Fix roaming boid
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a91bd6dfee
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3611de5142
@ -32,7 +32,6 @@ namespace LinearAlgebra {
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}
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return new AngleFloat(radians * Rad2Deg);
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}
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public static AngleFloat Revolutions(float revolutions) {
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@ -51,17 +50,11 @@ namespace LinearAlgebra {
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return new AngleFloat(revolutions * 360);
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}
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public float inDegrees {
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get { return this.value; }
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}
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public readonly float inDegrees => this.value;
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public float inRadians {
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get { return this.value * Deg2Rad; }
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}
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public float inRevolutions {
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get { return this.value / 360.0f; }
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}
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public readonly float inRadians => this.value * Deg2Rad;
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public readonly float inRevolutions => this.value / 360.0f;
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public static readonly AngleFloat zero = Degrees(0);
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public static readonly AngleFloat deg90 = Degrees(90);
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@ -115,6 +108,18 @@ namespace LinearAlgebra {
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return a1.value != a2.value;
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}
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public override readonly bool Equals(object obj) {
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if (obj is AngleFloat other) {
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return this == other;
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}
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return false;
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}
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public override readonly int GetHashCode() {
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return this.value.GetHashCode();
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}
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/// <summary>
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/// Tests if the first angle is greater than the second
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/// </summary>
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@ -89,6 +89,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!136 &8702527963799169118
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CapsuleCollider:
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@ -176,4 +177,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 92f34a5e4027a1dc39efd8ce63cf6aba, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::NanoBrainComponent
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defaultBrain: {fileID: 11400000, guid: fc1a4800a8c531eb4855b436bc9084ae, type: 2}
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defaultBrain: {fileID: 11400000, guid: af8d90b8b4b9dcad7837130c4143d91c, type: 2}
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@ -43,7 +43,7 @@ public class Boid : MonoBehaviour {
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//Debug.DrawRay(this.transform.position, this.transform.TransformDirection(localPosition), Color.magenta);
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int thingId = neighbour.GetInstanceID();
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boidReceptor.ProcessStimulus(thingId, localPosition);
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boidReceptor?.ProcessStimulus(thingId, localPosition);
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}
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}
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