Created runtime sibling, but not the synapses yet

This commit is contained in:
Pascal Serrarens 2026-04-28 17:46:06 +02:00
parent 36f876c0d8
commit 04010903f5

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@ -164,14 +164,36 @@ namespace NanoBrain {
// clonedNeuron.AddReceiver(clonedReceiver, weight);
// }
}
if (Application.isPlaying) {
// Only create cluster siblings at runtime
foreach (Nucleus clonedNucleus in clonedNuclei) {
if (clonedNucleus is not Cluster clonedCluster)
continue;
// if (clonedCluster.instanceCount <= 1)
// continue;
for (int instanceIx = 1; instanceIx < clonedCluster.instanceCount; instanceIx++) {
//ClusterPrefab prefabCluster = clonedCluster.prefab;
// Create another sibling
Debug.Log($"create {clonedCluster.prefab.name} sibling");
Cluster sibling = new(clonedCluster.prefab, this) {
name = this.name,
clusterPrefab = this.clusterPrefab,
instanceCount = this.instanceCount,
};
RestoreAllExternalReceivers(clonedCluster, clonedCluster.prefab, this);
}
}
}
/*
// Copy the siblings for clusters
for (int nucleusIx = 0; nucleusIx < prefabNuclei.Length; nucleusIx++) {
for (int nucleusIx = 0; nucleusIx < clonedNuclei.Length; nucleusIx++) {
Nucleus prefabNucleus = prefabNuclei[nucleusIx];
if (prefabNucleus is not Cluster prefabCluster)
continue;
if (prefabCluster.siblingClusters == null || prefabCluster.siblingClusters.Length == 0)
if (prefabCluster.instanceCount <= 1)
continue;
Cluster clonedNucleus = clonedNuclei[nucleusIx] as Cluster;
@ -200,6 +222,7 @@ namespace NanoBrain {
clonedNucleus.siblingClusters = clonedFirstNucleus.siblingClusters;
}
}
}
/*
// Collect the subclusters
@ -259,6 +282,38 @@ namespace NanoBrain {
// }
}
private void CloneSynapses(Neuron prefabNeuron, Neuron clonedNeuron) {
foreach (Synapse prefabSynapse in prefabNeuron.synapses) {
Neuron synapseNeuron = prefabSynapse.neuron;
if (synapseNeuron.clusterPrefab != null && synapseNeuron.clusterPrefab != this.prefab) {
// Neuron is in another cluster, find the cloned cluster first
ClusterPrefab prefabCluster = synapseNeuron.clusterPrefab;
Cluster clonedCluster = this.clusterNuclei.Find(n => n.name == prefabCluster.name) as Cluster;
if (clonedCluster == null)
continue;
// Now find the neuron in that cloned cluster
int neuronIx = GetNucleusIndex(prefabCluster.nuclei, prefabSynapse.neuron.name);
if (neuronIx < 0)
// Could not find the neuron in the prefab cluster
continue;
if (clonedCluster.clusterNuclei[neuronIx] is not Neuron clonedSender)
// Could not find the neuron in the cloned cluster
continue;
clonedSender.AddReceiver(clonedNeuron, prefabSynapse.weight);
//Debug.Log($"Add synapse {clonedCluster.name}.{clonedSender.name} -> {clonedNeuron.name} [{clonedSender.receivers.Count}]");
}
else {
Neuron clonedSender = this.clusterNuclei.Find(n => n.name == prefabSynapse.neuron.name) as Neuron;
// Copy the receivers which will also create the synapse
clonedSender.AddReceiver(clonedNeuron, prefabSynapse.weight);
// Debug.Log($"Add synapse {clonedSender.name} -> {clonedNeuron.name}");
}
}
}
/// <summary>
/// Sort the nuclei in a correct evaluation order
/// </summary>
@ -349,6 +404,7 @@ namespace NanoBrain {
Cluster clone = new(this.prefab, parent) {
name = this.name,
clusterPrefab = this.clusterPrefab,
instanceCount = this.instanceCount,
};
// Somehow siblingClusters should be cloned too. Believe I do this in ClonePrefab right now.
@ -356,40 +412,44 @@ namespace NanoBrain {
}
private static void RestoreAllExternalReceivers(Cluster clonedCluster, ClusterPrefab prefabParent, Cluster clonedParent) {
int clonedClusterIx = GetNucleusIndex(clonedParent.clusterNuclei, clonedCluster);
if (prefabParent.nuclei[clonedClusterIx] is not Cluster sourceCluster)
return;
for (int nucleusIx = 0; nucleusIx < sourceCluster.clusterNuclei.Count; nucleusIx++) {
Nucleus sourceNucleus = sourceCluster.clusterNuclei[nucleusIx];
if (sourceNucleus is not Neuron sourceNeuron)
continue;
if (clonedCluster.clusterNuclei[nucleusIx] is not Neuron clonedNeuron)
continue;
// int clonedClusterIx = GetNucleusIndex(clonedParent.clusterNuclei, clonedCluster);
// if (prefabParent.nuclei[clonedClusterIx] is not Cluster sourceCluster)
// return;
// copy the receivers (and thus synapses) from the source to the clone
foreach (Nucleus receiver in sourceNeuron.receivers) {
int ix = GetNucleusIndex(prefabParent.nuclei, receiver);
if (ix < 0 || ix >= clonedParent.clusterNuclei.Count)
continue;
// for (int nucleusIx = 0; nucleusIx < sourceCluster.clusterNuclei.Count; nucleusIx++) {
// Nucleus sourceNucleus = sourceCluster.clusterNuclei[nucleusIx];
// if (sourceNucleus is not Neuron sourceNeuron)
// continue;
Nucleus clonedReceiver = clonedParent.clusterNuclei[ix];
// if (clonedCluster.clusterNuclei[nucleusIx] is not Neuron clonedNeuron)
// continue;
// Find the synapse for the weight
float weight = 1;
foreach (Synapse synapse in receiver.synapses) {
// Find the weight for this synapse
if (synapse.neuron == sourceNucleus) {
weight = synapse.weight;
break;
}
}
// // copy the receivers (and thus synapses) from the source to the clone
// foreach (Nucleus receiver in sourceNeuron.receivers) {
// int ix = GetNucleusIndex(prefabParent.nuclei, receiver);
// if (ix < 0 || ix >= clonedParent.clusterNuclei.Count)
// continue;
clonedNeuron.AddReceiver(clonedReceiver, weight);
// Nucleus clonedReceiver = clonedParent.clusterNuclei[ix];
// // Find the synapse for the weight
// float weight = 1;
// foreach (Synapse synapse in receiver.synapses) {
// // Find the weight for this synapse
// if (synapse.neuron == sourceNucleus) {
// weight = synapse.weight;
// break;
// }
// }
// clonedNeuron.AddReceiver(clonedReceiver, weight);
// Debug.Log($"external: {clonedReceiver.name} receives from {clonedNeuron.name} {clonedNeuron.GetHashCode()}");
}
}
// }
// }
}
protected int GetNucleusIndex(Nucleus[] nuclei, Nucleus nucleus) {