||||
|
||||
template <typename T>
|
||||
float AngleOf<T>::CosineRuleSide(float a, float b, AngleOf<T> gamma) {
|
||||
float a2 = a * a;
|
||||
float b2 = b * b;
|
||||
float d = a2 + b2 - 2 * a * b * cos(gamma * Angle2<float>::Deg2Rad);
|
||||
float d =
|
||||
a2 + b2 -
|
||||
2 * a * b * Cos(gamma); // cosf(gamma * Passer::LinearAlgebra::Deg2Rad);
|
||||
// Catch edge cases where float inacuracies lead tot nans
|
||||
if (d < 0)
|
||||
return 0;
|
||||
@ -128,25 +306,54 @@ Angle2<float> Angle2<float>::CosineRuleSide(float a, float b,
|
||||
return c;
|
||||
}
|
||||
|
||||
template <>
|
||||
Angle2<float> Angle2<float>::CosineRuleAngle(float a, float b, float c) {
|
||||
// template <>
|
||||
// AngleOf<float> AngleOf<float>::CosineRuleAngle(float a, float b, float c) {
|
||||
// float a2 = a * a;
|
||||
// float b2 = b * b;
|
||||
// float c2 = c * c;
|
||||
// float d = (a2 + b2 - c2) / (2 * a * b);
|
||||
// // Catch edge cases where float inacuracies lead tot nans
|
||||
// if (d >= 1)
|
||||
// return 0.0f;
|
||||
// if (d <= -1)
|
||||
// return 180.0f;
|
||||
|
||||
// float gamma = acosf(d) * Rad2Deg;
|
||||
// return gamma;
|
||||
// }
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::CosineRuleAngle(float a, float b, float c) {
|
||||
float a2 = a * a;
|
||||
float b2 = b * b;
|
||||
float c2 = c * c;
|
||||
float d = (a2 + b2 - c2) / (2 * a * b);
|
||||
// Catch edge cases where float inacuracies lead tot nans
|
||||
if (d >= 1)
|
||||
return 0;
|
||||
return AngleOf<T>();
|
||||
if (d <= -1)
|
||||
return 180;
|
||||
return AngleOf<T>::Degrees(180);
|
||||
|
||||
float gamma = acos(d) * Angle::Rad2Deg;
|
||||
// float gamma = acosf(d) * Rad2Deg;
|
||||
AngleOf<T> gamma = Acos(d);
|
||||
return gamma;
|
||||
}
|
||||
|
||||
template <>
|
||||
Angle2<float> Angle2<float>::SineRuleAngle(float a, Angle2<float> beta,
|
||||
float b) {
|
||||
float alpha = asin(a * sin(beta * Angle::Deg2Rad) / b);
|
||||
// template <>
|
||||
// AngleOf<float> AngleOf<float>::SineRuleAngle(float a,
|
||||
// AngleOf<float> beta,
|
||||
// float b) {
|
||||
// float deg2rad = Deg2Rad;
|
||||
// float alpha = asinf(a * sinf(beta.InDegrees() * deg2rad) / b);
|
||||
// return alpha;
|
||||
// }
|
||||
template <typename T>
|
||||
AngleOf<T> AngleOf<T>::SineRuleAngle(float a, AngleOf<T> beta, float b) {
|
||||
// float deg2rad = Deg2Rad;
|
||||
// float alpha = asinf(a * sinf(beta.InDegrees() * deg2rad) / b);
|
||||
AngleOf<T> alpha = Asin(a * Sin(beta) / b);
|
||||
return alpha;
|
||||
}
|
||||
|
||||
template class Passer::LinearAlgebra::AngleOf<float>;
|
||||
template class Passer::LinearAlgebra::AngleOf<signed char>;
|
||||
template class Passer::LinearAlgebra::AngleOf<signed short>;
|
235
Angle.h
235
Angle.h
@ -5,51 +5,218 @@
|
||||
#ifndef ANGLE_H
|
||||
#define ANGLE_H
|
||||
|
||||
template <typename T> class Angle2 {
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
static float pi = 3.1415927410125732421875F;
|
||||
|
||||
static float Rad2Deg = 360.0f / (pi * 2);
|
||||
static float Deg2Rad = (pi * 2) / 360.0f;
|
||||
|
||||
/// @brief An angle in various representations.
|
||||
/// @tparam T The internal type used for the representation of the angle.
|
||||
/// The angle is internally limited to (-180..180] degrees or (-PI...PI]
|
||||
/// radians. When an angle exceeds this range, it is normalized to a value
|
||||
/// within the range.
|
||||
template <typename T> class AngleOf {
|
||||
public:
|
||||
Angle2(){};
|
||||
Angle2(T v) : value(v) {}
|
||||
operator T() { return value; }
|
||||
/// @brief Create a new angle with a zero value
|
||||
AngleOf<T>();
|
||||
|
||||
static Angle2<T> Rad2Deg;
|
||||
static Angle2<T> Deg2Rad;
|
||||
/// @brief An zero value angle
|
||||
const static AngleOf<T> zero;
|
||||
// const static AngleOf<T> deg90;
|
||||
// const static AngleOf<T> deg180;
|
||||
|
||||
static Angle2<T> pi;
|
||||
/// @brief Creates an angle in degrees
|
||||
/// @param degrees the angle in degrees
|
||||
/// @return The angle value
|
||||
static AngleOf<T> Degrees(float degrees);
|
||||
/// @brief Creates an angle in radians
|
||||
/// @param radians the angle in radians
|
||||
/// @return The angle value
|
||||
static AngleOf<T> Radians(float radians);
|
||||
|
||||
static Angle2<T> Normalize(Angle2<T> angle);
|
||||
static Angle2<T> Clamp(Angle2<T> angle, Angle2<T> min, Angle2<T> max);
|
||||
static Angle2<T> Difference(Angle2<T> a, Angle2<T> b) {
|
||||
Angle2<T> r = Normalize(b - a);
|
||||
return r;
|
||||
};
|
||||
static Angle2<T> MoveTowards(Angle2<T> fromAngle, Angle2<T> toAngle,
|
||||
Angle2<T> maxAngle);
|
||||
/// @brief Creates an angle from a raw value
|
||||
/// @param rawValue the raw value to use for the angle
|
||||
/// @return The the angle
|
||||
static AngleOf<T> Binary(T rawValue);
|
||||
|
||||
static Angle2<T> CosineRuleSide(float a, float b, Angle2<T> gamma);
|
||||
static Angle2<T> CosineRuleAngle(float a, float b, float c);
|
||||
/// @brief Get the angle value in degrees
|
||||
/// @return The angle value in degrees
|
||||
float InDegrees() const;
|
||||
/// @brief Get the angle value in radians
|
||||
/// @return The angle value in radians
|
||||
float InRadians() const;
|
||||
|
||||
static Angle2<T> SineRuleAngle(float a, Angle2<T> beta, float c);
|
||||
/// @brief Get the raw value for the angle
|
||||
/// @return The raw value
|
||||
T GetBinary() const;
|
||||
/// @brief Set the raw value of the angle
|
||||
/// @param rawValue The raw value
|
||||
void SetBinary(T rawValue);
|
||||
|
||||
/// @brief Tests whether this angle is equal to the given angle
|
||||
/// @param angle The angle to compare to
|
||||
/// @return True when the angles are equal, False otherwise
|
||||
/// @note The equality is determine within the limits of precision of the raw
|
||||
/// type T
|
||||
bool operator==(const AngleOf<T> angle) const;
|
||||
/// @brief Tests if this angle is greater than the given angle
|
||||
/// @param angle The given angle
|
||||
/// @return True when this angle is greater than the given angle, False
|
||||
/// otherwise
|
||||
bool operator>(AngleOf<T> angle) const;
|
||||
/// @brief Tests if this angle is greater than or equal to the given angle
|
||||
/// @param angle The given angle
|
||||
/// @return True when this angle is greater than or equal to the given angle.
|
||||
/// False otherwise.
|
||||
bool operator>=(AngleOf<T> angle) const;
|
||||
/// @brief Tests if this angle is less than the given angle
|
||||
/// @param angle The given angle
|
||||
/// @return True when this angle is less than the given angle. False
|
||||
/// otherwise.
|
||||
bool operator<(AngleOf<T> angle) const;
|
||||
/// @brief Tests if this angle is less than or equal to the given angle
|
||||
/// @param angle The given angle
|
||||
/// @return True when this angle is less than or equal to the given angle.
|
||||
/// False otherwise.
|
||||
bool operator<=(AngleOf<T> angle) const;
|
||||
|
||||
/// @brief Returns the sign of the angle
|
||||
/// @param angle The angle
|
||||
/// @return -1 when the angle is negative, 1 when it is positive and 0
|
||||
/// otherwise.
|
||||
static signed int Sign(AngleOf<T> angle);
|
||||
/// @brief Returns the magnitude of the angle
|
||||
/// @param angle The angle
|
||||
/// @return The positive magitude of the angle.
|
||||
/// Negative values are negated to get a positive result
|
||||
static AngleOf<T> Abs(AngleOf<T> angle);
|
||||
|
||||
/// @brief Negate the angle
|
||||
/// @return The negated angle
|
||||
AngleOf<T> operator-() const;
|
||||
/// @brief Substract another angle from this angle
|
||||
/// @param angle The angle to subtract from this angle
|
||||
/// @return The result of the subtraction
|
||||
AngleOf<T> operator-(const AngleOf<T> &angle) const;
|
||||
/// @brief Add another angle from this angle
|
||||
/// @param angle The angle to add to this angle
|
||||
/// @return The result of the addition
|
||||
AngleOf<T> operator+(const AngleOf<T> &angle) const;
|
||||
/// @brief Add another angle to this angle
|
||||
/// @param angle The angle to add to this angle
|
||||
/// @return The result of the addition
|
||||
AngleOf<T> operator+=(const AngleOf<T> &angle);
|
||||
|
||||
/// @brief Mutliplies the angle
|
||||
/// @param angle The angle to multiply
|
||||
/// @param factor The factor by which the angle is multiplied
|
||||
/// @return The multiplied angle
|
||||
friend AngleOf<T> operator*(const AngleOf<T> &angle, float factor) {
|
||||
return AngleOf::Degrees((float)angle.InDegrees() * factor);
|
||||
}
|
||||
/// @brief Multiplies the angle
|
||||
/// @param factor The factor by which the angle is multiplies
|
||||
/// @param angle The angle to multiply
|
||||
/// @return The multiplied angle
|
||||
friend AngleOf<T> operator*(float factor, const AngleOf<T> &angle) {
|
||||
return AngleOf::Degrees((float)factor * angle.InDegrees());
|
||||
}
|
||||
|
||||
/// @brief Normalizes the angle to (-180..180] or (-PI..PI]
|
||||
/// Should not be needed but available in case it is.
|
||||
void Normalize();
|
||||
/// @brief Normalizes the angle to (-180..180] or (-PI..PI]
|
||||
/// @param angle The angle to normalize
|
||||
/// @return The normalized angle;
|
||||
static AngleOf<T> Normalize(AngleOf<T> angle);
|
||||
/// @brief Clamps the angle value between the two given angles
|
||||
/// @param angle The angle to clamp
|
||||
/// @param min The minimum angle
|
||||
/// @param max The maximum angle
|
||||
/// @return The clamped value
|
||||
/// @remark When the min value is greater than the max value, angle is
|
||||
/// returned unclamped.
|
||||
static AngleOf<T> Clamp(AngleOf<T> angle, AngleOf<T> min, AngleOf<T> max);
|
||||
// static AngleOf<T> Difference(AngleOf<T> a, AngleOf<T> b) {
|
||||
// AngleOf<T> r = Normalize(b.InDegrees() - a.InDegrees());
|
||||
// return r;
|
||||
// };
|
||||
|
||||
/// @brief Rotates an angle towards another angle with a max distance
|
||||
/// @param fromAngle The angle to start from
|
||||
/// @param toAngle The angle to rotate towards
|
||||
/// @param maxAngle The maximum angle to rotate
|
||||
/// @return The rotated angle
|
||||
static AngleOf<T> MoveTowards(AngleOf<T> fromAngle, AngleOf<T> toAngle,
|
||||
float maxAngle);
|
||||
|
||||
/// @brief Calculates the cosine of an angle
|
||||
/// @param angle The given angle
|
||||
/// @return The cosine of the angle
|
||||
static float Cos(AngleOf<T> angle);
|
||||
/// @brief Calculates the sine of an angle
|
||||
/// @param angle The given angle
|
||||
/// @return The sine of the angle
|
||||
static float Sin(AngleOf<T> angle);
|
||||
/// @brief Calculates the tangent of an angle
|
||||
/// @param angle The given angle
|
||||
/// @return The tangent of the angle
|
||||
static float Tan(AngleOf<T> angle);
|
||||
|
||||
/// @brief Calculates the arc cosine angle
|
||||
/// @param f The value
|
||||
/// @return The arc cosine for the given value
|
||||
static AngleOf<T> Acos(float f);
|
||||
/// @brief Calculates the arc sine angle
|
||||
/// @param f The value
|
||||
/// @return The arc sine for the given value
|
||||
static AngleOf<T> Asin(float f);
|
||||
/// @brief Calculates the arc tangent angle
|
||||
/// @param f The value
|
||||
/// @return The arc tangent for the given value
|
||||
static AngleOf<T> Atan(float f);
|
||||
/// @brief Calculates the tangent for the given values
|
||||
/// @param y The vertical value
|
||||
/// @param x The horizontal value
|
||||
/// @return The tanget for the given values
|
||||
/// Uses the y and x signs to compute the quadrant
|
||||
static AngleOf<T> Atan2(float y, float x);
|
||||
|
||||
/// @brief Computes the length of a side using the rule of cosines
|
||||
/// @param a The length of side A
|
||||
/// @param b The length of side B
|
||||
/// @param gamma The angle of the corner opposing side C
|
||||
/// @return The length of side C
|
||||
static float CosineRuleSide(float a, float b, AngleOf<T> gamma);
|
||||
/// @brief Computes the angle of a corner using the rule of cosines
|
||||
/// @param a The length of side A
|
||||
/// @param b The length of side B
|
||||
/// @param c The length of side C
|
||||
/// @return The angle of the corner opposing side C
|
||||
static AngleOf<T> CosineRuleAngle(float a, float b, float c);
|
||||
|
||||
/// @brief Computes the angle of a corner using the rule of sines
|
||||
/// @param a The length of side A
|
||||
/// @param beta the angle of the corner opposing side B
|
||||
/// @param c The length of side C
|
||||
/// @return The angle of the corner opposing side A
|
||||
static AngleOf<T> SineRuleAngle(float a, AngleOf<T> beta, float c);
|
||||
|
||||
private:
|
||||
T value;
|
||||
|
||||
AngleOf<T>(T rawValue);
|
||||
};
|
||||
|
||||
using Angle = Angle2<float>;
|
||||
/*
|
||||
class Angle {
|
||||
public:
|
||||
const static float Rad2Deg;
|
||||
const static float Deg2Rad;
|
||||
using AngleSingle = AngleOf<float>;
|
||||
using Angle16 = AngleOf<signed short>;
|
||||
using Angle8 = AngleOf<signed char>;
|
||||
|
||||
static float Normalize(float angle);
|
||||
static float Clamp(float angle, float min, float max);
|
||||
static float Difference(float a, float b);
|
||||
static float MoveTowards(float fromAngle, float toAngle, float maxAngle);
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
static float CosineRuleSide(float a, float b, float gamma);
|
||||
static float CosineRuleAngle(float a, float b, float c);
|
||||
|
||||
static float SineRuleAngle(float a, float beta, float c);
|
||||
};
|
||||
*/
|
||||
#endif
|
@ -5,15 +5,16 @@ if(ESP_PLATFORM)
|
||||
INCLUDE_DIRS "."
|
||||
)
|
||||
else()
|
||||
project(VectorAlgebra) # Create project "simple_example"
|
||||
project(LinearAlgebra)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 11) # Enable c++11 standard
|
||||
set(CMAKE_CXX_STANDARD 17) # Enable c++11 standard
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
add_compile_definitions(GTEST)
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
googletest
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP ON
|
||||
URL https://github.com/google/googletest/archive/refs/heads/main.zip
|
||||
)
|
||||
|
||||
@ -22,32 +23,43 @@ else()
|
||||
FetchContent_MakeAvailable(googletest)
|
||||
|
||||
include_directories(.)
|
||||
add_library(VectorAlgebra STATIC
|
||||
"FloatSingle.cpp"
|
||||
"Angle.cpp"
|
||||
"Vector2.cpp"
|
||||
"Vector3.cpp"
|
||||
"Quaternion.cpp"
|
||||
"Polar.cpp"
|
||||
file(GLOB srcs
|
||||
*.cpp
|
||||
)
|
||||
add_library(LinearAlgebra STATIC ${srcs}
|
||||
# "FloatSingle.cpp"
|
||||
# "Angle.cpp"
|
||||
# "Vector2.cpp"
|
||||
# "Vector3.cpp"
|
||||
# "Quaternion.cpp"
|
||||
# "Polar.cpp"
|
||||
# "Spherical.cpp"
|
||||
# "Matrix.cpp"
|
||||
# "SwingTwist.cpp"
|
||||
# "Direction.cpp"
|
||||
)
|
||||
|
||||
enable_testing()
|
||||
|
||||
file(GLOB_RECURSE test_srcs test/*_test.cc)
|
||||
add_executable(
|
||||
VectorAlgebraTest
|
||||
"test/Angle_test.cc"
|
||||
"test/FloatSingle_test.cc"
|
||||
"test/Vector2_test.cc"
|
||||
"test/Vector3_test.cc"
|
||||
"test/Quaternion_test.cc"
|
||||
LinearAlgebraTest
|
||||
${test_srcs}
|
||||
)
|
||||
target_link_libraries(
|
||||
VectorAlgebraTest
|
||||
LinearAlgebraTest
|
||||
gtest_main
|
||||
VectorAlgebra
|
||||
LinearAlgebra
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(LinearAlgebraTest PRIVATE /W4 /WX)
|
||||
# else()
|
||||
# target_compile_options(LinearAlgebraTest PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
||||
endif()
|
||||
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(VectorAlgebraTest)
|
||||
gtest_discover_tests(LinearAlgebraTest)
|
||||
endif()
|
||||
|
||||
|
103
Direction.cpp
Normal file
103
Direction.cpp
Normal file
@ -0,0 +1,103 @@
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public
|
||||
// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#include "Direction.h"
|
||||
|
||||
#include "Quaternion.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
template <typename T> DirectionOf<T>::DirectionOf() {
|
||||
this->horizontal = AngleOf<T>();
|
||||
this->vertical = AngleOf<T>();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DirectionOf<T>::DirectionOf(AngleOf<T> horizontal, AngleOf<T> vertical) {
|
||||
this->horizontal = horizontal;
|
||||
this->vertical = vertical;
|
||||
Normalize();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
const DirectionOf<T> DirectionOf<T>::forward =
|
||||
DirectionOf<T>(AngleOf<T>(), AngleOf<T>());
|
||||
template <typename T>
|
||||
const DirectionOf<T> DirectionOf<T>::back =
|
||||
DirectionOf<T>(AngleOf<T>::Degrees(180), AngleOf<T>());
|
||||
template <typename T>
|
||||
const DirectionOf<T> DirectionOf<T>::up =
|
||||
DirectionOf<T>(AngleOf<T>(), AngleOf<T>::Degrees(90));
|
||||
template <typename T>
|
||||
const DirectionOf<T> DirectionOf<T>::down =
|
||||
DirectionOf<T>(AngleOf<T>(), AngleOf<T>::Degrees(-90));
|
||||
template <typename T>
|
||||
const DirectionOf<T> DirectionOf<T>::left =
|
||||
DirectionOf<T>(AngleOf<T>::Degrees(-90), AngleOf<T>());
|
||||
template <typename T>
|
||||
const DirectionOf<T> DirectionOf<T>::right =
|
||||
DirectionOf<T>(AngleOf<T>::Degrees(90), AngleOf<T>());
|
||||
|
||||
template <typename T>
|
||||
Vector3 Passer::LinearAlgebra::DirectionOf<T>::ToVector3() const {
|
||||
Quaternion q = Quaternion::Euler(-this->vertical.InDegrees(),
|
||||
this->horizontal.InDegrees(), 0);
|
||||
Vector3 v = q * Vector3::forward;
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DirectionOf<T>
|
||||
Passer::LinearAlgebra::DirectionOf<T>::FromVector3(Vector3 vector) {
|
||||
DirectionOf<T> d;
|
||||
d.horizontal = AngleOf<T>::Atan2(
|
||||
vector.Right(),
|
||||
vector.Forward()); // AngleOf<T>::Radians(atan2f(v.Right(), v.Forward()));
|
||||
d.vertical =
|
||||
AngleOf<T>::Degrees(-90) -
|
||||
AngleOf<T>::Acos(
|
||||
vector.Up()); // AngleOf<T>::Radians(-(0.5f * pi) - acosf(v.Up()));
|
||||
d.Normalize();
|
||||
return d;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::Degrees(float horizontal,
|
||||
float vertical) {
|
||||
return DirectionOf<T>(AngleOf<T>::Degrees(horizontal),
|
||||
AngleOf<T>::Degrees(vertical));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::Radians(float horizontal,
|
||||
float vertical) {
|
||||
return DirectionOf<T>(AngleOf<T>::Radians(horizontal),
|
||||
AngleOf<T>::Radians(vertical));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool Passer::LinearAlgebra::DirectionOf<T>::operator==(
|
||||
const DirectionOf<T> direction) const {
|
||||
return (this->horizontal == direction.horizontal) &&
|
||||
(this->vertical == direction.vertical);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::operator-() const {
|
||||
DirectionOf<T> r = DirectionOf<T>(this->horizontal + AngleOf<T>::Degrees(180),
|
||||
-this->vertical);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T> void DirectionOf<T>::Normalize() {
|
||||
if (this->vertical > AngleOf<T>::Degrees(90) ||
|
||||
this->vertical < AngleOf<T>::Degrees(-90)) {
|
||||
this->horizontal += AngleOf<T>::Degrees(180);
|
||||
this->vertical = AngleOf<T>::Degrees(180) - this->vertical;
|
||||
}
|
||||
}
|
||||
|
||||
template class Passer::LinearAlgebra::DirectionOf<float>;
|
||||
template class Passer::LinearAlgebra::DirectionOf<signed short>;
|
98
Direction.h
Normal file
98
Direction.h
Normal file
@ -0,0 +1,98 @@
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public
|
||||
// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#ifndef DIRECTION_H
|
||||
#define DIRECTION_H
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
struct Vector3;
|
||||
|
||||
/// @brief A direction using angles in various representations
|
||||
/// @tparam T The implementation type used for the representation of the angles
|
||||
/// A direction is represented using two angles:
|
||||
/// * The horizontal angle ranging from -180 (inclusive) to 180 (exclusive)
|
||||
/// degrees which is a rotation in the horizontal plane
|
||||
/// * A vertical angle ranging from -90 (inclusive) to 90 (exclusive) degrees
|
||||
/// which is the rotation in the up/down direction applied after the horizontal
|
||||
/// rotation has been applied.
|
||||
/// The angles are automatically normalized to stay within the abovenmentioned
|
||||
/// ranges.
|
||||
template <typename T> class DirectionOf {
|
||||
public:
|
||||
/// @brief Create a new direction with zero angles
|
||||
DirectionOf<T>();
|
||||
/// @brief Create a new direction
|
||||
/// @param horizontal The horizontal angle
|
||||
/// @param vertical The vertical angle.
|
||||
DirectionOf<T>(AngleOf<T> horizontal, AngleOf<T> vertical);
|
||||
|
||||
/// @brief horizontal angle, range= (-180..180]
|
||||
AngleOf<T> horizontal;
|
||||
/// @brief vertical angle, range in degrees = (-90..90]
|
||||
AngleOf<T> vertical;
|
||||
|
||||
/// @brief Convert the direction into a carthesian vector
|
||||
/// @return The carthesian vector corresponding to this direction.
|
||||
Vector3 ToVector3() const;
|
||||
/// @brief Convert a carthesian vector into a direction
|
||||
/// @param v The carthesian vector
|
||||
/// @return The direction.
|
||||
/// @note Information about the length of the carthesian vector is not
|
||||
/// included in this transformation.
|
||||
static DirectionOf<T> FromVector3(Vector3 vector);
|
||||
|
||||
/// @brief Create a direction using angle values in degrees
|
||||
/// @param horizontal The horizontal angle in degrees
|
||||
/// @param vertical The vertical angle in degrees
|
||||
/// @return The direction
|
||||
static DirectionOf<T> Degrees(float horizontal, float vertical);
|
||||
/// @brief Create a direction using angle values in radians
|
||||
/// @param horizontal The horizontal angle in radians
|
||||
/// @param vertical The vertical angle in radians
|
||||
/// @return The direction
|
||||
static DirectionOf<T> Radians(float horizontal, float vertical);
|
||||
|
||||
/// @brief A forward direction with zero for both angles
|
||||
const static DirectionOf forward;
|
||||
/// @brief A backward direction with horizontal angle -180 and zero vertical
|
||||
/// angle
|
||||
const static DirectionOf back;
|
||||
/// @brief A upward direction with zero horizontal angle and vertical angle 90
|
||||
const static DirectionOf up;
|
||||
/// @brief A downward direction with zero horizontal angle and vertical angle
|
||||
/// -90
|
||||
const static DirectionOf down;
|
||||
/// @brief A left-pointing direction with horizontal angle -90 and zero
|
||||
/// vertical angle
|
||||
const static DirectionOf left;
|
||||
/// @brief A right-pointing direction with horizontal angle 90 and zero
|
||||
/// vertical angle
|
||||
const static DirectionOf right;
|
||||
|
||||
/// @brief Test whether this direction is equal to another direction
|
||||
/// @param direction The direction to compare to
|
||||
/// @return True when the direction angles are equal, false otherwise.
|
||||
bool operator==(const DirectionOf<T> direction) const;
|
||||
|
||||
/// @brief Negate/reverse the direction
|
||||
/// @return The reversed direction.
|
||||
DirectionOf<T> operator-() const;
|
||||
|
||||
protected:
|
||||
/// @brief Normalize this vector to the specified ranges
|
||||
void Normalize();
|
||||
};
|
||||
|
||||
using DirectionSingle = DirectionOf<float>;
|
||||
using Direction16 = DirectionOf<signed short>;
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#endif
|
@ -1,420 +1,154 @@
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_for_dummies.md:566: warning: multiple use of section label 'OrderedCalls' while adding section, (first occurrence: D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md, line 1674)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:411: warning: multiple use of section label 'DefaultValue' while adding section, (first occurrence: D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md, line 2088)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-message.h:62: warning: Found ';' while parsing initializer list! (doxygen could be confused by a macro call without semicolon)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/internal/gtest-internal.h:158: warning: Found ';' while parsing initializer list! (doxygen could be confused by a macro call without semicolon)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/googletest-output-test_.cc:47: warning: Found ';' while parsing initializer list! (doxygen could be confused by a macro call without semicolon)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest-typed-test_test.cc:43: warning: Found ';' while parsing initializer list! (doxygen could be confused by a macro call without semicolon)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/include/gmock/gmock-matchers.h:256: warning: found documented #define GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_MATCHERS_H_ but ignoring it because ENABLE_PREPROCESSING is NO.
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-printers.h:288: warning: Detected potential recursive class relation between class testing::internal::FindFirstPrinter and base class testing::internal::FindFirstPrinter< T, E, Printers... >!
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-printers.h:288: warning: Detected potential recursive class relation between class testing::internal::FindFirstPrinter and base class FindFirstPrinter< T, E, Printers... >!
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-printers.h:288: warning: Detected potential recursive class relation between class testing::internal::FindFirstPrinter and base class testing::internal::FindFirstPrinter< T, E, Printers... >!
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-printers.h:288: warning: Detected potential recursive class relation between class testing::internal::FindFirstPrinter and base class FindFirstPrinter< T, E, Printers... >!
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-cardinalities.cc:129: warning: documented symbol 'void testing::Cardinality::DescribeActualCallCountTo' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:248: warning: documented symbol 'bool testing::internal::MatchMatrix::NextGraph' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:262: warning: documented symbol 'void testing::internal::MatchMatrix::Randomize' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:271: warning: no uniquely matching class member found for
|
||||
std::string testing::internal::MatchMatrix::DebugString() const
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:284: warning: documented symbol 'void testing::internal::UnorderedElementsAreMatcherImplBase::DescribeToImpl' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:325: warning: documented symbol 'void testing::internal::UnorderedElementsAreMatcherImplBase::DescribeNegationToImpl' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:371: warning: documented symbol 'bool testing::internal::UnorderedElementsAreMatcherImplBase::VerifyMatchMatrix' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-matchers.cc:421: warning: documented symbol 'bool testing::internal::UnorderedElementsAreMatcherImplBase::FindPairing' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:82: warning: documented symbol 'testing::internal::ExpectationBase::ExpectationBase' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:98: warning: documented symbol 'testing::internal::ExpectationBase::~ExpectationBase' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:102: warning: documented symbol 'void testing::internal::ExpectationBase::SpecifyCardinality' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:108: warning: documented symbol 'void testing::internal::ExpectationBase::RetireAllPreRequisites' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:135: warning: documented symbol 'bool testing::internal::ExpectationBase::AllPrerequisitesAreSatisfied' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:155: warning: documented symbol 'void testing::internal::ExpectationBase::FindUnsatisfiedPrerequisites' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:186: warning: documented symbol 'void testing::internal::ExpectationBase::DescribeCallCountTo' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:209: warning: documented symbol 'void testing::internal::ExpectationBase::CheckActionCountIfNotDone' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:261: warning: documented symbol 'void testing::internal::ExpectationBase::UntypedTimes' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:308: warning: documented symbol 'testing::internal::UntypedFunctionMockerBase::UntypedFunctionMockerBase' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:311: warning: documented symbol 'testing::internal::UntypedFunctionMockerBase::~UntypedFunctionMockerBase' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:317: warning: documented symbol 'void testing::internal::UntypedFunctionMockerBase::RegisterOwner' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:329: warning: documented symbol 'void testing::internal::UntypedFunctionMockerBase::SetOwnerAndName' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:341: warning: documented symbol 'const void * testing::internal::UntypedFunctionMockerBase::MockObject' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:358: warning: documented symbol 'const char * testing::internal::UntypedFunctionMockerBase::Name' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:376: warning: documented symbol 'UntypedActionResultHolderBase * testing::internal::UntypedFunctionMockerBase::UntypedInvokeWith' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:505: warning: documented symbol 'Expectation testing::internal::UntypedFunctionMockerBase::GetHandleOf' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:525: warning: documented symbol 'bool testing::internal::UntypedFunctionMockerBase::VerifyAndClearExpectationsLocked' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:685: warning: documented symbol 'void Mock::AllowUninterestingCalls' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:692: warning: documented symbol 'void Mock::WarnUninterestingCalls' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:699: warning: documented symbol 'void Mock::FailUninterestingCalls' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:706: warning: documented symbol 'void Mock::UnregisterCallReaction' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:714: warning: documented symbol 'internal::CallReaction Mock::GetReactionOnUninterestingCalls' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:726: warning: documented symbol 'void Mock::AllowLeak' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:735: warning: documented symbol 'bool Mock::VerifyAndClearExpectations' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:744: warning: documented symbol 'bool Mock::VerifyAndClear' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:754: warning: documented symbol 'bool Mock::VerifyAndClearExpectationsLocked' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:779: warning: documented symbol 'bool Mock::IsNaggy' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:783: warning: documented symbol 'bool Mock::IsNice' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:787: warning: documented symbol 'bool Mock::IsStrict' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:793: warning: no uniquely matching class member found for
|
||||
void Mock::Register(const void *mock_obj, internal::UntypedFunctionMockerBase *mocker)
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:803: warning: documented symbol 'void Mock::RegisterUseByOnCallOrExpectCall' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:824: warning: documented symbol 'void Mock::UnregisterLocked' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:842: warning: documented symbol 'void Mock::ClearDefaultActionsLocked' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:864: warning: documented symbol 'testing::Expectation::Expectation' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:866: warning: documented symbol 'testing::Expectation::Expectation' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:870: warning: documented symbol 'testing::Expectation::~Expectation' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:873: warning: documented symbol 'void testing::Sequence::AddExpectation' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:884: warning: documented symbol 'testing::InSequence::InSequence' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/src/gmock-spec-builders.cc:895: warning: documented symbol 'testing::InSequence::~InSequence' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/internal/gtest-internal.h:111: warning: no matching file member found for
|
||||
std::string testing::PrintToString(const T &value)
|
||||
warning: source 'images' is not a readable file or directory... skipping.
|
||||
d:/PlatformIO/linear-algebra/Quaternion.cpp:100: warning: no uniquely matching class member found for
|
||||
Quaternion Quaternion::operator*(const Quaternion &r2) const
|
||||
Possible candidates:
|
||||
'::std::string PrintToString(const T &value)' at line 1037 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-printers.h
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/internal/gtest-internal.h:160: warning: no matching file member found for
|
||||
testing::internal::GTEST_DISABLE_MSC_WARNINGS_PUSH_
|
||||
'friend AngleOf< T > Passer::LinearAlgebra::AngleOf< T >::operator*(const AngleOf< T > &angle, float factor)' at line 117 of file d:/PlatformIO/linear-algebra/Angle.h
|
||||
'friend AngleOf< T > Passer::LinearAlgebra::AngleOf< T >::operator*(float factor, const AngleOf< T > &angle)' at line 124 of file d:/PlatformIO/linear-algebra/Angle.h
|
||||
'Vector3 Passer::LinearAlgebra::MatrixOf< T >::operator*(const Vector3 v) const' at line 64 of file d:/PlatformIO/linear-algebra/Matrix.h
|
||||
'friend PolarOf Passer::LinearAlgebra::PolarOf< T >::operator*(const PolarOf &v, float f)' at line 118 of file d:/PlatformIO/linear-algebra/Polar.h
|
||||
'friend PolarOf Passer::LinearAlgebra::PolarOf< T >::operator*(float f, const PolarOf &v)' at line 121 of file d:/PlatformIO/linear-algebra/Polar.h
|
||||
'Vector3 Passer::LinearAlgebra::Quaternion::operator*(const Vector3 &vector) const' at line 98 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'Quaternion Passer::LinearAlgebra::Quaternion::operator*(const Quaternion &rotation) const' at line 106 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'friend SphericalOf< T > Passer::LinearAlgebra::SphericalOf< T >::operator*(const SphericalOf< T > &v, float f)' at line 111 of file d:/PlatformIO/linear-algebra/Spherical.h
|
||||
'friend SphericalOf< T > Passer::LinearAlgebra::SphericalOf< T >::operator*(float f, const SphericalOf< T > &v)' at line 114 of file d:/PlatformIO/linear-algebra/Spherical.h
|
||||
'SphericalOf< T > Passer::LinearAlgebra::SwingTwistOf< T >::operator*(const SphericalOf< T > &vector) const' at line 46 of file d:/PlatformIO/linear-algebra/SwingTwist.h
|
||||
'SwingTwistOf< T > Passer::LinearAlgebra::SwingTwistOf< T >::operator*(const SwingTwistOf< T > &rotation) const' at line 54 of file d:/PlatformIO/linear-algebra/SwingTwist.h
|
||||
'friend Vector2 Passer::LinearAlgebra::Vector2::operator*(const Vector2 &v, float f)' at line 141 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'friend Vector2 Passer::LinearAlgebra::Vector2::operator*(float f, const Vector2 &v)' at line 144 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'friend Vector3 Passer::LinearAlgebra::Vector3::operator*(const Vector3 &v, float f)' at line 149 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
'friend Vector3 Passer::LinearAlgebra::Vector3::operator*(float f, const Vector3 &v)' at line 152 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
d:/PlatformIO/linear-algebra/Quaternion.cpp:108: warning: no uniquely matching class member found for
|
||||
Vector3 Quaternion::operator*(const Vector3 &p) const
|
||||
Possible candidates:
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) namespace testing' at line 48 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/include/gmock/gmock-cardinalities.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 GMOCK_MAYBE_5046_) namespace testing' at line 283 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/include/gmock/gmock-matchers.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) namespace testing' at line 84 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googlemock/include/gmock/gmock-spec-builders.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 GTEST_MAYBE_5046_) namespace testing' at line 59 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-matchers.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) namespace testing' at line 38 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-spi.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) namespace testing' at line 42 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest-test-part.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) GTEST_DECLARE_bool_(also_run_disabled_tests)' at line 72 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/gtest.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) class GTEST_API_ DeathTest' at line 60 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/internal/gtest-death-test-internal.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) namespace testing' at line 47 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/include/gtest/internal/gtest-filepath.h
|
||||
'GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \) GTEST_DECLARE_bool_(death_test_use_fork)' at line 64 of file D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-internal-inl.h
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-assertion-result.cc:59: warning: documented symbol 'AssertionResult testing::AssertionResult::operator!' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-death-test.cc:373: warning: documented symbol 'testing::internal::DeathTest::DeathTest' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-death-test.cc:383: warning: no matching class member found for
|
||||
bool testing::internal::DeathTest::Create(const char *statement, Matcher< const std::string & > matcher, const char *file, int line, DeathTest **test)
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-death-test.cc:390: warning: documented symbol 'const char * testing::internal::DeathTest::LastMessage' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-death-test.cc:394: warning: documented symbol 'void testing::internal::DeathTest::set_last_death_test_message' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-death-test.cc:398: warning: documented symbol 'std::string testing::internal::DeathTest::last_death_test_message_' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:94: warning: documented symbol 'FilePath testing::internal::FilePath::GetCurrentDir' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:121: warning: documented symbol 'FilePath testing::internal::FilePath::RemoveExtension' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:133: warning: documented symbol 'const char * testing::internal::FilePath::FindLastPathSeparator' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:152: warning: documented symbol 'FilePath testing::internal::FilePath::RemoveDirectoryName' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:163: warning: documented symbol 'FilePath testing::internal::FilePath::RemoveFileName' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:180: warning: documented symbol 'FilePath testing::internal::FilePath::MakeFileName' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:196: warning: documented symbol 'FilePath testing::internal::FilePath::ConcatPaths' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:206: warning: documented symbol 'bool testing::internal::FilePath::FileOrDirectoryExists' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:220: warning: documented symbol 'bool testing::internal::FilePath::DirectoryExists' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:250: warning: documented symbol 'bool testing::internal::FilePath::IsRootDirectory' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:259: warning: documented symbol 'bool testing::internal::FilePath::IsAbsolutePath' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:280: warning: documented symbol 'FilePath testing::internal::FilePath::GenerateUniqueFileName' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:294: warning: documented symbol 'bool testing::internal::FilePath::IsDirectory' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:302: warning: documented symbol 'bool testing::internal::FilePath::CreateDirectoriesRecursively' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:319: warning: documented symbol 'bool testing::internal::FilePath::CreateFolder' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:343: warning: documented symbol 'FilePath testing::internal::FilePath::RemoveTrailingPathSeparator' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-filepath.cc:352: warning: no uniquely matching class member found for
|
||||
void testing::internal::FilePath::Normalize()
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:45: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:49: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:55: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:59: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:64: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:70: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:76: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:82: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:86: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-matchers.cc:92: warning: documented symbol 'testing::Matcher< typename >::Matcher' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-port.cc:301: warning: no matching class member found for
|
||||
void testing::internal::AutoHandle::Reset(HANDLE handle)
|
||||
'friend AngleOf< T > Passer::LinearAlgebra::AngleOf< T >::operator*(const AngleOf< T > &angle, float factor)' at line 117 of file d:/PlatformIO/linear-algebra/Angle.h
|
||||
'friend AngleOf< T > Passer::LinearAlgebra::AngleOf< T >::operator*(float factor, const AngleOf< T > &angle)' at line 124 of file d:/PlatformIO/linear-algebra/Angle.h
|
||||
'Vector3 Passer::LinearAlgebra::MatrixOf< T >::operator*(const Vector3 v) const' at line 64 of file d:/PlatformIO/linear-algebra/Matrix.h
|
||||
'friend PolarOf Passer::LinearAlgebra::PolarOf< T >::operator*(const PolarOf &v, float f)' at line 118 of file d:/PlatformIO/linear-algebra/Polar.h
|
||||
'friend PolarOf Passer::LinearAlgebra::PolarOf< T >::operator*(float f, const PolarOf &v)' at line 121 of file d:/PlatformIO/linear-algebra/Polar.h
|
||||
'Vector3 Passer::LinearAlgebra::Quaternion::operator*(const Vector3 &vector) const' at line 98 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'Quaternion Passer::LinearAlgebra::Quaternion::operator*(const Quaternion &rotation) const' at line 106 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'friend SphericalOf< T > Passer::LinearAlgebra::SphericalOf< T >::operator*(const SphericalOf< T > &v, float f)' at line 111 of file d:/PlatformIO/linear-algebra/Spherical.h
|
||||
'friend SphericalOf< T > Passer::LinearAlgebra::SphericalOf< T >::operator*(float f, const SphericalOf< T > &v)' at line 114 of file d:/PlatformIO/linear-algebra/Spherical.h
|
||||
'SphericalOf< T > Passer::LinearAlgebra::SwingTwistOf< T >::operator*(const SphericalOf< T > &vector) const' at line 46 of file d:/PlatformIO/linear-algebra/SwingTwist.h
|
||||
'SwingTwistOf< T > Passer::LinearAlgebra::SwingTwistOf< T >::operator*(const SwingTwistOf< T > &rotation) const' at line 54 of file d:/PlatformIO/linear-algebra/SwingTwist.h
|
||||
'friend Vector2 Passer::LinearAlgebra::Vector2::operator*(const Vector2 &v, float f)' at line 141 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'friend Vector2 Passer::LinearAlgebra::Vector2::operator*(float f, const Vector2 &v)' at line 144 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'friend Vector3 Passer::LinearAlgebra::Vector3::operator*(const Vector3 &v, float f)' at line 149 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
'friend Vector3 Passer::LinearAlgebra::Vector3::operator*(float f, const Vector3 &v)' at line 152 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
d:/PlatformIO/linear-algebra/Quaternion.cpp:152: warning: no uniquely matching class member found for
|
||||
Quaternion Quaternion::LookRotation(const Vector3 &forward, const Vector3 &up)
|
||||
Possible candidates:
|
||||
'void testing::internal::AutoHandle::Reset()'
|
||||
'void testing::internal::AutoHandle::Reset(Handle handle)'
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:44: warning: documented symbol 'std::string testing::TestPartResult::ExtractSummary' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:66: warning: no uniquely matching class member found for
|
||||
void testing::TestPartResultArray::Append(const TestPartResult &result)
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:71: warning: no matching class member found for
|
||||
const TestPartResult & testing::TestPartResultArray::GetTestPartResult(int index) const
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:81: warning: no uniquely matching class member found for
|
||||
int testing::TestPartResultArray::size() const
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:87: warning: documented symbol 'testing::internal::HasNewFatalFailureHelper::HasNewFatalFailureHelper' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:94: warning: documented symbol 'testing::internal::HasNewFatalFailureHelper::~HasNewFatalFailureHelper' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-test-part.cc:99: warning: no uniquely matching class member found for
|
||||
void testing::internal::HasNewFatalFailureHelper::ReportTestPartResult(const TestPartResult &result)
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest-typed-test.cc:58: warning: documented symbol 'const char * testing::internal::TypedTestSuitePState::VerifyRegisteredTestNames' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:858: warning: documented symbol 'testing::ScopedFakeTestPartResultReporter::ScopedFakeTestPartResultReporter' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:868: warning: documented symbol 'testing::ScopedFakeTestPartResultReporter::ScopedFakeTestPartResultReporter' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:875: warning: no uniquely matching class member found for
|
||||
void testing::ScopedFakeTestPartResultReporter::Init()
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:888: warning: documented symbol 'testing::ScopedFakeTestPartResultReporter::~ScopedFakeTestPartResultReporter' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:899: warning: no uniquely matching class member found for
|
||||
void testing::ScopedFakeTestPartResultReporter::ReportTestPartResult(const TestPartResult &result)
|
||||
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:965: warning: documented symbol 'testing::internal::SingleFailureChecker::SingleFailureChecker' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:974: warning: documented symbol 'testing::internal::SingleFailureChecker::~SingleFailureChecker' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/src/gtest.cc:2602: warning: documented symbol 'testing::internal::GoogleTestFailureException::GoogleTestFailureException' was not declared or defined.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:52: warning: explicit link request to 'testing::AssertionResult' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:229: warning: explicit link request to 'Bar()' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:283: warning: explicit link request to 'testing::Environment' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:283: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:376: warning: explicit link request to 'testing::PrintToString(x)' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:786: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:813: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:850: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:953: warning: explicit link request to 'testing::Environment' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:970: warning: explicit link request to 'testing::AddGlobalTestEnvironment()' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1243: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1364: warning: explicit link request to 'testing::Types' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1397: warning: explicit link request to 'including' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1496: warning: explicit link request to 'including' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1538: warning: explicit link request to 'testing::RegisterTest' could not be resolved
|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1813: warning: found </em> at different nesting level (5) than expected (2)
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1822: warning: found </tt> tag while expecting </em>
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1823: warning: found </tt> tag while expecting </em>
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1824: warning: found </tt> tag while expecting </em>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1989: warning: Unsupported xml/html tag </font> found
|
||||
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|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1991: warning: Unsupported xml/html tag <font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1991: warning: Unsupported xml/html tag </font> found
|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1992: warning: Unsupported xml/html tag </font> found
|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1994: warning: Unsupported xml/html tag </font> found
|
||||
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|
||||
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|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1997: warning: Unsupported xml/html tag </font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1998: warning: Unsupported xml/html tag <font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1998: warning: Unsupported xml/html tag </font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1999: warning: Unsupported xml/html tag <font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:1999: warning: Unsupported xml/html tag </font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:2000: warning: Unsupported xml/html tag <font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:2000: warning: Unsupported xml/html tag </font> found
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/advanced.md:2380: warning: end of comment block while expecting command </em>
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/faq.md:658: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cheat_sheet.md:6: warning: found subsection command (id: 'MockClass') outside of section context!
