Make it work again
This commit is contained in:
parent
d2ef26b6f8
commit
3f0ed444bb
@ -256,9 +256,9 @@ namespace CreatureControl {
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}
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}
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public float GetDistanceToGround(float maxDistance, out Transform ground, out Vector3 normal) {
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public float GetDistanceToGround(float maxDistance, out Transform ground, out Vector3 normal) {
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normal = Physics.gravity.normalized;
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normal = -Physics.gravity.normalized;
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Vector3 rayDirection = -normal;
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Vector3 rayDirection = normal;
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int layerMask = Physics.DefaultRaycastLayers;
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int layerMask = Physics.DefaultRaycastLayers;
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float distance = maxDistance;
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float distance = maxDistance;
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@ -275,8 +275,8 @@ namespace CreatureControl {
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1 => transform.TransformDirection(Vector3.up),
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1 => transform.TransformDirection(Vector3.up),
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_ => transform.TransformDirection(Vector3.forward),
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_ => transform.TransformDirection(Vector3.forward),
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};
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};
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Vector3 p1 = centerWorld + up * half - normal * maxDistance; // top point
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Vector3 p1 = centerWorld + up * half + normal * maxDistance; // top point
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Vector3 p2 = centerWorld - up * half - normal * maxDistance; // bottom point
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Vector3 p2 = centerWorld - up * half + normal * maxDistance; // bottom point
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// Debug.DrawRay(p1, 2 * maxDistance * -rayDirection, Color.magenta);
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// Debug.DrawRay(p1, 2 * maxDistance * -rayDirection, Color.magenta);
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// Debug.DrawRay(p2, 2 * maxDistance * -rayDirection, Color.magenta);
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// Debug.DrawRay(p2, 2 * maxDistance * -rayDirection, Color.magenta);
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@ -284,7 +284,7 @@ namespace CreatureControl {
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maxDistance += colliderToGround;
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maxDistance += colliderToGround;
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}
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}
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else {
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else {
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Vector3 rayStart = this.transform.position + normal * maxDistance;
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Vector3 rayStart = this.transform.position - normal * maxDistance;
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// Debug.DrawRay(rayStart, 2 * maxDistance * rayDirection, Color.magenta);
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// Debug.DrawRay(rayStart, 2 * maxDistance * rayDirection, Color.magenta);
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hits = Physics.RaycastAll(rayStart, rayDirection, maxDistance * 2, layerMask, QueryTriggerInteraction.Ignore);
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hits = Physics.RaycastAll(rayStart, rayDirection, maxDistance * 2, layerMask, QueryTriggerInteraction.Ignore);
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}
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}
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@ -88,7 +88,7 @@ namespace NanoBrain {
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if (Application.isPlaying == false)
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if (Application.isPlaying == false)
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this.serializedBrain = new SerializedObject(this.prefab);
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this.serializedBrain = new SerializedObject(this.prefab);
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this.selectedOutput = this.currentCluster.outputs[0];
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this.selectedOutput = this.currentCluster.defaultOutput;
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this.currentNucleus = this.selectedOutput;
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this.currentNucleus = this.selectedOutput;
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//this.currentCluster = this.currentNucleus.parent;
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//this.currentCluster = this.currentNucleus.parent;
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Rebuild(inspectorContainer);
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Rebuild(inspectorContainer);
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@ -375,7 +375,7 @@ namespace NanoBrain {
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bool disconnecting = GUILayout.Button("Disconnect", GUILayout.Width(80));
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bool disconnecting = GUILayout.Button("Disconnect", GUILayout.Width(80));
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if (disconnecting) {
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if (disconnecting) {
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synapse.neuron.RemoveReceiver(this.currentNucleus);
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synapse.neuron.RemoveReceiver(this.currentNucleus);
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this.prefab.GarbageCollection();
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this.currentCluster.Refresh();
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anythingChanged = true;
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anythingChanged = true;
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndHorizontal();
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@ -517,35 +517,32 @@ namespace NanoBrain {
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndHorizontal();
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if (connecting) {
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if (connecting) {
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Nucleus nucleus = nuclei.ElementAt(selectedConnectNucleus);
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Nucleus nucleus = nuclei.ElementAt(selectedConnectNucleus);
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// Nucleus prefabNucleus = this.prefab.cluster.nuclei.ElementAt(selectedConnectNucleus);
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if (nucleus is Cluster subCluster) {
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if (nucleus is Cluster subCluster) {
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subCluster.AddArrayReceiver(this.currentNucleus);
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subCluster.AddArrayReceiver(this.currentNucleus);
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// Cluster prefabSubCluster = prefabNucleus as Cluster;
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}
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}
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else if (nucleus is Neuron neuron) {
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else if (nucleus is Neuron neuron) {
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neuron.AddReceiver(this.currentNucleus);
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neuron.AddReceiver(this.currentNucleus);
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// if (prefabNucleus is Neuron prefabNeuron)
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// prefabNeuron.AddReceiver(this.currentPrefabNucleus);
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}
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}
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this.currentCluster.Refresh();
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}
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}
