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253 lines
8.9 KiB
C++
253 lines
8.9 KiB
C++
#if GTEST
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#include <gtest/gtest.h>
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#include <math.h>
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#include <chrono>
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#include <limits>
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#include "Spherical.h"
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#include "Vector3.h"
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#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
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using BaseTypes = ::testing::Types<float, signed short>;
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template <typename T>
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class SphericalTests : public ::testing::Test {};
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TYPED_TEST_SUITE(SphericalTests, BaseTypes);
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TYPED_TEST(SphericalTests, FromVector3) {
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using T = TypeParam;
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using Spherical = SphericalOf<T>;
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Vector3Of<float> v = Vector3Of<float>(0, 0, 1);
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Spherical s = Spherical::FromVector3(v);
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EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 0 0 1";
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EXPECT_FLOAT_EQ((float)s.direction.horizontal.InDegrees(), 0.0F)
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<< "s.hor 0 0 1";
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EXPECT_FLOAT_EQ((float)s.direction.vertical.InDegrees(), 0.0F)
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<< "s.vert 0 0 1";
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v = Vector3Of<float>(0, 1, 0);
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s = Spherical::FromVector3(v);
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EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 0 1 0";
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EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 0.0F) << "s.hor 0 1 0";
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EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 90.0F) << "s.vert 0 1 0";
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v = Vector3Of<float>(1, 0, 0);
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s = Spherical::FromVector3(v);
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EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance 1 0 0";
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EXPECT_FLOAT_EQ(s.direction.horizontal.InDegrees(), 90.0F) << "s.hor 1 0 0";
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EXPECT_FLOAT_EQ(s.direction.vertical.InDegrees(), 0.0F) << "s.vert 1 0 0";
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}
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TYPED_TEST(SphericalTests, Vector3) {
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using T = TypeParam;
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using Spherical = SphericalOf<T>;
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Vector3Of<float> v = Vector3Of<float>(1, 2, 3);
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Spherical rd = Spherical::FromVector3(v);
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Vector3Of<float> rv = rd.ToVector3();
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EXPECT_LT(Vector3Of<float>::Distance(v, rv), 10e-4) << " 1 2 3 <-> spherical";
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v = Vector3Of<float>(1, 2, -3);
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rd = Spherical::FromVector3(v);
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rv = rd.ToVector3();
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EXPECT_LT(Vector3Of<float>::Distance(v, rv), 10e-4) << " 1 2 3 <-> spherical";
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}
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// TYPED_TEST(SphericalTests, FromPolar) {
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// using T = TypeParam;
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// using Spherical = SphericalOf<T>;
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// Polar p = Polar(1, 0);
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// Spherical s = Spherical::FromPolar(p);
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// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 0)";
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// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), 0.0F) << "s.hor Polar(1 0)";
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// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(1 0)";
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// p = Polar(1, 45);
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// s = Spherical::FromPolar(p);
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// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 45)";
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// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), 45.0F) << "s.hor Polar(1 45)";
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// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(1 45)";
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// p = Polar(1, -45);
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// s = Spherical::FromPolar(p);
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// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(1 -45)";
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// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), -45.0F) << "s.hor Polar(1 -45)";
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// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(1 -45)";
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// p = Polar(0, 0);
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// s = Spherical::FromPolar(p);
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// EXPECT_FLOAT_EQ(s.distance, 0.0F) << "s.distance Polar(0 0)";
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// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), 0.0F) << "s.hor Polar(0 0)";
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// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(0 0)";
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// p = Polar(-1, 0);
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// s = Spherical::FromPolar(p);
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// EXPECT_FLOAT_EQ(s.distance, 1.0F) << "s.distance Polar(-1 0)";
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// EXPECT_FLOAT_EQ(s.horizontal.InDegrees(), -180.0F) << "s.hor Polar(-1 0)";
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// EXPECT_FLOAT_EQ(s.vertical.InDegrees(), 0.0F) << "s.vert Polar(-1 0)";
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// }
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TYPED_TEST(SphericalTests, Incident1) {
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using T = TypeParam;
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using Spherical = SphericalOf<T>;
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using Angle = AngleOf<T>;
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Vector3Of<float> v = Vector3Of<float>(2.242557f, 1.027884f, -0.322347f);
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Spherical s = Spherical::FromVector3(v);
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Spherical sr =
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Spherical(2.49F, Angle::Degrees(98.18f), Angle::Degrees(24.4F));
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EXPECT_NEAR(s.distance, sr.distance, 1.0e-01);
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EXPECT_NEAR(s.direction.horizontal.InDegrees(),
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sr.direction.horizontal.InDegrees(), 1.0e-02);
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EXPECT_NEAR(s.direction.vertical.InDegrees(),
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sr.direction.vertical.InDegrees(), 1.0e-02);
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Vector3Of<float> r =
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Spherical(sr.distance, sr.direction.horizontal, sr.direction.vertical)
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.ToVector3();
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EXPECT_NEAR(r.horizontal, v.horizontal, 1.0e-02) << "toVector3.x 1 0 0";
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EXPECT_NEAR(r.vertical, v.vertical, 1.0e-02) << "toVector3.y 1 0 0";
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EXPECT_NEAR(r.depth, v.depth, 1.0e-02) << "toVector3.z 1 0 0";
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}
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TYPED_TEST(SphericalTests, Incident2) {
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using T = TypeParam;
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using Spherical = SphericalOf<T>;