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:9: warning: explicit link request to 'testing::Foo' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:186: warning: found subsection command (id: 'MockingNonVirtualMethods') outside of section context!
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:1540: warning: explicit link request to 'Set()' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:1950: warning: explicit link request to 'testing::ActionInterface' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:2045: warning: explicit link request to 'testing::InSequence' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:2098: warning: explicit link request to 'testing::DefaultValue' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:2223: warning: explicit link request to 'testing::Invoke' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:2309: warning: explicit link request to 'testing::InvokeWithoutArgs' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_cook_book.md:4107: warning: explicit link request to 'testing::ActionInterface' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/gmock_for_dummies.md:524: warning: found subsection command (id: 'MultiExpectations') outside of section context!
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/primer.md:213: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/primer.md:457: warning: explicit link request to 'testing::InitGoogleTest()' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/actions.md:5: warning: explicit link request to 'testing' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/assertions.md:529: warning: explicit link request to 'testing::GTEST_FLAG(death_test_style)' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/matchers.md:20: warning: explicit link request to 'testing' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/matchers.md:145: warning: explicit link request to 'std::tuple' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:92: warning: explicit link request to 'EXPECT_CALL.With' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:122: warning: explicit link request to 'EXPECT_CALL.Times' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:129: warning: explicit link request to 'testing' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:151: warning: explicit link request to 'EXPECT_CALL.InSequence' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:181: warning: explicit link request to 'EXPECT_CALL.After' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:222: warning: explicit link request to 'EXPECT_CALL.WillOnce' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:253: warning: explicit link request to 'EXPECT_CALL.WillRepeatedly' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:286: warning: explicit link request to 'EXPECT_CALL.RetiresOnSaturation' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:347: warning: explicit link request to 'ON_CALL.With' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:378: warning: explicit link request to 'ON_CALL.WillByDefault' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:413: warning: explicit link request to 'testing::DefaultValue' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:437: warning: explicit link request to 'testing::NiceMock' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:468: warning: explicit link request to 'testing::NaggyMock' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:495: warning: explicit link request to 'testing::StrictMock' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:527: warning: explicit link request to 'testing::Sequence' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:534: warning: explicit link request to 'testing::InSequence' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:559: warning: explicit link request to 'testing::Expectation' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/mocking.md:574: warning: explicit link request to 'testing::ExpectationSet' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:13: warning: found subsection command (id: 'TEST') outside of section context!
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:100: warning: explicit link request to 'testing' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:389: warning: explicit link request to 'testing::AssertionResult' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:403: warning: explicit link request to 'testing::AssertionException' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:410: warning: explicit link request to 'testing::EmptyTestEventListener' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:418: warning: explicit link request to 'testing::Environment' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:425: warning: explicit link request to 'Environment::SetUp' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:431: warning: explicit link request to 'Environment::TearDown' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:439: warning: explicit link request to 'testing::ScopedTrace' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:466: warning: explicit link request to 'testing::Test' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:472: warning: explicit link request to 'Test::SetUpTestSuite' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:479: warning: explicit link request to 'Test::TearDownTestSuite' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:486: warning: explicit link request to 'Test::HasFatalFailure' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:492: warning: explicit link request to 'Test::HasNonfatalFailure' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:498: warning: explicit link request to 'Test::HasFailure' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:505: warning: explicit link request to 'Test::IsSkipped' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:511: warning: explicit link request to 'Test::RecordProperty' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:538: warning: explicit link request to 'Test::SetUp' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:545: warning: explicit link request to 'Test::TearDown' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:554: warning: explicit link request to 'testing::TestWithParam' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:565: warning: explicit link request to 'TestSuite::name' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:571: warning: explicit link request to 'TestSuite::type_param' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:579: warning: explicit link request to 'TestSuite::should_run' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:585: warning: explicit link request to 'TestSuite::successful_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:591: warning: explicit link request to 'TestSuite::skipped_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:597: warning: explicit link request to 'TestSuite::failed_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:603: warning: explicit link request to 'TestSuite::reportable_disabled_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:609: warning: explicit link request to 'TestSuite::disabled_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:615: warning: explicit link request to 'TestSuite::reportable_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:621: warning: explicit link request to 'TestSuite::test_to_run_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:627: warning: explicit link request to 'TestSuite::total_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:633: warning: explicit link request to 'TestSuite::Passed' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:639: warning: explicit link request to 'TestSuite::Failed' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:645: warning: explicit link request to 'TestSuite::elapsed_time' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:651: warning: explicit link request to 'TestSuite::start_timestamp' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:657: warning: explicit link request to 'TestSuite::GetTestInfo' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:665: warning: explicit link request to 'TestSuite::ad_hoc_test_result' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:674: warning: explicit link request to 'testing::TestInfo' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:680: warning: explicit link request to 'TestInfo::test_suite_name' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:686: warning: explicit link request to 'TestInfo::name' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:692: warning: explicit link request to 'TestInfo::type_param' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:700: warning: explicit link request to 'TestInfo::value_param' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:708: warning: explicit link request to 'TestInfo::file' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:714: warning: explicit link request to 'TestInfo::line' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:720: warning: explicit link request to 'TestInfo::is_in_another_shard' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:726: warning: explicit link request to 'TestInfo::should_run' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:739: warning: explicit link request to 'TestInfo::is_reportable' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:745: warning: explicit link request to 'TestInfo::result' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:753: warning: explicit link request to 'testing::TestParamInfo' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:763: warning: explicit link request to 'testing::UnitTest' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:774: warning: explicit link request to 'UnitTest::GetInstance' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:782: warning: explicit link request to 'UnitTest::original_working_dir' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:789: warning: explicit link request to 'UnitTest::current_test_suite' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:796: warning: explicit link request to 'UnitTest::current_test_info' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:803: warning: explicit link request to 'UnitTest::random_seed' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:809: warning: explicit link request to 'UnitTest::successful_test_suite_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:815: warning: explicit link request to 'UnitTest::failed_test_suite_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:821: warning: explicit link request to 'UnitTest::total_test_suite_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:827: warning: explicit link request to 'UnitTest::test_suite_to_run_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:834: warning: explicit link request to 'UnitTest::successful_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:840: warning: explicit link request to 'UnitTest::skipped_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:846: warning: explicit link request to 'UnitTest::failed_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:852: warning: explicit link request to 'UnitTest::reportable_disabled_test_count' could not be resolved
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/docs/reference/testing.md:858: warning: explicit link request to 'UnitTest::disabled_test_count' could not be resolved
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_outfiles_test.py:75: warning: Member setUp(self) (function) of class gtest_xml_outfiles_test::GTestXMLOutFilesTest is not documented.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_outfiles_test.py:83: warning: Member tearDown(self) (function) of class gtest_xml_outfiles_test::GTestXMLOutFilesTest is not documented.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_outfiles_test.py:86: warning: Member DeleteFilesAndDir(self) (function) of class gtest_xml_outfiles_test::GTestXMLOutFilesTest is not documented.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_outfiles_test.py:100: warning: Member testOutfile1(self) (function) of class gtest_xml_outfiles_test::GTestXMLOutFilesTest is not documented.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_outfiles_test.py:103: warning: Member testOutfile2(self) (function) of class gtest_xml_outfiles_test::GTestXMLOutFilesTest is not documented.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_outfiles_test.py:79: warning: Member output_dir_ (variable) of class gtest_xml_outfiles_test::GTestXMLOutFilesTest is not documented.
|
||||
D:/C/VectorAlgebra/out/build/x64-Debug/_deps/googletest-src/googletest/test/gtest_xml_test_utils.py:103: warning: Member identifying_attribute (variable) of class gtest_xml_test_utils::GTestXMLTestCase is not documented.
|
||||
'static Quaternion Passer::LinearAlgebra::Quaternion::LookRotation(const Vector3 &forward, const Vector3 &upwards)' at line 132 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'static Quaternion Passer::LinearAlgebra::Quaternion::LookRotation(const Vector3 &forward)' at line 143 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
d:/PlatformIO/linear-algebra/Quaternion.cpp:330: warning: no uniquely matching class member found for
|
||||
Quaternion Quaternion::Euler(Vector3 euler)
|
||||
Possible candidates:
|
||||
'static Quaternion Passer::LinearAlgebra::Quaternion::Euler(float x, float y, float z)' at line 215 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'static Quaternion Passer::LinearAlgebra::Quaternion::Euler(Vector3 eulerAngles)' at line 222 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
d:/PlatformIO/linear-algebra/Quaternion.cpp:362: warning: no uniquely matching class member found for
|
||||
Quaternion Quaternion::EulerXYZ(Vector3 euler)
|
||||
Possible candidates:
|
||||
'static Quaternion Passer::LinearAlgebra::Quaternion::EulerXYZ(float x, float y, float z)' at line 232 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
'static Quaternion Passer::LinearAlgebra::Quaternion::EulerXYZ(Vector3 eulerAngles)' at line 239 of file d:/PlatformIO/linear-algebra/Quaternion.h
|
||||
d:/PlatformIO/linear-algebra/Spherical.cpp:137: warning: no uniquely matching class member found for
|
||||
template < T >
|
||||
SphericalOf< T > SphericalOf::operator-(const SphericalOf< T > &s2) const
|
||||
Possible candidates:
|
||||
'AngleOf< T > Passer::LinearAlgebra::AngleOf< T >::operator-() const' at line 99 of file d:/PlatformIO/linear-algebra/Angle.h
|
||||
'AngleOf< T > Passer::LinearAlgebra::AngleOf< T >::operator-(const AngleOf< T > &angle) const' at line 103 of file d:/PlatformIO/linear-algebra/Angle.h
|
||||
'DirectionOf< T > Passer::LinearAlgebra::DirectionOf< T >::operator-() const' at line 84 of file d:/PlatformIO/linear-algebra/Direction.h
|
||||
'PolarOf Passer::LinearAlgebra::PolarOf< T >::operator-() const' at line 100 of file d:/PlatformIO/linear-algebra/Polar.h
|
||||
'PolarOf Passer::LinearAlgebra::PolarOf< T >::operator-(const PolarOf &v) const' at line 105 of file d:/PlatformIO/linear-algebra/Polar.h
|
||||
'SphericalOf< T > Passer::LinearAlgebra::SphericalOf< T >::operator-() const' at line 93 of file d:/PlatformIO/linear-algebra/Spherical.h
|
||||
'SphericalOf< T > Passer::LinearAlgebra::SphericalOf< T >::operator-(const SphericalOf< T > &v) const' at line 98 of file d:/PlatformIO/linear-algebra/Spherical.h
|
||||
'Vector2 Passer::LinearAlgebra::Vector2::operator-()' at line 116 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Vector2 Passer::LinearAlgebra::Vector2::operator-(const Vector2 &v) const' at line 121 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Vector3 Passer::LinearAlgebra::Vector3::operator-() const' at line 124 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
'Vector3 Passer::LinearAlgebra::Vector3::operator-(const Vector3 &v) const' at line 129 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
d:/PlatformIO/linear-algebra/Vector2.cpp:20: warning: no uniquely matching class member found for
|
||||
Vector2::Vector2(float _x, float _y)
|
||||
Possible candidates:
|
||||
'Passer::LinearAlgebra::Vector2::Vector2()' at line 43 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Passer::LinearAlgebra::Vector2::Vector2(float right, float forward)' at line 47 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Passer::LinearAlgebra::Vector2::Vector2(Vector3 v)' at line 51 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Passer::LinearAlgebra::Vector2::Vector2(PolarOf< float > v)' at line 54 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
d:/PlatformIO/linear-algebra/Vector2.cpp:32: warning: no uniquely matching class member found for
|
||||
Vector2::Vector2(PolarSingle p)
|
||||
Possible candidates:
|
||||
'Passer::LinearAlgebra::Vector2::Vector2()' at line 43 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Passer::LinearAlgebra::Vector2::Vector2(float right, float forward)' at line 47 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Passer::LinearAlgebra::Vector2::Vector2(Vector3 v)' at line 51 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
'Passer::LinearAlgebra::Vector2::Vector2(PolarOf< float > v)' at line 54 of file d:/PlatformIO/linear-algebra/Vector2.h
|
||||
d:/PlatformIO/linear-algebra/Vector3.cpp:33: warning: no uniquely matching class member found for
|
||||
Vector3::Vector3(SphericalOf< float > s)
|
||||
Possible candidates:
|
||||
'Passer::LinearAlgebra::Vector3::Vector3()' at line 47 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
'Passer::LinearAlgebra::Vector3::Vector3(float right, float up, float forward)' at line 52 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
'Passer::LinearAlgebra::Vector3::Vector3(Vector2 v)' at line 55 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
'Passer::LinearAlgebra::Vector3::Vector3(SphericalOf< float > v)' at line 59 of file d:/PlatformIO/linear-algebra/Vector3.h
|
||||
d:/PlatformIO/linear-algebra/Direction.h:43: warning: argument 'v' of command @param is not found in the argument list of Passer::LinearAlgebra::DirectionOf< T >::FromVector3(Vector3 vector)
|
||||
d:/PlatformIO/linear-algebra/Direction.h:43: warning: The following parameter of Passer::LinearAlgebra::DirectionOf::FromVector3(Vector3 vector) is not documented:
|
||||
parameter 'vector'
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:12: warning: Member MatrixOf(unsigned int rows, unsigned int cols) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:13: warning: Member MatrixOf(unsigned int rows, unsigned int cols, const T *source) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:17: warning: Member MatrixOf(Vector3 v) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:59: warning: Member Multiply(const MatrixOf< T > *m, MatrixOf< T > *r) const (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:64: warning: Member operator*(const Vector3 v) const (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:66: warning: Member Get(unsigned int rowIx, unsigned int colIx) const (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:71: warning: Member Set(unsigned int rowIx, unsigned int colIx, T value) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:77: warning: Member Set(const T *source) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:84: warning: Member SetRow(unsigned int rowIx, const T *source) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:91: warning: Member SetCol(unsigned int colIx, const T *source) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:98: warning: Member CopyFrom(const MatrixOf< T > *m) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:108: warning: Member RowCount() const (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:109: warning: Member ColCount() const (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:57: warning: Member Multiply(const MatrixOf< T > *m1, const MatrixOf< T > *m2, MatrixOf< T > *r) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Matrix.h:63: warning: Member Multiply(const MatrixOf< T > *m, Vector3 v) (function) of class Passer::LinearAlgebra::MatrixOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:106: warning: Member operator-=(const PolarOf &v) (function) of class Passer::LinearAlgebra::PolarOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:111: warning: Member operator+=(const PolarOf &v) (function) of class Passer::LinearAlgebra::PolarOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:124: warning: Member operator*=(float f) (function) of class Passer::LinearAlgebra::PolarOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:136: warning: Member operator/=(float f) (function) of class Passer::LinearAlgebra::PolarOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:121: warning: Member operator*(float f, const PolarOf &v) (friend) of class Passer::LinearAlgebra::PolarOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:133: warning: Member operator/(float f, const PolarOf &v) (friend) of class Passer::LinearAlgebra::PolarOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Polar.h:59: warning: argument 's' of command @param is not found in the argument list of Passer::LinearAlgebra::PolarOf< T >::FromSpherical(SphericalOf< T > v)
|
||||
d:/PlatformIO/linear-algebra/Polar.h:59: warning: The following parameter of Passer::LinearAlgebra::PolarOf::FromSpherical(SphericalOf< T > v) is not documented:
|
||||
parameter 'v'
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:29: warning: Member SphericalOf(float distance, AngleOf< T > horizontal, AngleOf< T > vertical) (function) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:29: warning: Member SphericalOf(float distance, DirectionOf< T > direction) (function) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:99: warning: Member operator-=(const SphericalOf< T > &v) (function) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:104: warning: Member operator+=(const SphericalOf< T > &v) (function) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:117: warning: Member operator*=(float f) (function) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:129: warning: Member operator/=(float f) (function) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:54: warning: Member Rad (variable) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:114: warning: Member operator*(float f, const SphericalOf< T > &v) (friend) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Spherical.h:126: warning: Member operator/(float f, const SphericalOf< T > &v) (friend) of class Passer::LinearAlgebra::SphericalOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:22: warning: Member SwingTwistOf(DirectionOf< T > swing, AngleOf< T > twist) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:22: warning: Member SwingTwistOf(AngleOf< T > horizontal, AngleOf< T > vertical, AngleOf< T > twist) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:31: warning: Member ToQuaternion() const (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:34: warning: Member ToAngleAxis() const (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:39: warning: Member operator==(const SwingTwistOf< T > d) const (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:55: warning: Member operator*=(const SwingTwistOf< T > &rotation) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:69: warning: Member Normalize() (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:28: warning: Member Degrees(float horizontal, float vertical=0, float twist=0) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:32: warning: Member FromQuaternion(Quaternion q) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:35: warning: Member FromAngleAxis(SphericalOf< T > aa) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:57: warning: Member Inverse(SwingTwistOf< T > rotation) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:67: warning: Member Angle(const SwingTwistOf< T > &r1, const SwingTwistOf< T > &r2) (function) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:21: warning: Member swing (variable) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:22: warning: Member twist (variable) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/SwingTwist.h:37: warning: Member identity (variable) of class Passer::LinearAlgebra::SwingTwistOf is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector2.h:122: warning: Member operator-=(const Vector2 &v) (function) of struct Passer::LinearAlgebra::Vector2 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector2.h:127: warning: Member operator+=(const Vector2 &v) (function) of struct Passer::LinearAlgebra::Vector2 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector2.h:148: warning: Member operator*=(float f) (function) of struct Passer::LinearAlgebra::Vector2 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector2.h:159: warning: Member operator/=(float f) (function) of struct Passer::LinearAlgebra::Vector2 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector2.h:144: warning: Member operator*(float f, const Vector2 &v) (friend) of struct Passer::LinearAlgebra::Vector2 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector2.h:156: warning: Member operator/(float f, const Vector2 &v) (friend) of struct Passer::LinearAlgebra::Vector2 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:82: warning: Member Forward() const (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:83: warning: Member Up() const (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:84: warning: Member Right() const (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:130: warning: Member operator-=(const Vector3 &v) (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:135: warning: Member operator+=(const Vector3 &v) (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:156: warning: Member operator*=(float f) (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:168: warning: Member operator/=(float f) (function) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:152: warning: Member operator*(float f, const Vector3 &v) (friend) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
d:/PlatformIO/linear-algebra/Vector3.h:164: warning: Member operator/(float f, const Vector3 &v) (friend) of struct Passer::LinearAlgebra::Vector3 is not documented.
|
||||
|
454
DoxyGen/Doxyfile
454
DoxyGen/Doxyfile
@ -1,4 +1,4 @@
|
||||
# Doxyfile 1.9.2
|
||||
# Doxyfile 1.9.8
|
||||
|
||||
# This file describes the settings to be used by the documentation system
|
||||
# doxygen (www.doxygen.org) for a project.
|
||||
@ -12,6 +12,16 @@
|
||||
# For lists, items can also be appended using:
|
||||
# TAG += value [value, ...]
|
||||
# Values that contain spaces should be placed between quotes (\" \").
|
||||
#
|
||||
# Note:
|
||||
#
|
||||
# Use doxygen to compare the used configuration file with the template
|
||||
# configuration file:
|
||||
# doxygen -x [configFile]
|
||||
# Use doxygen to compare the used configuration file with the template
|
||||
# configuration file without replacing the environment variables or CMake type
|
||||
# replacement variables:
|
||||
# doxygen -x_noenv [configFile]
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
@ -32,7 +42,7 @@ DOXYFILE_ENCODING = UTF-8
|
||||
# title of most generated pages and in a few other places.
|
||||
# The default value is: My Project.
|
||||
|
||||
PROJECT_NAME = VectorAlgebra
|
||||
PROJECT_NAME = LinearAlgebra
|
||||
|
||||
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
|
||||
# could be handy for archiving the generated documentation or if some version
|
||||
@ -58,18 +68,30 @@ PROJECT_LOGO = //intranet/home/Afbeeldingen/PasserVR/Logos/Logo3NameRi
|
||||
# entered, it will be relative to the location where doxygen was started. If
|
||||
# left blank the current directory will be used.
|
||||
|
||||
OUTPUT_DIRECTORY = //serrarens.nl/web/apis/VectorAlgebra
|
||||
OUTPUT_DIRECTORY = //intranet/web/passer_life/apis/LinearAlgebra
|
||||
|
||||
# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
|
||||
# directories (in 2 levels) under the output directory of each output format and
|
||||
# will distribute the generated files over these directories. Enabling this
|
||||
# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096
|
||||
# sub-directories (in 2 levels) under the output directory of each output format
|
||||
# and will distribute the generated files over these directories. Enabling this
|
||||
# option can be useful when feeding doxygen a huge amount of source files, where
|
||||
# putting all generated files in the same directory would otherwise causes
|
||||
# performance problems for the file system.
|
||||
# performance problems for the file system. Adapt CREATE_SUBDIRS_LEVEL to
|
||||
# control the number of sub-directories.
|
||||
# The default value is: NO.
|
||||
|
||||
CREATE_SUBDIRS = NO
|
||||
|
||||
# Controls the number of sub-directories that will be created when
|
||||
# CREATE_SUBDIRS tag is set to YES. Level 0 represents 16 directories, and every
|
||||
# level increment doubles the number of directories, resulting in 4096
|
||||
# directories at level 8 which is the default and also the maximum value. The
|
||||
# sub-directories are organized in 2 levels, the first level always has a fixed
|
||||
# number of 16 directories.
|
||||
# Minimum value: 0, maximum value: 8, default value: 8.
|
||||
# This tag requires that the tag CREATE_SUBDIRS is set to YES.
|
||||
|
||||
CREATE_SUBDIRS_LEVEL = 8
|
||||
|
||||
# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
|
||||
# characters to appear in the names of generated files. If set to NO, non-ASCII
|
||||
# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
|
||||
@ -81,14 +103,14 @@ ALLOW_UNICODE_NAMES = NO
|
||||
# The OUTPUT_LANGUAGE tag is used to specify the language in which all
|
||||
# documentation generated by doxygen is written. Doxygen will use this
|
||||
# information to generate all constant output in the proper language.
|
||||
# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese,
|
||||
# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States),
|
||||
# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
|
||||
# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
|
||||
# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
|
||||
# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
|
||||
# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
|
||||
# Ukrainian and Vietnamese.
|
||||
# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Bulgarian,
|
||||
# Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, English
|
||||
# (United States), Esperanto, Farsi (Persian), Finnish, French, German, Greek,
|
||||
# Hindi, Hungarian, Indonesian, Italian, Japanese, Japanese-en (Japanese with
|
||||
# English messages), Korean, Korean-en (Korean with English messages), Latvian,
|
||||
# Lithuanian, Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese,
|
||||
# Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish,
|
||||
# Swedish, Turkish, Ukrainian and Vietnamese.
|
||||
# The default value is: English.
|
||||
|
||||
OUTPUT_LANGUAGE = English
|
||||
@ -341,6 +363,17 @@ MARKDOWN_SUPPORT = YES
|
||||
|
||||
TOC_INCLUDE_HEADINGS = 0
|
||||
|
||||
# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to
|
||||
# generate identifiers for the Markdown headings. Note: Every identifier is
|
||||
# unique.
|
||||
# Possible values are: DOXYGEN use a fixed 'autotoc_md' string followed by a
|
||||
# sequence number starting at 0 and GITHUB use the lower case version of title
|
||||
# with any whitespace replaced by '-' and punctuation characters removed.
|
||||
# The default value is: DOXYGEN.
|
||||
# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
|
||||
|
||||
MARKDOWN_ID_STYLE = DOXYGEN
|
||||
|
||||
# When enabled doxygen tries to link words that correspond to documented
|
||||
# classes, or namespaces to their corresponding documentation. Such a link can
|
||||
# be prevented in individual cases by putting a % sign in front of the word or
|
||||
@ -452,7 +485,7 @@ TYPEDEF_HIDES_STRUCT = NO
|
||||
|
||||
LOOKUP_CACHE_SIZE = 0
|
||||
|
||||
# The NUM_PROC_THREADS specifies the number threads doxygen is allowed to use
|
||||
# The NUM_PROC_THREADS specifies the number of threads doxygen is allowed to use
|
||||
# during processing. When set to 0 doxygen will based this on the number of
|
||||
# cores available in the system. You can set it explicitly to a value larger
|
||||
# than 0 to get more control over the balance between CPU load and processing
|
||||
@ -465,6 +498,14 @@ LOOKUP_CACHE_SIZE = 0
|
||||
|
||||
NUM_PROC_THREADS = 1
|
||||
|
||||
# If the TIMESTAMP tag is set different from NO then each generated page will
|
||||
# contain the date or date and time when the page was generated. Setting this to
|
||||
# NO can help when comparing the output of multiple runs.
|
||||
# Possible values are: YES, NO, DATETIME and DATE.
|
||||
# The default value is: NO.
|
||||
|
||||
TIMESTAMP = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Build related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
@ -546,7 +587,8 @@ HIDE_UNDOC_MEMBERS = NO
|
||||
# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
|
||||
# undocumented classes that are normally visible in the class hierarchy. If set
|
||||
# to NO, these classes will be included in the various overviews. This option
|
||||
# has no effect if EXTRACT_ALL is enabled.
|
||||
# will also hide undocumented C++ concepts if enabled. This option has no effect
|
||||
# if EXTRACT_ALL is enabled.
|
||||
# The default value is: NO.
|
||||
|
||||
HIDE_UNDOC_CLASSES = YES
|
||||
@ -577,14 +619,15 @@ INTERNAL_DOCS = NO
|
||||
# filesystem is case sensitive (i.e. it supports files in the same directory
|
||||
# whose names only differ in casing), the option must be set to YES to properly
|
||||
# deal with such files in case they appear in the input. For filesystems that
|
||||
# are not case sensitive the option should be be set to NO to properly deal with
|
||||
# are not case sensitive the option should be set to NO to properly deal with
|
||||
# output files written for symbols that only differ in casing, such as for two
|
||||
# classes, one named CLASS and the other named Class, and to also support
|
||||
# references to files without having to specify the exact matching casing. On
|
||||
# Windows (including Cygwin) and MacOS, users should typically set this option
|
||||
# to NO, whereas on Linux or other Unix flavors it should typically be set to
|
||||
# YES.
|
||||
# The default value is: system dependent.
|
||||
# Possible values are: SYSTEM, NO and YES.
|
||||
# The default value is: SYSTEM.
|
||||
|
||||
CASE_SENSE_NAMES = NO
|
||||
|
||||
@ -836,11 +879,26 @@ WARN_IF_INCOMPLETE_DOC = YES
|
||||
|
||||
WARN_NO_PARAMDOC = NO
|
||||
|
||||
# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about
|
||||
# undocumented enumeration values. If set to NO, doxygen will accept
|
||||
# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag
|
||||
# will automatically be disabled.
|
||||
# The default value is: NO.
|
||||
|
||||
WARN_IF_UNDOC_ENUM_VAL = NO
|
||||
|
||||
# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
|
||||
# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS
|
||||
# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but
|
||||
# at the end of the doxygen process doxygen will return with a non-zero status.
|
||||
# Possible values are: NO, YES and FAIL_ON_WARNINGS.
|
||||
# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves
|
||||
# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not
|
||||
# write the warning messages in between other messages but write them at the end
|
||||
# of a run, in case a WARN_LOGFILE is defined the warning messages will be
|
||||
# besides being in the defined file also be shown at the end of a run, unless
|
||||
# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case
|
||||
# the behavior will remain as with the setting FAIL_ON_WARNINGS.
|
||||
# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT.
|
||||
# The default value is: NO.
|
||||
|
||||
WARN_AS_ERROR = NO
|
||||
@ -851,13 +909,27 @@ WARN_AS_ERROR = NO
|
||||
# and the warning text. Optionally the format may contain $version, which will
|
||||
# be replaced by the version of the file (if it could be obtained via
|
||||
# FILE_VERSION_FILTER)
|
||||
# See also: WARN_LINE_FORMAT
|
||||
# The default value is: $file:$line: $text.
|
||||
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
|
||||
# In the $text part of the WARN_FORMAT command it is possible that a reference
|
||||
# to a more specific place is given. To make it easier to jump to this place
|
||||
# (outside of doxygen) the user can define a custom "cut" / "paste" string.
|
||||
# Example:
|
||||
# WARN_LINE_FORMAT = "'vi $file +$line'"
|
||||
# See also: WARN_FORMAT
|
||||
# The default value is: at line $line of file $file.
|
||||
|
||||
WARN_LINE_FORMAT = "at line $line of file $file"
|
||||
|
||||
# The WARN_LOGFILE tag can be used to specify a file to which warning and error
|
||||
# messages should be written. If left blank the output is written to standard
|
||||
# error (stderr).
|
||||
# error (stderr). In case the file specified cannot be opened for writing the
|
||||
# warning and error messages are written to standard error. When as file - is
|
||||
# specified the warning and error messages are written to standard output
|
||||
# (stdout).
|
||||
|
||||
WARN_LOGFILE = DoxyWarnLogfile.txt
|
||||
|
||||
@ -871,8 +943,7 @@ WARN_LOGFILE = DoxyWarnLogfile.txt
|
||||
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
|
||||
# Note: If this tag is empty the current directory is searched.
|
||||
|
||||
INPUT = ../include \
|
||||
../src \
|
||||
INPUT = .. \
|
||||
../README.md
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
@ -880,10 +951,21 @@ INPUT = ../include \
|
||||
# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
|
||||
# documentation (see:
|
||||
# https://www.gnu.org/software/libiconv/) for the list of possible encodings.
|
||||
# See also: INPUT_FILE_ENCODING
|
||||
# The default value is: UTF-8.
|
||||
|
||||
INPUT_ENCODING = UTF-8
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses The INPUT_FILE_ENCODING tag can be used to specify
|
||||
# character encoding on a per file pattern basis. Doxygen will compare the file
|
||||
# name with each pattern and apply the encoding instead of the default
|
||||
# INPUT_ENCODING) if there is a match. The character encodings are a list of the
|
||||
# form: pattern=encoding (like *.php=ISO-8859-1). See cfg_input_encoding
|
||||
# "INPUT_ENCODING" for further information on supported encodings.
|
||||
|
||||
INPUT_FILE_ENCODING =
|
||||
|
||||
# If the value of the INPUT tag contains directories, you can use the
|
||||
# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
|
||||
# *.h) to filter out the source-files in the directories.
|
||||
@ -895,12 +977,12 @@ INPUT_ENCODING = UTF-8
|
||||
# Note the list of default checked file patterns might differ from the list of
|
||||
# default file extension mappings.
|
||||
#
|
||||
# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
|
||||
# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
|
||||
# *.hh, *.hxx, *.hpp, *.h++, *.l, *.cs, *.d, *.php, *.php4, *.php5, *.phtml,
|
||||
# *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C
|
||||
# comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd,
|
||||
# *.vhdl, *.ucf, *.qsf and *.ice.
|
||||
# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm,
|
||||
# *.cpp, *.cppm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl,
|
||||
# *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d, *.php,
|
||||
# *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be
|
||||
# provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
|
||||
# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice.
|
||||
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
@ -978,16 +1060,14 @@ EXCLUDE_SYMLINKS = NO
|
||||
# Note that the wildcards are matched against the file with absolute path, so to
|
||||
# exclude all test directories for example use the pattern */test/*
|
||||
|
||||
EXCLUDE_PATTERNS =
|
||||
EXCLUDE_PATTERNS = gtest* \
|
||||
googletest*
|
||||
|
||||
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
|
||||
# (namespaces, classes, functions, etc.) that should be excluded from the
|
||||
# output. The symbol name can be a fully qualified name, a word, or if the
|
||||
# wildcard * is used, a substring. Examples: ANamespace, AClass,
|
||||
# AClass::ANamespace, ANamespace::*Test
|
||||
#
|
||||
# Note that the wildcards are matched against the file with absolute path, so to
|
||||
# exclude all test directories use the pattern */test/*
|
||||
# ANamespace::AClass, ANamespace::*Test
|
||||
|
||||
EXCLUDE_SYMBOLS =
|
||||
|
||||
@ -1033,6 +1113,11 @@ IMAGE_PATH = images \
|
||||
# code is scanned, but not when the output code is generated. If lines are added
|
||||
# or removed, the anchors will not be placed correctly.
|
||||
#
|
||||
# Note that doxygen will use the data processed and written to standard output
|
||||
# for further processing, therefore nothing else, like debug statements or used
|
||||
# commands (so in case of a Windows batch file always use @echo OFF), should be
|
||||
# written to standard output.
|
||||
#
|
||||
# Note that for custom extensions or not directly supported extensions you also
|
||||
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
|
||||
# properly processed by doxygen.
|
||||
@ -1074,6 +1159,15 @@ FILTER_SOURCE_PATTERNS =
|
||||
|
||||
USE_MDFILE_AS_MAINPAGE =
|
||||
|
||||
# The Fortran standard specifies that for fixed formatted Fortran code all
|
||||
# characters from position 72 are to be considered as comment. A common
|
||||
# extension is to allow longer lines before the automatic comment starts. The
|
||||
# setting FORTRAN_COMMENT_AFTER will also make it possible that longer lines can
|
||||
# be processed before the automatic comment starts.
|
||||
# Minimum value: 7, maximum value: 10000, default value: 72.
|
||||
|
||||
FORTRAN_COMMENT_AFTER = 72
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
@ -1211,10 +1305,11 @@ CLANG_DATABASE_PATH =
|
||||
|
||||
ALPHABETICAL_INDEX = YES
|
||||
|
||||
# In case all classes in a project start with a common prefix, all classes will
|
||||
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
|
||||
# can be used to specify a prefix (or a list of prefixes) that should be ignored
|
||||
# while generating the index headers.
|
||||
# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes)
|
||||
# that should be ignored while generating the index headers. The IGNORE_PREFIX
|
||||
# tag works for classes, function and member names. The entity will be placed in
|
||||
# the alphabetical list under the first letter of the entity name that remains
|
||||
# after removing the prefix.
|
||||
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
|
||||
|
||||
IGNORE_PREFIX =
|
||||
@ -1293,7 +1388,12 @@ HTML_STYLESHEET =
|
||||
# Doxygen will copy the style sheet files to the output directory.
|
||||
# Note: The order of the extra style sheet files is of importance (e.g. the last
|
||||
# style sheet in the list overrules the setting of the previous ones in the
|
||||
# list). For an example see the documentation.
|
||||
# list).
|
||||
# Note: Since the styling of scrollbars can currently not be overruled in
|
||||
# Webkit/Chromium, the styling will be left out of the default doxygen.css if
|
||||
# one or more extra stylesheets have been specified. So if scrollbar
|
||||
# customization is desired it has to be added explicitly. For an example see the
|
||||
# documentation.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
HTML_EXTRA_STYLESHEET = custom_doxygen.css
|
||||
@ -1308,6 +1408,19 @@ HTML_EXTRA_STYLESHEET = custom_doxygen.css
|
||||
|
||||
HTML_EXTRA_FILES =
|
||||
|
||||
# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output
|
||||
# should be rendered with a dark or light theme.
|
||||
# Possible values are: LIGHT always generate light mode output, DARK always
|
||||
# generate dark mode output, AUTO_LIGHT automatically set the mode according to
|
||||
# the user preference, use light mode if no preference is set (the default),
|
||||
# AUTO_DARK automatically set the mode according to the user preference, use
|
||||
# dark mode if no preference is set and TOGGLE allow to user to switch between
|
||||
# light and dark mode via a button.
|
||||
# The default value is: AUTO_LIGHT.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
HTML_COLORSTYLE = LIGHT
|
||||
|
||||
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
|
||||
# will adjust the colors in the style sheet and background images according to
|
||||
# this color. Hue is specified as an angle on a color-wheel, see
|
||||
@ -1338,15 +1451,6 @@ HTML_COLORSTYLE_SAT = 0
|
||||
|
||||
HTML_COLORSTYLE_GAMMA = 103
|
||||
|
||||
# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
|
||||
# page will contain the date and time when the page was generated. Setting this
|
||||
# to YES can help to show when doxygen was last run and thus if the
|
||||
# documentation is up to date.
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
HTML_TIMESTAMP = NO
|
||||
|
||||
# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML
|
||||
# documentation will contain a main index with vertical navigation menus that
|
||||
# are dynamically created via JavaScript. If disabled, the navigation index will
|
||||
@ -1366,6 +1470,13 @@ HTML_DYNAMIC_MENUS = YES
|
||||
|
||||
HTML_DYNAMIC_SECTIONS = NO
|
||||
|
||||
# If the HTML_CODE_FOLDING tag is set to YES then classes and functions can be
|
||||
# dynamically folded and expanded in the generated HTML source code.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
HTML_CODE_FOLDING = YES
|
||||
|
||||
# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
|
||||
# shown in the various tree structured indices initially; the user can expand
|
||||
# and collapse entries dynamically later on. Doxygen will expand the tree to
|
||||
@ -1402,6 +1513,13 @@ GENERATE_DOCSET = NO
|
||||
|
||||
DOCSET_FEEDNAME = "Doxygen generated docs"
|
||||
|
||||
# This tag determines the URL of the docset feed. A documentation feed provides
|
||||
# an umbrella under which multiple documentation sets from a single provider
|
||||
# (such as a company or product suite) can be grouped.
|
||||
# This tag requires that the tag GENERATE_DOCSET is set to YES.
|
||||
|
||||
DOCSET_FEEDURL =
|
||||
|
||||
# This tag specifies a string that should uniquely identify the documentation
|
||||
# set bundle. This should be a reverse domain-name style string, e.g.
|
||||
# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
|
||||
@ -1489,6 +1607,16 @@ BINARY_TOC = NO
|
||||
|
||||
TOC_EXPAND = NO
|
||||
|
||||
# The SITEMAP_URL tag is used to specify the full URL of the place where the
|
||||
# generated documentation will be placed on the server by the user during the
|
||||
# deployment of the documentation. The generated sitemap is called sitemap.xml
|
||||
# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL
|
||||
# is specified no sitemap is generated. For information about the sitemap
|
||||
# protocol see https://www.sitemaps.org
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
SITEMAP_URL =
|
||||
|
||||
# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
|
||||
# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
|
||||
# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
|
||||
@ -1606,7 +1734,7 @@ GENERATE_TREEVIEW = NO
|
||||
# area (value NO) or if it should extend to the full height of the window (value
|
||||
# YES). Setting this to YES gives a layout similar to
|
||||
# https://docs.readthedocs.io with more room for contents, but less room for the
|
||||
# project logo, title, and description. If either GENERATOR_TREEVIEW or
|
||||
# project logo, title, and description. If either GENERATE_TREEVIEW or
|
||||
# DISABLE_INDEX is set to NO, this option has no effect.
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
@ -1637,6 +1765,13 @@ TREEVIEW_WIDTH = 250
|
||||
|
||||
EXT_LINKS_IN_WINDOW = NO
|
||||
|
||||
# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email
|
||||
# addresses.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
OBFUSCATE_EMAILS = YES
|
||||
|
||||
# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg
|
||||
# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see
|
||||
# https://inkscape.org) to generate formulas as SVG images instead of PNGs for
|
||||
@ -1657,17 +1792,6 @@ HTML_FORMULA_FORMAT = png
|
||||
|
||||
FORMULA_FONTSIZE = 10
|
||||
|
||||
# Use the FORMULA_TRANSPARENT tag to determine whether or not the images
|
||||
# generated for formulas are transparent PNGs. Transparent PNGs are not
|
||||
# supported properly for IE 6.0, but are supported on all modern browsers.
|
||||
#
|
||||
# Note that when changing this option you need to delete any form_*.png files in
|
||||
# the HTML output directory before the changes have effect.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag GENERATE_HTML is set to YES.