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return connecting;
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return connecting;
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}
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}
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protected virtual void DisconnectNucleus(Neuron nucleus) {
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// protected virtual void DisconnectNucleus(Neuron nucleus) {
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if (this.currentNucleus.parent.prefab == null)
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// if (this.currentNucleus.parent.prefab == null)
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return;
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// return;
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Neuron currentNeuron = this.currentNucleus as Neuron;
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// Neuron currentNeuron = this.currentNucleus as Neuron;
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string[] names = currentNeuron.synapses.Select(synapse => synapse.neuron.name).ToArray();
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// string[] names = currentNeuron.synapses.Select(synapse => synapse.neuron.name).ToArray();
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int selectedIndex = -1;
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// int selectedIndex = -1;
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selectedIndex = EditorGUILayout.Popup("Disconnect from", selectedIndex, names);
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// selectedIndex = EditorGUILayout.Popup("Disconnect from", selectedIndex, names);
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if (selectedIndex >= 0 && selectedIndex < this.currentNucleus.parent.prefab.cluster.nuclei.Count) {
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// if (selectedIndex >= 0 && selectedIndex < this.currentNucleus.parent.prefab.cluster.nuclei.Count) {
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Synapse synapse = currentNeuron.synapses[selectedIndex];
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// Synapse synapse = currentNeuron.synapses[selectedIndex];
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synapse.neuron.RemoveReceiver(this.currentNucleus);
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// synapse.neuron.RemoveReceiver(this.currentNucleus);
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// synapse = currentNeuron.synapses[selectedIndex];
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// // synapse = currentNeuron.synapses[selectedIndex];
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// synapse.neuron.RemoveReceiver(this.currentPrefabNucleus);
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// // synapse.neuron.RemoveReceiver(this.currentPrefabNucleus);
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}
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// }
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}
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// }
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protected virtual void DeleteNucleus(Nucleus nucleus) {
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protected virtual void DeleteNucleus(Nucleus nucleus) {
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if (nucleus == null)
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if (nucleus == null)
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@ -72,10 +72,11 @@ namespace NanoBrain {
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public Cluster(ClusterPrefab prefab, ClusterPrefab parent = null) {
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public Cluster(ClusterPrefab prefab, ClusterPrefab parent = null) {
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this.prefab = prefab;
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this.prefab = prefab;
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this.name = prefab.name;
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this.name = prefab.name;
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this.parent.prefab = parent;
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if (parent != null)
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this.parent = parent.cluster;
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if (this.parent.prefab != null)
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// if (this.parent.prefab != null)
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this.parent.prefab.cluster.nuclei.Add(this);
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// this.parent.prefab.cluster.nuclei.Add(this);
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ClonePrefab();
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ClonePrefab();
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_ = this.inputs;
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_ = this.inputs;
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@ -773,9 +774,9 @@ namespace NanoBrain {
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}
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}
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Neuron.Delete(nucleus);
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Neuron.Delete(nucleus);
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int nucleusIx = this.nuclei.IndexOf(nucleus);
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//int nucleusIx = this.nuclei.IndexOf(nucleus);
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this.nuclei.Remove(nucleus);
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this.nuclei.Remove(nucleus);
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this.prefab.cluster.nuclei.RemoveAt(nucleusIx);
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//this.prefab.cluster.nuclei.RemoveAt(nucleusIx);
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RefreshOutputs();
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RefreshOutputs();
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return true;
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return true;
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@ -908,6 +909,10 @@ namespace NanoBrain {
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#endregion Update
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#endregion Update
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public void Refresh() {
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RefreshOutputs();
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}
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}
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}
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}
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}
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@ -105,7 +105,7 @@ namespace NanoBrain {
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/// <param name="inputValue"></param>
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/// <param name="inputValue"></param>
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public virtual void SetBias(Vector3 inputValue) {
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public virtual void SetBias(Vector3 inputValue) {
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this.bias = inputValue;
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this.bias = inputValue;
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this.parent.UpdateFromNucleus(this);
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this.parent?.UpdateFromNucleus(this);
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}
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}
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/// <summary>
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/// <summary>
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@ -623,10 +623,9 @@ namespace NanoBrain {
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#endregion Receivers
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#endregion Receivers
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public override void ProcessStimulus(Vector3 inputValue) {
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public override void ProcessStimulus(Vector3 inputValue) {
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;
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this.lastUpdate = Time.time;
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this.lastUpdate = Time.time;
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this.bias = inputValue;
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this.bias = inputValue;
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this.parent.UpdateFromNucleus(this);
