Added HelpURLs
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@ -92,8 +92,8 @@ $(function() {
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<div class="textblock"><p>A neuron is a basic Nucleus. </p>
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<p>A neuron combines the weighted input from other neurons and applies an activation function to it to compute the output value: </p><div class="fragment"><div class="line">Vector3 combination = <a class="code hl_function" href="class_nano_brain_1_1_neuron.html#a61f71c8a24ee7a78783648b0147048a5">NanoBrain::Neuron::Combinator</a>(bias, synapses);</div>
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<div class="line">Vector3 output = <a class="code hl_function" href="class_nano_brain_1_1_neuron.html#a89bb3565b62b372f9a9baad1b4657fc5">NanoBrain::Neuron::Activator</a>(combination);</div>
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<div class="ttc" id="aclass_nano_brain_1_1_neuron_html_a61f71c8a24ee7a78783648b0147048a5"><div class="ttname"><a href="class_nano_brain_1_1_neuron.html#a61f71c8a24ee7a78783648b0147048a5">NanoBrain.Neuron.Combinator</a></div><div class="ttdeci">float3 Combinator(float3 bias, List< Synapse > synapses)</div><div class="ttdoc">The combinator which combines the bias with the values from all synapses.</div><div class="ttdef"><b>Definition</b> Neuron.cs:341</div></div>
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<div class="ttc" id="aclass_nano_brain_1_1_neuron_html_a89bb3565b62b372f9a9baad1b4657fc5"><div class="ttname"><a href="class_nano_brain_1_1_neuron.html#a89bb3565b62b372f9a9baad1b4657fc5">NanoBrain.Neuron.Activator</a></div><div class="ttdeci">float3 Activator(float3 inputValue)</div><div class="ttdoc">Apply the activation function to the input.</div><div class="ttdef"><b>Definition</b> Neuron.cs:441</div></div>
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<div class="ttc" id="aclass_nano_brain_1_1_neuron_html_a61f71c8a24ee7a78783648b0147048a5"><div class="ttname"><a href="class_nano_brain_1_1_neuron.html#a61f71c8a24ee7a78783648b0147048a5">NanoBrain.Neuron.Combinator</a></div><div class="ttdeci">float3 Combinator(float3 bias, List< Synapse > synapses)</div><div class="ttdoc">The combinator which combines the bias with the values from all synapses.</div><div class="ttdef"><b>Definition</b> Neuron.cs:340</div></div>
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<div class="ttc" id="aclass_nano_brain_1_1_neuron_html_a89bb3565b62b372f9a9baad1b4657fc5"><div class="ttname"><a href="class_nano_brain_1_1_neuron.html#a89bb3565b62b372f9a9baad1b4657fc5">NanoBrain.Neuron.Activator</a></div><div class="ttdeci">float3 Activator(float3 inputValue)</div><div class="ttdoc">Apply the activation function to the input.</div><div class="ttdef"><b>Definition</b> Neuron.cs:440</div></div>
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</div><!-- fragment --><p> The synapses are connections to other neurons. Each connection has a weight which is used to multiply the output of that other neuron before it is used by the combinator. </p>
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</div><div class="dynheader">
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Inheritance diagram for Neuron:</div>
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@ -163,7 +163,8 @@ float </td><td class="memItemRight" valign="bottom"><b>output</b><code> [ge
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</div><div class="memdoc">
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<p>Performs a sampling function to retrieve a new sensor output value. </p>
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<dl class="section return"><dt>Returns</dt><dd>Sensor output value</dd></dl>
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<dl class="section return"><dt>Returns</dt><dd>0.0</dd></dl>
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<p>This is a dummy implementation which always returns 0.0 because this component is an abstract sensor </p>
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<p>Reimplemented from <a class="el" href="class_nano_brain_1_1_unity_1_1_braitenberg_1_1_sensor.html#ae66e65fdb243952791ca6ebeb274aef3">Sensor</a>.</p>
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@ -157,7 +157,8 @@ float </td><td class="memItemRight" valign="bottom"><b>output</b><code> [ge
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</div><div class="memdoc">
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<p>Performs a sampling function to retrieve a new sensor output value. </p>
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<dl class="section return"><dt>Returns</dt><dd>Sensor output value</dd></dl>
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<dl class="section return"><dt>Returns</dt><dd>0.0</dd></dl>
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<p>This is a dummy implementation which always returns 0.0 because this component is an abstract sensor </p>
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<p>Reimplemented in <a class="el" href="class_nano_brain_1_1_unity_1_1_braitenberg_1_1_light_sensor.html#a8ddb9bc511dd66660dd4dda864b3c761">LightSensor</a>, and <a class="el" href="class_nano_brain_1_1_unity_1_1_braitenberg_1_1_touch_sensor.html#a8ddb9bc511dd66660dd4dda864b3c761">TouchSensor</a>.</p>
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@ -1678,8 +1678,9 @@ Performs a sampling function to retrieve a new sensor output value. }}\par
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\par
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{{\s5\sb90\sa30\keepn\widctlpar\adjustright \b\f1\fs20\cgrid
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Returns\par}\pard\plain \s82\li720\widctlpar\ql\adjustright \fs20\cgrid {\s17 \sa60 \sb30
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Sensor output value\par
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}}}{
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0.0\par
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}}This is a dummy implementation which always returns 0.0 because this component is an abstract sensor \par
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}{
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Reimplemented from {\field {\*\fldinst { HYPERLINK \\l "AAAAAAAAEW" }{}}{\fldrslt {\cs37\ul\cf2 Sensor}}}
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.}\par
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}
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@ -5427,8 +5428,9 @@ Performs a sampling function to retrieve a new sensor output value. }}\par
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\par
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{{\s5\sb90\sa30\keepn\widctlpar\adjustright \b\f1\fs20\cgrid
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Returns\par}\pard\plain \s82\li720\widctlpar\ql\adjustright \fs20\cgrid {\s17 \sa60 \sb30
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Sensor output value\par
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}}}{
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0.0\par