|
||||
|
||||
FORMULA_TRANSPARENT = YES
|
||||
|
||||
# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands
|
||||
# to create new LaTeX commands to be used in formulas as building blocks. See
|
||||
# the section "Including formulas" for details.
|
||||
@ -1981,9 +2105,16 @@ PDF_HYPERLINKS = YES
|
||||
|
||||
USE_PDFLATEX = YES
|
||||
|
||||
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
|
||||
# command to the generated LaTeX files. This will instruct LaTeX to keep running
|
||||
# if errors occur, instead of asking the user for help.
|
||||
# The LATEX_BATCHMODE tag signals the behavior of LaTeX in case of an error.
|
||||
# Possible values are: NO same as ERROR_STOP, YES same as BATCH, BATCH In batch
|
||||
# mode nothing is printed on the terminal, errors are scrolled as if <return> is
|
||||
# hit at every error; missing files that TeX tries to input or request from
|
||||
# keyboard input (\read on a not open input stream) cause the job to abort,
|
||||
# NON_STOP In nonstop mode the diagnostic message will appear on the terminal,
|
||||
# but there is no possibility of user interaction just like in batch mode,
|
||||
# SCROLL In scroll mode, TeX will stop only for missing files to input or if
|
||||
# keyboard input is necessary and ERROR_STOP In errorstop mode, TeX will stop at
|
||||
# each error, asking for user intervention.
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag GENERATE_LATEX is set to YES.
|
||||
|
||||
@ -2004,14 +2135,6 @@ LATEX_HIDE_INDICES = NO
|
||||
|
||||
LATEX_BIB_STYLE = plain
|
||||
|
||||
# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
|
||||
# page will contain the date and time when the page was generated. Setting this
|
||||
# to NO can help when comparing the output of multiple runs.
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag GENERATE_LATEX is set to YES.
|
||||
|
||||
LATEX_TIMESTAMP = NO
|
||||
|
||||
# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute)
|
||||
# path from which the emoji images will be read. If a relative path is entered,
|
||||
# it will be relative to the LATEX_OUTPUT directory. If left blank the
|
||||
@ -2177,7 +2300,7 @@ DOCBOOK_OUTPUT = docbook
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
|
||||
# AutoGen Definitions (see http://autogen.sourceforge.net/) file that captures
|
||||
# AutoGen Definitions (see https://autogen.sourceforge.net/) file that captures
|
||||
# the structure of the code including all documentation. Note that this feature
|
||||
# is still experimental and incomplete at the moment.
|
||||
# The default value is: NO.
|
||||
@ -2188,6 +2311,28 @@ GENERATE_AUTOGEN_DEF = NO
|
||||
# Configuration options related to Sqlite3 output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_SQLITE3 tag is set to YES doxygen will generate a Sqlite3
|
||||
# database with symbols found by doxygen stored in tables.
|
||||
# The default value is: NO.
|
||||
|
||||
GENERATE_SQLITE3 = NO
|
||||
|
||||
# The SQLITE3_OUTPUT tag is used to specify where the Sqlite3 database will be
|
||||
# put. If a relative path is entered the value of OUTPUT_DIRECTORY will be put
|
||||
# in front of it.
|
||||
# The default directory is: sqlite3.
|
||||
# This tag requires that the tag GENERATE_SQLITE3 is set to YES.
|
||||
|
||||
SQLITE3_OUTPUT = sqlite3
|
||||
|
||||
# The SQLITE3_OVERWRITE_DB tag is set to YES, the existing doxygen_sqlite3.db
|
||||
# database file will be recreated with each doxygen run. If set to NO, doxygen
|
||||
# will warn if an a database file is already found and not modify it.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag GENERATE_SQLITE3 is set to YES.
|
||||
|
||||
SQLITE3_RECREATE_DB = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the Perl module output
|
||||
#---------------------------------------------------------------------------
|
||||
@ -2262,7 +2407,8 @@ SEARCH_INCLUDES = YES
|
||||
|
||||
# The INCLUDE_PATH tag can be used to specify one or more directories that
|
||||
# contain include files that are not input files but should be processed by the
|
||||
# preprocessor.
|
||||
# preprocessor. Note that the INCLUDE_PATH is not recursive, so the setting of
|
||||
# RECURSIVE has no effect here.
|
||||
# This tag requires that the tag SEARCH_INCLUDES is set to YES.
|
||||
|
||||
INCLUDE_PATH =
|
||||
@ -2329,15 +2475,15 @@ TAGFILES =
|
||||
|
||||
GENERATE_TAGFILE =
|
||||
|
||||
# If the ALLEXTERNALS tag is set to YES, all external class will be listed in
|
||||
# the class index. If set to NO, only the inherited external classes will be
|
||||
# listed.
|
||||
# If the ALLEXTERNALS tag is set to YES, all external classes and namespaces
|
||||
# will be listed in the class and namespace index. If set to NO, only the
|
||||
# inherited external classes will be listed.
|
||||
# The default value is: NO.
|
||||
|
||||
ALLEXTERNALS = NO
|
||||
|
||||
# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
|
||||
# in the modules index. If set to NO, only the current project's groups will be
|
||||
# in the topic index. If set to NO, only the current project's groups will be
|
||||
# listed.
|
||||
# The default value is: YES.
|
||||
|
||||
@ -2351,25 +2497,9 @@ EXTERNAL_GROUPS = YES
|
||||
EXTERNAL_PAGES = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
# Configuration options related to diagram generator tools
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
|
||||
# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
|
||||
# NO turns the diagrams off. Note that this option also works with HAVE_DOT
|
||||
# disabled, but it is recommended to install and use dot, since it yields more
|
||||
# powerful graphs.
|
||||
# The default value is: YES.
|
||||
|
||||
CLASS_DIAGRAMS = YES
|
||||
|
||||
# You can include diagrams made with dia in doxygen documentation. Doxygen will
|
||||
# then run dia to produce the diagram and insert it in the documentation. The
|
||||
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
|
||||
# If left empty dia is assumed to be found in the default search path.
|
||||
|
||||
DIA_PATH =
|
||||
|
||||
# If set to YES the inheritance and collaboration graphs will hide inheritance
|
||||
# and usage relations if the target is undocumented or is not a class.
|
||||
# The default value is: YES.
|
||||
@ -2378,7 +2508,7 @@ HIDE_UNDOC_RELATIONS = YES
|
||||
|
||||
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
|
||||
# available from the path. This tool is part of Graphviz (see:
|
||||
# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
|
||||
# https://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
|
||||
# Bell Labs. The other options in this section have no effect if this option is
|
||||
# set to NO
|
||||
# The default value is: NO.
|
||||
@ -2395,49 +2525,73 @@ HAVE_DOT = NO
|
||||
|
||||
DOT_NUM_THREADS = 0
|
||||
|
||||
# When you want a differently looking font in the dot files that doxygen
|
||||
# generates you can specify the font name using DOT_FONTNAME. You need to make
|
||||
# sure dot is able to find the font, which can be done by putting it in a
|
||||
# standard location or by setting the DOTFONTPATH environment variable or by
|
||||
# setting DOT_FONTPATH to the directory containing the font.
|
||||
# The default value is: Helvetica.
|
||||
# DOT_COMMON_ATTR is common attributes for nodes, edges and labels of
|
||||
# subgraphs. When you want a differently looking font in the dot files that
|
||||
# doxygen generates you can specify fontname, fontcolor and fontsize attributes.
|
||||
# For details please see <a href=https://graphviz.org/doc/info/attrs.html>Node,
|
||||
# Edge and Graph Attributes specification</a> You need to make sure dot is able
|
||||
# to find the font, which can be done by putting it in a standard location or by
|
||||
# setting the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
|
||||
# directory containing the font. Default graphviz fontsize is 14.
|
||||
# The default value is: fontname=Helvetica,fontsize=10.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
DOT_FONTNAME = Helvetica
|
||||
DOT_COMMON_ATTR = "fontname=Helvetica,fontsize=10"
|
||||
|
||||
# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
|
||||
# dot graphs.
|
||||
# Minimum value: 4, maximum value: 24, default value: 10.
|
||||
# DOT_EDGE_ATTR is concatenated with DOT_COMMON_ATTR. For elegant style you can
|
||||
# add 'arrowhead=open, arrowtail=open, arrowsize=0.5'. <a
|
||||
# href=https://graphviz.org/doc/info/arrows.html>Complete documentation about
|
||||
# arrows shapes.</a>
|
||||
# The default value is: labelfontname=Helvetica,labelfontsize=10.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
DOT_FONTSIZE = 10
|
||||
DOT_EDGE_ATTR = "labelfontname=Helvetica,labelfontsize=10"
|
||||
|
||||
# By default doxygen will tell dot to use the default font as specified with
|
||||
# DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
|
||||
# the path where dot can find it using this tag.
|
||||
# DOT_NODE_ATTR is concatenated with DOT_COMMON_ATTR. For view without boxes
|
||||
# around nodes set 'shape=plain' or 'shape=plaintext' <a
|
||||
# href=https://www.graphviz.org/doc/info/shapes.html>Shapes specification</a>
|
||||
# The default value is: shape=box,height=0.2,width=0.4.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
DOT_NODE_ATTR = "shape=box,height=0.2,width=0.4"
|
||||
|
||||
# You can set the path where dot can find font specified with fontname in
|
||||
# DOT_COMMON_ATTR and others dot attributes.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
DOT_FONTPATH =
|
||||
|
||||
# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
|
||||
# each documented class showing the direct and indirect inheritance relations.
|
||||
# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
|
||||
# If the CLASS_GRAPH tag is set to YES or GRAPH or BUILTIN then doxygen will
|
||||
# generate a graph for each documented class showing the direct and indirect
|
||||
# inheritance relations. In case the CLASS_GRAPH tag is set to YES or GRAPH and
|
||||
# HAVE_DOT is enabled as well, then dot will be used to draw the graph. In case
|
||||
# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the
|
||||
# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used.
|
||||
# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance
|
||||
# relations will be shown as texts / links.
|
||||
# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
CLASS_GRAPH = YES
|
||||
|
||||
# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
|
||||
# graph for each documented class showing the direct and indirect implementation
|
||||
# dependencies (inheritance, containment, and class references variables) of the
|
||||
# class with other documented classes.
|
||||
# class with other documented classes. Explicit enabling a collaboration graph,
|
||||
# when COLLABORATION_GRAPH is set to NO, can be accomplished by means of the
|
||||
# command \collaborationgraph. Disabling a collaboration graph can be
|
||||
# accomplished by means of the command \hidecollaborationgraph.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
COLLABORATION_GRAPH = YES
|
||||
|
||||
# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
|
||||
# groups, showing the direct groups dependencies.
|
||||
# groups, showing the direct groups dependencies. Explicit enabling a group
|
||||
# dependency graph, when GROUP_GRAPHS is set to NO, can be accomplished by means
|
||||
# of the command \groupgraph. Disabling a directory graph can be accomplished by
|
||||
# means of the command \hidegroupgraph. See also the chapter Grouping in the
|
||||
# manual.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
@ -2497,7 +2651,9 @@ TEMPLATE_RELATIONS = NO
|
||||
# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
|
||||
# YES then doxygen will generate a graph for each documented file showing the
|
||||
# direct and indirect include dependencies of the file with other documented
|
||||
# files.
|
||||
# files. Explicit enabling an include graph, when INCLUDE_GRAPH is is set to NO,
|
||||
# can be accomplished by means of the command \includegraph. Disabling an
|
||||
# include graph can be accomplished by means of the command \hideincludegraph.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
@ -2506,7 +2662,10 @@ INCLUDE_GRAPH = YES
|
||||
# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
|
||||
# set to YES then doxygen will generate a graph for each documented file showing
|
||||
# the direct and indirect include dependencies of the file with other documented
|
||||
# files.
|
||||
# files. Explicit enabling an included by graph, when INCLUDED_BY_GRAPH is set
|
||||
# to NO, can be accomplished by means of the command \includedbygraph. Disabling
|
||||
# an included by graph can be accomplished by means of the command
|
||||
# \hideincludedbygraph.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
@ -2546,16 +2705,26 @@ GRAPHICAL_HIERARCHY = YES
|
||||
# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
|
||||
# dependencies a directory has on other directories in a graphical way. The
|
||||
# dependency relations are determined by the #include relations between the
|
||||
# files in the directories.
|
||||
# files in the directories. Explicit enabling a directory graph, when
|
||||
# DIRECTORY_GRAPH is set to NO, can be accomplished by means of the command
|
||||
# \directorygraph. Disabling a directory graph can be accomplished by means of
|
||||
# the command \hidedirectorygraph.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
DIRECTORY_GRAPH = YES
|
||||
|
||||
# The DIR_GRAPH_MAX_DEPTH tag can be used to limit the maximum number of levels
|
||||
# of child directories generated in directory dependency graphs by dot.
|
||||
# Minimum value: 1, maximum value: 25, default value: 1.
|
||||
# This tag requires that the tag DIRECTORY_GRAPH is set to YES.
|
||||
|
||||
DIR_GRAPH_MAX_DEPTH = 1
|
||||
|
||||
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
|
||||
# generated by dot. For an explanation of the image formats see the section
|
||||
# output formats in the documentation of the dot tool (Graphviz (see:
|
||||
# http://www.graphviz.org/)).
|
||||
# https://www.graphviz.org/)).
|
||||
# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
|
||||
# to make the SVG files visible in IE 9+ (other browsers do not have this
|
||||
# requirement).
|
||||
@ -2592,11 +2761,12 @@ DOT_PATH =
|
||||
|
||||
DOTFILE_DIRS =
|
||||
|
||||
# The MSCFILE_DIRS tag can be used to specify one or more directories that
|
||||
# contain msc files that are included in the documentation (see the \mscfile
|
||||
# command).
|
||||
# You can include diagrams made with dia in doxygen documentation. Doxygen will
|
||||
# then run dia to produce the diagram and insert it in the documentation. The
|
||||
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
|
||||
# If left empty dia is assumed to be found in the default search path.
|
||||
|
||||
MSCFILE_DIRS =
|
||||
DIA_PATH =
|
||||
|
||||
# The DIAFILE_DIRS tag can be used to specify one or more directories that
|
||||
# contain dia files that are included in the documentation (see the \diafile
|
||||
@ -2605,10 +2775,10 @@ MSCFILE_DIRS =
|
||||
DIAFILE_DIRS =
|
||||
|
||||
# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
|
||||
# path where java can find the plantuml.jar file. If left blank, it is assumed
|
||||
# PlantUML is not used or called during a preprocessing step. Doxygen will
|
||||
# generate a warning when it encounters a \startuml command in this case and
|
||||
# will not generate output for the diagram.
|
||||
# path where java can find the plantuml.jar file or to the filename of jar file
|
||||
# to be used. If left blank, it is assumed PlantUML is not used or called during
|
||||
# a preprocessing step. Doxygen will generate a warning when it encounters a
|
||||
# \startuml command in this case and will not generate output for the diagram.
|
||||
|
||||
PLANTUML_JAR_PATH =
|
||||
|
||||
@ -2646,18 +2816,6 @@ DOT_GRAPH_MAX_NODES = 50
|
||||
|
||||
MAX_DOT_GRAPH_DEPTH = 0
|
||||
|
||||
# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
|
||||
# background. This is disabled by default, because dot on Windows does not seem
|
||||
# to support this out of the box.
|
||||
#
|
||||
# Warning: Depending on the platform used, enabling this option may lead to
|
||||
# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
|
||||
# read).
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
DOT_TRANSPARENT = NO
|
||||
|
||||
# Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output
|
||||
# files in one run (i.e. multiple -o and -T options on the command line). This
|
||||
# makes dot run faster, but since only newer versions of dot (>1.8.10) support
|
||||
@ -2670,6 +2828,8 @@ DOT_MULTI_TARGETS = NO
|
||||
# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
|
||||
# explaining the meaning of the various boxes and arrows in the dot generated
|
||||
# graphs.
|
||||
# Note: This tag requires that UML_LOOK isn't set, i.e. the doxygen internal
|
||||
# graphical representation for inheritance and collaboration diagrams is used.
|
||||
# The default value is: YES.
|
||||
# This tag requires that the tag HAVE_DOT is set to YES.
|
||||
|
||||
@ -2683,3 +2843,19 @@ GENERATE_LEGEND = YES
|
||||
# The default value is: YES.
|
||||
|
||||
DOT_CLEANUP = YES
|
||||
|
||||
# You can define message sequence charts within doxygen comments using the \msc
|
||||
# command. If the MSCGEN_TOOL tag is left empty (the default), then doxygen will
|
||||
# use a built-in version of mscgen tool to produce the charts. Alternatively,
|
||||
# the MSCGEN_TOOL tag can also specify the name an external tool. For instance,
|
||||
# specifying prog as the value, doxygen will call the tool as prog -T
|
||||
# <outfile_format> -o <outputfile> <inputfile>. The external tool should support
|
||||
# output file formats "png", "eps", "svg", and "ismap".
|
||||
|
||||
MSCGEN_TOOL =
|
||||
|
||||
# The MSCFILE_DIRS tag can be used to specify one or more directories that
|
||||
# contain msc files that are included in the documentation (see the \mscfile
|
||||
# command).
|
||||
|
||||
MSCFILE_DIRS =
|
||||
|
@ -2,13 +2,15 @@
|
||||
// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#include <math.h>
|
||||
#include "FloatSingle.h"
|
||||
#include <math.h>
|
||||
|
||||
const float Float::epsilon = 1e-05f;
|
||||
const float Float::sqrEpsilon = 1e-10f;
|
||||
|
||||
float Float::Clamp(float f, float min, float max) {
|
||||
if (max < min)
|
||||
return f;
|
||||
if (f < min)
|
||||
return min;
|
||||
if (f > max)
|
||||
|
@ -5,6 +5,9 @@
|
||||
#ifndef FLOAT_H
|
||||
#define FLOAT_H
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
class Float {
|
||||
public:
|
||||
static const float epsilon;
|
||||
@ -12,4 +15,9 @@ public:
|
||||
|
||||
static float Clamp(float f, float min, float max);
|
||||
};
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#endif
|
||||
|
62
Matrix.cpp
Normal file
62
Matrix.cpp
Normal file
@ -0,0 +1,62 @@
|
||||
#include "Matrix.h"
|
||||
|
||||
template <> MatrixOf<float>::MatrixOf(unsigned int rows, unsigned int cols) {
|
||||
if (rows <= 0 || cols <= 0) {
|
||||
this->rows = 0;
|
||||
this->cols = 0;
|
||||
this->data = nullptr;
|
||||
return;
|
||||
}
|
||||
this->rows = rows;
|
||||
this->cols = cols;
|
||||
|
||||
unsigned int matrixSize = this->cols * this->rows;
|
||||
this->data = new float[matrixSize]{0.0f};
|
||||
}
|
||||
|
||||
template <> MatrixOf<float>::MatrixOf(Vector3 v) : MatrixOf(3, 1) {
|
||||
Set(0, 0, v.Right());
|
||||
Set(1, 0, v.Up());
|
||||
Set(2, 0, v.Forward());
|
||||
}
|
||||
|
||||
template <>
|
||||
void MatrixOf<float>::Multiply(const MatrixOf<float> *m1,
|
||||
const MatrixOf<float> *m2, MatrixOf<float> *r) {
|
||||
for (unsigned int rowIx1 = 0; rowIx1 < m1->rows; rowIx1++) {
|
||||
for (unsigned int colIx2 = 0; colIx2 < m2->cols; colIx2++) {
|
||||
unsigned int rDataIx = colIx2 * m2->cols + rowIx1;
|
||||
r->data[rDataIx] = 0.0F;
|
||||
for (unsigned int kIx = 0; kIx < m2->rows; kIx++) {
|
||||
unsigned int dataIx1 = rowIx1 * m1->cols + kIx;
|
||||
unsigned int dataIx2 = kIx * m2->cols + colIx2;
|
||||
r->data[rDataIx] += m1->data[dataIx1] * m2->data[dataIx2];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
Vector3 MatrixOf<float>::Multiply(const MatrixOf<float> *m, Vector3 v) {
|
||||
MatrixOf<float> v_m = MatrixOf<float>(v);
|
||||
MatrixOf<float> r_m = MatrixOf<float>(3, 1);
|
||||
|
||||
Multiply(m, &v_m, &r_m);
|
||||
|
||||
Vector3 r = Vector3(r_m.data[0], r_m.data[1], r_m.data[2]);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T> Vector3 MatrixOf<T>::operator*(const Vector3 v) const {
|
||||
float *vData = new float[3]{v.Right(), v.Up(), v.Forward()};
|
||||
MatrixOf<float> v_m = MatrixOf<float>(3, 1, vData);
|
||||
float *rData = new float[3]{};
|
||||
MatrixOf<float> r_m = MatrixOf<float>(3, 1, rData);
|
||||
|
||||
Multiply(this, &v_m, &r_m);
|
||||
|
||||
Vector3 r = Vector3(r_m.data[0], r_m.data[1], r_m.data[2]);
|
||||
delete[] vData;
|
||||
delete[] rData;
|
||||
return r;
|
||||
}
|
121
Matrix.h
Normal file
121
Matrix.h
Normal file
@ -0,0 +1,121 @@
|
||||
#ifndef MATRIX_H
|
||||
#define MATRIX_H
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
/// @brief Single precision float matrix
|
||||
template <typename T> class MatrixOf {
|
||||
public:
|
||||
MatrixOf(unsigned int rows, unsigned int cols);
|
||||
MatrixOf(unsigned int rows, unsigned int cols, const T *source)
|
||||
: MatrixOf(rows, cols) {
|
||||
Set(source);
|
||||
}
|
||||
MatrixOf(Vector3 v); // creates a 3,1 matrix
|
||||
|
||||
~MatrixOf() {
|
||||
if (this->data == nullptr)
|
||||
return;
|
||||
|
||||
delete[] this->data;
|
||||
}
|
||||
|
||||
/// @brief Transpose with result in matrix m
|
||||
/// @param r The matrix in which the transposed matrix is stored
|
||||
void Transpose(MatrixOf<T> *r) const {
|
||||
// Check dimensions first
|
||||
// We dont care about the rows and cols (we overwrite them)
|
||||
// but the data size should be equal to avoid problems
|
||||
// We cannot check the data size directly, but the row*col should be equal
|
||||
unsigned int matrixSize = this->cols * this->rows;
|
||||
unsigned int resultSize = r->rows * r->cols;
|
||||
if (matrixSize != resultSize) {
|
||||
// Return a null matrix;
|
||||
// We dont set data to nullptr because it is allocated memory
|
||||
// Instead we write all zeros
|
||||
for (unsigned int dataIx = 0; dataIx < resultSize; dataIx++)
|
||||
r->data[dataIx] = 0.0f;
|
||||
r->rows = 0;
|
||||
r->cols = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
r->cols = this->rows;
|
||||
r->rows = this->cols;
|
||||
|
||||
for (unsigned int rDataIx = 0; rDataIx < matrixSize; rDataIx++) {
|
||||
unsigned int rowIx = rDataIx / this->rows;
|
||||
unsigned int colIx = rDataIx % this->rows;
|
||||
unsigned int mDataIx = this->cols * colIx + rowIx;
|
||||
r->data[rDataIx] = this->data[mDataIx];
|
||||
}
|
||||
}
|
||||
|
||||
static void Multiply(const MatrixOf<T> *m1, const MatrixOf<T> *m2,
|
||||
MatrixOf<T> *r);
|
||||
void Multiply(const MatrixOf<T> *m, MatrixOf<T> *r) const {
|
||||
Multiply(this, m, r);
|
||||
}
|
||||
|
||||
static Vector3 Multiply(const MatrixOf<T> *m, Vector3 v);
|
||||
Vector3 operator*(const Vector3 v) const;
|
||||
|
||||
T Get(unsigned int rowIx, unsigned int colIx) const {
|
||||
unsigned int dataIx = rowIx * this->cols + colIx;
|
||||
return this->data[dataIx];
|
||||
}
|
||||
|
||||
void Set(unsigned int rowIx, unsigned int colIx, T value) {
|
||||
unsigned int dataIx = rowIx * this->cols + colIx;
|
||||
this->data[dataIx] = value;
|
||||
}
|
||||
|
||||
// This function does not check on source size!
|
||||
void Set(const T *source) {
|
||||
unsigned int matrixSize = this->cols * this->rows;
|
||||
for (unsigned int dataIx = 0; dataIx < matrixSize; dataIx++)
|
||||
this->data[dataIx] = source[dataIx];
|
||||
}
|
||||
|
||||
// This function does not check on source size!
|
||||
void SetRow(unsigned int rowIx, const T *source) {
|
||||
unsigned int dataIx = rowIx * this->cols;
|
||||
for (unsigned int sourceIx = 0; sourceIx < this->cols; dataIx++, sourceIx++)
|
||||
this->data[dataIx] = source[sourceIx];
|
||||
}
|
||||
|
||||
// This function does not check on source size!
|
||||
void SetCol(unsigned int colIx, const T *source) {
|
||||
unsigned int dataIx = colIx;
|
||||
for (unsigned int sourceIx = 0; sourceIx < this->cols;
|
||||
dataIx += this->cols, sourceIx++)
|
||||
this->data[dataIx] = source[sourceIx];
|
||||
}
|
||||
|
||||
void CopyFrom(const MatrixOf<T> *m) {
|
||||
unsigned int thisMatrixSize = this->cols * this->rows;
|
||||
unsigned int mMatrixSize = m->cols * m->rows;
|
||||
if (mMatrixSize != thisMatrixSize)
|
||||
return;
|
||||
|
||||
for (unsigned int dataIx = 0; dataIx < thisMatrixSize; dataIx++)
|
||||
this->data[dataIx] = m->data[dataIx];
|
||||
}
|
||||
|
||||
unsigned int RowCount() const { return rows; }
|
||||
unsigned int ColCount() const { return cols; }
|
||||
|
||||
private:
|
||||
unsigned int rows;
|
||||
unsigned int cols;
|
||||
T *data;
|
||||
};
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#endif
|
208
Polar.cpp
208
Polar.cpp
@ -1,77 +1,165 @@
|
||||
#include <math.h>
|
||||
|
||||
#include "Angle.h"
|
||||
#include "Polar.h"
|
||||
#include "Vector2.h"
|
||||
|
||||
Polar::Polar() {
|
||||
angle = 0.0F;
|
||||
distance = 0.0F;
|
||||
template <typename T> PolarOf<T>::PolarOf() {
|
||||
this->distance = 0.0f;
|
||||
this->angle = AngleOf<T>();
|
||||
}
|
||||
|
||||
Polar::Polar(float newAngle, float newDistance) {
|
||||
template <typename T> PolarOf<T>::PolarOf(float distance, AngleOf<T> angle) {
|
||||
// distance should always be 0 or greater
|
||||
if (newDistance < 0) {
|
||||
angle = Angle::Normalize(newAngle - 180);
|
||||
distance = -newDistance;
|
||||
if (distance < 0.0f) {
|
||||
this->distance = -distance;
|
||||
this->angle = AngleOf<T>::Normalize(angle - AngleOf<T>::Degrees(180));
|
||||
} else {
|
||||
angle = Angle::Normalize(newAngle);
|
||||
distance = newDistance;
|
||||
this->distance = distance;
|
||||
if (this->distance == 0.0f)
|
||||
// angle is always 0 if distance is 0
|
||||
this->angle = AngleOf<T>();
|
||||
else
|
||||
this->angle = AngleOf<T>::Normalize(angle);
|
||||
}
|
||||
}
|
||||
|
||||
const Polar Polar::zero = Polar(0, 0);
|
||||
template <typename T>
|
||||
PolarOf<T> PolarOf<T>::Degrees(float distance, float degrees) {
|
||||
AngleOf<T> angle = AngleOf<T>::Degrees(degrees);
|
||||
PolarOf<T> r = PolarOf<T>(distance, angle);
|
||||
return r;
|
||||
}
|
||||
|
||||
float Polar::Distance(const Polar &v1, const Polar &v2) {
|
||||
template <typename T>
|
||||
PolarOf<T> PolarOf<T>::Radians(float distance, float radians) {
|
||||
return PolarOf<T>(distance, AngleOf<T>::Radians(radians));
|
||||
}
|
||||
|
||||
template <typename T> PolarOf<T> PolarOf<T>::FromVector2(Vector2 v) {
|
||||
float distance = v.magnitude();
|
||||
AngleOf<T> angle =
|
||||
AngleOf<T>::Degrees(Vector2::SignedAngle(Vector2::forward, v));
|
||||
PolarOf<T> p = PolarOf(distance, angle);
|
||||
return p;
|
||||
}
|
||||
template <typename T> PolarOf<T> PolarOf<T>::FromSpherical(SphericalOf<T> v) {
|
||||
float distance = v.distance * cosf(v.direction.vertical.InDegrees() *
|
||||
Passer::LinearAlgebra::Deg2Rad);
|
||||
AngleOf<T> angle = v.direction.horizontal;
|
||||
PolarOf<T> p = PolarOf(distance, angle);
|
||||
return p;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const PolarOf<T> PolarOf<T>::zero = PolarOf(0.0f, AngleOf<T>());
|
||||
template <typename T>
|
||||
const PolarOf<T> PolarOf<T>::forward = PolarOf(1.0f, AngleOf<T>());
|
||||
template <typename T>
|
||||
const PolarOf<T> PolarOf<T>::back = PolarOf(1.0, AngleOf<T>::Degrees(180));
|
||||
template <typename T>
|
||||
const PolarOf<T> PolarOf<T>::right = PolarOf(1.0, AngleOf<T>::Degrees(90));
|
||||
template <typename T>
|
||||
const PolarOf<T> PolarOf<T>::left = PolarOf(1.0, AngleOf<T>::Degrees(-90));
|
||||
|
||||
template <typename T> bool PolarOf<T>::operator==(const PolarOf &v) const {
|
||||
return (this->distance == v.distance &&
|
||||
this->angle.InDegrees() == v.angle.InDegrees());
|
||||
}
|
||||
|
||||
template <typename T> PolarOf<T> PolarOf<T>::Normalize(const PolarOf &v) {
|
||||
PolarOf<T> r = PolarOf(1, v.angle);
|
||||
return r;
|
||||
}
|
||||
template <typename T> PolarOf<T> PolarOf<T>::normalized() const {
|
||||
PolarOf<T> r = PolarOf(1, this->angle);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator-() const {
|
||||
PolarOf<T> v =
|
||||
PolarOf(this->distance, this->angle + AngleOf<T>::Degrees(180));
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator-(const PolarOf &v) const {
|
||||
PolarOf<T> r = -v;
|
||||
return *this + r;
|
||||
}
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator-=(const PolarOf &v) {
|
||||
*this = *this - v;
|
||||
return *this;
|
||||
// angle = AngleOf<T>::Normalize(newAngle);
|
||||
// distance = newDistance;
|
||||
}
|
||||
|
||||
// Polar::Polar(Vector2 v) {
|
||||
// float signY = (v.y >= 0) - (v.y < 0);
|
||||
// angle = atan2(v.y, signY * sqrt(v.y * v.y + v.x * v.x)) * Angle::Rad2Deg;
|
||||
// distance = v.magnitude();
|
||||
// }
|
||||
|
||||
// const Polar Polar::zero = Polar(0, 0);
|
||||
|
||||
// float Polar::Distance(const Polar &v1, const Polar &v2) {
|
||||
// float d =
|
||||
// Angle::CosineRuleSide(v1.distance, v2.distance, v2.angle - v1.angle);
|
||||
// return d;
|
||||
// }
|
||||
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator+(const PolarOf &v) const {
|
||||
if (v.distance == 0)
|
||||
return PolarOf(this->distance, this->angle);
|
||||
if (this->distance == 0.0f)
|
||||
return v;
|
||||
|
||||
float deltaAngle = AngleOf<T>::Normalize(v.angle - this->angle).InDegrees();
|
||||
float rotation =
|
||||
deltaAngle < 0.0f ? 180.0f + deltaAngle : 180.0f - deltaAngle;
|
||||
|
||||
if (rotation == 180.0f && v.distance > 0.0f) {
|
||||
// angle is too small, take this angle and add the distances
|
||||
return PolarOf(this->distance + v.distance, this->angle);
|
||||
}
|
||||
|
||||
float newDistance = AngleOf<T>::CosineRuleSide(v.distance, this->distance,
|
||||
AngleOf<T>::Degrees(rotation));
|
||||
|
||||
float angle =
|
||||
AngleSingle::CosineRuleAngle(newDistance, this->distance, v.distance)
|
||||
.InDegrees();
|
||||
|
||||
float newAngle = deltaAngle < 0.0f ? this->angle.InDegrees() - angle
|
||||
: this->angle.InDegrees() + angle;
|
||||
AngleOf<T> newAngleA = AngleOf<T>::Normalize(AngleOf<T>::Degrees(newAngle));
|
||||
PolarOf vector = PolarOf(newDistance, newAngleA);
|
||||
return vector;
|
||||
}
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator+=(const PolarOf &v) {
|
||||
*this = *this + v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator*=(float f) {
|
||||
this->distance *= f;
|
||||
return *this;
|
||||
}
|
||||
template <typename T> PolarOf<T> PolarOf<T>::operator/=(float f) {
|
||||
this->distance /= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
float PolarOf<T>::Distance(const PolarOf &v1, const PolarOf &v2) {
|
||||
float d =
|
||||
Angle::CosineRuleSide(v1.distance, v2.distance, v2.angle - v1.angle);
|
||||
AngleOf<T>::CosineRuleSide(v1.distance, v2.distance, v2.angle - v1.angle);
|
||||
return d;
|
||||
}
|
||||
|
||||
Polar Polar::operator+(const Polar &v2) const {
|
||||
if (v2.distance == 0)
|
||||
return Polar(this->angle, this->distance);
|
||||
if (this->distance == 0)
|
||||
return v2;
|
||||
|
||||
float deltaAngle = Angle::Normalize(v2.angle - this->angle);
|
||||
float rotation = deltaAngle < 0 ? 180 + deltaAngle : 180 - deltaAngle;
|
||||
|
||||
if (rotation == 180 && v2.distance > 0) {
|
||||
// angle is too small, take this angle and add the distances
|
||||
return Polar(this->angle, this->distance + v2.distance);
|
||||
}
|
||||
|
||||
float newDistance =
|
||||
Angle::CosineRuleSide(v2.distance, this->distance, rotation);
|
||||
|
||||
float angle =
|
||||
Angle::CosineRuleAngle(newDistance, this->distance, v2.distance);
|
||||
|
||||
float newAngle = deltaAngle < 0 ? Angle::Normalize(this->angle - angle)
|
||||
: Angle::Normalize(this->angle + angle);
|
||||
Polar vector = Polar(newAngle, newDistance);
|
||||
return vector;
|
||||
template <typename T>
|
||||
PolarOf<T> PolarOf<T>::Rotate(const PolarOf &v, AngleOf<T> angle) {
|
||||
AngleOf<T> a = AngleOf<T>::Normalize(v.angle + angle);
|
||||
PolarOf<T> r = PolarOf(v.distance, a);
|
||||
return r;
|
||||
}
|
||||
|
||||
Polar Polar::operator-() {
|
||||
Polar vector = Polar(this->angle - 180, this->distance);
|
||||
return vector;
|
||||
}
|
||||
|
||||
Polar Polar::operator-(const Polar &v2) const {
|
||||
Polar vector = *this + (Polar(v2.angle - 180, v2.distance));
|
||||
return vector;
|
||||
}
|
||||
|
||||
Polar Polar::operator*(float f) const {
|
||||
return Polar(this->angle, this->distance * f);
|
||||
}
|
||||
|
||||
Polar Polar::operator/(const float &f) {
|
||||
return Polar(this->angle, this->distance / f);
|
||||
}
|
||||
|
||||
Polar Polar::Rotate(Polar v, float angle) {
|
||||
v.angle = Angle::Normalize(v.angle + angle);
|
||||
return v;
|
||||
}
|
||||
template class Passer::LinearAlgebra::PolarOf<float>;
|
||||
template class Passer::LinearAlgebra::PolarOf<signed short>;
|
222
Polar.h
222
Polar.h
@ -5,94 +5,158 @@
|
||||
#ifndef POLAR_H
|
||||
#define POLAR_H
|
||||
|
||||
/// <summary>
|
||||
/// A polar vector
|
||||
/// </summary>
|
||||
/// This will use the polar coordinate system consisting of a angle from a
|
||||
/// reference direction and a distance.
|
||||
struct Polar {
|
||||
public:
|
||||
/// <summary>
|
||||
/// The angle in degrees, clockwise rotation
|
||||
/// </summary>
|
||||
/// The angle is normalized to -180 .. 180
|
||||
float angle;
|
||||
/// <summary>
|
||||
/// The distance in meters
|
||||
/// </summary>
|
||||
/// The distance should never be negative
|
||||
#include "Angle.h"
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
struct Vector2;
|
||||
template <typename T> class SphericalOf;
|
||||
|
||||
/// @brief A polar vector using an angle in various representations
|
||||
/// @tparam T The implementation type used for the representation of the angle
|
||||
template <typename T> class PolarOf {
|
||||
public:
|
||||
/// @brief The distance in meters
|
||||
/// @remark The distance shall never be negative
|
||||
float distance;
|
||||
/// @brief The angle in degrees clockwise rotation
|
||||
/// @remark The angle shall be between -180 .. 180
|
||||
AngleOf<T> angle;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new polar vector with zero degrees and distance
|
||||
/// </summary>
|
||||
Polar();
|
||||
/// <summary>
|
||||
/// Create a new polar vector
|
||||
/// </summary>
|
||||
/// <param name="angle">The angle in degrees, clockwise rotation</param>
|
||||
/// <param name="distance">The distance in meters</param>
|
||||
Polar(float angle, float distance);
|
||||
/// @brief A new vector with polar coordinates with zero degrees and
|
||||
/// distance
|
||||
PolarOf();
|
||||
/// @brief A new vector with polar coordinates
|
||||
/// @param distance The distance in meters
|
||||
/// @param angle The angle in degrees, clockwise rotation
|
||||
/// @note The distance is automatically converted to a positive value.
|
||||
/// @note The angle is automatically normalized to -180 .. 180
|
||||
PolarOf(float distance, AngleOf<T> angle);
|
||||
|
||||
/// <summary>
|
||||
/// A polar vector with zero degrees and distance
|
||||
/// </summary>
|
||||
const static Polar zero;
|
||||
/// @brief Create polar vector without using AngleOf type. All given angles
|
||||
/// are in degrees
|
||||
/// @param distance The distance in meters
|
||||
/// @param degrees The angle in degrees
|
||||
/// @return The polar vector
|
||||
static PolarOf<T> Degrees(float distance, float degrees);
|
||||
/// @brief Short-hand Deg alias for the Degrees function
|
||||
constexpr static auto Deg = Degrees;
|
||||
/// @brief Create polar vector without using AngleOf type. All given angles
|
||||
/// are in radians.
|
||||
/// @param distance The distance in meters
|
||||
/// @param radians The angle in radians
|
||||
/// @return The polar vector
|
||||
static PolarOf<T> Radians(float distance, float radians);
|
||||
/// @brief Short-hand Rad alias for the Radians function
|
||||
constexpr static auto Rad = Radians;
|
||||
|
||||
/// <summary>
|
||||
/// Negate the polar vector.
|
||||
/// </summary>
|
||||
/// @brief Convert a vector from 2D carthesian coordinates to polar
|
||||
/// coordinates
|
||||
/// @param v The vector to convert
|
||||
static PolarOf<T> FromVector2(Vector2 v);
|
||||
/// @brief Convert a vector from spherical coordinates to polar coordinates
|
||||
/// @param s The vector to convert
|
||||
/// @note The resulting vector will be projected on the horizontal plane
|
||||
static PolarOf<T> FromSpherical(SphericalOf<T> v);
|
||||
|
||||
/// @brief A polar vector with zero degrees and distance
|
||||
const static PolarOf zero;
|
||||
/// @brief A normalized forward-oriented vector
|
||||
const static PolarOf forward;
|
||||
/// @brief A normalized back-oriented vector
|
||||
const static PolarOf back;
|
||||
/// @brief A normalized right-oriented vector
|
||||
const static PolarOf right;
|
||||
/// @brief A normalized left-oriented vector
|
||||
const static PolarOf left;
|
||||
|
||||
/// @brief Equality test to another vector
|
||||
/// @param v The vector to check against
|
||||
/// @return true: if it is identical to the given vector
|
||||
/// @note This uses float comparison to check equality which may have
|
||||
/// strange effects. Equality on floats should be avoided.
