Ensure model follows target in editor

This commit is contained in:
Pascal Serrarens 2026-03-10 10:10:06 +01:00
parent 018c99dce5
commit 481829c873
2 changed files with 10 additions and 10 deletions

View File

@ -94,6 +94,13 @@ namespace Passer.CreatureControl {
}
#endregion Update
void OnDrawGizmos() {
// This ensures that the model is always following the target rig
if (Application.isPlaying == false) {
this.Update();
}
}
}
}

View File

@ -14,17 +14,14 @@ namespace Passer.CreatureControl {
public Quaternion targetToBoneFemur;
public Quaternion targetToBoneTibia;
private void Start() { }
public void MatchTo(Leg leg) {
this.femurTarget.position = leg.femur.position;
this.tibiaTarget.position = leg.tibia.position;
this.tarsusTarget.position = leg.tarsus.position;
targetToBoneFemur = InsectRig.TargetToBoneRotation(leg.femur, leg.tibia);
targetToBoneTibia = InsectRig.TargetToBoneRotation(leg.tibia, leg.tarsus);
targetToBoneFemur = TargetRig.TargetToBoneRotation(leg.femur, leg.tibia);
targetToBoneTibia = TargetRig.TargetToBoneRotation(leg.tibia, leg.tarsus);
this.target.position = this.tarsusTarget.position;
this.target.rotation = this.tarsusTarget.rotation;
this.target.SetPositionAndRotation(this.tarsusTarget.position, this.tarsusTarget.rotation);
}
public virtual void OnDrawGizmosSelected() {
@ -133,10 +130,6 @@ namespace Passer.CreatureControl {
return (float)angle;
}
private static float Square(float x) {
return x * x;
}
#endregion Math
}