Improved receptor
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537064d84b
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19398ade98
@ -263,35 +263,69 @@ public class ClusterInspector : Editor {
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// Draw selected Nucleus
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if (expandArray) {
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float maxValue = 0;
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foreach (Nucleus nucleus in this.currentNucleus.array.nuclei) {
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float value = length(nucleus.outputValue);
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if (value > maxValue)
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maxValue = value;
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}
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if (this.currentNucleus is Receptor receptor) {
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float maxValue = 0;
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foreach (Nucleus nucleus in receptor.instances) {
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float value = length(nucleus.outputValue);
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if (value > maxValue)
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maxValue = value;
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}
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float spacing = 400f / this.currentNucleus.array.nuclei.Count();
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float margin = 10 + spacing / 2;
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float xMin = 150 - size;
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float xMax = 150 + size;
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float yMin = 10 + margin - size / 2;
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float yMax = 400 - margin + size;
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Vector3[] verts = new Vector3[4] {
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float spacing = 400f / receptor.instances.Count();
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float margin = 10 + spacing / 2;
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float xMin = 150 - size;
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float xMax = 150 + size;
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float yMin = 10 + margin - size / 2;
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float yMax = 400 - margin + size;
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Vector3[] verts = new Vector3[4] {
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new(xMin, yMin, 0),
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new(xMax, yMin, 0),
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new(xMax, yMax, 0),
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new(xMin, yMax, 0)
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};
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Handles.color = Color.black;
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Handles.DrawAAConvexPolygon(verts);
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int row = 0;
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foreach (Nucleus nucleus in this.currentNucleus.array.nuclei) {
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Vector3 pos = new(150, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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// The selected nucleus highlight ring
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Handles.DrawSolidDisc(pos, Vector3.forward, size + 2);
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DrawNucleus(nucleus, pos, maxValue, size);
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row++;
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Handles.color = Color.black;
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Handles.DrawAAConvexPolygon(verts);
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int row = 0;
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foreach (Nucleus nucleus in receptor.instances) {
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Vector3 pos = new(150, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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// The selected nucleus highlight ring
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Handles.DrawSolidDisc(pos, Vector3.forward, size + 2);
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DrawNucleus(nucleus, pos, maxValue, size);
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row++;
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}
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}
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else {
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float maxValue = 0;
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foreach (Nucleus nucleus in this.currentNucleus.array.nuclei) {
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float value = length(nucleus.outputValue);
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if (value > maxValue)
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maxValue = value;
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}
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float spacing = 400f / this.currentNucleus.array.nuclei.Count();
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float margin = 10 + spacing / 2;
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float xMin = 150 - size;
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float xMax = 150 + size;
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float yMin = 10 + margin - size / 2;
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float yMax = 400 - margin + size;
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Vector3[] verts = new Vector3[4] {
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new(xMin, yMin, 0),
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new(xMax, yMin, 0),
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new(xMax, yMax, 0),
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new(xMin, yMax, 0)
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};
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Handles.color = Color.black;
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Handles.DrawAAConvexPolygon(verts);
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int row = 0;
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foreach (Nucleus nucleus in this.currentNucleus.array.nuclei) {
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Vector3 pos = new(150, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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// The selected nucleus highlight ring
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Handles.DrawSolidDisc(pos, Vector3.forward, size + 2);
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DrawNucleus(nucleus, pos, maxValue, size);
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row++;
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}
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}
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}
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else {
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@ -431,9 +465,20 @@ public class ClusterInspector : Editor {
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if ((!expandArray || nucleus.array.nuclei.First() != this.currentNucleus) && nucleus.array.nuclei.Count() > 1) {
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Handles.Label(labelPosition, nucleus.array.nuclei.Count().ToString(), style);
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}
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if (!expandArray && nucleus is ReceptorArray receptor) {
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Handles.Label(labelPosition, receptor.receptors.Count().ToString(), style);
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if (nucleus is Receptor receptor) {
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Handles.Label(labelPosition, receptor.instances.Count().ToString(), style);
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}
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// else if (nucleus is ReceptorInstance receptorI) {
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// if (expandArray) {
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// int arrayIx = 0;
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// foreach (ReceptorInstance n in receptorI.receptorArray.receptors) {
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// if (n == receptorI)
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// break;
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// arrayIx++;
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// }
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// Handles.Label(labelPosition, $"[{arrayIx}]", style);
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// }
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// }
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if (expandArray && nucleus.array.nuclei.First() == this.currentNucleus) {
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int arrayIx = 0;
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foreach (Nucleus n in nucleus.array.nuclei) {
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@ -494,10 +539,12 @@ public class ClusterInspector : Editor {
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private void HandleClicked(Nucleus nucleus) {
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if (nucleus == this.currentNucleus) {
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if (nucleus is Nucleus n) {
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expandArray = !expandArray;
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return;
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}
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expandArray = !expandArray;