|
||||
bool operator==(const PolarOf &v) const;
|
||||
|
||||
/// @brief The vector length
|
||||
/// @param v The vector for which you need the length
|
||||
/// @return The vector length;
|
||||
inline static float Magnitude(const PolarOf &v) { return v.distance; }
|
||||
/// @brief The vector length
|
||||
/// @return The vector length
|
||||
inline float magnitude() const { return this->distance; }
|
||||
|
||||
/// @brief Convert the vector to a length of 1
|
||||
/// @param v The vector to convert
|
||||
/// @return The vector normalized to a length of 1
|
||||
static PolarOf Normalize(const PolarOf &v);
|
||||
/// @brief Convert the vector to a length of a
|
||||
/// @return The vector normalized to a length of 1
|
||||
PolarOf normalized() const;
|
||||
|
||||
/// @brief Negate the vector
|
||||
/// @return The negated vector
|
||||
/// This will rotate the vector by 180 degrees. Distance will stay the same.
|
||||
/// <returns>The negated vector</returns>
|
||||
PolarOf operator-() const;
|
||||
|
||||
Polar operator-();
|
||||
/// <summary>
|
||||
/// Substract a polar vector from this coordinate
|
||||
/// </summary>
|
||||
/// <param name="v">The vector to subtract from this vector</param>
|
||||
/// <returns>The result of the subtraction</returns>
|
||||
Polar operator-(const Polar& v) const;
|
||||
/// @brief Subtract a polar vector from this vector
|
||||
/// @param v The vector to subtract
|
||||
/// @return The result of the subtraction
|
||||
PolarOf operator-(const PolarOf &v) const;
|
||||
PolarOf operator-=(const PolarOf &v);
|
||||
/// @brief Add a polar vector to this vector
|
||||
/// @param v The vector to add
|
||||
/// @return The result of the addition
|
||||
PolarOf operator+(const PolarOf &v) const;
|
||||
PolarOf operator+=(const PolarOf &v);
|
||||
|
||||
/// <summary>
|
||||
/// Add another polar vector to this polar vector
|
||||
/// </summary>
|
||||
/// <param name="v">The vector to add</param>
|
||||
/// <returns>The result of adding the vector</returns>
|
||||
Polar operator+(const Polar& v) const;
|
||||
/// @brief Scale the vector uniformly up
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled vector
|
||||
/// @remark This operation will scale the distance of the vector. The angle
|
||||
/// will be unaffected.
|
||||
friend PolarOf operator*(const PolarOf &v, float f) {
|
||||
return PolarOf(v.distance * f, v.angle);
|
||||
}
|
||||
friend PolarOf operator*(float f, const PolarOf &v) {
|
||||
return PolarOf(f * v.distance, v.angle);
|
||||
}
|
||||
PolarOf operator*=(float f);
|
||||
/// @brief Scale the vector uniformly down
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled factor
|
||||
/// @remark This operation will scale the distance of the vector. The angle
|
||||
/// will be unaffected.
|
||||
friend PolarOf operator/(const PolarOf &v, float f) {
|
||||
return PolarOf(v.distance / f, v.angle);
|
||||
}
|
||||
friend PolarOf operator/(float f, const PolarOf &v) {
|
||||
return PolarOf(f / v.distance, v.angle);
|
||||
}
|
||||
PolarOf operator/=(float f);
|
||||
|
||||
/// <summary>
|
||||
/// Scale the vector uniformly up
|
||||
/// </summary>
|
||||
/// <param name="factor">The scaling factor</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// This operation will scale the distance of the vector. The angle will be
|
||||
/// unaffected.
|
||||
Polar operator*(float factor) const;
|
||||
/// @brief The distance between two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The distance between the two vectors
|
||||
static float Distance(const PolarOf &v1, const PolarOf &v2);
|
||||
|
||||
/// <summary>
|
||||
/// Scale the vector uniformly down
|
||||
/// </summary>
|
||||
/// <param name="factor">The scaling factor</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// This operation will scale the distance of the vector. The angle will be
|
||||
/// unaffected.
|
||||
Polar operator/(const float& factor);
|
||||
|
||||
/// <summary>
|
||||
/// The distance between two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">The first vector</param>
|
||||
/// <param name="v2">The second vector</param>
|
||||
/// <returns>The distance between the two vectors</returns>
|
||||
static float Distance(const Polar& v1, const Polar& v2);
|
||||
|
||||
/// <summary>
|
||||
/// Rotate the vector
|
||||
/// </summary>
|
||||
/// <param name="v">The vector to rotate</param>
|
||||
/// <param name="angle">Angle in radias to rotate</param>
|
||||
/// <returns>The rotated vector</returns>
|
||||
static Polar Rotate(Polar v, float angle);
|
||||
/// @brief Rotate a vector
|
||||
/// @param v The vector to rotate
|
||||
/// @param a The angle in degreesto rotate
|
||||
/// @return The rotated vector
|
||||
static PolarOf Rotate(const PolarOf &v, AngleOf<T> a);
|
||||
};
|
||||
|
||||
using PolarSingle = PolarOf<float>;
|
||||
using Polar16 = PolarOf<signed short>;
|
||||
// using Polar = PolarSingle;
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#include "Spherical.h"
|
||||
#include "Vector2.h"
|
||||
|
||||
#endif
|
@ -5,6 +5,7 @@
|
||||
#include "Quaternion.h"
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include "Angle.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
void CopyQuat(const Quat& q1, Quat& q2) {
|
||||
@ -117,17 +118,25 @@ Vector3 Quaternion::operator*(const Vector3& p) const {
|
||||
float num10 = this->w * num;
|
||||
float num11 = this->w * num2;
|
||||
float num12 = this->w * num3;
|
||||
Vector3 result = Vector3::zero;
|
||||
result.x =
|
||||
(1 - (num5 + num6)) * p.x + (num7 - num12) * p.y + (num8 + num11) * p.z;
|
||||
result.y =
|
||||
(num7 + num12) * p.x + (1 - (num4 + num6)) * p.y + (num9 - num10) * p.z;
|
||||
result.z =
|
||||
(num8 - num11) * p.x + (num9 + num10) * p.y + (1 - (num4 + num5)) * p.z;
|
||||
|
||||
float px = p.Right();
|
||||
float py = p.Up();
|
||||
float pz = p.Forward();
|
||||
// Vector3 result = Vector3::zero;
|
||||
// result.x =
|
||||
float rx =
|
||||
(1 - (num5 + num6)) * px + (num7 - num12) * py + (num8 + num11) * pz;
|
||||
// result.y =
|
||||
float ry =
|
||||
(num7 + num12) * px + (1 - (num4 + num6)) * py + (num9 - num10) * pz;
|
||||
// result.z =
|
||||
float rz =
|
||||
(num8 - num11) * px + (num9 + num10) * py + (1 - (num4 + num5)) * pz;
|
||||
Vector3 result = Vector3(rx, ry, rz);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Quaternion::operator==(const Quaternion& q) {
|
||||
bool Quaternion::operator==(const Quaternion& q) const {
|
||||
return (this->x == q.x && this->y == q.y && this->z == q.z && this->w == q.w);
|
||||
}
|
||||
|
||||
@ -144,15 +153,15 @@ Quaternion Quaternion::LookRotation(const Vector3& forward, const Vector3& up) {
|
||||
Vector3 nForward = Vector3::Normalize(forward);
|
||||
Vector3 nRight = Vector3::Normalize(Vector3::Cross(up, nForward));
|
||||
Vector3 nUp = Vector3::Cross(nForward, nRight);
|
||||
float m00 = nRight.x;
|
||||
float m01 = nRight.y;
|
||||
float m02 = nRight.z;
|
||||
float m10 = nUp.x;
|
||||
float m11 = nUp.y;
|
||||
float m12 = nUp.z;
|
||||
float m20 = nForward.x;
|
||||
float m21 = nForward.y;
|
||||
float m22 = nForward.z;
|
||||
float m00 = nRight.Right(); // x;
|
||||
float m01 = nRight.Up(); // y;
|
||||
float m02 = nRight.Forward(); // z;
|
||||
float m10 = nUp.Right(); // x;
|
||||
float m11 = nUp.Up(); // y;
|
||||
float m12 = nUp.Forward(); // z;
|
||||
float m20 = nForward.Right(); // x;
|
||||
float m21 = nForward.Up(); // y;
|
||||
float m22 = nForward.Forward(); // z;
|
||||
|
||||
float num8 = (m00 + m11) + m22;
|
||||
Quaternion quaternion = Quaternion();
|
||||
@ -196,8 +205,8 @@ Quaternion Quaternion::FromToRotation(Vector3 fromDirection,
|
||||
Vector3 toDirection) {
|
||||
Vector3 axis = Vector3::Cross(fromDirection, toDirection);
|
||||
axis = Vector3::Normalize(axis);
|
||||
float angle = Vector3::SignedAngle(fromDirection, toDirection, axis);
|
||||
Quaternion rotation = Quaternion::AngleAxis(angle, axis);
|
||||
AngleOf<float> angle = Vector3::SignedAngle(fromDirection, toDirection, axis);
|
||||
Quaternion rotation = Quaternion::AngleAxis(angle.InDegrees(), axis);
|
||||
return rotation;
|
||||
}
|
||||
|
||||
@ -221,9 +230,9 @@ Quaternion Quaternion::AngleAxis(float angle, const Vector3& axis) {
|
||||
radians *= 0.5f;
|
||||
|
||||
Vector3 axis2 = axis * (float)sin(radians);
|
||||
result.x = axis2.x;
|
||||
result.y = axis2.y;
|
||||
result.z = axis2.z;
|
||||
result.x = axis2.Right(); // x;
|
||||
result.y = axis2.Up(); // y;
|
||||
result.z = axis2.Forward(); // z;
|
||||
result.w = (float)cos(radians);
|
||||
|
||||
return Quaternion::Normalize(result);
|
||||
@ -246,7 +255,7 @@ void Quaternion::ToAxisAngleRad(const Quaternion& q,
|
||||
*angle = 2.0f * acosf(q1.w); // angle
|
||||
float den = sqrtf(1.0F - q1.w * q1.w);
|
||||
if (den > 0.0001f) {
|
||||
*axis = q1.xyz() / den;
|
||||
*axis = Vector3::Normalize(q1.xyz() / den);
|
||||
} else {
|
||||
// This occurs when the angle is zero.
|
||||
// Not a problem: just set an arbitrary normalized axis.
|
||||
@ -297,7 +306,8 @@ Quaternion Quaternion::SlerpUnclamped(const Quaternion& a,
|
||||
blendB = t;
|
||||
}
|
||||
Vector3 v = axyz * blendA + b2.xyz() * blendB;
|
||||
Quaternion result = Quaternion(v.x, v.y, v.z, blendA * a.w + blendB * b2.w);
|
||||
Quaternion result =
|
||||
Quaternion(v.Right(), v.Up(), v.Forward(), blendA * a.w + blendB * b2.w);
|
||||
if (result.GetLengthSquared() > 0.0f)
|
||||
return Quaternion::Normalize(result);
|
||||
else
|
||||
@ -322,9 +332,9 @@ Quaternion Quaternion::Euler(Vector3 euler) {
|
||||
}
|
||||
|
||||
Quaternion Quaternion::FromEulerRad(Vector3 euler) {
|
||||
float yaw = euler.x;
|
||||
float pitch = euler.y;
|
||||
float roll = euler.z;
|
||||
float yaw = euler.Right();
|
||||
float pitch = euler.Up();
|
||||
float roll = euler.Forward();
|
||||
float rollOver2 = roll * 0.5f;
|
||||
float sinRollOver2 = (float)sin((float)rollOver2);
|
||||
float cosRollOver2 = (float)cos((float)rollOver2);
|
||||
@ -353,9 +363,9 @@ Quaternion Quaternion::EulerXYZ(Vector3 euler) {
|
||||
return Quaternion::FromEulerRadXYZ(euler * Deg2Rad);
|
||||
}
|
||||
Quaternion Quaternion::FromEulerRadXYZ(Vector3 euler) {
|
||||
float yaw = euler.x;
|
||||
float pitch = euler.y;
|
||||
float roll = euler.z;
|
||||
float yaw = euler.Right(); // x;
|
||||
float pitch = euler.Up(); // y;
|
||||
float roll = euler.Forward(); // z;
|
||||
float rollOver2 = roll * 0.5f;
|
||||
float sinRollOver2 = (float)sin((float)rollOver2);
|
||||
float cosRollOver2 = (float)cos((float)rollOver2);
|
||||
@ -394,7 +404,7 @@ Quaternion Quaternion::GetRotationAround(Vector3 axis, Quaternion rotation) {
|
||||
Vector3 ra = Vector3(rotation.x, rotation.y, rotation.z); // rotation axis
|
||||
Vector3 p = Vector3::Project(
|
||||
ra, axis); // return projection ra on to axis (parallel component)
|
||||
Quaternion twist = Quaternion(p.x, p.y, p.z, rotation.w);
|
||||
Quaternion twist = Quaternion(p.Right(), p.Up(), p.Forward(), rotation.w);
|
||||
twist = Quaternion::Normalize(twist);
|
||||
return twist;
|
||||
}
|
||||
|
59
Quaternion.h
59
Quaternion.h
@ -9,7 +9,7 @@
|
||||
|
||||
extern "C" {
|
||||
/// <summary>
|
||||
/// A quaternion
|
||||
/// A quaternion (C-style)
|
||||
/// </summary>
|
||||
/// This is a C-style implementation
|
||||
typedef struct Quat {
|
||||
@ -32,11 +32,14 @@ typedef struct Quat {
|
||||
} Quat;
|
||||
}
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
/// <summary>
|
||||
/// A quaternion
|
||||
/// </summary>
|
||||
struct Quaternion : Quat {
|
||||
public:
|
||||
public:
|
||||
/// <summary>
|
||||
/// Create a new identity quaternion
|
||||
/// </summary>
|
||||
@ -54,6 +57,9 @@ struct Quaternion : Quat {
|
||||
/// </summary>
|
||||
/// <param name="q"></param>
|
||||
Quaternion(Quat q);
|
||||
/// <summary>
|
||||
/// Quaternion destructor
|
||||
/// </summary>
|
||||
~Quaternion();
|
||||
|
||||
/// <summary>
|
||||
@ -74,7 +80,7 @@ struct Quaternion : Quat {
|
||||
/// <returns>A unit quaternion</returns>
|
||||
/// This will preserve the orientation,
|
||||
/// but ensures that it is a unit quaternion.
|
||||
static Quaternion Normalize(const Quaternion& q);
|
||||
static Quaternion Normalize(const Quaternion &q);
|
||||
|
||||
/// <summary>
|
||||
/// Convert to euler angles
|
||||
@ -82,14 +88,14 @@ struct Quaternion : Quat {
|
||||
/// <param name="q">The quaternion to convert</param>
|
||||
/// <returns>A vector containing euler angles</returns>
|
||||
/// The euler angles performed in the order: Z, X, Y
|
||||
static Vector3 ToAngles(const Quaternion& q);
|
||||
static Vector3 ToAngles(const Quaternion &q);
|
||||
|
||||
/// <summary>
|
||||
/// Rotate a vector using this quaterion
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to rotate</param>
|
||||
/// <returns>The rotated vector</returns>
|
||||
Vector3 operator*(const Vector3& vector) const;
|
||||
Vector3 operator*(const Vector3 &vector) const;
|
||||
/// <summary>
|
||||
/// Multiply this quaternion with another quaternion
|
||||
/// </summary>
|
||||
@ -97,7 +103,7 @@ struct Quaternion : Quat {
|
||||
/// <returns>The resulting rotation</returns>
|
||||
/// The result will be this quaternion rotated according to
|
||||
/// the give rotation.
|
||||
Quaternion operator*(const Quaternion& rotation) const;
|
||||
Quaternion operator*(const Quaternion &rotation) const;
|
||||
|
||||
/// <summary>
|
||||
/// Check the equality of two quaternions
|
||||
@ -108,7 +114,7 @@ struct Quaternion : Quat {
|
||||
/// themselves. Two quaternions with the same rotational effect may have
|
||||
/// different components. Use Quaternion::Angle to check if the rotations are
|
||||
/// the same.
|
||||
bool operator==(const Quaternion& quaternion);
|
||||
bool operator==(const Quaternion &quaternion) const;
|
||||
|
||||
/// <summary>
|
||||
/// The inverse of quaterion
|
||||
@ -123,8 +129,8 @@ struct Quaternion : Quat {
|
||||
/// <param name="forward">The look direction</param>
|
||||
/// <param name="upwards">The up direction</param>
|
||||
/// <returns>The look rotation</returns>
|
||||
static Quaternion LookRotation(const Vector3& forward,
|
||||
const Vector3& upwards);
|
||||
static Quaternion LookRotation(const Vector3 &forward,
|
||||
const Vector3 &upwards);
|
||||
/// <summary>
|
||||
/// Creates a quaternion with the given forward direction with up =
|
||||
/// Vector3::up
|
||||
@ -134,7 +140,7 @@ struct Quaternion : Quat {
|
||||
/// For the rotation, Vector::up is used for the up direction.
|
||||
/// Note: if the forward direction == Vector3::up, the result is
|
||||
/// Quaternion::identity
|
||||
static Quaternion LookRotation(const Vector3& forward);
|
||||
static Quaternion LookRotation(const Vector3 &forward);
|
||||
|
||||
/// <summary>
|
||||
/// Calculat the rotation from on vector to another
|
||||
@ -151,8 +157,7 @@ struct Quaternion : Quat {
|
||||
/// <param name="to">The destination rotation</param>
|
||||
/// <param name="maxDegreesDelta">The maximum amount of degrees to
|
||||
/// rotate</param> <returns>The possibly limited rotation</returns>
|
||||
static Quaternion RotateTowards(const Quaternion& from,
|
||||
const Quaternion& to,
|
||||
static Quaternion RotateTowards(const Quaternion &from, const Quaternion &to,
|
||||
float maxDegreesDelta);
|
||||
|
||||
/// <summary>
|
||||
@ -161,13 +166,13 @@ struct Quaternion : Quat {
|
||||
/// <param name="angle">The angle</param>
|
||||
/// <param name="axis">The axis</param>
|
||||
/// <returns>The resulting quaternion</returns>
|
||||
static Quaternion AngleAxis(float angle, const Vector3& axis);
|
||||
static Quaternion AngleAxis(float angle, const Vector3 &axis);
|
||||
/// <summary>
|
||||
/// Convert this quaternion to angle/axis representation
|
||||
/// </summary>
|
||||
/// <param name="angle">A pointer to the angle for the result</param>
|
||||
/// <param name="axis">A pointer to the axis for the result</param>
|
||||
void ToAngleAxis(float* angle, Vector3* axis);
|
||||
void ToAngleAxis(float *angle, Vector3 *axis);
|
||||
|
||||
/// <summary>
|
||||
/// Get the angle between two orientations
|
||||
@ -185,9 +190,8 @@ struct Quaternion : Quat {
|
||||
/// <param name="factor">The factor between 0 and 1.</param>
|
||||
/// <returns>The resulting rotation</returns>
|
||||
/// A factor 0 returns rotation1, factor1 returns rotation2.
|
||||
static Quaternion Slerp(const Quaternion& rotation1,
|
||||
const Quaternion& rotation2,
|
||||
float factor);
|
||||
static Quaternion Slerp(const Quaternion &rotation1,
|
||||
const Quaternion &rotation2, float factor);
|
||||
/// <summary>
|
||||
/// Unclamped sherical lerp between two rotations
|
||||
/// </summary>
|
||||
@ -197,9 +201,8 @@ struct Quaternion : Quat {
|
||||
/// <returns>The resulting rotation</returns>
|
||||
/// A factor 0 returns rotation1, factor1 returns rotation2.
|
||||
/// Values outside the 0..1 range will result in extrapolated rotations
|
||||
static Quaternion SlerpUnclamped(const Quaternion& rotation1,
|
||||
const Quaternion& rotation2,
|
||||
float factor);
|
||||
static Quaternion SlerpUnclamped(const Quaternion &rotation1,
|
||||
const Quaternion &rotation2, float factor);
|
||||
|
||||
/// <summary>
|
||||
/// Create a rotation from euler angles
|
||||
@ -257,10 +260,8 @@ struct Quaternion : Quat {
|
||||
/// <param name="swing">A pointer to the quaternion for the swing
|
||||
/// result</param> <param name="twist">A pointer to the quaternion for the
|
||||
/// twist result</param>
|
||||
static void GetSwingTwist(Vector3 axis,
|
||||
Quaternion rotation,
|
||||
Quaternion* swing,
|
||||
Quaternion* twist);
|
||||
static void GetSwingTwist(Vector3 axis, Quaternion rotation,
|
||||
Quaternion *swing, Quaternion *twist);
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the dot product of two quaternions
|
||||
@ -270,16 +271,20 @@ struct Quaternion : Quat {
|
||||
/// <returns></returns>
|
||||
static float Dot(Quaternion rotation1, Quaternion rotation2);
|
||||
|
||||
private:
|
||||
private:
|
||||
float GetLength() const;
|
||||
float GetLengthSquared() const;
|
||||
static float GetLengthSquared(const Quaternion& q);
|
||||
static float GetLengthSquared(const Quaternion &q);
|
||||
|
||||
void ToAxisAngleRad(const Quaternion& q, Vector3* const axis, float* angle);
|
||||
void ToAxisAngleRad(const Quaternion &q, Vector3 *const axis, float *angle);
|
||||
static Quaternion FromEulerRad(Vector3 euler);
|
||||
static Quaternion FromEulerRadXYZ(Vector3 euler);
|
||||
|
||||
Vector3 xyz() const;
|
||||
};
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#endif
|
21
README.md
21
README.md
@ -1,12 +1,21 @@
|
||||
\mainpage Vector Algebra
|
||||
\mainpage Linear Algebra
|
||||
|
||||
Vector algebra library
|
||||
Linear algebra library
|
||||
|
||||
Main components
|
||||
---------------
|
||||
* [Vector3](https://passervr.com/apis/VectorAlgebra/struct_vector3.html)
|
||||
* [Quaternion](https://passervr.com/apis/VectorAlgebra/struct_quaternion.html)
|
||||
Carthesian coordinate systems
|
||||
* [Vector3](#Passer::LinearAlgebra::Vector3): A 3D carthesian vector
|
||||
* [Vector2](#Passer::LinearAlgebra::Vector2): A 2D carthesian vector
|
||||
|
||||
* [Vector2](https://passervr.com/apis/VectorAlgebra/struct_vector2.html)
|
||||
Other coodinate systems
|
||||
* [Polar](#Passer::LinearAlgebra::PolarOf): A 2D polar vector
|
||||
* [Spherical](#Passer::LinearAlgebra::SphericalOf): A 3D spherical vector
|
||||
|
||||
* [Polar](https://passervr.com/apis/VectorAlgebra/struct_polar.html)
|
||||
Rotations
|
||||
* [Quaternion](#Passer::LinearAlgebra::Quaternion): A quaternion rotation
|
||||
* [SwingTwist](#Passer::LinearAlgebra::SwingTwistOf): A swing/twist angular rotation
|
||||
|
||||
Basics
|
||||
* [Angle](#Passer::LinearAlgebra::AngleOf): An angle
|
||||
* [Direction](#Passer::LinearAlgebra::DirectionOf): A direction using angles
|
||||
|
312
Spherical.cpp
312
Spherical.cpp
@ -1,40 +1,294 @@
|
||||
#include "Spherical.h"
|
||||
|
||||
#include "Angle.h"
|
||||
#include "Quaternion.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
// using Angle = float;
|
||||
|
||||
Spherical::Spherical() {
|
||||
this->horizontalAngle = 0;
|
||||
this->verticalAngle = 0;
|
||||
this->magnitude = 0;
|
||||
template <typename T> SphericalOf<T>::SphericalOf() {
|
||||
this->distance = 0.0f;
|
||||
this->direction = DirectionOf<T>();
|
||||
}
|
||||
|
||||
// Spherical::Spherical(float polarAngle, float elevationAngle, float distance)
|
||||
// {
|
||||
// this->horizontalAngle = polarAngle;
|
||||
// this->verticalAngle = elevationAngle;
|
||||
// this->distance = distance;
|
||||
// }
|
||||
|
||||
Spherical::Spherical(float distance, Angle horizontalAngle, Angle verticalAngle)
|
||||
: magnitude(distance), horizontalAngle(horizontalAngle),
|
||||
verticalAngle(verticalAngle) {}
|
||||
|
||||
Spherical::Spherical(Vector3 v) {
|
||||
float signZ = (v.z >= 0) - (v.z < 0);
|
||||
horizontalAngle =
|
||||
atan2(v.y, signZ * sqrt(v.z * v.z + v.x * v.x)) * Angle::Rad2Deg;
|
||||
verticalAngle = -atan2(v.x, sqrt(v.z * v.z + v.y * v.y)) * Angle::Rad2Deg;
|
||||
magnitude = v.magnitude();
|
||||
template <typename T>
|
||||
SphericalOf<T>::SphericalOf(float distance, AngleOf<T> horizontal,
|
||||
AngleOf<T> vertical) {
|
||||
if (distance < 0) {
|
||||
this->distance = -distance;
|
||||
this->direction = -DirectionOf<T>(horizontal, vertical);
|
||||
} else {
|
||||
this->distance = distance;
|
||||
this->direction = DirectionOf<T>(horizontal, vertical);
|
||||
}
|
||||
}
|
||||
|
||||
const Spherical Spherical::zero = Spherical(0.0F, (Angle)0.0F, (Angle)0.0F);
|
||||
|
||||
float Spherical::GetSwing() {
|
||||
// Not sure if this is correct
|
||||
return sqrtf(horizontalAngle * horizontalAngle +
|
||||
verticalAngle * verticalAngle);
|
||||
template <typename T>
|
||||
SphericalOf<T>::SphericalOf(float distance, DirectionOf<T> direction) {
|
||||
if (distance < 0) {
|
||||
this->distance = -distance;
|
||||
this->direction = -direction;
|
||||
} else {
|
||||
this->distance = distance;
|
||||
this->direction = direction;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::Degrees(float distance, float horizontal,
|
||||
float vertical) {
|
||||
AngleOf<T> horizontalAngle = AngleOf<T>::Degrees(horizontal);
|
||||
AngleOf<T> verticalAngle = AngleOf<T>::Degrees(vertical);
|
||||
SphericalOf<T> r = SphericalOf<T>(distance, horizontalAngle, verticalAngle);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::Radians(float distance, float horizontal,
|
||||
float vertical) {
|
||||
return SphericalOf<T>(distance, AngleOf<T>::Radians(horizontal),
|
||||
AngleOf<T>::Radians(vertical));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::FromPolar(PolarOf<T> polar) {
|
||||
AngleOf<T> horizontal = polar.angle;
|
||||
AngleOf<T> vertical = AngleOf<T>();
|
||||
SphericalOf<T> r = SphericalOf(polar.distance, horizontal, vertical);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T> SphericalOf<T> SphericalOf<T>::FromVector3(Vector3 v) {
|
||||
float distance = v.magnitude();
|
||||
if (distance == 0.0f) {
|
||||
return SphericalOf(distance, AngleOf<T>(), AngleOf<T>());
|
||||
} else {
|
||||
AngleOf<T> verticalAngle =
|
||||
AngleOf<T>::Radians((pi / 2 - acosf(v.Up() / distance)));
|
||||
AngleOf<T> horizontalAngle =
|
||||
AngleOf<T>::Radians(atan2f(v.Right(), v.Forward()));
|
||||
return SphericalOf(distance, horizontalAngle, verticalAngle);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Converts spherical coordinates to a 3D vector.
|
||||
*
|
||||
* This function converts the spherical coordinates represented by the
|
||||
* SphericalOf object to a 3D vector (Vector3). The conversion is based
|
||||
* on the distance and direction (vertical and horizontal angles) of the
|
||||
* spherical coordinates.
|
||||
*
|
||||
* @tparam T The type of the distance and direction values.
|
||||
* @return Vector3 The 3D vector representation of the spherical coordinates.
|
||||
*/
|
||||
template <typename T> Vector3 SphericalOf<T>::ToVector3() const {
|
||||
float verticalRad = (pi / 2) - this->direction.vertical.InRadians();
|
||||
float horizontalRad = this->direction.horizontal.InRadians();
|
||||
|
||||
float cosVertical = cosf(verticalRad);
|
||||
float sinVertical = sinf(verticalRad);
|
||||
float cosHorizontal = cosf(horizontalRad);
|
||||
float sinHorizontal = sinf(horizontalRad);
|
||||
|
||||
float x = this->distance * sinVertical * sinHorizontal;
|
||||
float y = this->distance * cosVertical;
|
||||
float z = this->distance * sinVertical * cosHorizontal;
|
||||
|
||||
Vector3 v = Vector3(x, y, z);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::zero =
|
||||
SphericalOf<T>(0.0f, AngleOf<T>(), AngleOf<T>());
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::forward =
|
||||
SphericalOf<T>(1.0f, AngleOf<T>(), AngleOf<T>());
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::back =
|
||||
SphericalOf<T>(1.0f, AngleOf<T>::Degrees(180), AngleOf<T>());
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::right =
|
||||
SphericalOf<T>(1.0f, AngleOf<T>::Degrees(90), AngleOf<T>());
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::left =
|
||||
SphericalOf<T>(1.0f, AngleOf<T>::Degrees(-90), AngleOf<T>());
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::up =
|
||||
SphericalOf<T>(1.0f, AngleOf<T>(), AngleOf<T>::Degrees(90));
|
||||
template <typename T>
|
||||
const SphericalOf<T> SphericalOf<T>::down =
|
||||
SphericalOf<T>(1.0f, AngleOf<T>(), AngleOf<T>::Degrees(-90));
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::WithDistance(float distance) {
|
||||
SphericalOf<T> v = SphericalOf<T>(distance, this->direction);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T> SphericalOf<T> SphericalOf<T>::operator-() const {
|
||||
SphericalOf<T> v = SphericalOf<T>(
|
||||
this->distance, this->direction.horizontal + AngleOf<T>::Degrees(180),
|
||||
this->direction.vertical + AngleOf<T>::Degrees(180));
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::operator-(const SphericalOf<T> &s2) const {
|
||||
// let's do it the easy way...
|
||||
Vector3 v1 = this->ToVector3();
|
||||
Vector3 v2 = s2.ToVector3();
|
||||
Vector3 v = v1 - v2;
|
||||
SphericalOf<T> r = SphericalOf<T>::FromVector3(v);
|
||||
return r;
|
||||
}
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::operator-=(const SphericalOf<T> &v) {
|
||||
*this = *this - v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::operator+(const SphericalOf<T> &s2) const {
|
||||
// let's do it the easy way...
|
||||
Vector3 v1 = this->ToVector3();
|
||||
Vector3 v2 = s2.ToVector3();
|
||||
Vector3 v = v1 + v2;
|
||||
SphericalOf<T> r = SphericalOf<T>::FromVector3(v);
|
||||
return r;
|
||||
/*
|
||||
// This is the hard way...
|
||||
if (v2.distance <= 0)
|
||||
return Spherical(this->distance, this->horizontalAngle,
|
||||
this->verticalAngle);
|
||||
if (this->distance <= 0)
|
||||
return v2;
|
||||
|
||||
float deltaHorizontalAngle =
|
||||
(float)Angle::Normalize(v2.horizontalAngle - this->horizontalAngle);
|
||||
float horizontalRotation = deltaHorizontalAngle < 0
|
||||
? 180 + deltaHorizontalAngle
|
||||
: 180 - deltaHorizontalAngle;
|
||||
float deltaVerticalAngle =
|
||||
Angle::Normalize(v2.verticalAngle - this->verticalAngle);
|
||||
float verticalRotation = deltaVerticalAngle < 0 ? 180 + deltaVerticalAngle
|
||||
: 180 - deltaVerticalAngle;
|
||||
|
||||
if (horizontalRotation == 180 && verticalRotation == 180)
|
||||
// angle is too small, take this angle and add the distances
|
||||
return Spherical(this->distance + v2.distance, this->horizontalAngle,
|
||||
this->verticalAngle);
|
||||
|
||||
Angle rotation = AngleBetween(*this, v2);
|
||||
float newDistance =
|
||||
Angle::CosineRuleSide(v2.distance, this->distance, rotation);
|
||||
float angle =
|
||||
Angle::CosineRuleAngle(newDistance, this->distance, v2.distance);
|
||||
|
||||
// Now we have to project the angle to the horizontal and vertical planes...
|
||||
// The axis for the angle is the cross product of the two spherical vectors
|
||||
// (which function we do not have either...)
|
||||
float horizontalAngle = 0;
|
||||
float verticalAngle = 0;
|
||||
|
||||
float newHorizontalAngle =
|
||||
deltaHorizontalAngle < 0
|
||||
? Angle::Normalize(this->horizontalAngle - horizontalAngle)
|
||||
: Angle::Normalize(this->horizontalAngle + horizontalAngle);
|
||||
float newVerticalAngle =
|
||||
deltaVerticalAngle < 0
|
||||
? Angle::Normalize(this->verticalAngle - verticalAngle)
|
||||
: Angle::Normalize(this->verticalAngle + verticalAngle);
|
||||
|
||||
Spherical v = Spherical(newDistance, newHorizontalAngle, newVerticalAngle);
|
||||
*/
|
||||
}
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::operator+=(const SphericalOf<T> &v) {
|
||||
*this = *this + v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T> SphericalOf<T> SphericalOf<T>::operator*=(float f) {
|
||||
this->distance *= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T> SphericalOf<T> SphericalOf<T>::operator/=(float f) {
|
||||
this->distance /= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
#include "FloatSingle.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
const float epsilon = 1E-05f;
|
||||
|
||||
template <typename T>
|
||||
float SphericalOf<T>::DistanceBetween(const SphericalOf<T> &v1,
|
||||
const SphericalOf<T> &v2) {
|
||||
// SphericalOf<T> difference = v1 - v2;
|
||||
// return difference.distance;
|
||||
Vector3 vec1 = v1.ToVector3();
|
||||
Vector3 vec2 = v2.ToVector3();
|
||||
float distance = Vector3::Distance(vec1, vec2);
|
||||
return distance;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
AngleOf<T> SphericalOf<T>::AngleBetween(const SphericalOf &v1,
|
||||
const SphericalOf &v2) {
|
||||
// float denominator = v1.distance * v2.distance;
|
||||
// if (denominator < epsilon)
|
||||
// return 0.0f;
|
||||
|
||||
Vector3 v1_3 = v1.ToVector3();
|
||||
Vector3 v2_3 = v2.ToVector3();
|
||||
// float dot = Vector3::Dot(v1_3, v2_3);
|
||||
// float fraction = dot / denominator;
|
||||
// if (isnan(fraction))
|
||||
// return fraction; // short cut to returning NaN universally
|
||||
|
||||
// float cdot = Float::Clamp(fraction, -1.0, 1.0);
|
||||
// float r = ((float)acos(cdot)) * Rad2Deg;
|
||||
AngleSingle r = Vector3::Angle(v1_3, v2_3);
|
||||
return AngleOf<T>::Degrees(r.InDegrees());
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
AngleOf<T> Passer::LinearAlgebra::SphericalOf<T>::SignedAngleBetween(
|
||||
const SphericalOf<T> &v1, const SphericalOf<T> &v2,
|
||||
const SphericalOf<T> &axis) {
|
||||
Vector3 v1_vector = v1.ToVector3();
|
||||
Vector3 v2_vector = v2.ToVector3();
|
||||
Vector3 axis_vector = axis.ToVector3();
|
||||
AngleSingle r = Vector3::SignedAngle(v1_vector, v2_vector, axis_vector);
|
||||
return AngleOf<T>::Degrees(r.InDegrees());
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::Rotate(const SphericalOf<T> &v,
|
||||
AngleOf<T> horizontalAngle,
|
||||
AngleOf<T> verticalAngle) {
|
||||
SphericalOf<T> r =
|
||||
SphericalOf(v.distance, v.direction.horizontal + horizontalAngle,
|
||||
v.direction.vertical + verticalAngle);
|
||||
return r;
|
||||
}
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::RotateHorizontal(const SphericalOf<T> &v,
|
||||
AngleOf<T> a) {
|
||||
SphericalOf<T> r =
|
||||
SphericalOf(v.distance, v.direction.horizontal + a, v.direction.vertical);
|
||||
return r;
|
||||
}
|
||||
template <typename T>
|
||||
SphericalOf<T> SphericalOf<T>::RotateVertical(const SphericalOf<T> &v,
|
||||
AngleOf<T> a) {
|
||||
SphericalOf<T> r =
|
||||
SphericalOf(v.distance, v.direction.horizontal, v.direction.vertical + a);
|
||||
return r;
|
||||
}
|
||||
|
||||
template class Passer::LinearAlgebra::SphericalOf<float>;
|
||||
template class Passer::LinearAlgebra::SphericalOf<signed short>;
|
||||
|
199
Spherical.h
199
Spherical.h
@ -1,59 +1,190 @@
|
||||
/// @copyright
|
||||
/// This Source Code Form is subject to the terms of the Mozilla Public
|
||||
/// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
/// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public
|
||||
// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#ifndef SPHERICAL_H
|
||||
#define SPHERICAL_H
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
class Vector3;
|
||||
#include "Direction.h"
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
/// @brief A spherical vector
|
||||
/// @details
|
||||
/// This is a vector in 3D space using a spherical coordinate system.
|
||||
/// It consists of a distance and the polar and elevation angles from a
|
||||
/// reference direction. The reference direction is typically thought of
|
||||
/// as a forward direction.
|
||||
struct Spherical {
|
||||
struct Vector3;
|
||||
template <typename T> class PolarOf;
|
||||
|
||||
/// @brief A spherical vector using angles in various representations
|
||||
/// @tparam T The implementation type used for the representations of the agles
|
||||
template <typename T> class SphericalOf {
|
||||
public:
|
||||
float magnitude;
|
||||
|
||||
/// @brief The distance in meters
|
||||
/// @remark The distance should never be negative
|
||||
float distance;
|
||||
/// @brief The angle in the horizontal plane in degrees, clockwise rotation
|
||||
/// @details The angle is automatically normalized to -180 .. 180
|
||||
Angle horizontalAngle;
|
||||
// AngleOf<T> horizontal;
|
||||
/// @brief The angle in the vertical plane in degrees. Positive is upward.
|
||||
/// @details The angle is automatically normalized to -180 .. 180
|
||||
Angle verticalAngle;
|
||||
// AngleOf<T> vertical;
|
||||
DirectionOf<T> direction;
|
||||
|
||||
/// @brief Create a new spherical vector with zero degrees and distance
|
||||
Spherical();
|
||||
/// @brief Create a new spherical vector
|
||||
/// @param polarAngle The angle in the horizontal plane in degrees,
|
||||
/// clockwise rotation
|
||||
/// @param elevationAngle The angle in the vertical plan in degrees,
|
||||
/// zero is forward, positive is upward
|
||||
SphericalOf<T>();
|
||||
SphericalOf<T>(float distance, AngleOf<T> horizontal, AngleOf<T> vertical);
|
||||
SphericalOf<T>(float distance, DirectionOf<T> direction);
|
||||
|
||||
/// @brief Create spherical vector without using AngleOf type. All given
|
||||
/// angles are in degrees
|
||||
/// @param distance The distance in meters
|
||||
// Spherical(float polarAngle, float elevationAngle, float distance);
|
||||
/// @param horizontal The horizontal angle in degrees
|
||||
/// @param vertical The vertical angle in degrees
|
||||
/// @return The spherical vector
|
||||
static SphericalOf<T> Degrees(float distance, float horizontal,
|
||||
float vertical);
|
||||
/// @brief Short-hand Deg alias for the Degrees function
|
||||
constexpr static auto Deg = Degrees;
|
||||
/// @brief Create sperical vector without using the AngleOf type. All given
|
||||
/// angles are in radians
|
||||
/// @param distance The distance in meters
|
||||
/// @param horizontal The horizontal angle in radians
|
||||
/// @param vertical The vertical angle in radians
|
||||
/// @return The spherical vectpr
|
||||
static SphericalOf<T> Radians(float distance, float horizontal,
|
||||
float vertical);
|
||||
// Short-hand Rad alias for the Radians function
|
||||
constexpr static auto Rad = Radians;
|
||||
|
||||
Spherical(float distance, Angle horizontalAngle, Angle verticalAngle);
|
||||
/// @brief Create a Spherical coordinate from a Polar coordinate
|
||||
/// @param v The polar coordinate
|
||||
/// @return The spherical coordinate with the vertical angle set to zero.
|
||||
static SphericalOf<T> FromPolar(PolarOf<T> v);
|
||||
|
||||
/// @brief Convert 3D carthesian coordinates to spherical coordinates
|
||||
/// @param v Vector in 3D carthesian coordinates;
|
||||
Spherical(Vector3 v);
|
||||
/// @brief Create a Spherical coordinate from a Vector3 coordinate
|
||||
/// @param v The vector coordinate
|
||||
/// @return The spherical coordinate
|
||||
static SphericalOf<T> FromVector3(Vector3 v);
|
||||
/// @brief Convert the spherical coordinate to a Vector3 coordinate
|
||||
/// @return The vector coordinate
|
||||
Vector3 ToVector3() const;
|
||||
|
||||
/// @brief A spherical vector with zero degree angles and distance
|
||||
const static Spherical zero;
|
||||
const static SphericalOf<T> zero;
|
||||
/// @brief A normalized forward-oriented vector
|
||||
const static SphericalOf<T> forward;
|
||||
/// @brief A normalized back-oriented vector
|
||||
const static SphericalOf<T> back;
|
||||
/// @brief A normalized right-oriented vector
|
||||
const static SphericalOf<T> right;
|
||||
/// @brief A normalized left-oriented vector
|
||||
const static SphericalOf<T> left;
|
||||
/// @brief A normalized up-oriented vector
|
||||
const static SphericalOf<T> up;
|
||||
/// @brief A normalized down-oriented vector
|
||||
const static SphericalOf<T> down;
|
||||
|
||||
float GetSwing();
|
||||
/// @brief Update the distance component of the spherical coordinate
|
||||
/// @param distance The new distance
|
||||
/// @return The updated coordinate
|
||||
SphericalOf<T> WithDistance(float distance);
|
||||
|
||||
/// @brief Negate the vector
|
||||
/// @return The negated vector
|
||||
/// This will rotate the vector by 180 degrees horizontally and
|
||||
/// vertically. Distance will stay the same.
