Fixed issues with inverse root motion
This commit is contained in:
parent
b71115d823
commit
7c1061ade5
@ -20,21 +20,6 @@ namespace CreatureControl {
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ComputeRootVelocities(animator);
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ComputeRootVelocities(animator);
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// showRootVelocities = EditorGUILayout.Foldout(showRootVelocities, "Root Velocities", true);
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// if (showRootVelocities) {
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// EditorGUI.indentLevel++;
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// foreach (CreatureAnimator.RootMotion rm in animator.rootVelocities) {
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// //foreach (KeyValuePair<string, CreatureAnimator.RootMotion> kvp in animator.rootVelocities) {
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// EditorGUILayout.LabelField(rm.animationClipName);
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// EditorGUI.indentLevel++;
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// EditorGUILayout.Vector3Field("Linear Velocity", rm.linearVelocity);
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// EditorGUILayout.Vector3Field("Angular Velocity", rm.angularVelocity);
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// EditorGUI.indentLevel--;
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// }
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// EditorGUI.indentLevel--;
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// }
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EditorUtility.SetDirty(animator);
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EditorUtility.SetDirty(animator);
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serializedObject.ApplyModifiedProperties();
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serializedObject.ApplyModifiedProperties();
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}
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}
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@ -56,6 +41,7 @@ namespace CreatureControl {
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}
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}
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clipIx++;
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clipIx++;
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}
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}
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animator.CalculateRootMotionScale();
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor.Animations;
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using UnityEditor.Animations;
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using LinearAlgebra;
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namespace CreatureControl {
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namespace CreatureControl {
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@ -28,14 +29,46 @@ namespace CreatureControl {
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}
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}
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//public Dictionary<string, RootMotion> rootVelocities = new();
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//public Dictionary<string, RootMotion> rootVelocities = new();
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public List<RootMotion> rootVelocities = new();
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public List<RootMotion> rootVelocities = new();
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public RootMotion GetRootMotion(string name) {
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public RootMotion GetRootMotion(string name) {
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return this.rootVelocities.Find(rm => rm.clipName == name);
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return this.rootVelocities.Find(rm => rm.clipName == name);
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}
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}
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public Dictionary<Vector3, string> animationDirections = new();
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public Dictionary<Vector3, string> animationDirections = new();
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public float rootMotionScaleForward = 1;
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public float rootMotionScaleRight = 1;
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public float rootMotionScaleRotate = 1;
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public void CalculateRootMotionScale() {
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this.rootMotionScaleForward = 0;
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this.rootMotionScaleRight = 0;
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this.rootMotionScaleRotate = 0;
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// We may want to check for consistency:
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// rm scale for an axis should be the same for all animations
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foreach (RootMotion rootVelocity in this.rootVelocities) {
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if (IsDirectionCloseTo(Vector3.forward, rootVelocity.linearVelocity)) {
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if (rootVelocity.linearVelocity.z > 0)
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this.rootMotionScaleForward = rootVelocity.linearVelocity.z;
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}
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else if (IsDirectionCloseTo(Vector3.right, rootVelocity.linearVelocity)) {
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if (rootVelocity.linearVelocity.x > 0)
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this.rootMotionScaleRight = rootVelocity.linearVelocity.x;
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}
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else if (IsDirectionCloseTo(Vector3.up, rootVelocity.angularVelocity)) {
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if (rootVelocity.angularVelocity.y > 0)
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this.rootMotionScaleRotate = rootVelocity.angularVelocity.y;
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}
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}
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}
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protected virtual void Awake() {
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private bool IsDirectionCloseTo(Vector3 direction, Vector3 vector, float threshold = 0.9f) {
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if (vector.sqrMagnitude == 0)
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return false;
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// Normalize the target vector to ensure comparisons are based on direction
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Vector3 normalizedTarget = vector.normalized;
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return Vector3.Dot(normalizedTarget, direction) > threshold;
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}
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protected virtual void Start() {
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this.creature = GetComponent<Creature>();
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this.creature = GetComponent<Creature>();
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this.animator = creature.animator; // GetComponent<Animator>();
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this.animator = creature.animator; // GetComponent<Animator>();
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@ -44,13 +77,9 @@ namespace CreatureControl {
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protected virtual void Update() {
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protected virtual void Update() {
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if (rootMotionMode == RootMotionMode.Inverse) {
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if (rootMotionMode == RootMotionMode.Inverse) {
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Vector3 speed = new(0, 0, 0.024f);
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this.transform.localPosition += speed * Time.deltaTime; //0.0048f * Time.deltaTime * this.transform.forward;
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InverseRootMotionUpdate();
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InverseRootMotionUpdate();
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}
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}
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else {
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else {
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this.animator.SetFloat("Forward", 1f);
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// Ensure that the pose of the model matches the target rig
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this.creature.targetRig.transform.GetPositionAndRotation(out Vector3 targetRigPosition, out Quaternion targetRigOrientation);
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this.creature.targetRig.transform.GetPositionAndRotation(out Vector3 targetRigPosition, out Quaternion targetRigOrientation);
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this.creature.transform.SetPositionAndRotation(targetRigPosition, targetRigOrientation);
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this.creature.transform.SetPositionAndRotation(targetRigPosition, targetRigOrientation);
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this.creature.targetRig.transform.SetPositionAndRotation(targetRigPosition, targetRigOrientation);
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this.creature.targetRig.transform.SetPositionAndRotation(targetRigPosition, targetRigOrientation);
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@ -58,19 +87,26 @@ namespace CreatureControl {
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}
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}
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private Vector3 lastPosition;
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private Vector3 lastPosition;
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private Quaternion lastOrientation;
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protected void InverseRootMotionUpdate() {
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protected void InverseRootMotionUpdate() {
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if (lastPosition.sqrMagnitude > 0) {
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if (lastPosition.sqrMagnitude > 0) {
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Vector3 translation = this.transform.position - lastPosition;
