Extended docs

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Animations
==========
The NanoBrain Ant comes with walking animations and an animator. These can be used with any hexapod model but as the rigs of these hexapods can be very different<sup>[1](#notes-1)</sup> our software provides an animation projection to solve this. H<sup>2</sup>O
Notes
=====
1. <a id="notes-1"></a>
The animation retargeting of Unity's Mecanim only works for Humanoid models.
2. <a id="notes-2"></a> bla bla

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# Package Installation
Package Installation
====================
You can import the NanoBrain Ant package in Unity directly with the Package Manager git package importer.
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Use the link from 'Clone with HTTP' (for example: https://git.passer.life/CreatureControl/Ant.git) In this way you can always retrieve the latest version by pressing the Update button in the Package Manager.
Optionally, you can use a tag to retrieve a specific version. For example: https://git.passer.life/CreatureControl/Ant.git#0.1.0. This will give you a stable version which does not change. Updating can be done by retrieving the package with a link to a new release.
Samples Installation
--------------------
In the Unity Package manager, select the NanoBrain Ant package and look for the `Samples` tab in the details pane on the right. There you can import the `Models`.

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Models
======
The package comes with a number of models which can be found in the [Samples][1] folder. These models are rigged and can be used in combination with the [Animations](Animations.md).
[1]: Installation.md (How to install the Samples)

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Table of Contents
-----------------
- [Installation](Installation.md)
- [Models](Models.md)
- [Animations](Animations.md)

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