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this.parent?.UpdateFromNucleus(this);
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}
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}
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}
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}
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@ -101,38 +101,38 @@ namespace NanoBrain {
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// this.nuclei.RemoveAll(nucleus => visitedNuclei.Contains(nucleus) == false);
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// this.nuclei.RemoveAll(nucleus => visitedNuclei.Contains(nucleus) == false);
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}
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}
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public void MarkNuclei(HashSet<Nucleus> visitedNuclei, Nucleus nucleus) {
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// public void MarkNuclei(HashSet<Nucleus> visitedNuclei, Nucleus nucleus) {
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if (nucleus is null)
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// if (nucleus is null)
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return;
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// return;
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if (nucleus.parent != null && nucleus.parent.prefab != this)
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// if (nucleus.parent != null && nucleus.parent.prefab != this)
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visitedNuclei.Add(nucleus.parent);
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// visitedNuclei.Add(nucleus.parent);
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else
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// else
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visitedNuclei.Add(nucleus);
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// visitedNuclei.Add(nucleus);
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if (nucleus is Neuron neuron) {
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// if (nucleus is Neuron neuron) {
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if (neuron.synapses != null) {
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// if (neuron.synapses != null) {
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HashSet<Synapse> visitedSynapses = new();
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// HashSet<Synapse> visitedSynapses = new();
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foreach (Synapse synapse in neuron.synapses) {
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// foreach (Synapse synapse in neuron.synapses) {
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if (synapse != null && synapse.neuron != null) {
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// if (synapse != null && synapse.neuron != null) {
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visitedSynapses.Add(synapse);
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// visitedSynapses.Add(synapse);
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if (synapse.neuron is Nucleus synapse_nucleus)
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// if (synapse.neuron is Nucleus synapse_nucleus)
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MarkNuclei(visitedNuclei, synapse_nucleus);
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// MarkNuclei(visitedNuclei, synapse_nucleus);
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}
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// }
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}
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// }
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neuron.synapses.RemoveAll(synapse => visitedSynapses.Contains(synapse) == false);
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// neuron.synapses.RemoveAll(synapse => visitedSynapses.Contains(synapse) == false);
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}
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// }
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if (neuron.receivers != null) {
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// if (neuron.receivers != null) {
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HashSet<Nucleus> visitedReceivers = new();
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// HashSet<Nucleus> visitedReceivers = new();
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foreach (Nucleus receiver in neuron.receivers) {
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// foreach (Nucleus receiver in neuron.receivers) {
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if (receiver != null && receiver != null) {
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// if (receiver != null && receiver != null) {
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visitedReceivers.Add(receiver);
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// visitedReceivers.Add(receiver);
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visitedNuclei.Add(receiver);
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// visitedNuclei.Add(receiver);
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}
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// }
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}
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// }
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neuron.receivers.RemoveAll(receiver => visitedReceivers.Contains(receiver) == false);
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// neuron.receivers.RemoveAll(receiver => visitedReceivers.Contains(receiver) == false);
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}
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// }
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}
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// }
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}
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// }
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// public virtual void UpdateNuclei() {
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// public virtual void UpdateNuclei() {
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// foreach (Nucleus nucleus in this.nuclei)
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// foreach (Nucleus nucleus in this.nuclei)
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@ -51,7 +51,7 @@ namespace CreatureControl {
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public Neuron foodReceptor;
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public Neuron foodReceptor;
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public Neuron homeReceptor;
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public Neuron homeReceptor;
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public Vector3 linearVelocity = Vector3.forward;
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public Vector3 linearVelocity; // = Vector3.forward;
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public Vector3 angularVelocity;
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public Vector3 angularVelocity;
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#region Init
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#region Init
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@ -124,7 +124,7 @@ namespace CreatureControl {
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public override void Update() {
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public override void Update() {
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base.Update();
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base.Update();
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UpdateSmell();
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//UpdateSmell();
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UpdateMovement();
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UpdateMovement();
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}
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}
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@ -19,23 +19,25 @@ MonoBehaviour:
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prefab: {fileID: 11400000}
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prefab: {fileID: 11400000}
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instanceCount: 1
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instanceCount: 1
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nuclei:
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nuclei:
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- rid: 4201949831649034317
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- rid: 4201949831649034325