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Vector3 translation = this.transform.position - lastPosition;
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Vector3 worldVelocity = translation / Time.deltaTime;
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Vector3 worldVelocity = translation / Time.deltaTime;
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Vector3 localVelocity = transform.InverseTransformDirection(worldVelocity);
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Vector3 localVelocity = transform.InverseTransformDirection(worldVelocity);
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RootMotion rootMotion = this.GetRootMotion("AntWalkForward");
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float fwdAnimationSpeed = localVelocity.z / rootMotionScaleForward;
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Vector3 animationVelocity = rootMotion.linearVelocity; // rootVelocities["AntWalkForward"].linearVelocity;
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float fwdAnimationSpeed = localVelocity.z / animationVelocity.z;
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this.animator.SetFloat("Forward", fwdAnimationSpeed);
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this.animator.SetFloat("Forward", fwdAnimationSpeed);
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float rightAnimationSpeed = localVelocity.x / rootMotionScaleRight;
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this.animator.SetFloat("Right", rightAnimationSpeed);
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Quaternion rotation = this.transform.rotation * Quaternion.Inverse(lastOrientation);
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float rotationAngleY = Angles.Normalize(rotation.eulerAngles.y);
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float rotationSpeed = rotationAngleY / Time.deltaTime;
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float rotAnimationSpeed = rotationSpeed / rootMotionScaleRotate;
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this.animator.SetFloat("Rotation", rotAnimationSpeed);
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}
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}
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lastPosition = this.transform.position;
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lastPosition = this.transform.position;
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lastOrientation = this.transform.rotation;
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}
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}
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void RetrieveBlendTreeAnimations(Animator animator, string parameterName, float targetValue) {
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void RetrieveBlendTreeAnimations(Animator animator, string parameterName, float targetValue) {
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@ -32,7 +32,7 @@ BlendTree:
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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m_Mirror: 0
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m_BlendParameter: Rotate
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m_BlendParameter: Rotation
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m_BlendParameterY: Forward
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m_BlendParameterY: Forward
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m_MinThreshold: -1
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m_MinThreshold: -1
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m_MaxThreshold: 1
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m_MaxThreshold: 1
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@ -87,7 +87,7 @@ BlendTree:
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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m_Mirror: 0
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m_BlendParameter: Strafe
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m_BlendParameter: Right
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m_BlendParameterY: Forward
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m_BlendParameterY: Forward
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m_MinThreshold: 0
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m_MinThreshold: 0
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m_MaxThreshold: 1
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m_MaxThreshold: 1
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@ -124,13 +124,13 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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- m_Name: Rotate
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- m_Name: Rotation
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m_Type: 1
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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- m_Name: Strafe
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- m_Name: Right
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m_Type: 1
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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@ -28,7 +28,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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@ -53,7 +53,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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@ -78,7 +78,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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@ -93,7 +93,7 @@ AnimationClip:
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m_ScaleCurves: []
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m_ScaleCurves: []
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m_FloatCurves: []
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m_FloatCurves: []
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m_PPtrCurves: []
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m_PPtrCurves: []
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m_SampleRate: 24
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m_SampleRate: 30
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m_WrapMode: 0
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m_WrapMode: 0
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m_Bounds:
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 0, z: 0}
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@ -133,7 +133,7 @@ AnimationClip:
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StartTime: 0
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m_StopTime: 1.6666666
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m_StopTime: 0.26666668
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m_OrientationOffsetY: 0
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m_OrientationOffsetY: 0
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m_Level: 0
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m_Level: 0
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m_CycleOffset: 0
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m_CycleOffset: 0
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@ -163,7 +163,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -193,7 +193,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -223,7 +223,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -253,7 +253,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -283,7 +283,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -313,7 +313,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -343,7 +343,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -373,7 +373,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -403,7 +403,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 1.6666666
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time: 0.26666668
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value: 0
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value: 0
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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@ -20,35 +20,35 @@ AnimationClip:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 67.5, z: 0}
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inSlope: {x: 0, y: 168.74998, z: 0}
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outSlope: {x: 0, y: 67.5, z: 0}
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outSlope: {x: 0, y: 168.74998, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.16666667
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outWeight: 0.33333334
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time: 0.083333336
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time: 0.06666667
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value: 0.002
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inSlope: 0.024
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inSlope: 0.03
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outSlope: -0.024000002
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outSlope: -0.030000003
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tangentMode: 69
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tangentMode: 69
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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time: 0.25
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time: 0.2
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value: -0.002
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value: -0.002
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inSlope: -0.024000002
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outSlope: 0.023999998
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outSlope: 0.029999996
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tangentMode: 69
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weightedMode: 0
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weightedMode: 0
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tangentMode: 69
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tangentMode: 69
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weightedMode: 0
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weightedMode: 0
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@ -361,25 +361,25 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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tangentMode: 69
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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time: 0.25
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inWeight: 0.33333334
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outSlope: 0.030000027
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tangentMode: 34
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weightedMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0.33333334
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|||||||
Loading…
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Reference in New Issue
Block a user