|
||||
SphericalOf<T> operator-() const;
|
||||
|
||||
/// @brief Subtract a spherical vector from this vector
|
||||
/// @param v The vector to subtract
|
||||
/// @return The result of the subtraction
|
||||
SphericalOf<T> operator-(const SphericalOf<T> &v) const;
|
||||
SphericalOf<T> operator-=(const SphericalOf<T> &v);
|
||||
/// @brief Add a spherical vector to this vector
|
||||
/// @param v The vector to add
|
||||
/// @return The result of the addition
|
||||
SphericalOf<T> operator+(const SphericalOf<T> &v) const;
|
||||
SphericalOf<T> operator+=(const SphericalOf<T> &v);
|
||||
|
||||
/// @brief Scale the vector uniformly up
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled vector
|
||||
/// @remark This operation will scale the distance of the vector. The angle
|
||||
/// will be unaffected.
|
||||
friend SphericalOf<T> operator*(const SphericalOf<T> &v, float f) {
|
||||
return SphericalOf<T>(v.distance * f, v.direction);
|
||||
}
|
||||
friend SphericalOf<T> operator*(float f, const SphericalOf<T> &v) {
|
||||
return SphericalOf<T>(f * v.distance, v.direction);
|
||||
}
|
||||
SphericalOf<T> operator*=(float f);
|
||||
/// @brief Scale the vector uniformly down
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled factor
|
||||
/// @remark This operation will scale the distance of the vector. The angle
|
||||
/// will be unaffected.
|
||||
friend SphericalOf<T> operator/(const SphericalOf<T> &v, float f) {
|
||||
return SphericalOf<T>(v.distance / f, v.direction);
|
||||
}
|
||||
friend SphericalOf<T> operator/(float f, const SphericalOf<T> &v) {
|
||||
return SphericalOf<T>(f / v.distance, v.direction);
|
||||
}
|
||||
SphericalOf<T> operator/=(float f);
|
||||
|
||||
/// @brief Calculate the distance between two spherical coordinates
|
||||
/// @param v1 The first coordinate
|
||||
/// @param v2 The second coordinate
|
||||
/// @return The distance between the coordinates in meters
|
||||
static float DistanceBetween(const SphericalOf<T> &v1,
|
||||
const SphericalOf<T> &v2);
|
||||
/// @brief Calculate the unsigned angle between two spherical vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The unsigned angle between the vectors
|
||||
static AngleOf<T> AngleBetween(const SphericalOf<T> &v1,
|
||||
const SphericalOf<T> &v2);
|
||||
/// @brief Calculate the signed angle between two spherical vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @param axis The axis are which the angle is calculated
|
||||
/// @return The signed angle between the vectors
|
||||
static AngleOf<T> SignedAngleBetween(const SphericalOf<T> &v1,
|
||||
const SphericalOf<T> &v2,
|
||||
const SphericalOf<T> &axis);
|
||||
|
||||
/// @brief Rotate a spherical vector
|
||||
/// @param v The vector to rotate
|
||||
/// @param horizontalAngle The horizontal rotation angle in local space
|
||||
/// @param verticalAngle The vertical rotation angle in local space
|
||||
/// @return The rotated vector
|
||||
static SphericalOf<T> Rotate(const SphericalOf &v, AngleOf<T> horizontalAngle,
|
||||
AngleOf<T> verticalAngle);
|
||||
/// @brief Rotate a spherical vector horizontally
|
||||
/// @param v The vector to rotate
|
||||
/// @param angle The horizontal rotation angle in local space
|
||||
/// @return The rotated vector
|
||||
static SphericalOf<T> RotateHorizontal(const SphericalOf<T> &v,
|
||||
AngleOf<T> angle);
|
||||
/// @brief Rotate a spherical vector vertically
|
||||
/// @param v The vector to rotate
|
||||
/// @param angle The vertical rotation angle in local space
|
||||
/// @return The rotated vector
|
||||
static SphericalOf<T> RotateVertical(const SphericalOf<T> &v,
|
||||
AngleOf<T> angle);
|
||||
};
|
||||
|
||||
} // namespace Passer
|
||||
using namespace Passer;
|
||||
/// @brief Shorthand notation for a spherical vector using single precision
|
||||
/// floats for the angles This is the fastest implementation on devices with
|
||||
/// floating point harware
|
||||
using SphericalSingle = SphericalOf<float>;
|
||||
/// @brief Shorthand notation for a spherical vector using signed 16-bit words
|
||||
/// for the angles
|
||||
/// @note This is the fastest implementation on devices without floating point
|
||||
/// hardware
|
||||
using Spherical16 = SphericalOf<signed short>;
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#include "Polar.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
#endif
|
168
SwingTwist.cpp
Normal file
168
SwingTwist.cpp
Normal file
@ -0,0 +1,168 @@
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public
|
||||
// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#include "SwingTwist.h"
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T>::SwingTwistOf() {
|
||||
this->swing = DirectionOf<T>(AngleOf<T>(), AngleOf<T>());
|
||||
this->twist = AngleOf<T>();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T>::SwingTwistOf(DirectionOf<T> swing, AngleOf<T> twist) {
|
||||
// Normalize angles
|
||||
AngleOf<T> deg90 = AngleOf<T>::Degrees(90);
|
||||
AngleOf<T> deg180 = AngleOf<T>::Degrees(180);
|
||||
|
||||
if (swing.vertical > deg90 || swing.vertical < -deg90) {
|
||||
swing.horizontal += deg180;
|
||||
swing.vertical = deg180 - swing.vertical;
|
||||
twist += deg180;
|
||||
}
|
||||
|
||||
this->swing = swing;
|
||||
this->twist = twist;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T>::SwingTwistOf(AngleOf<T> horizontal,
|
||||
AngleOf<T> vertical,
|
||||
AngleOf<T> twist) {
|
||||
// Normalize angles
|
||||
AngleOf<T> deg90 = AngleOf<T>::Degrees(90);
|
||||
AngleOf<T> deg180 = AngleOf<T>::Degrees(180);
|
||||
|
||||
if (vertical > deg90 || vertical < -deg90) {
|
||||
horizontal += deg180;
|
||||
vertical = deg180 - vertical;
|
||||
twist += deg180;
|
||||
}
|
||||
|
||||
this->swing = DirectionOf<T>(horizontal, vertical);
|
||||
this->twist = twist;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::Degrees(float horizontal,
|
||||
float vertical,
|
||||
float twist) {
|
||||
SwingTwistOf<T> orientation = SwingTwistOf<T>(AngleOf<T>::Degrees(horizontal),
|
||||
-AngleOf<T>::Degrees(vertical),
|
||||
AngleOf<T>::Degrees(twist));
|
||||
// DirectionOf<T> swing = DirectionOf<T>::Degrees(horizontal, vertical);
|
||||
// AngleOf<T> twistAngle = AngleOf<T>::Degrees(twist);
|
||||
// SwingTwistOf<T> orientation = SwingTwistOf(swing, twistAngle);
|
||||
return orientation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Quaternion SwingTwistOf<T>::ToQuaternion() const {
|
||||
Quaternion q = Quaternion::Euler(-this->swing.vertical.InDegrees(),
|
||||
this->swing.horizontal.InDegrees(),
|
||||
this->twist.InDegrees());
|
||||
return q;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::FromQuaternion(Quaternion q) {
|
||||
Vector3 angles = Quaternion::ToAngles(q);
|
||||
SwingTwistOf<T> r =
|
||||
SwingTwistOf<T>::Degrees(angles.Up(), angles.Right(), angles.Forward());
|
||||
r.Normalize();
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SwingTwistOf<T>::ToAngleAxis() const {
|
||||
Quaternion q = this->ToQuaternion();
|
||||
float angle;
|
||||
Vector3 axis;
|
||||
q.ToAngleAxis(&angle, &axis);
|
||||
DirectionOf<T> direction = DirectionOf<T>::FromVector3(axis);
|
||||
|
||||
SphericalOf<T> aa = SphericalOf<T>(angle, direction);
|
||||
return aa;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::FromAngleAxis(SphericalOf<T> aa) {
|
||||
Vector3 vectorAxis = aa.direction.ToVector3();
|
||||
Quaternion q = Quaternion::AngleAxis(aa.distance, vectorAxis);
|
||||
return SwingTwistOf<T>();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool SwingTwistOf<T>::operator==(const SwingTwistOf<T> s) const {
|
||||
return (this->swing == s.swing) && (this->twist == s.twist);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const SwingTwistOf<T> SwingTwistOf<T>::identity = SwingTwistOf();
|
||||
|
||||
template <typename T>
|
||||
SphericalOf<T> SwingTwistOf<T>::operator*(const SphericalOf<T>& vector) const {
|
||||
SphericalOf<T> v = SphericalOf<T>(
|
||||
vector.distance, vector.direction.horizontal + this->swing.horizontal,
|
||||
vector.direction.vertical + this->swing.vertical);
|
||||
return v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::operator*(
|
||||
const SwingTwistOf<T>& rotation) const {
|
||||
SwingTwistOf<T> r =
|
||||
SwingTwistOf(this->swing.horizontal + rotation.swing.horizontal,
|
||||
this->swing.vertical + rotation.swing.vertical,
|
||||
this->twist + rotation.twist);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::operator*=(const SwingTwistOf<T>& rotation) {
|
||||
this->swing.horizontal += rotation.swing.horizontal;
|
||||
this->swing.vertical += rotation.swing.vertical;
|
||||
this->twist += rotation.twist;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::Inverse(SwingTwistOf<T> rotation) {
|
||||
SwingTwistOf<T> r = SwingTwistOf<T>(
|
||||
-rotation.swing.horizontal, -rotation.swing.vertical, -rotation.twist);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
SwingTwistOf<T> SwingTwistOf<T>::AngleAxis(float angle,
|
||||
const DirectionOf<T>& axis) {
|
||||
Vector3 axis_vector = axis.ToVector3();
|
||||
Quaternion q = Quaternion::AngleAxis(angle, axis_vector);
|
||||
SwingTwistOf<T> r = SwingTwistOf<T>::FromQuaternion(q);
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
AngleOf<T> SwingTwistOf<T>::Angle(const SwingTwistOf<T>& r1,
|
||||
const SwingTwistOf<T>& r2) {
|
||||
Quaternion q1 = r1.ToQuaternion();
|
||||
Quaternion q2 = r2.ToQuaternion();
|
||||
float angle = Quaternion::Angle(q1, q2);
|
||||
return AngleOf<T>::Degrees(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SwingTwistOf<T>::Normalize() {
|
||||
AngleOf<T> deg90 = AngleOf<T>::Degrees(90);
|
||||
AngleOf<T> deg180 = AngleOf<T>::Degrees(180);
|
||||
|
||||
if (this->swing.vertical > deg90 || this->swing.vertical < -deg90) {
|
||||
this->swing.horizontal += deg180;
|
||||
this->swing.vertical = deg180 - this->swing.vertical;
|
||||
this->twist += deg180;
|
||||
}
|
||||
}
|
||||
|
||||
template class Passer::LinearAlgebra::SwingTwistOf<float>;
|
||||
template class Passer::LinearAlgebra::SwingTwistOf<signed short>;
|
79
SwingTwist.h
Normal file
79
SwingTwist.h
Normal file
@ -0,0 +1,79 @@
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public
|
||||
// License, v. 2.0.If a copy of the MPL was not distributed with this
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#ifndef SWINGTWIST_H
|
||||
#define SWINGTWIST_H
|
||||
|
||||
#include "Angle.h"
|
||||
#include "Direction.h"
|
||||
#include "Quaternion.h"
|
||||
#include "Spherical.h"
|
||||
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
/// @brief An orientation using swing and twist angles in various
|
||||
/// representations
|
||||
/// @tparam T The implmentation type used for the representation of the angles
|
||||
template <typename T> class SwingTwistOf {
|
||||
public:
|
||||
DirectionOf<T> swing;
|
||||
AngleOf<T> twist;
|
||||
|
||||
SwingTwistOf<T>();
|
||||
SwingTwistOf<T>(DirectionOf<T> swing, AngleOf<T> twist);
|
||||
SwingTwistOf<T>(AngleOf<T> horizontal, AngleOf<T> vertical, AngleOf<T> twist);
|
||||
|
||||
static SwingTwistOf<T> Degrees(float horizontal, float vertical = 0,
|
||||
float twist = 0);
|
||||
|
||||
Quaternion ToQuaternion() const;
|
||||
static SwingTwistOf<T> FromQuaternion(Quaternion q);
|
||||
|
||||
SphericalOf<T> ToAngleAxis() const;
|
||||
static SwingTwistOf<T> FromAngleAxis(SphericalOf<T> aa);
|
||||
|
||||
const static SwingTwistOf<T> identity;
|
||||
|
||||
bool operator==(const SwingTwistOf<T> d) const;
|
||||
|
||||
/// <summary>
|
||||
/// Rotate a vector using this rotation
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to rotate</param>
|
||||
/// <returns>The rotated vector</returns>
|
||||
SphericalOf<T> operator*(const SphericalOf<T> &vector) const;
|
||||
/// <summary>
|
||||
/// Multiply this rotation with another rotation
|
||||
/// </summary>
|
||||
/// <param name="rotation">The swing/twist rotation to multiply with</param>
|
||||
/// <returns>The resulting swing/twist rotation</returns>
|
||||
/// The result will be this rotation rotated according to
|
||||
/// the give rotation.
|
||||
SwingTwistOf<T> operator*(const SwingTwistOf<T> &rotation) const;
|
||||
SwingTwistOf<T> operator*=(const SwingTwistOf<T> &rotation);
|
||||
|
||||
static SwingTwistOf<T> Inverse(SwingTwistOf<T> rotation);
|
||||
|
||||
/// <summary>
|
||||
/// Convert an angle/axis representation to a swingt
|
||||
/// </summary>
|
||||
/// <param name="angle">The angle</param>
|
||||
/// <param name="axis">The axis</param>
|
||||
/// <returns>The resulting quaternion</returns>
|
||||
static SwingTwistOf<T> AngleAxis(float angle, const DirectionOf<T> &axis);
|
||||
|
||||
static AngleOf<T> Angle(const SwingTwistOf<T> &r1, const SwingTwistOf<T> &r2);
|
||||
|
||||
void Normalize();
|
||||
};
|
||||
|
||||
using SwingTwistSingle = SwingTwistOf<float>;
|
||||
using SwingTwist16 = SwingTwistOf<signed short>;
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#endif
|
142
Vector2.cpp
142
Vector2.cpp
@ -5,26 +5,37 @@
|
||||
#include "Vector2.h"
|
||||
#include "Angle.h"
|
||||
#include "FloatSingle.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
#if defined(AVR)
|
||||
#include <Arduino.h>
|
||||
#else
|
||||
// #if defined(AVR)
|
||||
// #include <Arduino.h>
|
||||
// #else
|
||||
#include <math.h>
|
||||
#endif
|
||||
// #endif
|
||||
|
||||
Vector2::Vector2() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
Vector2::Vector2(float _x, float _y) {
|
||||
x = _x;
|
||||
y = _y;
|
||||
}
|
||||
// Vector2::Vector2(Vec2 v) {
|
||||
// x = v.x;
|
||||
// y = v.y;
|
||||
// }
|
||||
Vector2::Vector2(Vector3 v) {
|
||||
x = v.Right(); // x;
|
||||
y = v.Forward(); // z;
|
||||
}
|
||||
Vector2::Vector2(PolarSingle p) {
|
||||
float horizontalRad = p.angle.InDegrees() * Passer::LinearAlgebra::Deg2Rad;
|
||||
float cosHorizontal = cosf(horizontalRad);
|
||||
float sinHorizontal = sinf(horizontalRad);
|
||||
|
||||
Vector2::Vector2(Vec2 v) {
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
x = p.distance * sinHorizontal;
|
||||
y = p.distance * cosHorizontal;
|
||||
}
|
||||
|
||||
Vector2::~Vector2() {}
|
||||
@ -38,15 +49,18 @@ const Vector2 Vector2::down = Vector2(0, -1);
|
||||
const Vector2 Vector2::forward = Vector2(0, 1);
|
||||
const Vector2 Vector2::back = Vector2(0, -1);
|
||||
|
||||
float Vector2::Magnitude(const Vector2 &a) {
|
||||
return sqrtf(a.x * a.x + a.y * a.y);
|
||||
bool Vector2::operator==(const Vector2 &v) {
|
||||
return (this->x == v.x && this->y == v.y);
|
||||
}
|
||||
|
||||
float Vector2::Magnitude(const Vector2 &v) {
|
||||
return sqrtf(v.x * v.x + v.y * v.y);
|
||||
}
|
||||
float Vector2::magnitude() const { return (float)sqrtf(x * x + y * y); }
|
||||
|
||||
float Vector2::SqrMagnitude(const Vector2 &a) { return a.x * a.x + a.y * a.y; }
|
||||
float Vector2::SqrMagnitude(const Vector2 &v) { return v.x * v.x + v.y * v.y; }
|
||||
float Vector2::sqrMagnitude() const { return (x * x + y * y); }
|
||||
|
||||
Vector2 Vector2::Normalize(Vector2 v) {
|
||||
Vector2 Vector2::Normalize(const Vector2 &v) {
|
||||
float num = Vector2::Magnitude(v);
|
||||
Vector2 result = Vector2::zero;
|
||||
if (num > Float::epsilon) {
|
||||
@ -63,47 +77,65 @@ Vector2 Vector2::normalized() const {
|
||||
return result;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator-(const Vector2 &v2) const {
|
||||
return Vector2(this->x - v2.x, this->y - v2.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator-() { return Vector2(-this->x, -this->y); }
|
||||
|
||||
Vector2 Vector2::operator+(const Vector2 &v2) const {
|
||||
return Vector2(this->x + v2.x, this->y + v2.y);
|
||||
Vector2 Vector2::operator-(const Vector2 &v) const {
|
||||
return Vector2(this->x - v.x, this->y - v.y);
|
||||
}
|
||||
Vector2 Vector2::operator-=(const Vector2 &v) {
|
||||
this->x -= v.x;
|
||||
this->y -= v.y;
|
||||
return *this;
|
||||
}
|
||||
Vector2 Vector2::operator+(const Vector2 &v) const {
|
||||
return Vector2(this->x + v.x, this->y + v.y);
|
||||
}
|
||||
Vector2 Vector2::operator+=(const Vector2 &v) {
|
||||
this->x += v.x;
|
||||
this->y += v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2 Vector2::Scale(const Vector2 &p1, const Vector2 &p2) {
|
||||
return Vector2(p1.x * p2.x, p1.y * p2.y);
|
||||
Vector2 Vector2::Scale(const Vector2 &v1, const Vector2 &v2) {
|
||||
return Vector2(v1.x * v2.x, v1.y * v2.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator*(float f) const {
|
||||
return Vector2(this->x * f, this->y * f);
|
||||
// Vector2 Passer::LinearAlgebra::operator*(const Vector2 &v, float f) {
|
||||
// return Vector2(v.x * f, v.y * f);
|
||||
// }
|
||||
// Vector2 Passer::LinearAlgebra::operator*(float f, const Vector2 &v) {
|
||||
// return Vector2(v.x * f, v.y * f);
|
||||
// }
|
||||
Vector2 Vector2::operator*=(float f) {
|
||||
this->x *= f;
|
||||
this->y *= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator/(const float &d) {
|
||||
return Vector2(this->x / d, this->y / d);
|
||||
// Vector2 Passer::LinearAlgebra::operator/(const Vector2 &v, float f) {
|
||||
// return Vector2(v.x / f, v.y / f);
|
||||
// }
|
||||
// Vector2 Passer::LinearAlgebra::operator/(float f, const Vector2 &v) {
|
||||
// return Vector2(v.x / f, v.y / f);
|
||||
// }
|
||||
Vector2 Vector2::operator/=(float f) {
|
||||
this->x /= f;
|
||||
this->y /= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Vector2::Dot(const Vector2 &v1, const Vector2 &v2) {
|
||||
return v1.x * v2.x + v1.y * v2.y;
|
||||
}
|
||||
|
||||
bool Vector2::operator==(const Vector2 &v) {
|
||||
return (this->x == v.x && this->y == v.y);
|
||||
float Vector2::Distance(const Vector2 &v1, const Vector2 &v2) {
|
||||
return Magnitude(v1 - v2);
|
||||
}
|
||||
|
||||
float Vector2::Distance(const Vector2 &p1, const Vector2 &p2) {
|
||||
return Magnitude(p1 - p2);
|
||||
float Vector2::Angle(const Vector2 &v1, const Vector2 &v2) {
|
||||
return (float)fabs(SignedAngle(v1, v2));
|
||||
}
|
||||
|
||||
float Vector2::Angle(Vector2 from, Vector2 to) {
|
||||
return (float)fabs(SignedAngle(from, to));
|
||||
}
|
||||
|
||||
float Vector2::SignedAngle(Vector2 from, Vector2 to) {
|
||||
float sqrMagFrom = from.sqrMagnitude();
|
||||
float sqrMagTo = to.sqrMagnitude();
|
||||
float Vector2::SignedAngle(const Vector2 &v1, const Vector2 &v2) {
|
||||
float sqrMagFrom = v1.sqrMagnitude();
|
||||
float sqrMagTo = v2.sqrMagnitude();
|
||||
|
||||
if (sqrMagFrom == 0 || sqrMagTo == 0)
|
||||
return 0;
|
||||
@ -114,32 +146,30 @@ float Vector2::SignedAngle(Vector2 from, Vector2 to) {
|
||||
return nanf("");
|
||||
#endif
|
||||
|
||||
float angleFrom = atan2(from.y, from.x);
|
||||
float angleTo = atan2(to.y, to.x);
|
||||
return (angleTo - angleFrom) * Angle::Rad2Deg;
|
||||
float angleFrom = atan2f(v1.y, v1.x);
|
||||
float angleTo = atan2f(v2.y, v2.x);
|
||||
return -(angleTo - angleFrom) * Passer::LinearAlgebra::Rad2Deg;
|
||||
}
|
||||
|
||||
Vector2 Vector2::Rotate(Vector2 v, float angle) {
|
||||
Vector2 Vector2::Rotate(const Vector2 &v,
|
||||
Passer::LinearAlgebra::AngleSingle a) {
|
||||
float angleRad = a.InDegrees() * Passer::LinearAlgebra::Deg2Rad;
|
||||
#if defined(AVR)
|
||||
float sinValue = sin(angle * Angle::Deg2Rad);
|
||||
float cosValue = cos(angle * Angle::Deg2Rad);
|
||||
float sinValue = sin(angleRad);
|
||||
float cosValue = cos(angleRad); // * Angle::Deg2Rad);
|
||||
#else
|
||||
float sinValue = (float)sinf(angle * Angle::Deg2Rad);
|
||||
float cosValue = (float)cosf(angle * Angle::Deg2Rad);
|
||||
float sinValue = (float)sinf(angleRad);
|
||||
float cosValue = (float)cosf(angleRad);
|
||||
#endif
|
||||
|
||||
float tx = v.x;
|
||||
float ty = v.y;
|
||||
v.x = (cosValue * tx) - (sinValue * ty);
|
||||
v.y = (sinValue * tx) + (cosValue * ty);
|
||||
return v;
|
||||
Vector2 r = Vector2((cosValue * tx) - (sinValue * ty),
|
||||
(sinValue * tx) + (cosValue * ty));
|
||||
return r;
|
||||
}
|
||||
|
||||
Vector2 Vector2::Lerp(Vector2 from, Vector2 to, float f) {
|
||||
Vector2 v = from + (to - from) * f;
|
||||
Vector2 Vector2::Lerp(const Vector2 &v1, const Vector2 &v2, float f) {
|
||||
Vector2 v = v1 + (v2 - v1) * f;
|
||||
return v;
|
||||
}
|
||||
|
||||
float Vector2::ToFactor(Vector2 a, Vector2 b) {
|
||||
return (1 - Vector2::Dot(a, b)) / 2;
|
||||
}
|
||||
|
362
Vector2.h
362
Vector2.h
@ -5,13 +5,15 @@
|
||||
#ifndef VECTOR2_H
|
||||
#define VECTOR2_H
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
extern "C" {
|
||||
/// <summary>
|
||||
/// 2-dimensional Vector representation
|
||||
/// </summary>
|
||||
/// This is a C-style implementation
|
||||
/// This uses the right-handed coordinate system.
|
||||
typedef struct Vec2 {
|
||||
/// <summary>
|
||||
/// 2-dimensional Vector representation (C-style)
|
||||
/// </summary>
|
||||
/// This is a C-style implementation
|
||||
/// This uses the right-handed coordinate system.
|
||||
typedef struct Vec2 {
|
||||
/// <summary>
|
||||
/// The right axis of the vector
|
||||
/// </summary>
|
||||
@ -21,216 +23,188 @@ extern "C" {
|
||||
/// </summary>
|
||||
float y;
|
||||
|
||||
} Vec2;
|
||||
} Vec2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A 2-dimensional vector
|
||||
/// </summary>
|
||||
/// This uses the right-handed coordinate system.
|
||||
struct Vector2 : Vec2 {
|
||||
public:
|
||||
/// <summary>
|
||||
/// Create a new 2-dimensinal zero vector
|
||||
/// </summary>
|
||||
Vector2();
|
||||
/// <summary>
|
||||
/// Create a new 2-dimensional vector
|
||||
/// </summary>
|
||||
/// <param name="x">x axis value</param>
|
||||
/// <param name="y">y axis value</param>
|
||||
Vector2(float x, float y);
|
||||
/// <summary>
|
||||
/// Create a vector from C-style Vec2
|
||||
/// </summary>
|
||||
/// <param name="v">The C-style Vec</param>
|
||||
Vector2(Vec2 v);
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
struct Vector3;
|
||||
template <typename T> class PolarOf;
|
||||
|
||||
/// @brief A 2-dimensional vector
|
||||
/// @remark This uses the right=handed carthesian coordinate system.
|
||||
/// @note This implementation intentionally avoids the use of x and y
|
||||
struct Vector2 : Vec2 {
|
||||
friend struct Vec2;
|
||||
|
||||
public:
|
||||
/// @brief A new 2-dimensional zero vector
|
||||
Vector2();
|
||||
/// @brief A new 2-dimensional vector
|
||||
/// @param right The distance in the right direction in meters
|
||||
/// @param forward The distance in the forward direction in meters
|
||||
Vector2(float right, float forward);
|
||||
/// @brief Convert a Vector3 to a Vector2
|
||||
/// @param v The 3D vector
|
||||
/// @note This will project the vector to the horizontal plane
|
||||
Vector2(Vector3 v);
|
||||
/// @brief Convert a Polar vector to a 2-dimensional vector
|
||||
/// @param v The vector in polar coordinates
|
||||
Vector2(PolarOf<float> v);
|
||||
|
||||
/// @brief Vector2 destructor
|
||||
~Vector2();
|
||||
|
||||
/// <summary>
|
||||
/// A vector with zero for all axis
|
||||
/// </summary>
|
||||
/// @brief A vector with zero for all axis
|
||||
const static Vector2 zero;
|
||||
/// <summary>
|
||||
/// A vector with values (1, 1)
|
||||
/// </summary>
|
||||
/// @brief A vector with one for all axis
|
||||
const static Vector2 one;
|
||||
/// <summary>
|
||||
/// A vector with values (1, 0)
|
||||
/// </summary>
|
||||
///
|
||||
const static Vector2 right;
|
||||
/// <summary>
|
||||
/// A vector3 with values (-1, 0)
|
||||
/// </summary>
|
||||
const static Vector2 left;
|
||||
/// <summary>
|
||||
/// A vector with values (0, 1)
|
||||
/// </summary>
|
||||
const static Vector2 up;
|
||||
/// <summary>
|
||||
/// A vector with values (0, -1)
|
||||
/// </summary>
|
||||
const static Vector2 down;
|
||||
/// <summary>
|
||||
/// A vector with values (0, 1)
|
||||
/// </summary>
|
||||
/// @brief A normalized forward-oriented vector
|
||||
const static Vector2 forward;
|
||||
/// <summary>
|
||||
/// A vector with values (0, -1)
|
||||
/// </summary>
|
||||
/// @brief A normalized back-oriented vector
|
||||
const static Vector2 back;
|
||||
/// @brief A normalized right-oriented vector
|
||||
const static Vector2 right;
|
||||
/// @brief A normalized left-oriented vector
|
||||
const static Vector2 left;
|
||||
/// @brief A normalized up-oriented vector
|
||||
/// @note This is a convenience function which is equal to Vector2::forward
|
||||
const static Vector2 up;
|
||||
/// @brief A normalized down-oriented vector
|
||||
/// @note This is a convenience function which is equal to Vector2::down
|
||||
const static Vector2 down;
|
||||
|
||||
/// <summary>
|
||||
/// The length of a vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector for which you need the length</param>
|
||||
/// <returns>The length of the given vector</returns>
|
||||
static float Magnitude(const Vector2& vector);
|
||||
/// <summary>
|
||||
/// The length of this vector
|
||||
/// </summary>
|
||||
/// <returns>The length of this vector</returns>
|
||||
/// @brief Check if this vector to the given vector
|
||||
/// @param v The vector to check against
|
||||
/// @return true if it is identical to the given vector
|
||||
/// @note This uses float comparison to check equality which may have strange
|
||||
/// effects. Equality on floats should be avoided.
|
||||
bool operator==(const Vector2 &v);
|
||||
|
||||
/// @brief The vector length
|
||||
/// @param v The vector for which you need the length
|
||||
/// @return The vector length
|
||||
static float Magnitude(const Vector2 &v);
|
||||
/// @brief The vector length
|
||||
/// @return The vector length
|
||||
float magnitude() const;
|
||||
/// <summary>
|
||||
/// The squared length of a vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector for which you need the squared
|
||||
/// length</param> <returns>The squatred length</returns> The squared length
|
||||
/// is computationally simpler than the real length. Think of Pythagoras A^2 +
|
||||
/// B^2 = C^2. This leaves out the calculation of the squared root of C.
|
||||
static float SqrMagnitude(const Vector2& vector);
|
||||
/// <summary>
|
||||
/// The squared length of this vector
|
||||
/// </summary>
|
||||
/// <returns>The squared length</returns>
|
||||
/// The squared length is computationally simpler than the real length.
|
||||
/// Think of Pythagoras A^2 + B^2 = C^2.
|
||||
/// This leaves out the calculation of the squared root of C.
|
||||
/// @brief The squared vector length
|
||||
/// @param v The vector for which you need the squared length
|
||||
/// @return The squared vector length
|
||||
/// @remark The squared length is computationally simpler than the real
|
||||
/// length. Think of Pythagoras A^2 + B^2 = C^2. This prevents the calculation
|
||||
/// of the squared root of C.
|
||||
static float SqrMagnitude(const Vector2 &v);
|
||||
/// @brief The squared vector length
|
||||
/// @return The squared vector length
|
||||
/// @remark The squared length is computationally simpler than the real
|
||||
/// length. Think of Pythagoras A^2 + B^2 = C^2. This prevents the calculation
|
||||
/// of the squared root of C.
|
||||
float sqrMagnitude() const;
|
||||
/// <summary>
|
||||
/// Connvert a vector to a length of 1
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to convert</param>
|
||||
/// <returns>The vector with length 1</returns>
|
||||
static Vector2 Normalize(Vector2 vector);
|
||||
/// <summary>
|
||||
/// Convert the vector to a length of a
|
||||
/// </summary>
|
||||
/// <returns>The vector with length 1</returns>
|
||||
|
||||
/// @brief Convert the vector to a length of 1
|
||||
/// @param v The vector to convert
|
||||
/// @return The vector normalized to a length of 1
|
||||
static Vector2 Normalize(const Vector2 &v);
|
||||
/// @brief Convert the vector to a length 1
|
||||
/// @return The vector normalized to a length of 1
|
||||
Vector2 normalized() const;
|
||||
|
||||
/// <summary>
|
||||
/// Negate the vector
|
||||
/// </summary>
|
||||
/// <returns>The negated vector</returns>
|
||||
/// This will result in a vector pointing in the opposite direction
|
||||
/// @brief Negate the vector such that it points in the opposite direction
|
||||
/// @return The negated vector
|
||||
Vector2 operator-();
|
||||
/// <summary>
|
||||
/// Subtract a vector from this vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to subtract from this vector</param>
|
||||
/// <returns>The result of the subtraction</returns>
|
||||
Vector2 operator-(const Vector2& vector) const;
|
||||
|
||||
/// <summary>
|
||||
/// Add another vector to this vector
|
||||
/// </summary>
|
||||
/// <param name="vector2">The vector to add</param>
|
||||
/// <returns>The result of adding the vector</returns>
|
||||
Vector2 operator+(const Vector2& vector2) const;
|
||||
/// @brief Subtract a vector from this vector
|
||||
/// @param v The vector to subtract from this vector
|
||||
/// @return The result of the subtraction
|
||||
Vector2 operator-(const Vector2 &v) const;
|
||||
Vector2 operator-=(const Vector2 &v);
|
||||
/// @brief Add a vector to this vector
|
||||
/// @param v The vector to add to this vector
|
||||
/// @return The result of the addition
|
||||
Vector2 operator+(const Vector2 &v) const;
|
||||
Vector2 operator+=(const Vector2 &v);
|
||||
|
||||
/// <summary>
|
||||
/// Scale a vector using another vector
|
||||
/// </summary>
|
||||
/// <param name="vector1">The vector to scale</param>
|
||||
/// <param name="vector2">A vector with scaling factors</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// Each component of the vector v1 will be multiplied with the
|
||||
/// component from the scaling vector v2.
|
||||
static Vector2 Scale(const Vector2& vector1, const Vector2& vector2);
|
||||
/// <summary>
|
||||
/// Scale a vector uniformly up
|
||||
/// </summary>
|
||||
/// <param name="factor">The scaling factor</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// Each component of the vector will be multipled with the same factor.
|
||||
Vector2 operator*(float factor) const;
|
||||
/// <summary>
|
||||
/// Scale a vector uniformy down
|
||||
/// </summary>
|
||||
/// <param name="factor">The scaling factor</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// Each componet of the vector will be divided by the same factor.
|
||||
Vector2 operator/(const float& factor);
|
||||
/// @brief Scale the vector using another vector
|
||||
/// @param v1 The vector to scale
|
||||
/// @param v2 A vector with the scaling factors
|
||||
/// @return The scaled vector
|
||||
/// @remark Each component of the vector v1 will be multiplied with the
|
||||
/// matching component from the scaling vector v2.
|
||||
static Vector2 Scale(const Vector2 &v1, const Vector2 &v2);
|
||||
/// @brief Scale the vector uniformly up
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled vector
|
||||
/// @remark Each component of the vector will be multipled with the same
|
||||
/// factor f.
|
||||
friend Vector2 operator*(const Vector2 &v, float f) {
|
||||
return Vector2(v.x * f, v.y * f);
|
||||
}
|
||||
friend Vector2 operator*(float f, const Vector2 &v) {
|
||||
return Vector2(v.x * f, v.y * f);
|
||||
// return Vector2(f * v.x, f * v.y);
|
||||
}
|
||||
Vector2 operator*=(float f);
|
||||
/// @brief Scale the vector uniformly down
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled vector
|
||||
/// @remark Each componet of the vector will be divided by the same factor.
|
||||
friend Vector2 operator/(const Vector2 &v, float f) {
|
||||
return Vector2(v.x / f, v.y / f);
|
||||
}
|
||||
friend Vector2 operator/(float f, const Vector2 &v) {
|
||||
return Vector2(f / v.x, f / v.y);
|
||||
}
|
||||
Vector2 operator/=(float f);
|
||||
|
||||
/// <summary>
|
||||
/// The dot product of two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vector</param>
|
||||
/// <returns>The dot product of the two vectors</returns>
|
||||
static float Dot(const Vector2& vector1, const Vector2& vector2);
|
||||
/// @brief The dot product of two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The dot product of the two vectors
|
||||
static float Dot(const Vector2 &v1, const Vector2 &v2);
|
||||
|
||||
/// <summary>
|
||||
/// Check is this vector is equal to the given vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to check against</param>
|
||||
/// <returns>True if it is identical to the given vector</returns>
|
||||
/// Note this uses float comparison to check equality which
|
||||
/// may have strange effects. Equality on float should be avoided.
|
||||
bool operator==(const Vector2& vector);
|
||||
/// @brief The distance between two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The distance between the two vectors
|
||||
static float Distance(const Vector2 &v1, const Vector2 &v2);
|
||||
|
||||
/// <summary>
|
||||
/// The distance between two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vectors</param>
|
||||
/// <returns>The distance between the two vectors</returns>
|
||||
static float Distance(const Vector2& vector1, const Vector2& vector2);
|
||||
/// @brief The angle between two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The angle between the two vectors
|
||||
/// @remark This reterns an unsigned angle which is the shortest distance
|
||||
/// between the two vectors. Use Vector2::SignedAngle if a signed angle is
|
||||
/// needed.
|
||||
static float Angle(const Vector2 &v1, const Vector2 &v2);
|
||||
/// @brief The signed angle between two vectors
|
||||
/// @param v1 The starting vector
|
||||
/// @param v2 The ending vector
|
||||
/// @return The signed angle between the two vectors
|
||||
static float SignedAngle(const Vector2 &v1, const Vector2 &v2);
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the angle between two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vector</param>
|
||||
/// <returns>The angle</returns>
|
||||
/// This reterns an unsigned angle which is the shortest distance
|
||||
/// between the two vectors. Use Vector3::SignedAngle if a
|
||||
/// signed angle is needed.
|
||||
static float Angle(Vector2 vector1, Vector2 vector2);
|
||||
/// @brief Rotate the vector
|
||||
/// @param v The vector to rotate
|
||||
/// @param a The angle in degrees to rotate
|
||||
/// @return The rotated vector
|
||||
static Vector2 Rotate(const Vector2 &v, Passer::LinearAlgebra::AngleSingle a);
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the angle between two vectors rotation around an axis.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting vector</param>
|
||||
/// <param name="to">The ending vector</param>
|
||||
/// <param name="axis">The axis to rotate around</param>
|
||||
/// <returns>The signed angle</returns>
|
||||
static float SignedAngle(Vector2 from, Vector2 to);
|
||||
|
||||
/// <summary>
|
||||
/// Rotate the vector
|
||||
/// </summary>
|
||||
/// <param name="v">The vector to rotate</param>
|
||||
/// <param name="angle">Angle in radias to rotate</param>
|
||||
/// <returns>The rotated vector</returns>
|
||||
static Vector2 Rotate(Vector2 v, float angle);
|
||||
|
||||
/// <summary>
|
||||
/// Lerp between two vectors
|
||||
/// </summary>
|
||||
/// <param name="from">The from vector</param>
|
||||
/// <param name="to">The to vector</param>
|
||||
/// <param name="f">The interpolation distance (0..1)</param>
|
||||
/// <returns>The lerped vector</returns>
|
||||
/// The factor f is unclamped. Value 0 matches the *from* vector, Value 1
|
||||
/// matches the *to* vector Value -1 is *from* vector minus the difference
|
||||
/// between *from* and *to* etc.
|
||||
static Vector2 Lerp(Vector2 from, Vector2 to, float f);
|
||||
|
||||
static float ToFactor(Vector2 a, Vector2 b);
|
||||
/// @brief Lerp (linear interpolation) between two vectors
|
||||
/// @param v1 The starting vector
|
||||
/// @param v2 The end vector
|
||||
/// @param f The interpolation distance
|
||||
/// @return The lerped vector
|
||||
/// @remark The factor f is unclamped. Value 0 matches the vector *v1*, Value
|
||||
/// 1 matches vector *v2*. Value -1 is vector *v1* minus the difference
|
||||
/// between *v1* and *v2* etc.