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}}This is a dummy implementation which always returns 0.0 because this component is an abstract sensor \par
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}{
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Reimplemented in {\field {\*\fldinst { HYPERLINK \\l "AAAAAAAAET" }{}}{\fldrslt {\cs37\ul\cf2 LightSensor}}}
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, and {\field {\*\fldinst { HYPERLINK \\l "AAAAAAAAFD" }{}}{\fldrslt {\cs37\ul\cf2 TouchSensor}}}
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.}\par
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7
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@ -6,6 +6,7 @@ namespace NanoBrain.Unity {
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/// The Unity ScriptableObject to implement re-usable Cluster Prefabs
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/// </summary>
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[CreateAssetMenu(menuName = "Passer/Cluster")]
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[HelpURL("https://passer.life/documentation/nanobrain/Documentation/html/class_nano_brain_1_1_unity_1_1_cluster_prefab.html")]
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public class ClusterPrefab : ScriptableObject {
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/// <summary>
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@ -5,6 +5,7 @@ namespace NanoBrain.Unity.Braitenberg {
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/// <summary>
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/// A light sensor
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/// </summary>
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[HelpURL("https://passer.life/documentation/nanobrain/Documentation/html/class_nano_brain_1_1_unity_1_1_braitenberg_1_1_light_sensor.html")]
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public class LightSensor : Sensor {
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/// <summary>
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/// If true, perform occlusion checks with raycasts
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@ -6,6 +6,7 @@ namespace NanoBrain.Unity.Braitenberg {
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/// A powered wheel collider, controlled by a NanoBrain::Neuron
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/// </summary>
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[RequireComponent(typeof(WheelCollider))]
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[HelpURL("https://passer.life/documentation/nanobrain/Documentation/html/class_nano_brain_1_1_unity_1_1_braitenberg_1_1_motor.html")]
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public class Motor : MonoBehaviour {
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/// <summary>
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/// The name of the NanoBrain::Neuron to control this wheel
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@ -7,6 +7,7 @@ namespace NanoBrain.Unity.Braitenberg {
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/// A non-directional sensor
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/// </summary>
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/// The sensor has a field of view, but the signal returned does not include a direction
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[HelpURL("https://passer.life/documentation/nanobrain/Documentation/html/class_nano_brain_1_1_unity_1_1_braitenberg_1_1_sensor.html")]
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public class Sensor : MonoBehaviour {
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/// <summary>
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/// Maximum distance the sensor detects anything
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@ -79,27 +80,11 @@ namespace NanoBrain.Unity.Braitenberg {
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/// <summary>
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/// Performs a sampling function to retrieve a new sensor output value
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/// </summary>
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/// <returns>Sensor output value</returns>
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// Cast a short set of rays in a cone and accumulate "brightness" from hits.
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/// <returns>0.0</returns>
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/// This is a dummy implementation which always returns 0.0
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/// because this component is an abstract sensor
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protected virtual float SampleSensor() {
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int rays = 7;
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float halfAngle = 30f;
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float total = 0f;
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for (int i = 0; i < rays; i++) {
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float t = rays == 1 ? 0.5f : (float)i / (rays - 1);
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float angle = Mathf.Lerp(-halfAngle, halfAngle, t);
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Vector3 dir = Quaternion.AngleAxis(angle, this.transform.up) * this.transform.forward;
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//Debug.DrawRay(this.transform.position, dir * sensorRange);
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if (Physics.Raycast(this.transform.position, dir, out RaycastHit hit, sensorRange, senseLayer)) {
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// Strength inversely proportional to distance, clamped to [0,1]
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float str = 1f - (hit.distance / sensorRange);
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// You can also sample material emission or color here if desired
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total += Mathf.Clamp01(str);
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||||
}
|
||||
}
|
||||
return Mathf.Clamp01(total / rays);
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5,6 +5,7 @@ namespace NanoBrain.Unity.Braitenberg {
|
||||
/// <summary>
|
||||
/// A sensor which can detect contacts with static GameObjects or Rigidbodies
|
||||
/// </summary>
|
||||
[HelpURL("https://passer.life/documentation/nanobrain/Documentation/html/class_nano_brain_1_1_unity_1_1_braitenberg_1_1_touch_sensor.html")]
|
||||
public class TouchSensor : Sensor {
|
||||
|
||||
/// <summary>
|
||||
|
||||
@ -6,6 +6,7 @@ namespace NanoBrain.Unity.Braitenberg {
|
||||
/// A Braitenberg style vehicle with two sensors and two motors, powered by a Nanobrain
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
[HelpURL("https://passer.life/documentation/nanobrain/Documentation/html/class_nano_brain_1_1_unity_1_1_braitenberg_1_1_vehicle.html")]
|
||||
public class Vehicle : MonoBehaviour {
|
||||
/// <summary>
|
||||
/// The NanoBrain::Cluster controlling the vehicle
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user