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}
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else if (nucleus is ReceptorInstance receptor) {
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expandArray = false;
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this.currentNucleus = receptor.receptor;
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BuildLayers();
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}
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else if (nucleus is Nucleus n) {
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this.currentNucleus = n;
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@ -562,9 +609,9 @@ public class ClusterInspector : Editor {
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if (this.currentNucleus is MemoryCell memory) {
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memory.staticMemory = EditorGUILayout.Toggle("Static Memory", memory.staticMemory);
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}
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if (this.currentNucleus is ReceptorArray receptor) {
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if (this.currentNucleus is Receptor receptor) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.IntField("Receptor size", receptor.receptors.Count());
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EditorGUILayout.IntField("Receptor size", receptor.instances.Count());
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if (GUILayout.Button("Add")) {
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Undo.RecordObject(prefabAsset, "Receptor add " + prefabAsset.name);
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receptor.AddReceptor(this.prefab);
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@ -621,8 +668,11 @@ public class ClusterInspector : Editor {
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else {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(synapse.nucleus.name);
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if (GUILayout.Button("Disconnect"))
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if (GUILayout.Button("Disconnect")) {
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synapse.nucleus.RemoveReceiver(this.currentNucleus);
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this.prefab.GarbageCollection();
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anythingChanged = true;
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}
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EditorGUILayout.EndHorizontal();
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}
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@ -701,8 +751,8 @@ public class ClusterInspector : Editor {
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void OnSceneGUI(SceneView sceneView) {
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if (this.gameObject != null) {
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if (this.currentNucleus is ReceptorArray receptor) {
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foreach (Nucleus nucleus in receptor.receptors) {
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if (this.currentNucleus is Receptor receptor && expandArray) {
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foreach (Nucleus nucleus in receptor.instances) {
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Vector3 worldVector = this.gameObject.transform.TransformVector(nucleus.outputValue);
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Handles.color = Color.yellow;
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Handles.DrawLine(this.gameObject.transform.position, this.gameObject.transform.position + worldVector);
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@ -819,7 +869,7 @@ public class ClusterInspector : Editor {
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}
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protected virtual void AddReceptorInput(Nucleus nucleus) {
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ReceptorArray newReceptor = new(this.prefab, "New Receptor");
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Receptor newReceptor = new(this.prefab, "New Receptor");
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newReceptor.AddReceiver(nucleus);
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this.currentNucleus = newReceptor;
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BuildLayers();
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@ -18,31 +18,43 @@ public class ReceptorInstance : Nucleus {
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// We explicitly do not add this to the prefab, as it is serialized in the ReceptorArray
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}
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public override Nucleus ShallowCloneTo(Cluster parent) {
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ReceptorInstance clone = new(parent, name + " +1");
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ReceptorInstance clone = new(parent, name + " +1") {
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receptor = this.receptor
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};
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return clone;
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}
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public override Nucleus Clone(ClusterPrefab prefab) {
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ReceptorInstance clone = new(prefab, name);
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ReceptorInstance clone = new(prefab, name) {
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receptor = this.receptor
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};
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return clone;
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}
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[SerializeReference]
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public Receptor receptor;
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public override void UpdateStateIsolated() {
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}
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}
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[Serializable]
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public class ReceptorArray : Nucleus {
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public ReceptorArray(Cluster parent, string name) {
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public class Receptor : Nucleus {
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public Receptor(Cluster parent, string name) {
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this.parent = parent;
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this.name = name;
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this._receptors = new ReceptorInstance[1];
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this._receptors[0] = new ReceptorInstance(parent, this.name + "[0]");
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this._instances = new ReceptorInstance[1];
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this._instances[0] = new ReceptorInstance(parent, this.name + "[0]") {
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receptor = this
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};
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this.parent?.nuclei.Add(this);
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}
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public ReceptorArray(ClusterPrefab prefab, string name) {
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public Receptor(ClusterPrefab prefab, string name) {
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this.cluster = prefab;
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this.name = name;
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this._receptors = new ReceptorInstance[1];
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this._receptors[0] = new ReceptorInstance(prefab, this.name + "[0]");
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this._instances = new ReceptorInstance[1];
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this._instances[0] = new ReceptorInstance(prefab, this.name + "[0]") {
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receptor = this
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};
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if (this.cluster != null)
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this.cluster.nuclei.Add(this);
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else
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@ -51,22 +63,26 @@ public class ReceptorArray : Nucleus {
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}
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public override Nucleus ShallowCloneTo(Cluster parent) {
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ReceptorArray clone = new(parent, name) {
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_receptors = new ReceptorInstance[this.receptors.Length]
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Receptor clone = new(parent, name) {
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_instances = new ReceptorInstance[this.instances.Length]
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};
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for (int ix = 0; ix < this.receptors.Length; ix++) {
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clone._receptors[ix] = new ReceptorInstance(parent, $"{this.name} [{ix}]");
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for (int ix = 0; ix < this.instances.Length; ix++) {
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clone._instances[ix] = new ReceptorInstance(parent, $"{this.name} [{ix}]") {
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receptor = clone
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};
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}
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return clone;