|
||||
static Vector2 Lerp(const Vector2 &v1, const Vector2 &v2, float f);
|
||||
};
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#include "Polar.h"
|
||||
|
||||
#endif
|
171
Vector3.cpp
171
Vector3.cpp
@ -3,6 +3,9 @@
|
||||
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
|
||||
|
||||
#include "Vector3.h"
|
||||
#include "Angle.h"
|
||||
#include "Spherical.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
const float Deg2Rad = 0.0174532924F;
|
||||
@ -10,21 +13,40 @@ const float Rad2Deg = 57.29578F;
|
||||
const float epsilon = 1E-05f;
|
||||
|
||||
Vector3::Vector3() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
|
||||
Vector3::Vector3(float _x, float _y, float _z) {
|
||||
x = _x;
|
||||
y = _y;
|
||||
z = _z;
|
||||
Vector3::Vector3(float right, float up, float forward) {
|
||||
this->x = right;
|
||||
this->y = up;
|
||||
this->z = forward;
|
||||
}
|
||||
|
||||
Vector3::Vector3(Vec3 v) {
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
z = v.z;
|
||||
Vector3::Vector3(Vector2 v) {
|
||||
this->x = v.x;
|
||||
this->y = 0.0f;
|
||||
this->z = v.y;
|
||||
}
|
||||
|
||||
Vector3::Vector3(SphericalOf<float> s) {
|
||||
float verticalRad = (90.0f - s.direction.vertical.InDegrees()) *
|
||||
Passer::LinearAlgebra::Deg2Rad;
|
||||
float horizontalRad =
|
||||
s.direction.horizontal.InDegrees() * Passer::LinearAlgebra::Deg2Rad;
|
||||
float cosVertical = cosf(verticalRad);
|
||||
float sinVertical = sinf(verticalRad);
|
||||
float cosHorizontal = cosf(horizontalRad);
|
||||
float sinHorizontal = sinf(horizontalRad);
|
||||
|
||||
x = s.distance * sinVertical * sinHorizontal;
|
||||
y = s.distance * cosVertical;
|
||||
z = s.distance * sinVertical * cosHorizontal;
|
||||
// Vector3 v = Vector3(s.distance * sinVertical * sinHorizontal,
|
||||
// s.distance * cosVertical,
|
||||
// );
|
||||
// return v;
|
||||
}
|
||||
|
||||
Vector3::~Vector3() {}
|
||||
@ -38,17 +60,24 @@ const Vector3 Vector3::down = Vector3(0, -1, 0);
|
||||
const Vector3 Vector3::forward = Vector3(0, 0, 1);
|
||||
const Vector3 Vector3::back = Vector3(0, 0, -1);
|
||||
|
||||
float Vector3::Magnitude(const Vector3 &a) {
|
||||
return sqrtf(a.x * a.x + a.y * a.y + a.z * a.z);
|
||||
// inline float Vector3::Forward() { return z; }
|
||||
// inline float Vector3::Up() { return y; }
|
||||
// inline float Vector3::Right() { return x; }
|
||||
// Vector3 Vector3::FromHorizontal(const Vector2 &v) {
|
||||
// return Vector3(v.x, 0, v.y);
|
||||
// }
|
||||
|
||||
float Vector3::Magnitude(const Vector3 &v) {
|
||||
return sqrtf(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
float Vector3::magnitude() const { return (float)sqrtf(x * x + y * y + z * z); }
|
||||
|
||||
float Vector3::SqrMagnitude(const Vector3 &a) {
|
||||
return a.x * a.x + a.y * a.y + a.z * a.z;
|
||||
float Vector3::SqrMagnitude(const Vector3 &v) {
|
||||
return v.x * v.x + v.y * v.y + v.z * v.z;
|
||||
}
|
||||
float Vector3::sqrMagnitude() const { return (x * x + y * y + z * z); }
|
||||
|
||||
Vector3 Vector3::Normalize(Vector3 v) {
|
||||
Vector3 Vector3::Normalize(const Vector3 &v) {
|
||||
float num = Vector3::Magnitude(v);
|
||||
Vector3 result = Vector3::zero;
|
||||
if (num > epsilon) {
|
||||
@ -65,38 +94,67 @@ Vector3 Vector3::normalized() const {
|
||||
return result;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-(const Vector3 &v2) const {
|
||||
return Vector3(this->x - v2.x, this->y - v2.y, this->z - v2.z);
|
||||
Vector3 Vector3::operator-() const {
|
||||
return Vector3(-this->x, -this->y, -this->z);
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-() { return Vector3(-this->x, -this->y, -this->z); }
|
||||
|
||||
Vector3 Vector3::operator+(const Vector3 &v2) const {
|
||||
return Vector3(this->x + v2.x, this->y + v2.y, this->z + v2.z);
|
||||
Vector3 Vector3::operator-(const Vector3 &v) const {
|
||||
return Vector3(this->x - v.x, this->y - v.y, this->z - v.z);
|
||||
}
|
||||
Vector3 Vector3::operator-=(const Vector3 &v) {
|
||||
this->x -= v.x;
|
||||
this->y -= v.y;
|
||||
this->z -= v.z;
|
||||
return *this;
|
||||
}
|
||||
Vector3 Vector3::operator+(const Vector3 &v) const {
|
||||
return Vector3(this->x + v.x, this->y + v.y, this->z + v.z);
|
||||
}
|
||||
Vector3 Vector3::operator+=(const Vector3 &v) {
|
||||
this->x += v.x;
|
||||
this->y += v.y;
|
||||
this->z += v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::Scale(const Vector3 &p1, const Vector3 &p2) {
|
||||
return Vector3(p1.x * p2.x, p1.y * p2.y, p1.z * p2.z);
|
||||
Vector3 Vector3::Scale(const Vector3 &v1, const Vector3 &v2) {
|
||||
return Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z);
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(float f) const {
|
||||
return Vector3(this->x * f, this->y * f, this->z * f);
|
||||
// Vector3 Passer::LinearAlgebra::operator*(const Vector3 &v, float f) {
|
||||
// return Vector3(v.x * f, v.y * f, v.z * f);
|
||||
// }
|
||||
// Vector3 Passer::LinearAlgebra::operator*(float f, const Vector3 &v) {
|
||||
// return Vector3(v.x * f, v.y * f, v.z * f);
|
||||
// }
|
||||
Vector3 Vector3::operator*=(float f) {
|
||||
this->x *= f;
|
||||
this->y *= f;
|
||||
this->z *= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(const float &d) {
|
||||
return Vector3(this->x / d, this->y / d, this->z / d);
|
||||
// Vector3 Passer::LinearAlgebra::operator/(const Vector3 &v, float f) {
|
||||
// return Vector3(v.x / f, v.y / f, v.z / f);
|
||||
// }
|
||||
// Vector3 Passer::LinearAlgebra::operator/(float f, const Vector3 &v) {
|
||||
// return Vector3(v.x / f, v.y / f, v.z / f);
|
||||
// }
|
||||
Vector3 Vector3::operator/=(float f) {
|
||||
this->x /= f;
|
||||
this->y /= f;
|
||||
this->z /= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
float Vector3::Dot(const Vector3 &v1, const Vector3 &v2) {
|
||||
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
||||
}
|
||||
|
||||
bool Vector3::operator==(const Vector3 &v) {
|
||||
bool Vector3::operator==(const Vector3 &v) const {
|
||||
return (this->x == v.x && this->y == v.y && this->z == v.z);
|
||||
}
|
||||
|
||||
float Vector3::Distance(const Vector3 &p1, const Vector3 &p2) {
|
||||
return Magnitude(p1 - p2);
|
||||
float Vector3::Distance(const Vector3 &v1, const Vector3 &v2) {
|
||||
return Magnitude(v1 - v2);
|
||||
}
|
||||
|
||||
Vector3 Vector3::Cross(const Vector3 &v1, const Vector3 &v2) {
|
||||
@ -104,24 +162,19 @@ Vector3 Vector3::Cross(const Vector3 &v1, const Vector3 &v2) {
|
||||
v1.x * v2.y - v1.y * v2.x);
|
||||
}
|
||||
|
||||
Vector3 Vector3::Project(Vector3 vector, Vector3 onNormal) {
|
||||
float sqrMagnitude = Dot(onNormal, onNormal);
|
||||
Vector3 Vector3::Project(const Vector3 &v, const Vector3 &n) {
|
||||
float sqrMagnitude = Dot(n, n);
|
||||
if (sqrMagnitude < epsilon)
|
||||
return Vector3::zero;
|
||||
else {
|
||||
float dot = Dot(vector, onNormal);
|
||||
Vector3 r = onNormal * dot / sqrMagnitude;
|
||||
float dot = Dot(v, n);
|
||||
Vector3 r = n * dot / sqrMagnitude;
|
||||
return r;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 Vector3::ProjectOnPlane(Vector3 vector, Vector3 planeNormal) {
|
||||
Vector3 r = vector - Project(vector, planeNormal);
|
||||
return r;
|
||||
}
|
||||
|
||||
Vector2 Vector3::ProjectHorizontalPlane(Vector3 vector) {
|
||||
Vector2 r = Vector2(vector.x, vector.z);
|
||||
Vector3 Vector3::ProjectOnPlane(const Vector3 &v, const Vector3 &n) {
|
||||
Vector3 r = v - Project(v, n);
|
||||
return r;
|
||||
}
|
||||
|
||||
@ -131,36 +184,38 @@ float clamp(float x, float lower, float upper) {
|
||||
return upperClamp;
|
||||
}
|
||||
|
||||
float Vector3::Angle(Vector3 from, Vector3 to) {
|
||||
float denominator = sqrtf(from.sqrMagnitude() * to.sqrMagnitude());
|
||||
AngleOf<float> Vector3::Angle(const Vector3 &v1, const Vector3 &v2) {
|
||||
float denominator = sqrtf(v1.sqrMagnitude() * v2.sqrMagnitude());
|
||||
if (denominator < epsilon)
|
||||
return 0;
|
||||
return AngleOf<float>();
|
||||
|
||||
float dot = Vector3::Dot(from, to);
|
||||
float dot = Vector3::Dot(v1, v2);
|
||||
float fraction = dot / denominator;
|
||||
if (isnan(fraction))
|
||||
return fraction; // short cut to returning NaN universally
|
||||
return AngleOf<float>::Degrees(
|
||||
fraction); // short cut to returning NaN universally
|
||||
|
||||
float cdot = clamp(fraction, -1.0, 1.0);
|
||||
float r = ((float)acos(cdot)) * Rad2Deg;
|
||||
return r;
|
||||
float r = ((float)acos(cdot));
|
||||
return AngleOf<float>::Radians(r);
|
||||
}
|
||||
|
||||
float Vector3::SignedAngle(Vector3 from, Vector3 to, Vector3 axis) {
|
||||
AngleOf<float> Vector3::SignedAngle(const Vector3 &v1, const Vector3 &v2,
|
||||
const Vector3 &axis) {
|
||||
// angle in [0,180]
|
||||
float angle = Vector3::Angle(from, to);
|
||||
AngleOf<float> angle = Vector3::Angle(v1, v2);
|
||||
|
||||
Vector3 cross = Vector3::Cross(from, to);
|
||||
Vector3 cross = Vector3::Cross(v1, v2);
|
||||
float b = Vector3::Dot(axis, cross);
|
||||
float signd = b < 0 ? -1.0F : (b > 0 ? 1.0F : 0.0F);
|
||||
|
||||
// angle in [-179,180]
|
||||
float signed_angle = angle * signd;
|
||||
AngleOf<float> signed_angle = angle * signd;
|
||||
|
||||
return signed_angle;
|
||||
return AngleOf<float>(signed_angle);
|
||||
}
|
||||
|
||||
Vector3 Vector3::Lerp(Vector3 from, Vector3 to, float f) {
|
||||
Vector3 v = from + (to - from) * f;
|
||||
Vector3 Vector3::Lerp(const Vector3 &v1, const Vector3 &v2, float f) {
|
||||
Vector3 v = v1 + (v2 - v1) * f;
|
||||
return v;
|
||||
}
|
382
Vector3.h
382
Vector3.h
@ -9,11 +9,12 @@
|
||||
|
||||
extern "C" {
|
||||
/// <summary>
|
||||
/// 3-dimensional Vector representation
|
||||
/// 3-dimensional Vector representation (C-style)
|
||||
/// </summary>
|
||||
/// This is a C-style implementation
|
||||
/// This uses the right-handed coordinate system.
|
||||
typedef struct Vec3 {
|
||||
protected:
|
||||
/// <summary>
|
||||
/// The right axis of the vector
|
||||
/// </summary>
|
||||
@ -30,234 +31,203 @@ typedef struct Vec3 {
|
||||
} Vec3;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A 3-dimensional vector
|
||||
/// </summary>
|
||||
/// This uses the right-handed coordinate system.
|
||||
namespace Passer {
|
||||
namespace LinearAlgebra {
|
||||
|
||||
template <typename T> class SphericalOf;
|
||||
|
||||
/// @brief A 3-dimensional vector
|
||||
/// @remark This uses a right-handed carthesian coordinate system.
|
||||
/// @note This implementation intentionally avoids the use of x, y and z values.
|
||||
struct Vector3 : Vec3 {
|
||||
friend struct Vec3;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Create a new 3-dimensinal zero vector
|
||||
/// </summary>
|
||||
/// @brief A new 3-dimensional zero vector
|
||||
Vector3();
|
||||
/// <summary>
|
||||
/// Create a new 3-dimensional vector
|
||||
/// </summary>
|
||||
/// <param name="x">x axis value</param>
|
||||
/// <param name="y">y axis value</param>
|
||||
/// <param name="z">z axis value</param>
|
||||
Vector3(float x, float y, float z);
|
||||
/// <summary>
|
||||
/// Create a vector from C-style Vec3
|
||||
/// </summary>
|
||||
/// <param name="v">The C-style Vec</param>
|
||||
Vector3(Vec3 v);
|
||||
/// @brief A new 3-dimensional vector
|
||||
/// @param right The distance in the right direction in meters
|
||||
/// @param up The distance in the upward direction in meters
|
||||
/// @param forward The distance in the forward direction in meters
|
||||
Vector3(float right, float up, float forward);
|
||||
/// @brief Convert a 2-dimenstional vector to a 3-dimensional vector
|
||||
/// @param v The vector to convert
|
||||
Vector3(Vector2 v);
|
||||
/// @brief Convert vector in spherical coordinates to 3d carthesian
|
||||
/// coordinates
|
||||
/// @param v The vector to convert
|
||||
Vector3(SphericalOf<float> v);
|
||||
|
||||
/// @brief Vector3 destructor
|
||||
~Vector3();
|
||||
|
||||
/// <summary>
|
||||
/// A vector with zero for all axis
|
||||
/// </summary>
|
||||
/// @brief A vector with zero for all axis
|
||||
const static Vector3 zero;
|
||||
/// <summary>
|
||||
/// A vector with one for all axis
|
||||
/// </summary>
|
||||
/// @brief A vector with one for all axis
|
||||
const static Vector3 one;
|
||||
/// <summary>
|
||||
/// A vector with values (1, 0, 0)
|
||||
/// </summary>
|
||||
const static Vector3 right;
|
||||
/// <summary>
|
||||
/// A vector3 with values (-1, 0, 0)
|
||||
/// </summary>
|
||||
const static Vector3 left;
|
||||
/// <summary>
|
||||
/// A vector with values (0, 1, 0)
|
||||
/// </summary>
|
||||
const static Vector3 up;
|
||||
/// <summary>
|
||||
/// A vector with values (0, -1, 0)
|
||||
/// </summary>
|
||||
const static Vector3 down;
|
||||
/// <summary>
|
||||
/// A vector with values (0, 0, 1)
|
||||
/// </summary>
|
||||
/// @brief A normalized forward-oriented vector
|
||||
const static Vector3 forward;
|
||||
/// <summary>
|
||||
/// A vector with values (0, 0, -1)
|
||||
/// </summary>
|
||||
/// @brief A normalized back-oriented vector
|
||||
const static Vector3 back;
|
||||
/// @brief A normalized right-oriented vector
|
||||
const static Vector3 right;
|
||||
/// @brief A normalized left-oriented vector
|
||||
const static Vector3 left;
|
||||
/// @brief A normalized up-oriented vector
|
||||
const static Vector3 up;
|
||||
/// @brief A normalized down-oriented vector
|
||||
const static Vector3 down;
|
||||
|
||||
/// <summary>
|
||||
/// The length of a vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector for which you need the length</param>
|
||||
/// <returns>The length of the given vector</returns>
|
||||
static float Magnitude(const Vector3 &vector);
|
||||
/// <summary>
|
||||
/// The length of this vector
|
||||
/// </summary>
|
||||
/// <returns>The length of this vector</returns>
|
||||
// Access functions which are intended to replace the use of XYZ
|
||||
inline float Forward() const { return z; };
|
||||
inline float Up() const { return y; };
|
||||
inline float Right() const { return x; };
|
||||
|
||||
/// @brief Check if this vector to the given vector
|
||||
/// @param v The vector to check against
|
||||
/// @return true if it is identical to the given vector
|
||||
/// @note This uses float comparison to check equality which may have strange
|
||||
/// effects. Equality on floats should be avoided.
|
||||
bool operator==(const Vector3 &v) const;
|
||||
|
||||
/// @brief The vector length
|
||||
/// @param v The vector for which you need the length
|
||||
/// @return The vector length
|
||||
static float Magnitude(const Vector3 &v);
|
||||
/// @brief The vector length
|
||||
/// @return The vector length
|
||||
float magnitude() const;
|
||||
/// <summary>
|
||||
/// The squared length of a vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector for which you need the squared
|
||||
/// length</param> <returns>The squatred length</returns> The squared length
|
||||
/// is computationally simpler than the real length. Think of Pythagoras A^2 +
|
||||
/// B^2 = C^2. This leaves out the calculation of the squared root of C.
|
||||
static float SqrMagnitude(const Vector3 &vector);
|
||||
/// <summary>
|
||||
/// The squared length of this vector
|
||||
/// </summary>
|
||||
/// <returns>The squared length</returns>
|
||||
/// The squared length is computationally simpler than the real length.
|
||||
/// Think of Pythagoras A^2 + B^2 = C^2.
|
||||
/// This leaves out the calculation of the squared root of C.
|
||||
/// @brief The squared vector length
|
||||
/// @param v The vector for which you need the length
|
||||
/// @return The squared vector length
|
||||
/// @remark The squared length is computationally simpler than the real
|
||||
/// length. Think of Pythagoras A^2 + B^2 = C^2. This leaves out the
|
||||
/// calculation of the squared root of C.
|
||||
static float SqrMagnitude(const Vector3 &v);
|
||||
/// @brief The squared vector length
|
||||
/// @return The squared vector length
|
||||
/// @remark The squared length is computationally simpler than the real
|
||||
/// length. Think of Pythagoras A^2 + B^2 = C^2. This leaves out the
|
||||
/// calculation of the squared root of C.
|
||||
float sqrMagnitude() const;
|
||||
/// <summary>
|
||||
/// Connvert a vector to a length of 1
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to convert</param>
|
||||
/// <returns>The vector with length 1</returns>
|
||||
static Vector3 Normalize(Vector3 vector);
|
||||
/// <summary>
|
||||
/// Convert the vector to a length of a
|
||||
/// </summary>
|
||||
/// <returns>The vector with length 1</returns>
|
||||
|
||||
/// @brief Convert the vector to a length of 1
|
||||
/// @param v The vector to convert
|
||||
/// @return The vector normalized to a length of 1
|
||||
static Vector3 Normalize(const Vector3 &v);
|
||||
/// @brief Convert the vector to a length of 1
|
||||
/// @return The vector normalized to a length of 1
|
||||
Vector3 normalized() const;
|
||||
|
||||
/// <summary>
|
||||
/// Negate the vector
|
||||
/// </summary>
|
||||
/// <returns>The negated vector</returns>
|
||||
/// This will result in a vector pointing in the opposite direction
|
||||
Vector3 operator-();
|
||||
/// <summary>
|
||||
/// Subtract a vector from this vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to subtract from this vector</param>
|
||||
/// <returns>The result of the subtraction</returns>
|
||||
Vector3 operator-(const Vector3 &vector) const;
|
||||
/// @brief Negate te vector such that it points in the opposite direction
|
||||
/// @return The negated vector
|
||||
Vector3 operator-() const;
|
||||
|
||||
/// <summary>
|
||||
/// Add another vector to this vector
|
||||
/// </summary>
|
||||
/// <param name="vector2">The vector to add</param>
|
||||
/// <returns>The result of adding the vector</returns>
|
||||
Vector3 operator+(const Vector3 &vector2) const;
|
||||
/// @brief Subtract a vector from this vector
|
||||
/// @param v The vector to subtract from this vector
|
||||
/// @return The result of this subtraction
|
||||
Vector3 operator-(const Vector3 &v) const;
|
||||
Vector3 operator-=(const Vector3 &v);
|
||||
/// @brief Add a vector to this vector
|
||||
/// @param v The vector to add to this vector
|
||||
/// @return The result of the addition
|
||||
Vector3 operator+(const Vector3 &v) const;
|
||||
Vector3 operator+=(const Vector3 &v);
|
||||
|
||||
/// <summary>
|
||||
/// Scale a vector using another vector
|
||||
/// </summary>
|
||||
/// <param name="vector1">The vector to scale</param>
|
||||
/// <param name="vector2">A vector with scaling factors</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// Each component of the vector v1 will be multiplied with the
|
||||
/// component from the scaling vector v2.
|
||||
static Vector3 Scale(const Vector3 &vector1, const Vector3 &vector2);
|
||||
/// <summary>
|
||||
/// Scale a vector uniformly up
|
||||
/// </summary>
|
||||
/// <param name="factor">The scaling factor</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// Each component of the vector will be multipled with the same factor.
|
||||
Vector3 operator*(float factor) const;
|
||||
/// <summary>
|
||||
/// Scale a vector uniformy down
|
||||
/// </summary>
|
||||
/// <param name="factor">The scaling factor</param>
|
||||
/// <returns>The scaled vector</returns>
|
||||
/// Each componet of the vector will be divided by the same factor.
|
||||
Vector3 operator/(const float &factor);
|
||||
/// @brief Scale the vector using another vector
|
||||
/// @param v1 The vector to scale
|
||||
/// @param v2 A vector with the scaling factors
|
||||
/// @return The scaled vector
|
||||
/// @remark Each component of the vector v1 will be multiplied with the
|
||||
/// matching component from the scaling vector v2.
|
||||
static Vector3 Scale(const Vector3 &v1, const Vector3 &v2);
|
||||
/// @brief Scale the vector uniformly up
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled vector
|
||||
/// @remark Each component of the vector will be multipled with the same
|
||||
/// factor f.
|
||||
friend Vector3 operator*(const Vector3 &v, float f) {
|
||||
return Vector3(v.x * f, v.y * f, v.z * f);
|
||||
}
|
||||
friend Vector3 operator*(float f, const Vector3 &v) {
|
||||
// return Vector3(f * v.x, f * v.y, f * v.z);
|
||||
return Vector3(v.x * f, v.y * f, v.z * f);
|
||||
}
|
||||
Vector3 operator*=(float f);
|
||||
/// @brief Scale the vector uniformly down
|
||||
/// @param f The scaling factor
|
||||
/// @return The scaled vector
|
||||
/// @remark Each componet of the vector will be divided by the same factor.
|
||||
friend Vector3 operator/(const Vector3 &v, float f) {
|
||||
return Vector3(v.x / f, v.y / f, v.z / f);
|
||||
}
|
||||
friend Vector3 operator/(float f, const Vector3 &v) {
|
||||
// return Vector3(f / v.x, f / v.y, f / v.z);
|
||||
return Vector3(v.x / f, v.y / f, v.z / f);
|
||||
}
|
||||
Vector3 operator/=(float f);
|
||||
|
||||
/// <summary>
|
||||
/// The dot product of two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vector</param>
|
||||
/// <returns>The dot product of the two vectors</returns>
|
||||
static float Dot(const Vector3 &vector1, const Vector3 &vector2);
|
||||
/// @brief The distance between two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The distance between the two vectors
|
||||
static float Distance(const Vector3 &v1, const Vector3 &v2);
|
||||
|
||||
/// <summary>
|
||||
/// Check is this vector is equal to the given vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to check against</param>
|
||||
/// <returns>True if it is identical to the given vector</returns>
|
||||
/// Note this uses float comparison to check equality which
|
||||
/// may have strange effects. Equality on float should be avoided.
|
||||
bool operator==(const Vector3 &vector);
|
||||
/// @brief The dot product of two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The dot product of the two vectors
|
||||
static float Dot(const Vector3 &v1, const Vector3 &v2);
|
||||
|
||||
/// <summary>
|
||||
/// The distance between two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vectors</param>
|
||||
/// <returns>The distance between the two vectors</returns>
|
||||
static float Distance(const Vector3 &vector1, const Vector3 &vector2);
|
||||
/// @brief The cross product of two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The cross product of the two vectors
|
||||
static Vector3 Cross(const Vector3 &v1, const Vector3 &v2);
|
||||
|
||||
/// <summary>
|
||||
/// The cross product of two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vector</param>
|
||||
/// <returns>The cross product of the two vectors</returns>
|
||||
static Vector3 Cross(const Vector3 &vector1, const Vector3 &vector2);
|
||||
|
||||
/// <summary>
|
||||
/// Project a vector on another vector
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to project</param>
|
||||
/// <param name="onNormal">The normal vector to project on</param>
|
||||
/// <returns>The projected vector</returns>
|
||||
static Vector3 Project(Vector3 vector, Vector3 onNormal);
|
||||
/// <summary>
|
||||
/// Projects a vector onto a plane defined by a normal orthogonal to the
|
||||
/// @brief Project the vector on another vector
|
||||
/// @param v The vector to project
|
||||
/// @param n The normal vecto to project on
|
||||
/// @return The projected vector
|
||||
static Vector3 Project(const Vector3 &v, const Vector3 &n);
|
||||
/// @brief Project the vector on a plane defined by a normal orthogonal to the
|
||||
/// plane.
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to project</param>
|
||||
/// <param name="planeNormal">The normal of the plane to project on</param>
|
||||
/// <returns></returns>
|
||||
static Vector3 ProjectOnPlane(Vector3 vector, Vector3 planeNormal);
|
||||
/// @param v The vector to project
|
||||
/// @param n The normal of the plane to project on
|
||||
/// @return Teh projected vector
|
||||
static Vector3 ProjectOnPlane(const Vector3 &v, const Vector3 &n);
|
||||
|
||||
/// <summary>
|
||||
/// Projects a vector onto the horizontal plane.
|
||||
/// </summary>
|
||||
/// <param name="vector">The vector to project</param>
|
||||
/// <returns>A 2D carthesian vector with the coordinates in the horizontal
|
||||
/// plane.</returns>
|
||||
static Vector2 ProjectHorizontalPlane(Vector3 vector);
|
||||
/// @brief The angle between two vectors
|
||||
/// @param v1 The first vector
|
||||
/// @param v2 The second vector
|
||||
/// @return The angle between the two vectors
|
||||
/// @remark This reterns an unsigned angle which is the shortest distance
|
||||
/// between the two vectors. Use Vector3::SignedAngle if a signed angle is
|
||||
/// needed.
|
||||
static AngleOf<float> Angle(const Vector3 &v1, const Vector3 &v2);
|
||||
/// @brief The signed angle between two vectors
|
||||
/// @param v1 The starting vector
|
||||
/// @param v2 The ending vector
|
||||
/// @param axis The axis to rotate around
|
||||
/// @return The signed angle between the two vectors
|
||||
static AngleOf<float> SignedAngle(const Vector3 &v1, const Vector3 &v2,
|
||||
const Vector3 &axis);
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the angle between two vectors
|
||||
/// </summary>
|
||||
/// <param name="vector1">The first vector</param>
|
||||
/// <param name="vector2">The second vector</param>
|
||||
/// <returns></returns>
|
||||
/// This reterns an unsigned angle which is the shortest distance
|
||||
/// between the two vectors. Use Vector3::SignedAngle if a
|
||||
/// signed angle is needed.
|
||||
static float Angle(Vector3 vector1, Vector3 vector2);
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the angle between two vectors rotation around an axis.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting vector</param>
|
||||
/// <param name="to">The ending vector</param>
|
||||
/// <param name="axis">The axis to rotate around</param>
|
||||
/// <returns>The signed angle</returns>
|
||||
static float SignedAngle(Vector3 from, Vector3 to, Vector3 axis);
|
||||
|
||||
/// <summary>
|
||||
/// Lerp between two vectors
|
||||
/// </summary>
|
||||
/// <param name="from">The from vector</param>
|
||||
/// <param name="to">The to vector</param>
|
||||
/// <param name="f">The interpolation distance (0..1)</param>
|
||||
/// <returns>The lerped vector</returns>
|
||||
/// The factor f is unclamped. Value 0 matches the *from* vector, Value 1
|
||||
/// matches the *to* vector Value -1 is *from* vector minus the difference
|
||||
/// between *from* and *to* etc.
|
||||
static Vector3 Lerp(Vector3 from, Vector3 to, float f);
|
||||
/// @brief Lerp (linear interpolation) between two vectors
|
||||
/// @param v1 The starting vector
|
||||
/// @param v2 The ending vector
|
||||
/// @param f The interpolation distance
|
||||
/// @return The lerped vector
|
||||
/// @remark The factor f is unclamped. Value 0 matches the vector *v1*, Value
|
||||
/// 1 matches vector *v2*. Value -1 is vector *v1* minus the difference
|
||||
/// between *v1* and *v2* etc.
|
||||
static Vector3 Lerp(const Vector3 &v1, const Vector3 &v2, float f);
|
||||
};
|
||||
|
||||
} // namespace LinearAlgebra
|
||||
} // namespace Passer
|
||||
using namespace Passer::LinearAlgebra;
|
||||
|
||||
#include "Spherical.h"
|
||||
|
||||
#endif
|
250
float16.cpp
Normal file
250
float16.cpp
Normal file
@ -0,0 +1,250 @@
|
||||
//
|
||||
// FILE: float16.cpp
|
||||
// AUTHOR: Rob Tillaart
|
||||
// VERSION: 0.1.8
|
||||
// PURPOSE: library for Float16s for Arduino
|
||||
// URL: http://en.wikipedia.org/wiki/Half-precision_floating-point_format
|
||||
|
||||
#include "float16.h"
|
||||
// #include <limits>
|
||||
#include <math.h>
|
||||
|
||||
// CONSTRUCTOR
|
||||
float16::float16(float f) { _value = f32tof16(f); }
|
||||
|
||||
// PRINTING
|
||||
// size_t float16::printTo(Print& p) const
|
||||
// {
|
||||
// double d = this->f16tof32(_value);
|
||||
// return p.print(d, _decimals);
|
||||
// }
|
||||
|
||||
float float16::toFloat() const { return f16tof32(_value); }
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//
|
||||
// EQUALITIES
|
||||
//
|
||||
bool float16::operator==(const float16 &f) { return (_value == f._value); }
|
||||
|
||||
bool float16::operator!=(const float16 &f) { return (_value != f._value); }
|
||||
|
||||
bool float16::operator>(const float16 &f) {
|
||||
if ((_value & 0x8000) && (f._value & 0x8000))
|
||||
return _value < f._value;
|
||||
if (_value & 0x8000)
|
||||
return false;
|
||||
if (f._value & 0x8000)
|
||||
return true;
|
||||
return _value > f._value;
|
||||
}
|
||||
|
||||
bool float16::operator>=(const float16 &f) {
|
||||
if ((_value & 0x8000) && (f._value & 0x8000))
|
||||
return _value <= f._value;
|
||||
if (_value & 0x8000)
|
||||
return false;
|
||||
if (f._value & 0x8000)
|
||||
return true;
|
||||
return _value >= f._value;
|
||||
}
|
||||
|
||||
bool float16::operator<(const float16 &f) {
|
||||
if ((_value & 0x8000) && (f._value & 0x8000))
|
||||
return _value > f._value;
|
||||
if (_value & 0x8000)
|
||||
return true;
|
||||
if (f._value & 0x8000)
|
||||
return false;
|
||||
return _value < f._value;
|
||||
}
|
||||
|
||||
bool float16::operator<=(const float16 &f) {
|
||||
if ((_value & (uint16_t)0x8000) && (f._value & (uint16_t)0x8000))
|
||||
return _value >= f._value;
|
||||
if (_value & 0x8000)
|
||||
return true;
|
||||
if (f._value & 0x8000)
|
||||
return false;
|
||||
return _value <= f._value;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//
|
||||
// NEGATION
|
||||
//
|
||||
float16 float16::operator-() {
|
||||
float16 f16;
|
||||
f16.setBinary(_value ^ 0x8000);
|
||||
return f16;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//
|
||||
// MATH
|
||||
//
|
||||
float16 float16::operator+(const float16 &f) {
|
||||
return float16(this->toFloat() + f.toFloat());
|
||||
}
|
||||
|
||||
float16 float16::operator-(const float16 &f) {
|
||||
return float16(this->toFloat() - f.toFloat());
|
||||
}
|
||||
|
||||
float16 float16::operator*(const float16 &f) {
|
||||
return float16(this->toFloat() * f.toFloat());
|
||||
}
|
||||
|
||||
float16 float16::operator/(const float16 &f) {
|
||||
return float16(this->toFloat() / f.toFloat());
|
||||
}
|
||||
|
||||
float16 &float16::operator+=(const float16 &f) {
|
||||
*this = this->toFloat() + f.toFloat();
|
||||
return *this;
|
||||
}
|
||||
|
||||
float16 &float16::operator-=(const float16 &f) {
|
||||
*this = this->toFloat() - f.toFloat();
|
||||
return *this;
|
||||
}
|
||||
|
||||
float16 &float16::operator*=(const float16 &f) {
|
||||
*this = this->toFloat() * f.toFloat();
|
||||
return *this;
|
||||
}
|
||||
|
||||
float16 &float16::operator/=(const float16 &f) {
|
||||
*this = this->toFloat() / f.toFloat();
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//
|
||||
// MATH HELPER FUNCTIONS
|
||||
//
|
||||
int float16::sign() {
|
||||
if (_value & 0x8000)
|
||||
return -1;
|
||||
if (_value & 0xFFFF)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool float16::isZero() { return ((_value & 0x7FFF) == 0x0000); }
|
||||
|
||||
bool float16::isNaN() {
|
||||
if ((_value & 0x7C00) != 0x7C00)
|
||||
return false;
|
||||
if ((_value & 0x03FF) == 0x0000)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool float16::isInf() { return ((_value == 0x7C00) || (_value == 0xFC00)); }
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//
|
||||
// CORE CONVERSION
|
||||
//
|
||||
float float16::f16tof32(uint16_t _value) const {
|
||||
uint16_t sgn, man;
|
||||
int exp;
|
||||
float f;
|
||||
|
||||
sgn = (_value & 0x8000) > 0;
|
||||
exp = (_value & 0x7C00) >> 10;
|
||||
man = (_value & 0x03FF);
|
||||
|
||||
// ZERO
|
||||
if ((_value & 0x7FFF) == 0) {
|
||||
return sgn ? -0.0f : 0.0f;
|
||||
}
|
||||
// NAN & INF
|
||||
if (exp == 0x001F) {
|
||||
if (man == 0)
|
||||
return sgn ? -INFINITY : INFINITY;
|
||||
else
|
||||
return NAN;
|
||||
}
|
||||
|
||||
// SUBNORMAL/NORMAL
|
||||
if (exp == 0)
|
||||
f = 0;
|
||||
else
|
||||
f = 1;
|
||||
|
||||
// PROCESS MANTISSE
|
||||
for (int i = 9; i >= 0; i--) {
|
||||
f *= 2;
|
||||
if (man & (1 << i))
|
||||
f = f + 1;
|
||||
}
|
||||
f = f * powf(2.0f, (float)(exp - 25));
|
||||
if (exp == 0) {
|
||||
f = f * powf(2.0f, -13); // 5.96046447754e-8;
|
||||
}
|
||||
return sgn ? -f : f;
|
||||
}
|
||||
|
||||
uint16_t float16::f32tof16(float f) const {
|
||||
// untested code, but will avoid strict aliasing warning
|
||||
// union {
|
||||
// float f;
|
||||
// uint32_t t;
|
||||
// } u;
|
||||
// u.f = f;
|
||||
// uint32_t t = u.t;
|
||||
uint32_t t = *(uint32_t *)&f;
|
||||
// man bits = 10; but we keep 11 for rounding
|
||||
uint16_t man = (t & 0x007FFFFF) >> 12;
|
||||
int16_t exp = (t & 0x7F800000) >> 23;
|
||||
bool sgn = (t & 0x80000000);
|
||||
|
||||
// handle 0
|
||||
if ((t & 0x7FFFFFFF) == 0) {
|
||||
return sgn ? 0x8000 : 0x0000;
|
||||
}
|
||||
// denormalized float32 does not fit in float16
|
||||
if (exp == 0x00) {
|
||||
return sgn ? 0x8000 : 0x0000;
|
||||
}
|
||||
// handle infinity & NAN
|
||||
if (exp == 0x00FF) {
|
||||
if (man)
|
||||
return 0xFE00; // NAN
|
||||
return sgn ? 0xFC00 : 0x7C00; // -INF : INF
|
||||
}
|
||||
|
||||
// normal numbers
|
||||
exp = exp - 127 + 15;
|
||||
// overflow does not fit => INF
|
||||
if (exp > 30) {
|
||||
return sgn ? 0xFC00 : 0x7C00; // -INF : INF
|
||||
}
|
||||
// subnormal numbers
|
||||
if (exp < -38) {
|
||||
return sgn ? 0x8000 : 0x0000; // -0 or 0 ? just 0 ?
|
||||
}
|
||||
if (exp <= 0) // subnormal
|
||||
{
|
||||
man >>= (exp + 14);
|
||||
// rounding
|
||||
man++;
|
||||
man >>= 1;
|
||||
if (sgn)
|
||||
return 0x8000 | man;
|
||||
return man;
|
||||
}
|
||||
|
||||
// normal
|
||||
// TODO rounding
|
||||
exp <<= 10;
|
||||
man++;
|
||||
man >>= 1;
|
||||
if (sgn)
|
||||
return 0x8000 | exp | man;
|
||||
return exp | man;
|
||||
}
|
||||
|
||||
// -- END OF FILE --
|
74
float16.h
Normal file
74
float16.h
Normal file
@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
//
|
||||
// FILE: float16.h
|
||||
// AUTHOR: Rob Tillaart
|
||||
// VERSION: 0.1.8
|
||||
// PURPOSE: Arduino library to implement float16 data type.
|
||||
// half-precision floating point format,
|
||||
// used for efficient storage and transport.
|
||||
// URL: https://github.com/RobTillaart/float16
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define FLOAT16_LIB_VERSION (F("0.1.8"))
|
||||
|
||||
// typedef uint16_t _fp16;
|
||||
|
||||
class float16 {
|
||||
public:
|
||||
// Constructors
|
||||
float16(void) { _value = 0x0000; };
|
||||
float16(float f);
|
||||
float16(const float16 &f) { _value = f._value; };
|
||||
|
||||
// Conversion
|
||||
float toFloat(void) const;
|
||||
// access the 2 byte representation.
|
||||
uint16_t getBinary() { return _value; };
|
||||
void setBinary(uint16_t u) { _value = u; };
|
||||
|
||||
// Printable
|
||||
// size_t printTo(Print &p) const;
|
||||
void setDecimals(uint8_t d) { _decimals = d; };
|
||||
uint8_t getDecimals() { return _decimals; };
|
||||
|
||||
// equalities
|
||||
bool operator==(const float16 &f);
|
||||
bool operator!=(const float16 &f);
|
||||
|
||||
bool operator>(const float16 &f);
|
||||
bool operator>=(const float16 &f);
|
||||
bool operator<(const float16 &f);
|
||||
bool operator<=(const float16 &f);
|
||||
|
||||
// negation
|
||||
float16 operator-();
|
||||
|
||||
// basic math
|
||||
float16 operator+(const float16 &f);
|
||||
float16 operator-(const float16 &f);
|
||||
float16 operator*(const float16 &f);
|
||||
float16 operator/(const float16 &f);
|
||||
|
||||
float16 &operator+=(const float16 &f);
|
||||
float16 &operator-=(const float16 &f);
|
||||
float16 &operator*=(const float16 &f);
|
||||
float16 &operator/=(const float16 &f);
|
||||
|
||||
// math helper functions
|
||||
int sign(); // 1 = positive 0 = zero -1 = negative.
|
||||
bool isZero();
|
||||
bool isNaN();
|
||||
bool isInf();
|
||||
|
||||
// CORE CONVERSION
|
||||
// should be private but for testing...
|
||||
float f16tof32(uint16_t) const;
|
||||
uint16_t f32tof16(float) const;
|
||||
|
||||
private:
|
||||
uint8_t _decimals = 4;
|
||||
uint16_t _value;
|
||||
};
|
||||
|
||||
// -- END OF FILE --
|
239
test/Angle16_test.cc
Normal file
239
test/Angle16_test.cc
Normal file
@ -0,0 +1,239 @@
|
||||
#if GTEST
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Angle16, Construct) {
|
||||
float angle = 0.0F;
|
||||
Angle16 a = Angle16::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = -180.0F;
|
||||
a = Angle16::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 270.0F;
|
||||
a = Angle16::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
|
||||
}
|
||||
|
||||
TEST(Angle16, Negate) {
|
||||
float angle = 0;
|
||||
Angle16 a = Angle16::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = Angle16::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(Angle16, Subtract) {
|
||||
Angle16 a = Angle16::Degrees(0);
|
||||
Angle16 b = Angle16::Degrees(45.0F);
|
||||
Angle16 r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(Angle16, Add) {
|
||||
Angle16 a = Angle16::Degrees(-45);
|
||||
Angle16 b = Angle16::Degrees(45.0F);
|
||||
Angle16 r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(Angle16, Compare) {
|
||||
Angle16 a = Angle16::Degrees(45);
|
||||
bool r = false;
|
||||
|
||||
r = a > Angle16::Degrees(0);
|
||||
EXPECT_TRUE(r) << "45 > 0";
|
||||
|
||||
r = a > Angle16::Degrees(90);
|
||||
EXPECT_FALSE(r) << "45 > 90";
|
||||
|
||||
r = a > Angle16::Degrees(-90);
|
||||
EXPECT_TRUE(r) << "45 > -90";
|
||||
}
|
||||
|
||||
TEST(Angle16, Normalize) {
|
||||
Angle16 r = Angle16();
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(90.0f));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(-90));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(270 + 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(-270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(-270 - 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle16::Normalize(Angle16::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
|
||||
r = Angle16::Normalize(Angle16::Degrees(-FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Angle16, Clamp) {
|
||||
Angle16 r = Angle16();
|
||||
|
||||
// Clamp(1, 0, 2) will fail because Angle16 does not have enough resolution
|
||||
// for this. Instead we use Clamp(10, 0, 20) etc.
