The ant does it ant things!
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@ -43,7 +43,7 @@ namespace Passer.CreatureControl {
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if (Application.isPlaying || creature.enabled == false)
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return;
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creature.Update();
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creature.UpdatePose();
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}
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#endregion Scene
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@ -83,6 +83,19 @@ namespace Passer.CreatureControl {
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if (this.targetRig == null)
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return;
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UpdatePose();
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// copy animator root motion to the humanoid
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this.transform.SetPositionAndRotation(targetRig.transform.position, targetRig.transform.rotation);
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// As target rig is probably a child of this.transform,
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// We need to restore the position/rotation of the targetsRig.
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targetRig.transform.SetPositionAndRotation(this.transform.position, this.transform.rotation);
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}
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public void UpdatePose() {
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if (this.targetRig == null)
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return;
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this.targetRig.PoseLimbs();
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UpdateBones();
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}
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@ -98,7 +111,7 @@ namespace Passer.CreatureControl {
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void OnDrawGizmos() {
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// This ensures that the model is always following the target rig
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if (Application.isPlaying == false) {
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this.Update();
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this.UpdatePose();
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}
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}
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}
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@ -18,12 +18,18 @@ namespace Passer.CreatureControl {
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base.OnInspectorGUI();
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HomePheromonePrefabInspector();
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FoodPheromonePrefabInspector();
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}
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private void HomePheromonePrefabInspector() {
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SerializedProperty homePheromonePrefabProp = serializedObject.FindProperty(nameof(Ant.homePheromonePrefab));
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homePheromonePrefabProp.objectReferenceValue = (GameObject) EditorGUILayout.ObjectField("Home Pheromone Prefab", homePheromonePrefabProp.objectReferenceValue, typeof(GameObject), true);
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}
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private void FoodPheromonePrefabInspector() {
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SerializedProperty foodPheromonePrefabProp = serializedObject.FindProperty(nameof(Ant.foodPheromonePrefab));
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foodPheromonePrefabProp.objectReferenceValue = (GameObject) EditorGUILayout.ObjectField("Food Pheromone Prefab", foodPheromonePrefabProp.objectReferenceValue, typeof(GameObject), true);
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}
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}
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}
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@ -6,7 +6,7 @@ namespace Passer.CreatureControl {
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[RequireComponent(typeof(NanoBrain))]
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public class Ant : Insect {
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private readonly float inertia = 0.2f;
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private readonly float smellRadius = 1.0f;
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private readonly float smellRadius = 0.2f;
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private readonly float smellAngle = 80.0f;
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public GameObject homePheromonePrefab;
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@ -159,7 +159,7 @@ namespace Passer.CreatureControl {
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Vector3 smellDirection = this.transform.InverseTransformPoint(pheromone.transform.position);
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float distance = smellDirection.magnitude;
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float angle = Vector3.Angle(Vector3.forward, smellDirection);
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if (angle < smellAngle && smellDirection.magnitude > 0.05) {
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if (angle < smellAngle && smellDirection.magnitude > 0.01) {
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float intensity = pheromone.StrengthAt(distance);
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Vector3 smell = smellDirection.normalized * intensity;
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switch (pheromone.type) {
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@ -187,7 +187,7 @@ namespace Passer.CreatureControl {
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Vector3 smellDirection = this.transform.InverseTransformPoint(food.transform.position);
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float distance = smellDirection.magnitude;
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float angle = Vector3.Angle(Vector3.forward, smellDirection);
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if (angle < smellAngle && distance > 0.05) {
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if (angle < smellAngle && distance > 0.01) {
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float intensity = food.StrengthAt(distance);
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foodReceptor?.ProcessStimulus(smellDirection.normalized * intensity, food.GetInstanceID(), "food");
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Debug.DrawLine(this.transform.position, food.transform.position, Color.red);
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@ -206,7 +206,7 @@ namespace Passer.CreatureControl {
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Vector3 smellDirection = this.transform.InverseTransformPoint(nest.transform.position);
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float distance = smellDirection.magnitude;
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float angle = Vector3.Angle(Vector3.forward, smellDirection);
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if (angle < smellAngle && distance > 0.05) {
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if (angle < smellAngle && distance > 0.01) {
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float intensity = nest.StrengthAt(distance);
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Vector3 value = smellDirection.normalized * intensity;
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homeReceptor?.ProcessStimulus(value, nest.GetInstanceID(), "nest");
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@ -43,7 +43,7 @@ namespace Passer.CreatureControl {
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}
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public bool Grab() {
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//Debug.Log($"{this.transform.parent.name} Grab food");
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Debug.Log($"{this.transform.parent.name} Grab food");
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havingFood?.SetBias(Vector3.one);
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GameObject food = Instantiate(foodPrefab);
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@ -53,7 +53,7 @@ namespace Passer.CreatureControl {
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}
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public void LetGo() {
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//Debug.Log($"{this.transform.parent.name} Release food");
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Debug.Log($"{this.transform.parent.name} Release food");
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List<GameObject> toDelete = new();
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for (int i = 0; i < transform.childCount; i++)
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Reference in New Issue
Block a user