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}
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public override Nucleus Clone(ClusterPrefab prefab) {
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ReceptorArray clone = new(prefab, this.name) {
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Receptor clone = new(prefab, this.name) {
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_instances = new ReceptorInstance[this.instances.Length]
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};
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clone._receptors = new ReceptorInstance[this.receptors.Length];
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for (int ix = 0; ix < this.receptors.Length; ix++) {
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clone._receptors[ix] = new ReceptorInstance(prefab, this.name);
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for (int ix = 0; ix < this.instances.Length; ix++) {
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clone._instances[ix] = new ReceptorInstance(prefab, this.name) {
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receptor = this
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};
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}
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foreach (Synapse synapse in this.synapses) {
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@ -80,42 +96,44 @@ public class ReceptorArray : Nucleus {
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}
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[SerializeReference]
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private ReceptorInstance[] _receptors;
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public ReceptorInstance[] receptors {
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private ReceptorInstance[] _instances;
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public ReceptorInstance[] instances {
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get {
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return _receptors;
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return _instances;
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}
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}
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public void AddReceptor(ClusterPrefab prefab) {
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if (this._receptors.Length == 0) {
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if (this._instances.Length == 0) {
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Debug.LogError("Empty receptor array, cannot add");
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return;
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}
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int newLength = this._receptors.Length + 1;
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int newLength = this._instances.Length + 1;
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ReceptorInstance[] newArray = new ReceptorInstance[newLength];
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for (int i = 0; i < this._receptors.Length; i++)
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newArray[i] = this._receptors[i];
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newArray[newLength - 1] = (ReceptorInstance)this._receptors[0].Clone(prefab);
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for (int i = 0; i < this._instances.Length; i++)
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newArray[i] = this._instances[i];
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ReceptorInstance newReceptor = (ReceptorInstance)this._instances[0].Clone(prefab);
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newReceptor.name = $"{this.name} [{this._instances.Length}]";
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newArray[newLength - 1] = newReceptor;
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this._receptors = newArray;
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this._instances = newArray;
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}
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public void RemoveReceptor() {
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int newLength = this._receptors.Length - 1;
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int newLength = this._instances.Length - 1;
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if (newLength == 0) {
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Debug.LogWarning("Receptor array cannot be empty");
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return;
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}
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ReceptorInstance[] newPerceptei = new ReceptorInstance[newLength];
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for (int i = 0; i < newLength; i++)
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newPerceptei[i] = this._receptors[i];
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newPerceptei[i] = this._instances[i];
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// Delete the last perception
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if (this._receptors[newLength] is Nucleus nucleus)
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if (this._instances[newLength] is Nucleus nucleus)
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Neuron.Delete(nucleus); //this._nuclei[newLength]);
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this._receptors = newPerceptei;
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this._instances = newPerceptei;
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}
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private Dictionary<int, Nucleus> thingReceivers = new();
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@ -152,6 +170,8 @@ public class ReceptorArray : Nucleus {
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private void CleanupReceivers() {
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// Remove a thing-receiver connection when the nucleus is inactive
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List<int> receiversToRemove = new();
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thingReceivers ??= new();
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foreach (KeyValuePair<int, Nucleus> item in thingReceivers) {
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if (item.Value.isSleeping)
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receiversToRemove.Add(item.Key);
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@ -165,7 +185,8 @@ public class ReceptorArray : Nucleus {
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int colonPos = selectedReceiver.name.IndexOf(":");
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if (colonPos > 0)
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selectedReceiver.name = selectedReceiver.name[..colonPos];
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}
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}
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}
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private Nucleus SelectReceptor(int thingId, float3 inputValue) {
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@ -173,7 +194,7 @@ public class ReceptorArray : Nucleus {
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float inputMagnitude = length(inputValue);
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Nucleus selectedReceiver = null;
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float selectedMagnitude = 0;
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foreach (Nucleus receiver in this._receptors) {
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foreach (Nucleus receiver in this._instances) {
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if (thingReceivers.ContainsValue(receiver) == false) {
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// We found an unusued receiver
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Debug.Log($"{thingId} -> [{receiver.name}]");
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@ -217,21 +238,22 @@ public class ReceptorArray : Nucleus {
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float3 sum = this.bias;
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// Receptors do not have inputs, so we ignore the synapses
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foreach (Nucleus nucleus in this._receptors)
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foreach (Nucleus nucleus in this._instances)
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sum += nucleus.outputValue;
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this.outputValue = sum / _receptors.Length;
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this.outputValue = sum / _instances.Length;
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this.stale = 0;
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UpdateNuclei();
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}
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public override void UpdateNuclei() {
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foreach (Nucleus nucleus in this.receptors) {
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foreach (Nucleus nucleus in this.instances) {
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nucleus.stale++;
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if (nucleus.stale > staleValueForSleep && lengthsq(nucleus.outputValue) > 0) {
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nucleus.outputValue = Vector3.zero;
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this.UpdateStateIsolated();
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//this.UpdateStateIsolated();
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this.parent.UpdateFromNucleus(this);
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}
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}
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}
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