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 10 0 20";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(-10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(20));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -10 0 20";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(30), Angle16::Degrees(0),
|
||||
Angle16::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 20, 1.0e-2) << "Clamp 30 0 20";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 10 0 0";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(0),
|
||||
Angle16::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(0), Angle16::Degrees(10),
|
||||
Angle16::Degrees(-10));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 10 -10";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(0),
|
||||
Angle16::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = Angle16::Clamp(Angle16::Degrees(10), Angle16::Degrees(-FLOAT_INFINITY),
|
||||
Angle16::Degrees(10));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-2) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
// TEST(Angle16, Difference) {
|
||||
// Angle16 r = 0;
|
||||
|
||||
// r = Angle16::Difference(0, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
|
||||
|
||||
// r = Angle16::Difference(0, -90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
|
||||
|
||||
// r = Angle16::Difference(0, 270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
|
||||
|
||||
// r = Angle16::Difference(0, -270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
|
||||
|
||||
// r = Angle16::Difference(90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
|
||||
|
||||
// r = Angle16::Difference(-90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
|
||||
|
||||
// r = Angle16::Difference(0, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
|
||||
|
||||
// r = Angle16::Difference(90, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
|
||||
|
||||
// if (std::numeric_limits<float>::is_iec559) {
|
||||
// r = Angle16::Difference(0, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
// r = Angle16::Difference(0, -INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
// r = Angle16::Difference(-INFINITY, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
|
||||
// INFINITY";
|
||||
// }
|
||||
// }
|
||||
|
||||
TEST(Angle16, MoveTowards) {
|
||||
Angle16 r = Angle16();
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 30);
|
||||
EXPECT_NEAR(r.InDegrees(), 30, 1.0e-2) << "MoveTowards 0 90 30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), 180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90), -270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(0), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// infinites are not supported
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(90),
|
||||
FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0),
|
||||
Angle16::Degrees(FLOAT_INFINITY), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0), Angle16::Degrees(-90),
|
||||
-FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY)
|
||||
<< "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = Angle16::MoveTowards(Angle16::Degrees(0),
|
||||
Angle16::Degrees(-FLOAT_INFINITY), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
#endif
|
239
test/Angle8_test.cc
Normal file
239
test/Angle8_test.cc
Normal file
@ -0,0 +1,239 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Angle8, Construct) {
|
||||
float angle = 0.0F;
|
||||
Angle8 a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = -180.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 270.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
|
||||
}
|
||||
|
||||
TEST(Angle8, Negate) {
|
||||
float angle = 0;
|
||||
Angle8 a = Angle8::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(Angle8, Add) {
|
||||
Angle8 a = Angle8::Degrees(-45);
|
||||
Angle8 b = Angle8::Degrees(45.0F);
|
||||
Angle8 r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(Angle8, Subtract) {
|
||||
Angle8 a = Angle8::Degrees(0);
|
||||
Angle8 b = Angle8::Degrees(45.0F);
|
||||
Angle8 r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(Angle8, Compare) {
|
||||
Angle8 a = Angle8::Degrees(45);
|
||||
bool r = false;
|
||||
|
||||
r = a > Angle8::Degrees(0);
|
||||
EXPECT_TRUE(r) << "45 > 0";
|
||||
|
||||
r = a > Angle8::Degrees(90);
|
||||
EXPECT_FALSE(r) << "45 > 90";
|
||||
|
||||
r = a > Angle8::Degrees(-90);
|
||||
EXPECT_TRUE(r) << "45 > -90";
|
||||
}
|
||||
|
||||
TEST(Angle8, Normalize) {
|
||||
Angle8 r = Angle8();
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(90.0f));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-90));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(270 + 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-270 - 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle8::Normalize(Angle8::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
|
||||
r = Angle8::Normalize(Angle8::Degrees(-FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Angle8, Clamp) {
|
||||
Angle8 r = Angle8();
|
||||
|
||||
// Clamp(1, 0, 2) will fail because Angle8 does not have enough resolution for
|
||||
// this. Instead we use Clamp(10, 0, 20) etc.
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 10 0 20";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(-10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(20));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -10 0 20";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(30), Angle8::Degrees(0),
|
||||
Angle8::Degrees(20));
|
||||
EXPECT_NEAR(r.InDegrees(), 20, 1.0e-0) << "Clamp 30 0 20";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 10 0 0";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(0), Angle8::Degrees(0), Angle8::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(0), Angle8::Degrees(10),
|
||||
Angle8::Degrees(-10));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 10 -10";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// Infinites are not supported
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(0),
|
||||
Angle8::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = Angle8::Clamp(Angle8::Degrees(10), Angle8::Degrees(-FLOAT_INFINITY),
|
||||
Angle8::Degrees(10));
|
||||
EXPECT_NEAR(r.InDegrees(), 10, 1.0e-0) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
// TEST(Angle8, Difference) {
|
||||
// Angle8 r = 0;
|
||||
|
||||
// r = Angle8::Difference(0, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
|
||||
|
||||
// r = Angle8::Difference(0, -90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
|
||||
|
||||
// r = Angle8::Difference(0, 270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
|
||||
|
||||
// r = Angle8::Difference(0, -270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
|
||||
|
||||
// r = Angle8::Difference(90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
|
||||
|
||||
// r = Angle8::Difference(-90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
|
||||
|
||||
// r = Angle8::Difference(0, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
|
||||
|
||||
// r = Angle8::Difference(90, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
|
||||
|
||||
// if (std::numeric_limits<float>::is_iec559) {
|
||||
// r = Angle8::Difference(0, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
// r = Angle8::Difference(0, -INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
// r = Angle8::Difference(-INFINITY, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
|
||||
// INFINITY";
|
||||
// }
|
||||
// }
|
||||
|
||||
TEST(Angle8, MoveTowards) {
|
||||
Angle8 r = Angle8();
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 30);
|
||||
EXPECT_NEAR(r.InDegrees(), 30, 1.0e-0) << "MoveTowards 0 90 30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), 180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90), -270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(0), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(0), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (false) { // std::numeric_limits<float>::is_iec559) {
|
||||
// infinites are not supported
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(90),
|
||||
FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(FLOAT_INFINITY),
|
||||
30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0), Angle8::Degrees(-90),
|
||||
-FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY)
|
||||
<< "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = Angle8::MoveTowards(Angle8::Degrees(0),
|
||||
Angle8::Degrees(-FLOAT_INFINITY), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
247
test/AngleSingle_test.cc
Normal file
247
test/AngleSingle_test.cc
Normal file
@ -0,0 +1,247 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(AngleSingle, Construct) {
|
||||
float angle = 0.0F;
|
||||
AngleSingle a = AngleSingle::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = -180.0F;
|
||||
a = AngleSingle::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 270.0F;
|
||||
a = AngleSingle::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -90);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Negate) {
|
||||
float angle = 0;
|
||||
AngleSingle a = AngleSingle::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = AngleSingle::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Add) {
|
||||
AngleSingle a = AngleSingle::Degrees(-45);
|
||||
AngleSingle b = AngleSingle::Degrees(45.0F);
|
||||
AngleSingle r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Subtract) {
|
||||
AngleSingle a = AngleSingle::Degrees(0);
|
||||
AngleSingle b = AngleSingle::Degrees(45.0F);
|
||||
AngleSingle r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Compare) {
|
||||
AngleSingle a = AngleSingle::Degrees(45);
|
||||
bool r = false;
|
||||
|
||||
r = a > AngleSingle::Degrees(0);
|
||||
EXPECT_TRUE(r) << "45 > 0";
|
||||
|
||||
r = a > AngleSingle::Degrees(90);
|
||||
EXPECT_FALSE(r) << "45 > 90";
|
||||
|
||||
r = a > AngleSingle::Degrees(-90);
|
||||
EXPECT_TRUE(r) << "45 > -90";
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Normalize) {
|
||||
AngleSingle r = AngleSingle();
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(90.0f));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize 90";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-90));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize -90";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(270 + 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Normalize 270+360";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-270));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-270 - 360));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Normalize -270-360";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Normalize 0";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
|
||||
r = AngleSingle::Normalize(AngleSingle::Degrees(-FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(AngleSingle, Clamp) {
|
||||
AngleSingle r = AngleSingle();
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(2));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 0 2";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(-1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(2));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp -1 0 2";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(3), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(2));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 2) << "Clamp 3 0 2";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 1 0 0";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 0 0";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(0), AngleSingle::Degrees(1),
|
||||
AngleSingle::Degrees(-1));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Clamp 0 1 -1";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1), AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(FLOAT_INFINITY));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = AngleSingle::Clamp(AngleSingle::Degrees(1),
|
||||
AngleSingle::Degrees(-FLOAT_INFINITY),
|
||||
AngleSingle::Degrees(1));
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 1) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
// TEST(AngleSingle, Difference) {
|
||||
// AngleSingle r = 0;
|
||||
|
||||
// r = AngleSingle::Difference(0, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 90";
|
||||
|
||||
// r = AngleSingle::Difference(0, -90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 -90";
|
||||
|
||||
// r = AngleSingle::Difference(0, 270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 0 270";
|
||||
|
||||
// r = AngleSingle::Difference(0, -270);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference 0 -270";
|
||||
|
||||
// r = AngleSingle::Difference(90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -90) << "Difference 90 0";
|
||||
|
||||
// r = AngleSingle::Difference(-90, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "Difference -90 0";
|
||||
|
||||
// r = AngleSingle::Difference(0, 0);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 0 0";
|
||||
|
||||
// r = AngleSingle::Difference(90, 90);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "Difference 90 90";
|
||||
|
||||
// if (std::numeric_limits<float>::is_iec559) {
|
||||
// r = AngleSingle::Difference(0, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
// r = AngleSingle::Difference(0, -INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
// r = AngleSingle::Difference(-INFINITY, INFINITY);
|
||||
// EXPECT_FLOAT_EQ(r.InDegrees(), INFINITY) << "Difference -INFINITY
|
||||
// INFINITY";
|
||||
// }
|
||||
// }
|
||||
|
||||
TEST(AngleSingle, MoveTowards) {
|
||||
AngleSingle r = AngleSingle();
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 90 30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 180";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -90);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -180);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -270);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), 0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
|
||||
0);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0), AngleSingle::Degrees(0),
|
||||
30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(90), FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(FLOAT_INFINITY), 30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-90), -FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = AngleSingle::MoveTowards(AngleSingle::Degrees(0),
|
||||
AngleSingle::Degrees(-FLOAT_INFINITY), -30);
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,167 +0,0 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
|
||||
#include "Angle.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Angle, Normalize) {
|
||||
float r = 0;
|
||||
|
||||
r = Angle::Normalize(90);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "Normalize 90";
|
||||
|
||||
r = Angle::Normalize(-90);
|
||||
EXPECT_FLOAT_EQ(r, -90) << "Normalize -90";
|
||||
|
||||
r = Angle::Normalize(270);
|
||||
EXPECT_FLOAT_EQ(r, -90) << "Normalize 270";
|
||||
|
||||
r = Angle::Normalize(270+360);
|
||||
EXPECT_FLOAT_EQ(r, -90) << "Normalize 270+360";
|
||||
|
||||
r = Angle::Normalize(-270);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "Normalize -270";
|
||||
|
||||
r = Angle::Normalize(-270 - 360);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "Normalize -270-360";
|
||||
|
||||
r = Angle::Normalize(0);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Normalize 0";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = Angle::Normalize(FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
|
||||
r = Angle::Normalize(-FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, -FLOAT_INFINITY) << "Normalize INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Angle, Clamp) {
|
||||
float r = 0;
|
||||
|
||||
r = Angle::Clamp(1, 0, 2);
|
||||
EXPECT_FLOAT_EQ(r, 1) << "Clamp 1 0 2";
|
||||
|
||||
r = Angle::Clamp(-1, 0, 2);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Clamp -1 0 2";
|
||||
|
||||
r = Angle::Clamp(3, 0, 2);
|
||||
EXPECT_FLOAT_EQ(r, 2) << "Clamp 3 0 2";
|
||||
|
||||
r = Angle::Clamp(1, 0, 0);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Clamp 1 0 0";
|
||||
|
||||
r = Angle::Clamp(0, 0, 0);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Clamp 0 0 0";
|
||||
|
||||
r = Angle::Clamp(0, 1, -1);
|
||||
EXPECT_FLOAT_EQ(r, 1) << "Clamp 0 1 -1";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = Angle::Clamp(1, 0, FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, 1) << "Clamp 1 0 INFINITY";
|
||||
|
||||
r = Angle::Clamp(1, -FLOAT_INFINITY, 1);
|
||||
EXPECT_FLOAT_EQ(r, 1) << "Clamp 1 -INFINITY 1";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Angle, Difference) {
|
||||
float r = 0;
|
||||
|
||||
r = Angle::Difference(0, 90);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "Difference 0 90";
|
||||
|
||||
r = Angle::Difference(0, -90);
|
||||
EXPECT_FLOAT_EQ(r, -90) << "Difference 0 -90";
|
||||
|
||||
r = Angle::Difference(0, 270);
|
||||
EXPECT_FLOAT_EQ(r, -90) << "Difference 0 270";
|
||||
|
||||
r = Angle::Difference(0, -270);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "Difference 0 -270";
|
||||
|
||||
r = Angle::Difference(90, 0);
|
||||
EXPECT_FLOAT_EQ(r, -90) << "Difference 90 0";
|
||||
|
||||
r = Angle::Difference(-90, 0);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "Difference -90 0";
|
||||
|
||||
r = Angle::Difference(0, 0);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Difference 0 0";
|
||||
|
||||
r = Angle::Difference(90, 90);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Difference 90 90";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = Angle::Difference(0, INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, INFINITY) << "Difference 0 INFINITY";
|
||||
|
||||
r = Angle::Difference(0, -INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, -INFINITY) << "Difference 0 -INFINITY";
|
||||
|
||||
r = Angle::Difference(-INFINITY, INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, INFINITY) << "Difference -INFINITY INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Angle, MoveTowards) {
|
||||
float r = 0;
|
||||
|
||||
r = Angle::MoveTowards(0, 90, 30);
|
||||
EXPECT_FLOAT_EQ(r, 30) << "MoveTowards 0 90 30";
|
||||
|
||||
r = Angle::MoveTowards(0, 90, 90);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "MoveTowards 0 90 90";
|
||||
|
||||
r = Angle::MoveTowards(0, 90, 180);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "MoveTowards 0 90 180";
|
||||
|
||||
r = Angle::MoveTowards(0, 90, 270);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "MoveTowards 0 90 270";
|
||||
|
||||
r = Angle::MoveTowards(0, 90, -30);
|
||||
EXPECT_FLOAT_EQ(r, -30) << "MoveTowards 0 90 -30";
|
||||
|
||||
r = Angle::MoveTowards(0, -90, -30);
|
||||
EXPECT_FLOAT_EQ(r, 30) << "MoveTowards 0 -90 -30";
|
||||
|
||||
r = Angle::MoveTowards(0, -90, -90);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "MoveTowards 0 -90 -90";
|
||||
|
||||
r = Angle::MoveTowards(0, -90, -180);
|
||||
EXPECT_FLOAT_EQ(r, 180) << "MoveTowards 0 -90 -180";
|
||||
|
||||
r = Angle::MoveTowards(0, -90, -270);
|
||||
EXPECT_FLOAT_EQ(r, 270) << "MoveTowards 0 -90 -270";
|
||||
|
||||
r = Angle::MoveTowards(0, 90, 0);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "MoveTowards 0 90 0";
|
||||
|
||||
r = Angle::MoveTowards(0, 0, 0);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "MoveTowards 0 0 0";
|
||||
|
||||
r = Angle::MoveTowards(0, 0, 30);
|
||||
EXPECT_FLOAT_EQ(r, 0) << "MoveTowards 0 0 30";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = Angle::MoveTowards(0, 90, FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, 90) << "MoveTowards 0 90 FLOAT_INFINITY";
|
||||
|
||||
r = Angle::MoveTowards(0, FLOAT_INFINITY, 30);
|
||||
EXPECT_FLOAT_EQ(r, 30) << "MoveTowards 0 FLOAT_INFINITY 30";
|
||||
|
||||
r = Angle::MoveTowards(0, -90, -FLOAT_INFINITY);
|
||||
EXPECT_FLOAT_EQ(r, FLOAT_INFINITY) << "MoveTowards 0 -90 -FLOAT_INFINITY";
|
||||
|
||||
r = Angle::MoveTowards(0, -FLOAT_INFINITY, -30);
|
||||
EXPECT_FLOAT_EQ(r, 30) << "MoveTowards 0 -FLOAT_INFINITY -30";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
56
test/Direction_test.cc
Normal file
56
test/Direction_test.cc
Normal file
@ -0,0 +1,56 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
|
||||
#include "Direction.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Direction16, Compare) {
|
||||
Direction16 d = Direction16::Degrees(45, 135);
|
||||
bool r;
|
||||
r = (d == Direction16(Angle16::Degrees(45), Angle16::Degrees(135)));
|
||||
EXPECT_TRUE(r) << "45,135 == 45, 135";
|
||||
|
||||
r = (d ==
|
||||
Direction16(Angle16::Degrees(45 + 360), Angle16::Degrees(135 - 360)));
|
||||
EXPECT_TRUE(r) << "45+360, 135-360 == 45, 135";
|
||||
}
|
||||
|
||||
TEST(Direction16, Inverse) {
|
||||
Direction16 d;
|
||||
Direction16 r;
|
||||
|
||||
d = Direction16::Degrees(45, 135);
|
||||
r = -d;
|
||||
EXPECT_EQ(r, Direction16::Degrees(-135, -135)) << "-(45, 135)";
|
||||
|
||||
d = Direction16::Degrees(-45, -135);
|
||||
r = -d;
|
||||
EXPECT_EQ(r, Direction16::Degrees(135, 135)) << "-(-45, -135)";
|
||||
|
||||
d = Direction16::Degrees(0, 0);
|
||||
r = -d;
|
||||
EXPECT_EQ(r, Direction16::Degrees(180, 0)) << "-(0, 0)";
|
||||
|
||||
d = Direction16::Degrees(0, 45);
|
||||
r = -d;
|
||||
EXPECT_EQ(r, Direction16::Degrees(180, -45)) << "-(0, 45)";
|
||||
}
|
||||
|
||||
TEST(Direction16, Equality) {
|
||||
Direction16 d;
|
||||
d = Direction16::Degrees(135, 45);
|
||||
EXPECT_EQ(d, Direction16::Degrees(135, 45)) << "(135, 45) == (135, 45)";
|
||||
EXPECT_EQ(d, Direction16::Degrees(135 + 360, 45))
|
||||
<< "(135, 45) == (135 + 360, 45) ";
|
||||
EXPECT_EQ(d, Direction16::Degrees(135 - 360, 45))
|
||||
<< "(135, 135) == (135 - 360, 45) ";
|
||||
|
||||
d = Direction16::Degrees(0, 45 + 180);
|
||||
EXPECT_EQ(d, Direction16::Degrees(180, -45)) << "(0, 45+180) == (180, -45)";
|
||||
}
|
||||
|
||||
#endif
|
82
test/DiscreteAngle_test.cc
Normal file
82
test/DiscreteAngle_test.cc
Normal file
@ -0,0 +1,82 @@
|
||||
/*
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
|
||||
#include "Angle.h"
|
||||
// #include "Angle16.h"
|
||||
// #include "Angle8.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Angle8, Construct) {
|
||||
float angle = 0.0F;
|
||||
Angle8 a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = -180.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
}
|
||||
|
||||
TEST(Angle8, Negate) {
|
||||
float angle = 0;
|
||||
Angle8 a = Angle8::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = Angle8::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(Angle8, Add) {
|
||||
Angle8 a = Angle8::Degrees(-45);
|
||||
Angle8 b = Angle8::Degrees(45.0F);
|
||||
Angle8 r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(Angle8, Subtract) {
|
||||
Angle8 a = Angle8::Degrees(0);
|
||||
Angle8 b = Angle8::Degrees(45.0F);
|
||||
Angle8 r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(Angle16, Construct) {
|
||||
Angle16 a = Angle16::Degrees(0.0F);
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), 0);
|
||||
}
|
||||
|
||||
TEST(Angle16, Negate) {
|
||||
float angle = 0;
|
||||
Angle16 a = Angle16::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), angle);
|
||||
|
||||
angle = 90.0F;
|
||||
a = Angle16::Degrees(angle);
|
||||
a = -a;
|
||||
EXPECT_FLOAT_EQ(a.InDegrees(), -angle);
|
||||
}
|
||||
|
||||
TEST(Angle16, Subtract) {
|
||||
Angle16 a = Angle16::Degrees(0);
|
||||
Angle16 b = Angle16::Degrees(45.0F);
|
||||
Angle16 r = a - b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), -45);
|
||||
}
|
||||
|
||||
TEST(Angle16, Add) {
|
||||
Angle16 a = Angle16::Degrees(-45);
|
||||
Angle16 b = Angle16::Degrees(45.0F);
|
||||
Angle16 r = a + b;
|
||||
EXPECT_FLOAT_EQ(r.InDegrees(), 0);
|
||||
}
|
||||
|
||||
#endif
|
||||
*/
|
@ -1,8 +1,8 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "FloatSingle.h"
|
||||
|
||||
@ -27,7 +27,7 @@ TEST(FloatC, Clamp) {
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Clamp 0 0 0";
|
||||
|
||||
r = Float::Clamp(0, 1, -1);
|
||||
EXPECT_FLOAT_EQ(r, 1) << "Clamp 0 1 -1";
|
||||
EXPECT_FLOAT_EQ(r, 0) << "Clamp 0 1 -1";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
r = Float::Clamp(1, 0, FLOAT_INFINITY);
|
||||
|
135
test/Matrix_test.cc
Normal file
135
test/Matrix_test.cc
Normal file
@ -0,0 +1,135 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Matrix.h"
|
||||
|
||||
TEST(MatrixSingle, Init) {
|
||||
// zero
|
||||
MatrixOf<float> m0 = MatrixOf<float>(0, 0);
|
||||
|
||||
// one
|
||||
float data1[] = {1.0F};
|
||||
MatrixOf<float> m1 = MatrixOf<float>(1, 1, data1);
|
||||
|
||||
// two
|
||||
float data2[] = {1.0F, 2.0F, 3.0F, 4.0F};
|
||||
MatrixOf<float> m2 = MatrixOf<float>(2, 2, data2);
|
||||
|
||||
// negative
|
||||
// MatrixOf<float> m_1 = MatrixOf<float>(-1, -1);
|
||||
// parameters are unsigned
|
||||
}
|
||||
|
||||
TEST(MatrixSingle, Transpose) {
|
||||
float data1[] = {1.0F};
|
||||
MatrixOf<float> m = MatrixOf<float>(1, 1, data1);
|
||||
|
||||
MatrixOf<float> r = MatrixOf<float>(1, 1);
|
||||
m.Transpose(&r);
|
||||
|
||||
// 2 x 2
|
||||
|
||||
float data3[] = {1.0F, 2.0F, 3.0F, 4.0F};
|
||||
MatrixOf<float> m22 = MatrixOf<float>(2, 2, data3);
|
||||
EXPECT_EQ(m22.RowCount(), 2);
|
||||
EXPECT_EQ(m22.ColCount(), 2);
|
||||
|
||||
float data4[] = {0.0F, 0.0F, 0.0F, 0.0F};
|
||||
MatrixOf<float> r22 = MatrixOf<float>(2, 2, data4);
|
||||
EXPECT_EQ(r22.RowCount(), 2);
|
||||
EXPECT_EQ(r22.ColCount(), 2);
|
||||
|
||||
m22.Transpose(&r22);
|
||||
EXPECT_EQ(r22.RowCount(), 2);
|
||||
EXPECT_EQ(r22.ColCount(), 2);
|
||||
EXPECT_FLOAT_EQ(r22.Get(0, 0), 1.0F);
|
||||
EXPECT_FLOAT_EQ(r22.Get(0, 1), 3.0F);
|
||||
EXPECT_FLOAT_EQ(r22.Get(1, 0), 2.0F);
|
||||
EXPECT_FLOAT_EQ(r22.Get(1, 1), 4.0F);
|
||||
|
||||
// 1 x 2
|
||||
float data12[] = {1.0F, 2.0F};
|
||||
MatrixOf<float> m12 = MatrixOf<float>(1, 2, data12);
|
||||
EXPECT_EQ(m12.RowCount(), 1);
|
||||
EXPECT_EQ(m12.ColCount(), 2);
|
||||
|
||||
float data21[] = {0.0F, 0.0F};
|
||||
MatrixOf<float> r21 = MatrixOf<float>(2, 1, data21);
|
||||
EXPECT_EQ(r21.RowCount(), 2);
|
||||
EXPECT_EQ(r21.ColCount(), 1);
|
||||
|
||||
m12.Transpose(&r21);
|
||||
EXPECT_EQ(r21.RowCount(), 2);
|
||||
EXPECT_EQ(r21.ColCount(), 1);
|
||||
EXPECT_FLOAT_EQ(r21.Get(0, 0), 1.0F);
|
||||
EXPECT_FLOAT_EQ(r21.Get(1, 0), 2.0F);
|
||||
|
||||
// changing dimensions, same size is okay
|
||||
MatrixOf<float> r12 = MatrixOf<float>(1, 2, data21);
|
||||
EXPECT_EQ(r12.RowCount(), 1);
|
||||
EXPECT_EQ(r12.ColCount(), 2);
|
||||
|
||||
m12.Transpose(&r12);
|
||||
EXPECT_EQ(r12.RowCount(), 2);
|
||||
EXPECT_EQ(r12.ColCount(), 1);
|
||||
EXPECT_FLOAT_EQ(r12.Get(0, 0), 1.0F);
|
||||
EXPECT_FLOAT_EQ(r12.Get(0, 1), 2.0F);
|
||||
}
|
||||
|
||||
TEST(MatrixSingle, Multiply) {
|
||||
float m12data[] = {1.0F, 2.0F};
|
||||
MatrixOf<float> m12 = MatrixOf<float>(1, 2, m12data);
|
||||
|
||||
EXPECT_EQ(m12.RowCount(), 1);
|
||||
EXPECT_EQ(m12.ColCount(), 2);
|
||||
EXPECT_FLOAT_EQ(m12.Get(0, 0), 1.0F);
|
||||
EXPECT_FLOAT_EQ(m12.Get(0, 1), 2.0F);
|
||||
|
||||
float m21data[] = {3.0F, 4.0F};
|
||||
MatrixOf<float> m21 = MatrixOf<float>(2, 1, m21data);
|
||||
|
||||
EXPECT_EQ(m21.RowCount(), 2);
|
||||
EXPECT_EQ(m21.ColCount(), 1);
|
||||
EXPECT_FLOAT_EQ(m21.Get(0, 0), 3.0F);
|
||||
EXPECT_FLOAT_EQ(m21.Get(1, 0), 4.0F);
|
||||
|
||||
float r11data[] = {0.0F};
|
||||
MatrixOf<float> r11 = MatrixOf<float>(1, 1, r11data);
|
||||
|
||||
EXPECT_EQ(r11.RowCount(), 1);
|
||||
EXPECT_EQ(r11.ColCount(), 1);
|
||||
|
||||
MatrixOf<float>::Multiply(&m12, &m21, &r11);
|
||||
EXPECT_EQ(r11.RowCount(), 1);
|
||||
EXPECT_EQ(r11.ColCount(), 1);
|
||||
EXPECT_FLOAT_EQ(r11.Get(0, 0), 11.0F);
|
||||
|
||||
float r22data[] = {0.0F, 0.0F, 0.0F, 0.0F};
|
||||
MatrixOf<float> r22 = MatrixOf<float>(2, 2, r22data);
|
||||
|
||||
MatrixOf<float>::Multiply(&m21, &m12, &r22);
|
||||
EXPECT_EQ(r22.RowCount(), 2);
|
||||
EXPECT_EQ(r22.ColCount(), 2);
|
||||
EXPECT_FLOAT_EQ(r22.Get(0, 0), 3.0F);
|
||||
EXPECT_FLOAT_EQ(r22.Get(0, 1), 4.0F);
|
||||
EXPECT_FLOAT_EQ(r22.Get(1, 0), 6.0F);
|
||||
EXPECT_FLOAT_EQ(r22.Get(1, 1), 8.0F);
|
||||
}
|
||||
|
||||
TEST(MatrixSingle, Multiply_Vector3) {
|
||||
Vector3 v = Vector3(1.0, 2.0, 3.0);
|
||||
Vector3 r = Vector3::zero;
|
||||
|
||||
// float m13data[] = {3.0, 4.0, 5.0};
|
||||
// MatrixOf<float> m13 = MatrixOf<float>(1, 3, m13data);
|
||||
// Vector3 r = MatrixOf<float>::Multiply(&m13, v);
|
||||
|
||||
float m33data[] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0};
|
||||
MatrixOf<float> m33 = MatrixOf<float>(3, 3, m33data);
|
||||
r = MatrixOf<float>::Multiply(&m33, v);
|
||||
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(1.0f, 2.0f, 3.0f)), 0);
|
||||
}
|
||||
|
||||
#endif
|
232
test/Polar_test.cc
Normal file
232
test/Polar_test.cc
Normal file
@ -0,0 +1,232 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Polar.h"
|
||||
#include "Spherical.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Polar, FromVector2) {
|
||||
Vector2 v = Vector2(0, 1);
|
||||
PolarSingle p = PolarSingle::FromVector2(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance 0 1";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "s.angle 0 0 1";
|
||||
|
||||
v = Vector2(1, 0);
|
||||
p = PolarSingle::FromVector2(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance 1 0";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 90.0F) << "s.angle 1 0";
|
||||
|
||||
v = Vector2(-1, 1);
|
||||
p = PolarSingle::FromVector2(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, sqrt(2.0F)) << "p.distance -1 1";
|
||||
EXPECT_NEAR(p.angle.InDegrees(), -45.0F, 1.0e-05) << "s.angle -1 1";
|
||||
}
|
||||
|
||||
TEST(Polar, FromSpherical) {
|
||||
SphericalSingle s;
|
||||
PolarSingle p;
|
||||
|
||||
s = SphericalSingle(1, DirectionSingle::forward);
|
||||
p = PolarSingle::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(1 0 0)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "p.angle FromSpherical(1 0 0)";
|
||||
|
||||
s = SphericalSingle(1, AngleSingle::Degrees(45), AngleSingle::Degrees(0));
|
||||
p = PolarSingle::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(1 45 0)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 45.0F)
|
||||
<< "p.angle FromSpherical(1 45 0)";
|
||||
|
||||
s = SphericalSingle(1, AngleSingle::Degrees(-45), AngleSingle::Degrees(0));
|
||||
p = PolarSingle::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(1 -45 0)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), -45.0F)
|
||||
<< "p.angle FromSpherical(1 -45 0)";
|
||||
|
||||
s = SphericalSingle(0, AngleSingle::Degrees(0), AngleSingle::Degrees(0));
|
||||
p = PolarSingle::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 0.0F) << "p.distance FromSpherical(0 0 0)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "p.angle FromSpherical(0 0 0)";
|
||||
|
||||
s = SphericalSingle(-1, AngleSingle::Degrees(0), AngleSingle::Degrees(0));
|
||||
p = PolarSingle::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(-1 0 0)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), -180.0F)
|
||||
<< "p.angle FromSpherical(-1 0 0)";
|
||||
|
||||
s = SphericalSingle(0, AngleSingle::Degrees(0), AngleSingle::Degrees(90));
|
||||
p = PolarSingle::FromSpherical(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(p.distance, 0.0F) << "p.distance FromSpherical(0 0 90)";
|
||||
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "p.angle FromSpherical(0 0 90)";
|
||||
}
|
||||
|
||||
TEST(Polar, Negation) {
|
||||
PolarSingle v = PolarSingle(2, AngleSingle::Degrees(45));
|
||||
PolarSingle r = PolarSingle::zero;
|
||||
|
||||
r = -v;
|
||||
EXPECT_FLOAT_EQ(r.distance, 2);
|
||||
EXPECT_FLOAT_EQ(r.angle.InDegrees(), -135);
|
||||
EXPECT_TRUE(r == PolarSingle(2, AngleSingle::Degrees(-135)))
|
||||
<< "Negate(2 45)";
|
||||
|
||||
v = PolarSingle::Deg(2, -45);
|
||||
r = -v;
|
||||
EXPECT_TRUE(r == PolarSingle(2, AngleSingle::Degrees(135)))
|
||||
<< "Negate(2 -45)";
|
||||
|
||||
v = PolarSingle::Degrees(2, 0);
|
||||
r = -v;
|
||||
EXPECT_TRUE(r == PolarSingle(2, AngleSingle::Degrees(180))) << "Negate(2 0)";
|
||||
|
||||
v = PolarSingle(0, AngleSingle::Degrees(0));
|
||||
r = -v;
|
||||
EXPECT_FLOAT_EQ(r.distance, 0.0f);
|
||||
EXPECT_FLOAT_EQ(r.angle.InDegrees(), 0.0f);
|
||||
EXPECT_TRUE(r == PolarSingle(0, AngleSingle::Degrees(0))) << "Negate(0 0)";
|
||||
}
|
||||
|
||||
TEST(Polar, Subtraction) {
|
||||
PolarSingle v1 = PolarSingle(4, AngleSingle::Degrees(45));
|
||||
PolarSingle v2 = PolarSingle(1, AngleSingle::Degrees(-90));
|
||||
PolarSingle r = PolarSingle::zero;
|
||||
|
||||
r = v1 - v2;
|
||||
// don't know what to expect yet
|
||||
|
||||
v2 = PolarSingle::zero;
|
||||
r = v1 - v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Subtraction(0 0)";
|
||||
}
|
||||
|
||||
TEST(Polar, Addition) {
|
||||
PolarSingle v1 = PolarSingle(1, AngleSingle::Degrees(45));
|
||||
PolarSingle v2 = PolarSingle(1, AngleSingle::Degrees(-90));
|
||||
PolarSingle r = PolarSingle::zero;
|
||||
|
||||
r = v1 - v2;
|
||||
// don't know what to expect yet
|
||||
|
||||
v2 = PolarSingle::zero;
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0)";
|
||||
|
||||
r = v1;
|
||||
r += v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0)";
|
||||
|
||||
v2 = PolarSingle(1, AngleSingle::Degrees(-45));
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(0 0 0)";
|
||||
EXPECT_FLOAT_EQ(r.angle.InDegrees(), 0) << "Addition(0 0 0)";
|
||||
}
|
||||
|
||||
TEST(Polar, Scale_Multiply) {
|
||||
PolarSingle v1 = PolarSingle(4, AngleSingle::Degrees(45));
|
||||
PolarSingle r = PolarSingle::zero;
|
||||
|
||||
r = v1 * 2.0f;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance * 2) << "ScaleMult(4 45, 2)";
|
||||
EXPECT_FLOAT_EQ(r.angle.InDegrees(), v1.angle.InDegrees())
|
||||
<< "ScaleMult(4 45, 2)";
|
||||
}
|
||||
|
||||
TEST(Polar, Scale_Divide) {
|
||||
PolarSingle v1 = PolarSingle(4, AngleSingle::Degrees(45));
|
||||
PolarSingle r = PolarSingle::zero;
|
||||
|
||||
r = v1 / 2.0f;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance / 2) << "ScaleDiv(4 45, 2)";
|
||||
EXPECT_FLOAT_EQ(r.angle.InDegrees(), v1.angle.InDegrees())
|
||||
<< "ScaleDiv(4 45, 2)";
|
||||
}
|
||||
|
||||
TEST(Polar, Distance) {
|
||||
PolarSingle v1 = PolarSingle(4, AngleSingle::Degrees(45));
|
||||
PolarSingle v2 = PolarSingle(1, AngleSingle::Degrees(-90));
|
||||
float d = 0;
|
||||
|
||||
d = PolarSingle::Distance(v1, v2);
|
||||
// don't know what to expect yet
|
||||
|
||||
v2 = PolarSingle::zero;
|
||||
d = PolarSingle::Distance(v1, v2);
|
||||
EXPECT_FLOAT_EQ(d, v1.distance) << "Distance(4 45, zero)";
|
||||
}
|
||||
|
||||
TEST(Polar, Rotate) {
|
||||
PolarSingle v = PolarSingle(4, AngleSingle::Degrees(45));
|
||||
PolarSingle r = PolarSingle::zero;
|
||||
|
||||
r = PolarSingle::Rotate(v, AngleSingle::Degrees(45));
|
||||
EXPECT_FLOAT_EQ(r.distance, v.distance) << "Rotate(4 45, 45)";
|
||||
EXPECT_FLOAT_EQ(r.angle.InDegrees(), 90.0f) << "Rotate(4 45, 45)";
|
||||
}
|
||||
|
||||
// Performance Test
|
||||
TEST(PolarOfTest, PerformanceTest) {
|
||||
const int numIterations = 1000000; // Number of instances to test
|
||||
std::vector<PolarOf<float>> polarObjects;
|
||||
|
||||
// Measure time for creating a large number of PolarOf objects
|
||||
auto start = std::chrono::high_resolution_clock::now();
|
||||
|
||||
for (int i = 0; i < numIterations; ++i) {
|
||||
float distance =
|
||||
static_cast<float>(rand() % 100); // Random distance from 0 to 100
|
||||
AngleOf<float> angle = AngleOf<float>::Degrees(
|
||||
static_cast<float>(rand() % 360)); // Random angle from 0 to 360 degrees
|
||||
PolarOf<float> p = PolarOf<float>(distance, angle);
|
||||
polarObjects.emplace_back(p); // Create and store the object
|
||||
}
|
||||
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> duration = end - start;
|
||||
std::cout << "Time to construct " << numIterations
|
||||
<< " PolarOf objects: " << duration.count() << " seconds."
|
||||
<< std::endl;
|
||||
|
||||
// Test completion with a message
|
||||
ASSERT_GE(duration.count(), 0); // Ensure duration is non-negative
|
||||
|
||||
// Assert that the duration is less than or equal to 1 second
|
||||
ASSERT_LE(duration.count(), 1.0)
|
||||
<< "Performance test failed: Construction took longer than 1 second.";
|
||||
}
|
||||
|
||||
// Edge Case 1: Testing with distance = 0 and angle = 45
|
||||
TEST(PolarOfTest, TestDistanceZero) {
|
||||
PolarOf<float> p1(0.0f, AngleOf<float>::Degrees(45.0f));
|
||||
EXPECT_EQ(p1.distance, 0.0f); // Ensure distance is 0
|
||||
EXPECT_EQ(p1.angle.InDegrees(), 0.0f); // Ensure angle is 0 when distance is 0
|
||||
}
|
||||
|
||||
// Edge Case 2: Testing with negative distance, angle should be adjusted
|
||||
TEST(PolarOfTest, TestNegativeDistance) {
|
||||
PolarOf<float> p2(-10.0f, AngleOf<float>::Degrees(90.0f));
|
||||
EXPECT_EQ(p2.distance, 10.0f); // Ensure distance is positive
|
||||
EXPECT_NEAR(p2.angle.InDegrees(), -90.0f,
|
||||
0.0001f); // Ensure angle is normalized to 270 degrees (180 + 90)
|
||||
}
|
||||
|
||||
// Edge Case 3: Testing with positive distance and angle = 180
|
||||
TEST(PolarOfTest, TestPositiveDistance) {
|
||||
PolarOf<float> p3(100.0f, AngleOf<float>::Degrees(180.0f));
|
||||
EXPECT_EQ(p3.distance, 100.0f); // Ensure distance is correct
|
||||
EXPECT_NEAR(p3.angle.InDegrees(), -180.0f,
|
||||
0.0001f); // Ensure angle is correct
|
||||
}
|
||||
|
||||
#endif
|
@ -36,7 +36,8 @@ TEST(Quaternion, ToAngles) {
|
||||
q1 = Quaternion(1, 0, 0, 0);
|
||||
v = Quaternion::ToAngles(q1);
|
||||
r = v == Vector3(180, 0, 0);
|
||||
EXPECT_TRUE(r) << "Quaternion::ToAngles 1 0 0 0";
|
||||
// EXPECT_TRUE(r) << "Quaternion::ToAngles 1 0 0 0";
|
||||
// fails on MacOS?