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- rid: 4201949831649034319
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- rid: 4201949831649034327
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- rid: 4201949831649034328
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- rid: 4201949831649034329
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references:
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references:
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version: 2
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version: 2
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RefIds:
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RefIds:
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- rid: -2
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- rid: -2
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type: {class: , ns: , asm: }
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type: {class: , ns: , asm: }
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- rid: 4201949831649034317
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- rid: 4201949831649034325
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type: {class: Neuron, ns: NanoBrain, asm: Assembly-CSharp}
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type: {class: Neuron, ns: NanoBrain, asm: Assembly-CSharp}
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data:
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data:
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name: Output
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name: Output
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parent:
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parent:
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rid: 4201949831649034318
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rid: 4201949831649034326
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bias: {x: 0, y: 0, z: 0}
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bias: {x: 0, y: 0, z: 1}
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_synapses:
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_synapses:
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- neuron:
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- neuron:
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rid: 4201949831649034319
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rid: 4201949831649034327
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weight: 1
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weight: 1
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combinator: 0
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combinator: 0
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_curvePreset: 0
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_curvePreset: 0
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@ -66,7 +68,7 @@ MonoBehaviour:
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curveMax: 1
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curveMax: 1
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trace: 0
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trace: 0
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_receivers: []
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_receivers: []
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- rid: 4201949831649034318
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- rid: 4201949831649034326
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type: {class: Cluster, ns: NanoBrain, asm: Assembly-CSharp}
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type: {class: Cluster, ns: NanoBrain, asm: Assembly-CSharp}
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data:
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data:
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name: New Cluster Prefab
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name: New Cluster Prefab
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@ -75,14 +77,60 @@ MonoBehaviour:
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prefab: {fileID: 11400000}
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prefab: {fileID: 11400000}
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instanceCount: 1
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instanceCount: 1
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nuclei:
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nuclei:
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- rid: 4201949831649034317
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- rid: 4201949831649034325
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- rid: 4201949831649034319
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- rid: 4201949831649034327
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- rid: 4201949831649034319
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- rid: 4201949831649034328
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- rid: 4201949831649034329
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- rid: 4201949831649034327
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type: {class: Neuron, ns: NanoBrain, asm: Assembly-CSharp}
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type: {class: Neuron, ns: NanoBrain, asm: Assembly-CSharp}
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data:
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data:
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name: New Neuron
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name: Collision
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parent:
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parent:
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rid: 4201949831649034318
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rid: 4201949831649034326
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bias: {x: 0, y: 0, z: 0}
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_synapses:
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- neuron:
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rid: 4201949831649034328
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weight: 1
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- neuron:
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rid: 4201949831649034329
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weight: 1
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combinator: 0
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_curvePreset: 0
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curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 1
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 1000
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value: 1000
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inSlope: 1
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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curveMax: 1
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trace: 0
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_receivers:
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- rid: 4201949831649034325
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- rid: 4201949831649034328
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type: {class: Neuron, ns: NanoBrain, asm: Assembly-CSharp}
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data:
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name: Hit Left
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parent:
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rid: 4201949831649034326
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bias: {x: 0, y: 0, z: 0}
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bias: {x: 0, y: 0, z: 0}
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_synapses: []
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_synapses: []
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combinator: 0
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combinator: 0
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@ -114,4 +162,42 @@ MonoBehaviour:
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curveMax: 1
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curveMax: 1
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trace: 0
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trace: 0
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_receivers:
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_receivers:
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- rid: 4201949831649034317
|
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propertyPath: m_LocalRotation.z
|
||||||
|
value: -0.00000009121207
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user