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using Angle = AngleOf<T>;
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Vector3Of<float> v = Vector3Of<float>(1.0f, 0.0f, 1.0f);
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Spherical s = Spherical::FromVector3(v);
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Spherical sr =
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Spherical(1.4142135623F, Angle::Degrees(45.0f), Angle::Degrees(0.0F));
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EXPECT_NEAR(s.distance, sr.distance, 1.0e-05);
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EXPECT_NEAR(s.direction.horizontal.InDegrees(),
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sr.direction.horizontal.InDegrees(), 1.0e-05);
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EXPECT_NEAR(s.direction.vertical.InDegrees(),
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sr.direction.vertical.InDegrees(), 1.0e-05);
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Vector3Of<float> r =
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Spherical(sr.distance, sr.direction.horizontal, sr.direction.vertical)
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.ToVector3();
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EXPECT_NEAR(r.horizontal, v.horizontal, 1.0e-06);
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EXPECT_NEAR(r.vertical, v.vertical, 1.0e-06);
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EXPECT_NEAR(r.depth, v.depth, 1.0e-06);
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v = Vector3Of<float>(0.0f, 1.0f, 1.0f);
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s = Spherical::FromVector3(v);
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sr = Spherical(1.4142135623F, Angle::Degrees(0), Angle::Degrees(45));
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EXPECT_NEAR(s.distance, sr.distance, 1.0e-05);
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EXPECT_NEAR(s.direction.horizontal.InDegrees(),
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sr.direction.horizontal.InDegrees(), 1.0e-05);
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EXPECT_NEAR(s.direction.vertical.InDegrees(),
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sr.direction.vertical.InDegrees(), 1.0e-05);
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r = Spherical(sr.distance, sr.direction.horizontal, sr.direction.vertical)
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.ToVector3();
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EXPECT_NEAR(r.horizontal, v.horizontal, 1.0e-06);
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EXPECT_NEAR(r.vertical, v.vertical, 1.0e-06);
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EXPECT_NEAR(r.depth, v.depth, 1.0e-06);
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v = Vector3Of<float>(1.0f, 1.0f, 1.0f);
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s = Spherical::FromVector3(v);
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r = Spherical(s.distance, s.direction.horizontal, s.direction.vertical)
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.ToVector3();
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EXPECT_NEAR(s.distance, 1.73205080F, 1.0e-02);
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EXPECT_NEAR(s.direction.horizontal.InDegrees(), 45.0F, 1.0e-02);
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EXPECT_NEAR(s.direction.vertical.InDegrees(), 35.26F, 1.0e-02);
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EXPECT_NEAR(r.horizontal, v.horizontal, 1.0e-04);
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EXPECT_NEAR(r.vertical, v.vertical, 1.0e-04);
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EXPECT_NEAR(r.depth, v.depth, 1.0e-04);
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// s = Spherical(10, 45, 45);
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// r = s.ToVector3();
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// EXPECT_NEAR(r.x, 5, 1.0e-06);
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// EXPECT_NEAR(r.y, 7.07, 1.0e-06);
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// EXPECT_NEAR(r.z, 5, 1.0e-06);
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}
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TYPED_TEST(SphericalTests, Addition) {
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using T = TypeParam;
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using Spherical = SphericalOf<T>;
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using Angle = AngleOf<T>;
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Spherical v1 = Spherical(1, Angle::Degrees(45), Angle::Degrees(0));
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Spherical v2 = Spherical::zero;
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Spherical r = Spherical::zero;
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r = v1 + v2;
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EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0 0)";
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r = v1;
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r += v2;
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EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0 0)";
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v2 = Spherical(1, Angle::Degrees(-45), Angle::Degrees(0));
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r = v1 + v2;
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EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(1 -45 0)";
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EXPECT_FLOAT_EQ(r.direction.horizontal.InDegrees(), 0) << "Addition(1 -45 0)";
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EXPECT_FLOAT_EQ(r.direction.vertical.InDegrees(), 0) << "Addition(1 -45 0)";
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v2 = Spherical(1, Angle::Degrees(0), Angle::Degrees(90));
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r = v1 + v2;
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EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(1 0 90)";
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EXPECT_FLOAT_EQ(r.direction.horizontal.InDegrees(), 45) << "Addition(1 0 90)";
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EXPECT_FLOAT_EQ(r.direction.vertical.InDegrees(), 45) << "Addition(1 0 90)";
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}
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TYPED_TEST(SphericalTests, AdditionPerformance) {
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using T = TypeParam;
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using Spherical = SphericalOf<T>;
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const int numIterations = 1000000; // Number of additions to test
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std::vector<Spherical> sphericalObjects;
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// Populate the vector with random SphericalOf objects
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for (int i = 0; i < numIterations; ++i) {
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float distance = (float)(rand() % 100);
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float horizontal = (float)(rand() % 180);
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float vertical = (float)(rand() % 360);
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Spherical s = Spherical::Deg(distance, horizontal, vertical);
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sphericalObjects.push_back(s);
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}
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// Measure the time to perform multiple additions
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auto start = std::chrono::high_resolution_clock::now();
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Spherical result = Spherical::zero; // Start with a
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// zero-initialized object
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for (int i = 0; i < numIterations - 1; ++i) {
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result = result + sphericalObjects[i]; // Add objects
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// together
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}
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> duration = end - start;
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std::cout << "Time to perform " << numIterations - 1
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<< " additions: " << duration.count() << " seconds." << std::endl;
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// Assert that the time taken is less than
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// 1 second (or any other performance
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// requirement)
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ASSERT_LE(duration.count(), 2.0) << "Performance test failed: "
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"Additions took longer than 1 "
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"second.";
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}
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#endif |