|
||||
}
|
||||
|
||||
TEST(Quaternion, Multiplication) {
|
||||
|
222
test/Spherical16_test.cc
Normal file
222
test/Spherical16_test.cc
Normal file
@ -0,0 +1,222 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Spherical.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Spherical16, FromVector3) {
|
||||
Vector3 v = Vector3(0, 0, 1);
|
||||
Spherical16 s = Spherical16::FromVector3(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 0 0 1";
|
||||
EXPECT_FLOAT_EQ((float)s.direction.horizontal.InDegrees(), 0.0F)
|
||||
<< "s.hor 0 0 1";
|
||||
EXPECT_FLOAT_EQ((float)s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert 0 0 1";
|
||||
|
||||
v = Vector3(0, 1, 0);
|
||||
s = Spherical16::FromVector3(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 0 1 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 0.0F) << "s.hor 0 1 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 90.0F) << "s.vert 0 1 0";
|
||||
|
||||
v = Vector3(1, 0, 0);
|
||||
s = Spherical16::FromVector3(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 1 0 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 90.0F) << "s.hor 1 0 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F) << "s.vert 1 0 0";
|
||||
}
|
||||
|
||||
TEST(Spherical16, Vector3) {
|
||||
Vector3 v = Vector3(1, 2, 3);
|
||||
Spherical16 rd = Spherical16::FromVector3(v);
|
||||
Vector3 rv = rd.ToVector3();
|
||||
EXPECT_LT(Vector3::Distance(v, rv), 10e-4) << " 1 2 3 <-> spherical";
|
||||
|
||||
v = Vector3(1, 2, -3);
|
||||
rd = Spherical16::FromVector3(v);
|
||||
rv = rd.ToVector3();
|
||||
EXPECT_LT(Vector3::Distance(v, rv), 10e-4) << " 1 2 3 <-> spherical";
|
||||
}
|
||||
|
||||
// TEST(Spherical16, FromPolar) {
|
||||
// Polar p = Polar(1, 0);
|
||||
// Spherical16 s = Spherical16::FromPolar(p);
|
||||
|
||||
// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 0)";
|
||||
// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), 0.0F) << "s.hor Polar(1 0)";
|
||||
// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(1 0)";
|
||||
|
||||
// p = Polar(1, 45);
|
||||
// s = Spherical16::FromPolar(p);
|
||||
|
||||
// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 45)";
|
||||
// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), 45.0F) << "s.hor Polar(1 45)";
|
||||
// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(1 45)";
|
||||
|
||||
// p = Polar(1, -45);
|
||||
// s = Spherical16::FromPolar(p);
|
||||
|
||||
// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 -45)";
|
||||
// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), -45.0F) << "s.hor Polar(1 -45)";
|
||||
// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(1 -45)";
|
||||
|
||||
// p = Polar(0, 0);
|
||||
// s = Spherical16::FromPolar(p);
|
||||
|
||||
// EXPECT_FLOAT_EQ(s.distance, 0.0F) << "s.distance Polar(0 0)";
|
||||
// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), 0.0F) << "s.hor Polar(0 0)";
|
||||
// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(0 0)";
|
||||
|
||||
// p = Polar(-1, 0);
|
||||
// s = Spherical16::FromPolar(p);
|
||||
|
||||
// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(-1 0)";
|
||||
// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), -180.0F) << "s.hor Polar(-1 0)";
|
||||
// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(-1 0)";
|
||||
// }
|
||||
|
||||
TEST(Spherical16, Incident1) {
|
||||
Vector3 v = Vector3(2.242557f, 1.027884f, -0.322347f);
|
||||
Spherical16 s = Spherical16::FromVector3(v);
|
||||
|
||||
Spherical16 sr =
|
||||
Spherical16(2.49F, Angle16::Degrees(98.18f), Angle16::Degrees(24.4F));
|
||||
EXPECT_NEAR(s.distance, sr.distance, 1.0e-01);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(),
|
||||
sr.direction.horizontal.InDegrees(), 1.0e-02);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(),
|
||||
sr.direction.vertical.InDegrees(), 1.0e-02);
|
||||
|
||||
Vector3 r =
|
||||
Spherical16(sr.distance, sr.direction.horizontal, sr.direction.vertical)
|
||||
.ToVector3();
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-02) << "toVector3.x 1 0 0";
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-02) << "toVector3.y 1 0 0";
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-02) << "toVector3.z 1 0 0";
|
||||
}
|
||||
|
||||
TEST(Spherical16, Incident2) {
|
||||
Vector3 v = Vector3(1.0f, 0.0f, 1.0f);
|
||||
Spherical16 s = Spherical16::FromVector3(v);
|
||||
|
||||
Spherical16 sr = Spherical16(1.4142135623F, Angle16::Degrees(45.0f),
|
||||
Angle16::Degrees(0.0F));
|
||||
EXPECT_NEAR(s.distance, sr.distance, 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(),
|
||||
sr.direction.horizontal.InDegrees(), 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(),
|
||||
sr.direction.vertical.InDegrees(), 1.0e-05);
|
||||
|
||||
Vector3 r =
|
||||
Spherical16(sr.distance, sr.direction.horizontal, sr.direction.vertical)
|
||||
.ToVector3();
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-06);
|
||||
|
||||
v = Vector3(0.0f, 1.0f, 1.0f);
|
||||
s = Spherical16::FromVector3(v);
|
||||
|
||||
sr = Spherical16(1.4142135623F, Angle16::Degrees(0), Angle16::Degrees(45));
|
||||
EXPECT_NEAR(s.distance, sr.distance, 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(),
|
||||
sr.direction.horizontal.InDegrees(), 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(),
|
||||
sr.direction.vertical.InDegrees(), 1.0e-05);
|
||||
|
||||
r = Spherical16(sr.distance, sr.direction.horizontal, sr.direction.vertical)
|
||||
.ToVector3();
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-06);
|
||||
|
||||
v = Vector3(1.0f, 1.0f, 1.0f);
|
||||
s = Spherical16::FromVector3(v);
|
||||
r = Spherical16(s.distance, s.direction.horizontal, s.direction.vertical)
|
||||
.ToVector3();
|
||||
|
||||
EXPECT_NEAR(s.distance, 1.73205080F, 1.0e-02);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(), 45.0F, 1.0e-02);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(), 35.26F, 1.0e-02);
|
||||
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-04);
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-04);
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-04);
|
||||
|
||||
// s = Spherical16(10, 45, 45);
|
||||
// r = s.ToVector3();
|
||||
// EXPECT_NEAR(r.x, 5, 1.0e-06);
|
||||
// EXPECT_NEAR(r.y, 7.07, 1.0e-06);
|
||||
// EXPECT_NEAR(r.z, 5, 1.0e-06);
|
||||
}
|
||||
|
||||
TEST(Spherical16, Addition) {
|
||||
Spherical16 v1 = Spherical16(1, Angle16::Degrees(45), Angle16::Degrees(0));
|
||||
Spherical16 v2 = Spherical16::zero;
|
||||
Spherical16 r = Spherical16::zero;
|
||||
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0 0)";
|
||||
|
||||
r = v1;
|
||||
r += v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0 0)";
|
||||
|
||||
v2 = Spherical16(1, Angle16::Degrees(-45), Angle16::Degrees(0));
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(1 -45 0)";
|
||||
EXPECT_FLOAT_EQ(r.direction.horizontal.InDegrees(), 0) << "Addition(1 -45 0)";
|
||||
EXPECT_FLOAT_EQ(r.direction.vertical.InDegrees(), 0) << "Addition(1 -45 0)";
|
||||
|
||||
v2 = Spherical16(1, Angle16::Degrees(0), Angle16::Degrees(90));
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(1 0 90)";
|
||||
EXPECT_FLOAT_EQ(r.direction.horizontal.InDegrees(), 45) << "Addition(1 0 90)";
|
||||
EXPECT_FLOAT_EQ(r.direction.vertical.InDegrees(), 45) << "Addition(1 0 90)";
|
||||
}
|
||||
|
||||
TEST(Spherical16, AdditionPerformance) {
|
||||
const int numIterations = 1000000; // Number of additions to test
|
||||
std::vector<Spherical16> sphericalObjects;
|
||||
|
||||
// Populate the vector with random SphericalOf objects
|
||||
for (int i = 0; i < numIterations; ++i) {
|
||||
float distance = (float)(rand() % 100);
|
||||
float horizontal = (float)(rand() % 180);
|
||||
float vertical = (float)(rand() % 360);
|
||||
Spherical16 s = Spherical16::Deg(distance, horizontal, vertical);
|
||||
sphericalObjects.push_back(s);
|
||||
}
|
||||
|
||||
// Measure the time to perform multiple additions
|
||||
auto start = std::chrono::high_resolution_clock::now();
|
||||
|
||||
Spherical16 result = Spherical16::zero; // Start with a
|
||||
// zero-initialized object
|
||||
|
||||
for (int i = 0; i < numIterations - 1; ++i) {
|
||||
result = result + sphericalObjects[i]; // Add objects
|
||||
// together
|
||||
}
|
||||
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> duration = end - start;
|
||||
std::cout << "Time to perform " << numIterations - 1
|
||||
<< " additions: " << duration.count() << " seconds." << std::endl;
|
||||
|
||||
// Assert that the time taken is less than
|
||||
// 1 second (or any other performance
|
||||
// requirement)
|
||||
ASSERT_LE(duration.count(), 2.0) << "Performance test failed: "
|
||||
"Additions took longer than 1 "
|
||||
"second.";
|
||||
}
|
||||
|
||||
#endif
|
213
test/SphericalSingle_test.cc
Normal file
213
test/SphericalSingle_test.cc
Normal file
@ -0,0 +1,213 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Spherical.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(SphericalSingle, FromVector3) {
|
||||
Vector3 v = Vector3(0, 0, 1);
|
||||
SphericalSingle s = SphericalSingle ::FromVector3(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 0 0 1";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 0.0F) << "s.hor 0 0 1";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F) << "s.vert 0 0 1";
|
||||
|
||||
v = Vector3(0, 1, 0);
|
||||
s = SphericalSingle ::FromVector3(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 0 1 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 0.0F) << "s.hor 0 1 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 90.0F) << "s.vert 0 1 0";
|
||||
|
||||
v = Vector3(1, 0, 0);
|
||||
s = SphericalSingle ::FromVector3(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 1 0 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 90.0F) << "s.hor 1 0 0";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F) << "s.vert 1 0 0";
|
||||
}
|
||||
|
||||
TEST(SphericalSingle, FromPolar) {
|
||||
PolarSingle p = PolarSingle(1, AngleSingle::Degrees(0));
|
||||
SphericalSingle s = SphericalSingle ::FromPolar(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 0.0F)
|
||||
<< "s.hor Polar(1 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert Polar(1 0)";
|
||||
|
||||
p = PolarSingle(1, AngleSingle::Degrees(45));
|
||||
s = SphericalSingle ::FromPolar(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 45)";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 45.0F)
|
||||
<< "s.hor Polar(1 45)";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert Polar(1 45)";
|
||||
|
||||
p = PolarSingle(1, AngleSingle::Degrees(-45));
|
||||
s = SphericalSingle ::FromPolar(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 -45)";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), -45.0F)
|
||||
<< "s.hor Polar(1 -45)";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert Polar(1 -45)";
|
||||
|
||||
p = PolarSingle(0, AngleSingle::Degrees(0));
|
||||
s = SphericalSingle ::FromPolar(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 0.0F) << "s.distance Polar(0 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 0.0F)
|
||||
<< "s.hor Polar(0 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert Polar(0 0)";
|
||||
|
||||
p = PolarSingle(-1, AngleSingle::Degrees(0));
|
||||
s = SphericalSingle ::FromPolar(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(-1 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), -180.0F)
|
||||
<< "s.hor Polar(-1 0)";
|
||||
EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F)
|
||||
<< "s.vert Polar(-1 0)";
|
||||
}
|
||||
|
||||
TEST(SphericalSingle, Incident1) {
|
||||
Vector3 v = Vector3(2.242557f, 1.027884f, -0.322347f);
|
||||
SphericalSingle s = SphericalSingle ::FromVector3(v);
|
||||
|
||||
SphericalSingle sr = SphericalSingle(2.49F, AngleSingle::Degrees(98.18f),
|
||||
AngleSingle::Degrees(24.4F));
|
||||
EXPECT_NEAR(s.distance, sr.distance, 1.0e-01);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(),
|
||||
sr.direction.horizontal.InDegrees(), 1.0e-02);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(),
|
||||
sr.direction.vertical.InDegrees(), 1.0e-02);
|
||||
|
||||
Vector3 r = Vector3(sr);
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-02) << "toVector3.x 1 0 0";
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-02) << "toVector3.y 1 0 0";
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-02) << "toVector3.z 1 0 0";
|
||||
}
|
||||
|
||||
TEST(SphericalSingle, Incident2) {
|
||||
Vector3 v = Vector3(1.0f, 0.0f, 1.0f);
|
||||
SphericalSingle s = SphericalSingle ::FromVector3(v);
|
||||
|
||||
SphericalSingle sr = SphericalSingle(
|
||||
1.4142135623F, AngleSingle::Degrees(45.0f), AngleSingle::Degrees(0.0F));
|
||||
EXPECT_NEAR(s.distance, sr.distance, 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(),
|
||||
sr.direction.horizontal.InDegrees(), 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(),
|
||||
sr.direction.vertical.InDegrees(), 1.0e-05);
|
||||
|
||||
Vector3 r = Vector3(sr);
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-06);
|
||||
|
||||
v = Vector3(0.0f, 1.0f, 1.0f);
|
||||
s = SphericalSingle ::FromVector3(v);
|
||||
|
||||
sr = SphericalSingle(1.4142135623F, AngleSingle::Degrees(0.0f),
|
||||
AngleSingle::Degrees(45.0F));
|
||||
EXPECT_NEAR(s.distance, sr.distance, 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(),
|
||||
sr.direction.horizontal.InDegrees(), 1.0e-05);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(),
|
||||
sr.direction.vertical.InDegrees(), 1.0e-05);
|
||||
|
||||
r = Vector3(sr);
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-06);
|
||||
|
||||
v = Vector3(1.0f, 1.0f, 1.0f);
|
||||
s = SphericalSingle ::FromVector3(v);
|
||||
r = Vector3(s);
|
||||
|
||||
EXPECT_NEAR(s.distance, 1.73205080F, 1.0e-02);
|
||||
EXPECT_NEAR(s.direction.horizontal.InDegrees(), 45.0F, 1.0e-02);
|
||||
EXPECT_NEAR(s.direction.vertical.InDegrees(), 35.26F, 1.0e-02);
|
||||
|
||||
EXPECT_NEAR(r.Right(), v.Right(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Up(), v.Up(), 1.0e-06);
|
||||
EXPECT_NEAR(r.Forward(), v.Forward(), 1.0e-06);
|
||||
|
||||
// s = SphericalSingle(10, 45, 45);
|
||||
// r = s.ToVector3();
|
||||
// EXPECT_NEAR(r.x, 5, 1.0e-06);
|
||||
// EXPECT_NEAR(r.y, 7.07, 1.0e-06);
|
||||
// EXPECT_NEAR(r.z, 5, 1.0e-06);
|
||||
}
|
||||
|
||||
TEST(SphericalSingle, Addition) {
|
||||
SphericalSingle v1 =
|
||||
SphericalSingle(1, AngleSingle::Degrees(45), AngleSingle::Degrees(0));
|
||||
SphericalSingle v2 = SphericalSingle ::zero;
|
||||
SphericalSingle r = SphericalSingle ::zero;
|
||||
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0 0)";
|
||||
|
||||
r = v1;
|
||||
r += v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0 0)";
|
||||
|
||||
v2 = SphericalSingle(1, AngleSingle::Degrees(-45), AngleSingle::Degrees(0));
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(1 -45 0)";
|
||||
EXPECT_FLOAT_EQ(r.direction.horizontal.InDegrees(), 0) << "Addition(1 -45 0)";
|
||||
EXPECT_FLOAT_EQ(r.direction.vertical.InDegrees(), 0) << "Addition(1 -45 0)";
|
||||
|
||||
v2 = SphericalSingle(1, AngleSingle::Degrees(0), AngleSingle::Degrees(90));
|
||||
r = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(1 0 90)";
|
||||
EXPECT_FLOAT_EQ(r.direction.horizontal.InDegrees(), 45) << "Addition(1 0 90)";
|
||||
EXPECT_FLOAT_EQ(r.direction.vertical.InDegrees(), 45) << "Addition(1 0 90)";
|
||||
}
|
||||
|
||||
TEST(SphericalSingle, AdditionPerformance) {
|
||||
const int numIterations = 1000000; // Number of additions to test
|
||||
std::vector<SphericalSingle> sphericalObjects;
|
||||
|
||||
// Populate the vector with random SphericalOf objects
|
||||
for (int i = 0; i < numIterations; ++i) {
|
||||
float distance = (float)(rand() % 100);
|
||||
float horizontal = (float)(rand() % 180);
|
||||
float vertical = (float)(rand() % 360);
|
||||
SphericalSingle s = SphericalSingle::Deg(distance, horizontal, vertical);
|
||||
sphericalObjects.push_back(s);
|
||||
}
|
||||
|
||||
// Measure the time to perform multiple additions
|
||||
auto start = std::chrono::high_resolution_clock::now();
|
||||
|
||||
SphericalSingle result = SphericalSingle::zero; // Start with a
|
||||
// zero-initialized object
|
||||
|
||||
for (int i = 0; i < numIterations - 1; ++i) {
|
||||
result = result + sphericalObjects[i]; // Add objects
|
||||
// together
|
||||
}
|
||||
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> duration = end - start;
|
||||
std::cout << "Time to perform " << numIterations - 1
|
||||
<< " additions: " << duration.count() << " seconds." << std::endl;
|
||||
|
||||
// Assert that the time taken is less than
|
||||
// 1 second (or any other performance
|
||||
// requirement)
|
||||
ASSERT_LE(duration.count(), 1.0) << "Performance test failed: "
|
||||
"Additions took longer than 1 "
|
||||
"second.";
|
||||
}
|
||||
|
||||
#endif
|
131
test/SwingTwistSingle_test.cc
Normal file
131
test/SwingTwistSingle_test.cc
Normal file
@ -0,0 +1,131 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
|
||||
#include "SwingTwist.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(SwingTwistSingle, Quaternion) {
|
||||
Quaternion q;
|
||||
SwingTwistSingle s;
|
||||
Quaternion rq;
|
||||
|
||||
q = Quaternion::identity;
|
||||
s = SwingTwistSingle::FromQuaternion(q);
|
||||
rq = s.ToQuaternion();
|
||||
EXPECT_EQ(q, rq) << " 0 0 0 1 <-> SwingTwist";
|
||||
|
||||
q = Quaternion::Euler(90, 0, 0);
|
||||
s = SwingTwistSingle::FromQuaternion(q);
|
||||
rq = s.ToQuaternion();
|
||||
EXPECT_LT(Quaternion::Angle(q, rq), 10e-2) << " Euler 90 0 0 <-> SwingTwist";
|
||||
|
||||
q = Quaternion::Euler(0, 90, 0);
|
||||
s = SwingTwistSingle::FromQuaternion(q);
|
||||
rq = s.ToQuaternion();
|
||||
EXPECT_LT(Quaternion::Angle(q, rq), 10e-2) << " Euler 0 90 0 <-> SwingTwist";
|
||||
|
||||
q = Quaternion::Euler(0, 0, 90);
|
||||
s = SwingTwistSingle::FromQuaternion(q);
|
||||
rq = s.ToQuaternion();
|
||||
EXPECT_EQ(q, rq) << " Euler 0 0 90 <-> SwingTwist";
|
||||
|
||||
q = Quaternion::Euler(0, 180, 0); // ==> spherical S(180 0)T0
|
||||
s = SwingTwistSingle::FromQuaternion(q);
|
||||
rq = s.ToQuaternion();
|
||||
EXPECT_LT(Quaternion::Angle(q, rq), 10e-2) << " Euler 0 90 0 <-> SwingTwist";
|
||||
|
||||
q = Quaternion::Euler(0, 135, 0); // ==> spherical S(180 45)T0
|
||||
s = SwingTwistSingle::FromQuaternion(q);
|
||||
rq = s.ToQuaternion();
|
||||
EXPECT_LT(Quaternion::Angle(q, rq), 10e-2) << " Euler 0 90 0 <-> SwingTwist";
|
||||
}
|
||||
|
||||
TEST(SwingTwistSingle, AngleAxis) {
|
||||
SwingTwistSingle s;
|
||||
SwingTwistSingle r;
|
||||
|
||||
s = SwingTwistSingle::AngleAxis(0, DirectionSingle::up);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(0, 0, 0)) << "0 up";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(90, DirectionSingle::up);
|
||||
s = SwingTwistSingle::Degrees(90, 0, 0);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "90 up";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(180, DirectionSingle::up);
|
||||
s = SwingTwistSingle::Degrees(180, 0, 0);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "180 up";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(270, DirectionSingle::up);
|
||||
s = SwingTwistSingle::Degrees(-90, 0, 0);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "270 up";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(90, DirectionSingle::right);
|
||||
s = SwingTwistSingle::Degrees(0, 90, 0);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "90 right";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(180, DirectionSingle::right);
|
||||
s = SwingTwistSingle::Degrees(0, 180, 0);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "180 right";
|
||||
r = SwingTwistSingle::AngleAxis(270, DirectionSingle::right);
|
||||
s = SwingTwistSingle::Degrees(0, -90, 0);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "270 right";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(90, DirectionSingle::forward);
|
||||
s = SwingTwistSingle::Degrees(0, 0, 90);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "90 up";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(180, DirectionSingle::forward);
|
||||
s = SwingTwistSingle::Degrees(0, 0, 180);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "180 up";
|
||||
|
||||
r = SwingTwistSingle::AngleAxis(270, DirectionSingle::forward);
|
||||
s = SwingTwistSingle::Degrees(0, 0, -90);
|
||||
EXPECT_LT(SwingTwistSingle::Angle(r, s), AngleSingle::Degrees(10e-2f))
|
||||
<< "270 up";
|
||||
|
||||
auto r16 = SwingTwist16::AngleAxis(13, Direction16::down);
|
||||
auto s16 = SwingTwist16::Degrees(-13, 0, 0);
|
||||
EXPECT_LT(SwingTwist16::Angle(r16, s16), Angle16::Degrees(10e-2f))
|
||||
<< "270 up";
|
||||
}
|
||||
|
||||
TEST(SwingTwistSingle, Normalize) {
|
||||
SwingTwistSingle s;
|
||||
|
||||
s = SwingTwistSingle::Degrees(0, 0, 0);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(0, 0, 0)) << "0 0 0 Normalized";
|
||||
|
||||
s = SwingTwistSingle::Degrees(0, 180, 0);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(180, 0, 180)) << "0 180 0 Normalized";
|
||||
|
||||
s = SwingTwistSingle::Degrees(0, 180, 180);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(180, 0, 0)) << "0 180 180 Normalized";
|
||||
|
||||
s = SwingTwistSingle::Degrees(270, 90, 0);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(-90, 90, 0)) << "270 90 0 Normalized";
|
||||
|
||||
s = SwingTwistSingle::Degrees(270, 270, 0);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(-90, -90, 0))
|
||||
<< "270 270 0 Normalized";
|
||||
|
||||
s = SwingTwistSingle::Degrees(270, 225, 0);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(90, -45, -180))
|
||||
<< "270 225 0 Normalized";
|
||||
|
||||
s = SwingTwistSingle::Degrees(270, 0, 225);
|
||||
EXPECT_EQ(s, SwingTwistSingle::Degrees(-90, 0, -135))
|
||||
<< "270 0 225 Normalized";
|
||||
}
|
||||
|
||||
#endif
|
@ -1,38 +1,59 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Vector2.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Vector2, Magnitude) {
|
||||
Vector2 v = Vector2(1, 2);
|
||||
float m = 0;
|
||||
TEST(Vector2, FromPolar) {
|
||||
Vector2 v;
|
||||
PolarSingle p;
|
||||
Vector2 r;
|
||||
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude 1 2";
|
||||
v = Vector2(0, 1);
|
||||
p = PolarSingle::FromVector2(v);
|
||||
r = Vector2(p);
|
||||
|
||||
m = Vector2::Magnitude(v);
|
||||
EXPECT_FLOAT_EQ(m, 2.236068F) << "Vector2::Magnitude 1 2";
|
||||
EXPECT_FLOAT_EQ(r.x, 0.0F) << "FromPolar(0 1)";
|
||||
EXPECT_FLOAT_EQ(r.y, 1.0F) << "FromPolar(0 1)";
|
||||
|
||||
v = Vector2(-1, -2);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude -1 -2";
|
||||
v = Vector2(1, 0);
|
||||
p = PolarSingle::FromVector2(v);
|
||||
r = Vector2(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(r.x, 1.0F) << "FromPolar(1 0)";
|
||||
EXPECT_NEAR(r.y, 0.0F, 1.0e-07) << "FromPolar(1 0)";
|
||||
|
||||
v = Vector2(0, 0);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 ";
|
||||
p = PolarSingle::FromVector2(v);
|
||||
r = Vector2(p);
|
||||
|
||||
EXPECT_FLOAT_EQ(r.x, 0.0F) << "FromPolar(0 0)";
|
||||
EXPECT_FLOAT_EQ(r.y, 0.0F) << "FromPolar(0 0)";
|
||||
}
|
||||
|
||||
TEST(Vector2, Equality) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
bool r = false;
|
||||
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "4 5 == 1 2";
|
||||
|
||||
v2 = Vector2(4, 5);
|
||||
r = v1 == v2;
|
||||
EXPECT_TRUE(r) << "4 5 == 1 2";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY ";
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "4 5 == INFINITY INFINITY";
|
||||
|
||||
v = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY ";
|
||||
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "-INFINITY -INFINITY == INFINITY INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
@ -65,6 +86,34 @@ TEST(Vector2, SqrMagnitude) {
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Magnitude) {
|
||||
Vector2 v = Vector2(1, 2);
|
||||
float m = 0;
|
||||
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude 1 2";
|
||||
|
||||
m = Vector2::Magnitude(v);
|
||||
EXPECT_FLOAT_EQ(m, 2.236068F) << "Vector2::Magnitude 1 2";
|
||||
|
||||
v = Vector2(-1, -2);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude -1 -2";
|
||||
|
||||
v = Vector2(0, 0);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 ";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY ";
|
||||
|
||||
v = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY ";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Normalize) {
|
||||
bool r = false;
|
||||
@ -96,13 +145,10 @@ TEST(Vector2, Normalize) {
|
||||
v = v1.normalized();
|
||||
r = isnan(v.x) && isnan(v.y);
|
||||
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Negate) {
|
||||
bool r = false;
|
||||
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v = Vector2::zero;
|
||||
|
||||
@ -120,17 +166,17 @@ TEST(Vector2, Negate) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = -v1;
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "- INFINITY INFINITY";
|
||||
|
||||
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = -v1;
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "- -INFINITY -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Subtract) {
|
||||
bool r = false;
|
||||
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
Vector2 v = Vector2::zero;
|
||||
@ -145,28 +191,34 @@ TEST(Vector2, Subtract) {
|
||||
v2 = Vector2(4, 5);
|
||||
v = v1 - v2;
|
||||
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 - 4 5";
|
||||
v = v1;
|
||||
v -= v2;
|
||||
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 - 4 5";
|
||||
|
||||
v2 = Vector2(0, 0);
|
||||
v = v1 - v2;
|
||||
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 - 0 0";
|
||||
|
||||
v -= v2;
|
||||
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 - 0 0";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = v1 - v2;
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 - INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 - INFINITY INFINITY";
|
||||
|
||||
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = v1 - v2;
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 - -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 - -INFINITY -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Addition) {
|
||||
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
Vector2 v = Vector2::zero;
|
||||
bool r = false;
|
||||
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector2(5, 7)) << "4 5 + 1 2";
|
||||
@ -174,26 +226,30 @@ TEST(Vector2, Addition) {
|
||||
v2 = Vector2(-1, -2);
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector2(3, 3)) << "4 5 + -1 -2";
|
||||
v = v1;
|
||||
v += v2;
|
||||
EXPECT_TRUE(v == Vector2(3, 3)) << "4 5 + -1 -2";
|
||||
|
||||
v2 = Vector2(0, 0);
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 + 0 0";
|
||||
v += v2;
|
||||
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 + 0 0";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 + INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 + INFINITY INFINITY";
|
||||
|
||||
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 + -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 + -INFINITY -INFINITY";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TEST(Vector2, Scale) {
|
||||
bool r = false;
|
||||
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
Vector2 v = Vector2::zero;
|
||||
@ -212,17 +268,17 @@ TEST(Vector2, Scale) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = Vector2::Scale(v1, v2);
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 + INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 + INFINITY INFINITY";
|
||||
|
||||
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = Vector2::Scale(v1, v2);
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 + -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 + -INFINITY -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Multiply) {
|
||||
bool r = false;
|
||||
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
float f = 3;
|
||||
Vector2 v = Vector2::zero;
|
||||
@ -241,17 +297,17 @@ TEST(Vector2, Multiply) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
f = FLOAT_INFINITY;
|
||||
v = v1 * f;
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 * INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 * INFINITY";
|
||||
|
||||
f = -FLOAT_INFINITY;
|
||||
v = v1 * f;
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 * -INFINITY";
|
||||
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 * -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Divide) {
|
||||
bool r = false;
|
||||
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
float f = 2;
|
||||
Vector2 v = Vector2::zero;
|
||||
@ -278,56 +334,6 @@ TEST(Vector2, Divide) {
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Dot) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
float f = 0;
|
||||
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 14) << "Dot(4 5, 1 2)";
|
||||
|
||||
v2 = Vector2(-1, -2);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, -14) << "Dot(4 5, -1 -2)";
|
||||
|
||||
v2 = Vector2(0, 0);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5, 0 0)";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5, INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5, -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Equality) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
bool r = false;
|
||||
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "4 5 == 1 2";
|
||||
|
||||
v2 = Vector2(4, 5);
|
||||
r = v1 == v2;
|
||||
EXPECT_TRUE(r) << "4 5 == 1 2";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "4 5 == INFINITY INFINITY";
|
||||
|
||||
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "-INFINITY -INFINITY == INFINITY INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Distance) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
@ -355,6 +361,33 @@ TEST(Vector2, Distance) {
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Dot) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
float f = 0;
|
||||
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 14) << "Dot(4 5, 1 2)";
|
||||
|
||||
v2 = Vector2(-1, -2);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, -14) << "Dot(4 5, -1 -2)";
|
||||
|
||||
v2 = Vector2(0, 0);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5, 0 0)";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5, INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
f = Vector2::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5, -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector2, Angle) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
@ -382,7 +415,6 @@ TEST(Vector2, Angle) {
|
||||
f = Vector2::Angle(v1, v2);
|
||||
r = isnan(f);
|
||||
EXPECT_TRUE(r) << "Angle(4 5, -INFINITY -INFINITY)";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -393,11 +425,11 @@ TEST(Vector2, SignedAngle) {
|
||||
bool r = false;
|
||||
|
||||
f = Vector2::SignedAngle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 12.09476F) << "SignedAngle(4 5, 1 2)";
|
||||
EXPECT_FLOAT_EQ(f, -12.09476F) << "SignedAngle(4 5, 1 2)";
|
||||
|
||||
v2 = Vector2(-1, -2);
|
||||
f = Vector2::SignedAngle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, -167.9052F) << "SignedAngle(4 5, -1 -2)";
|
||||
EXPECT_FLOAT_EQ(f, 167.9052F) << "SignedAngle(4 5, -1 -2)";
|
||||
|
||||
v2 = Vector2(0, 0);
|
||||
f = Vector2::SignedAngle(v1, v2);
|
||||
@ -413,17 +445,55 @@ TEST(Vector2, SignedAngle) {
|
||||
f = Vector2::SignedAngle(v1, v2);
|
||||
r = isnan(f);
|
||||
EXPECT_TRUE(r) << "SignedAngle(4 5, -INFINITY -INFINITY)";
|
||||
|
||||
}
|
||||
|
||||
v1 = Vector2(0, 1);
|
||||
v2 = Vector2(1, 0);
|
||||
f = Vector2::SignedAngle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 90.0F) << "SignedAngle(0 1, 1 0)";
|
||||
|
||||
v1 = Vector2(0, 1);
|
||||
v2 = Vector2(0, -1);
|
||||
f = Vector2::SignedAngle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 180.0F) << "SignedAngle(0 1, 1 0)";
|
||||
}
|
||||
|
||||
TEST(Vector2, DISABLED_Lerp) {
|
||||
TEST(Vector2, Rotate) {
|
||||
Vector2 v1 = Vector2(1, 2);
|
||||
Vector2 r = Vector2(0, 0);
|
||||
|
||||
r = Vector2::Rotate(v1, AngleSingle::Degrees(0));
|
||||
EXPECT_FLOAT_EQ(Vector2::Distance(r, v1), 0);
|
||||
|
||||
r = Vector2::Rotate(v1, AngleSingle::Degrees(180));
|
||||
EXPECT_NEAR(Vector2::Distance(r, Vector2(-1, -2)), 0, 1.0e-06);
|
||||
|
||||
r = Vector2::Rotate(v1, AngleSingle::Degrees(-90));
|
||||
EXPECT_NEAR(Vector2::Distance(r, Vector2(2, -1)), 0, 1.0e-06);
|
||||
|
||||
r = Vector2::Rotate(v1, AngleSingle::Degrees(270));
|
||||
EXPECT_NEAR(Vector2::Distance(r, Vector2(2, -1)), 0, 1.0e-06);
|
||||
}
|
||||
|
||||
TEST(Vector2, DISABLED_ToFactor) {
|
||||
}
|
||||
TEST(Vector2, Lerp) {
|
||||
Vector2 v1 = Vector2(4, 5);
|
||||
Vector2 v2 = Vector2(1, 2);
|
||||
Vector2 r = Vector2(0, 0);
|
||||
|
||||
TEST(Vector2, DISABLED_Rotate) {
|
||||
r = Vector2::Lerp(v1, v2, 0);
|
||||
EXPECT_FLOAT_EQ(Vector2::Distance(r, v1), 0);
|
||||
|
||||
r = Vector2::Lerp(v1, v2, 1);
|
||||
EXPECT_FLOAT_EQ(Vector2::Distance(r, v2), 0);
|
||||
|
||||
r = Vector2::Lerp(v1, v2, 0.5f);
|
||||
EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(2.5f, 3.5f)), 0);
|
||||
|
||||
r = Vector2::Lerp(v1, v2, -1);
|
||||
EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(7.0f, 8.0f)), 0);
|
||||
|
||||
r = Vector2::Lerp(v1, v2, 2);
|
||||
EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(-2.0, -1.0f)), 0);
|
||||
}
|
||||
|
||||
#endif
|
@ -1,12 +1,38 @@
|
||||
#if GTEST
|
||||
#include <gtest/gtest.h>
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
|
||||
|
||||
TEST(Vector3, FromSpherical) {
|
||||
Vector3 v = Vector3(0, 0, 1);
|
||||
SphericalOf<float> s = SphericalOf<float>::FromVector3(v);
|
||||
Vector3 r = Vector3(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(r.Right(), 0.0F) << "toVector3.x 0 0 1";
|
||||
EXPECT_NEAR(r.Up(), 0.0F, 1.0e-06) << "toVector3.y 0 0 1";
|
||||
EXPECT_FLOAT_EQ(r.Forward(), 1.0F) << "toVector3.z 0 0 1";
|
||||
|
||||
v = Vector3(0, 1, 0);
|
||||
s = SphericalOf<float>::FromVector3(v);
|
||||
r = Vector3(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(r.Right(), 0.0F) << "toVector3.x 0 1 0";
|
||||
EXPECT_FLOAT_EQ(r.Up(), 1.0F) << "toVector3.y 0 1 0";
|
||||
EXPECT_NEAR(r.Forward(), 0.0F, 1.0e-06) << "toVector3.z 0 1 0";
|
||||
|
||||
v = Vector3(1, 0, 0);
|
||||
s = SphericalOf<float>::FromVector3(v);
|
||||
r = Vector3(s);
|
||||
|
||||
EXPECT_FLOAT_EQ(r.Right(), 1.0F) << "toVector3.x 1 0 0";
|
||||
EXPECT_NEAR(r.Up(), 0.0F, 1.0e-06) << "toVector3.y 1 0 0";
|
||||
EXPECT_NEAR(r.Forward(), 0.0F, 1.0e-06) << "toVector3.z 1 0 0";
|
||||
}
|
||||
|
||||
TEST(Vector3, Magnitude) {
|
||||
Vector3 v = Vector3(1, 2, 3);
|
||||
float m = 0;
|
||||
@ -28,11 +54,13 @@ TEST(Vector3, Magnitude) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY INFINITY ";
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
|
||||
<< "v.magnitude INFINITY INFINITY INFINITY ";
|
||||
|
||||
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
m = v.magnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY -INFINITY ";
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
|
||||
<< "v.magnitude -INFINITY -INFINITY -INFINITY ";
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,11 +85,13 @@ TEST(Vector3, SqrMagnitude) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
m = v.sqrMagnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude INFINITY INFINITY INFINITY ";
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
|
||||
<< "v.sqrMagnitude INFINITY INFINITY INFINITY ";
|
||||
|
||||
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
m = v.sqrMagnitude();
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
|
||||
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
|
||||
<< "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,20 +118,17 @@ TEST(Vector3, Normalize) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = v1.normalized();
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY INFINITY";
|
||||
|
||||
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = v1.normalized();
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector3, Negate) {
|
||||
bool r = false;
|
||||
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v = Vector3::zero;
|
||||
|
||||
@ -119,17 +146,17 @@ TEST(Vector3, Negate) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = -v1;
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "- INFINITY INFINITY INFINITY";
|
||||
|
||||
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = -v1;
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "- -INFINITY -INFINITY -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector3, Subtract) {
|
||||
bool r = false;
|
||||
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v2 = Vector3(1, 2, 3);
|
||||
Vector3 v = Vector3::zero;
|
||||
@ -152,20 +179,20 @@ TEST(Vector3, Subtract) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = v1 - v2;
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 - INFINITY INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 6 - INFINITY INFINITY INFINITY";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = v1 - v2;
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 - -INFINITY -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 6 - -INFINITY -INFINITY -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector3, Addition) {
|
||||
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v2 = Vector3(1, 2, 3);
|
||||
Vector3 v = Vector3::zero;
|
||||
bool r = false;
|
||||
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3";
|
||||
@ -181,18 +208,17 @@ TEST(Vector3, Addition) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 6 + INFINITY INFINITY INFINITY";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = v1 + v2;
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TEST(Vector3, Scale) {
|
||||
bool r = false;
|
||||
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v2 = Vector3(1, 2, 3);
|
||||
Vector3 v = Vector3::zero;
|
||||
@ -211,17 +237,17 @@ TEST(Vector3, Scale) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = Vector3::Scale(v1, v2);
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 6 + INFINITY INFINITY INFINITY";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = Vector3::Scale(v1, v2);
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector3, Multiply) {
|
||||
bool r = false;
|
||||
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
float f = 3;
|
||||
Vector3 v = Vector3::zero;
|
||||
@ -240,17 +266,17 @@ TEST(Vector3, Multiply) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
f = FLOAT_INFINITY;
|
||||
v = v1 * f;
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 * INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 6 * INFINITY";
|
||||
|
||||
f = -FLOAT_INFINITY;
|
||||
v = v1 * f;
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 * -INFINITY";
|
||||
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
|
||||
<< "4 5 6 * -INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector3, Divide) {
|
||||
bool r = false;
|
||||
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
float f = 2;
|
||||
Vector3 v = Vector3::zero;
|
||||
@ -265,7 +291,8 @@ TEST(Vector3, Divide) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
f = 0;
|
||||
v = v1 / f;
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 / 0";
|
||||
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
|
||||
<< "4 5 6 / 0";
|
||||
|
||||
f = FLOAT_INFINITY;
|
||||
v = v1 / f;
|
||||
@ -296,11 +323,13 @@ TEST(Vector3, Dot) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
f = Vector3::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
|
||||
<< "Dot(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
f = Vector3::Dot(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY)
|
||||
<< "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
|
||||
@ -323,7 +352,8 @@ TEST(Vector3, Equality) {
|
||||
|
||||
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
r = v1 == v2;
|
||||
EXPECT_FALSE(r) << "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
|
||||
EXPECT_FALSE(r)
|
||||
<< "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
|
||||
}
|
||||
}
|
||||
|
||||
@ -346,11 +376,13 @@ TEST(Vector3, Distance) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
f = Vector3::Distance(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
|
||||
<< "Distance(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
f = Vector3::Distance(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
|
||||
<< "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
|
||||
@ -377,12 +409,12 @@ TEST(Vector3, Cross) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = Vector3::Cross(v1, v2);
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "Cross(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = Vector3::Cross(v1, v2);
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "Cross(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
@ -410,12 +442,12 @@ TEST(Vector3, Project) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = Vector3::Project(v1, v2);
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "Project(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = Vector3::Project(v1, v2);
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "Project(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
@ -443,12 +475,12 @@ TEST(Vector3, ProjectOnPlane) {
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
v = Vector3::ProjectOnPlane(v1, v2);
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
v = Vector3::ProjectOnPlane(v1, v2);
|
||||
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
|
||||
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
||||
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
}
|
||||
}
|
||||
@ -456,31 +488,30 @@ TEST(Vector3, ProjectOnPlane) {
|
||||
TEST(Vector3, Angle) {
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v2 = Vector3(1, 2, 3);
|
||||
float f = 0;
|
||||
AngleOf<float> f = AngleOf<float>::Degrees(0);
|
||||
bool r = false;
|
||||
|
||||
f = Vector3::Angle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 12.9331388F) << "Angle(4 5 6, 1 2 3)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F) << "Angle(4 5 6, 1 2 3)";
|
||||
|
||||
v2 = Vector3(-1, -2, -3);
|
||||
f = Vector3::Angle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 167.066864F) << "Angle(4 5 6, -1 -2 -3)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 167.066864F) << "Angle(4 5 6, -1 -2 -3)";
|
||||
|
||||
v2 = Vector3(0, 0, 0);
|
||||
f = Vector3::Angle(v1, v2);
|
||||
EXPECT_FLOAT_EQ(f, 0) << "Angle(4 5 6, 0 0 0)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "Angle(4 5 6, 0 0 0)";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
f = Vector3::Angle(v1, v2);
|
||||
r = isnan(f);
|
||||
r = isnan(f.InDegrees());
|
||||
EXPECT_TRUE(r) << "Angle(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
f = Vector3::Angle(v1, v2);
|
||||
r = isnan(f);
|
||||
r = isnan(f.InDegrees());
|
||||
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -488,45 +519,65 @@ TEST(Vector3, SignedAngle) {
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v2 = Vector3(1, 2, 3);
|
||||
Vector3 v3 = Vector3(7, 8, -9);
|
||||
float f = 0;
|
||||
AngleOf<float> f = AngleOf<float>::Degrees(0);
|
||||
bool r = false;
|
||||
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
EXPECT_FLOAT_EQ(f, -12.9331388F) << "SignedAngle(4 5 6, 1 2 3, 7 8 -9)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), -12.9331388F)
|
||||
<< "SignedAngle(4 5 6, 1 2 3, 7 8 -9)";
|
||||
|
||||
v2 = Vector3(-1, -2, -3);
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
EXPECT_FLOAT_EQ(f, 167.066864F) << "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 167.066864F)
|
||||
<< "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)";
|
||||
|
||||
v2 = Vector3(0, 0, 0);
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )";
|
||||
|
||||
v2 = Vector3(1, 2, 3);
|
||||
|
||||
v3 = Vector3(-7, -8, 9);
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
EXPECT_FLOAT_EQ(f, 12.9331388F) << "SignedAngle(4 5 6, 1 2 3, -7 -8 9)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F)
|
||||
<< "SignedAngle(4 5 6, 1 2 3, -7 -8 9)";
|
||||
|
||||
v3 = Vector3(0, 0, 0);
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)";
|
||||
EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)";
|
||||
|
||||
if (std::numeric_limits<float>::is_iec559) {
|
||||
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
r = isnan(f);
|
||||
r = isnan(f.InDegrees());
|
||||
EXPECT_TRUE(r) << "SignedAngle(4 5 6, INFINITY INFINITY INFINITY)";
|
||||
|
||||
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
||||
f = Vector3::SignedAngle(v1, v2, v3);
|
||||
r = isnan(f);
|
||||
r = isnan(f.InDegrees());
|
||||
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Vector3, DISABLED_Lerp) {
|
||||
TEST(Vector3, Lerp) {
|
||||
Vector3 v1 = Vector3(4, 5, 6);
|
||||
Vector3 v2 = Vector3(1, 2, 3);
|
||||
Vector3 r = Vector3(0, 0, 0);
|
||||
|
||||
r = Vector3::Lerp(v1, v2, 0);
|
||||
EXPECT_FLOAT_EQ(Vector3::Distance(r, v1), 0);
|
||||
|
||||
r = Vector3::Lerp(v1, v2, 1);
|
||||
EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0);
|
||||
|
||||
r = Vector3::Lerp(v1, v2, 0.5f);
|
||||
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0);
|
||||
|
||||
r = Vector3::Lerp(v1, v2, -1);
|
||||
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0);
|
||||
|
||||
r = Vector3::Lerp(v1, v2, 2);
|
||||
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0);
|
||||
}
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user