Added full graph view mode
This commit is contained in:
parent
249e88850a
commit
830e3e7265
@ -12,6 +12,7 @@ namespace NanoBrain {
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public string title;
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public Vector2 position;
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public float radius = 20f; // circle radius
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public Nucleus nucleus;
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}
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[System.Serializable]
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@ -19,15 +20,15 @@ namespace NanoBrain {
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public int fromId;
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public int toId;
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}
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public class Dag {
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public List<DagNode> nodes = new();
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public List<DagEdge> edges = new();
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}
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public class BrainEditorWindow : EditorWindow {
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readonly List<DagNode> nodes = new();
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readonly List<DagEdge> edges = new();
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Dag dag = new();
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Vector2 pan = Vector2.zero;
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float zoom = 1.0f;
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const float minZoom = 0.5f;
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const float maxZoom = 2.0f;
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private readonly System.Type acceptedType = typeof(ClusterPrefab);
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@ -40,8 +41,9 @@ namespace NanoBrain {
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void OnEnable() {
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// Register callback so window updates when selection changes
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Selection.selectionChanged += OnSelectionChanged;
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RefreshSelection();
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ComputeLayout();
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dag = RefreshSelection();
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ComputeLayout(dag);
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Repaint();
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}
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private void OnDisable() {
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@ -49,33 +51,41 @@ namespace NanoBrain {
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}
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private void OnSelectionChanged() {
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RefreshSelection();
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ComputeLayout();
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dag = RefreshSelection();
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ComputeLayout(dag);
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Repaint();
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}
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private void RefreshSelection() {
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private Dag RefreshSelection() {
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ClusterPrefab prefab = Selection.activeObject as ClusterPrefab;
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if (prefab != null && acceptedType.IsAssignableFrom(prefab.GetType())) {
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GenerateGraph(prefab);
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}
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if (prefab != null && acceptedType.IsAssignableFrom(prefab.GetType()))
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return GenerateGraph(prefab);
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else
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return new Dag();
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}
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private void GenerateGraph(ClusterPrefab prefab) {
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nodes.Clear();
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edges.Clear();
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public Dag GenerateGraph(ClusterPrefab prefab) {
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Dag dag = new();
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int ix = 0;
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foreach (Nucleus nucleus in prefab.nuclei) {
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nodes.Add(new DagNode() { id = ix, title = nucleus.name });
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DagNode node = new() {
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id = ix,
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title = nucleus.name
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};
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dag.nodes.Add(node);
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if (nucleus is Neuron neuron) {
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foreach (Nucleus receiver in neuron.receivers) {
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int receiverIx = prefab.GetNucleusIndex(receiver);
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edges.Add(new DagEdge() { fromId = ix, toId = receiverIx });
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DagEdge edge = new() {
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fromId = ix,
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toId = prefab.GetNucleusIndex(receiver)
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};
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dag.edges.Add(edge);
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}
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}
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ix++;
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}
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return dag;
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}
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void OnGUI() {
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@ -88,28 +98,28 @@ namespace NanoBrain {
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Vector2 windowCenter = new(position.width / 2f, position.height / 2f);
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// compute graph bounds center (in graph space)
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Rect bounds = GetGraphBounds();
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Rect bounds = GetGraphBounds(dag);
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Vector2 graphCenter = bounds.center;
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// compute autoPan that recenters the graph (does not modify node positions)
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Vector2 autoPan = -graphCenter; // moves graph center to origin
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// total translation = windowCenter + autoPan + user pan
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Matrix4x4 oldMatrix = GUI.matrix;
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GUI.matrix = Matrix4x4.TRS(windowCenter + autoPan + pan, Quaternion.identity, Vector3.one * zoom) *
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GUI.matrix = Matrix4x4.TRS(windowCenter + autoPan + pan, Quaternion.identity, Vector3.one) *
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Matrix4x4.TRS(-windowCenter, Quaternion.identity, Vector3.one);
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// Draw edges first
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foreach (DagEdge e in edges) {
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DagNode from = GetNodeById(e.fromId);
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DagNode to = GetNodeById(e.toId);
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foreach (DagEdge e in dag.edges) {
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DagNode from = GetNodeById(dag, e.fromId);
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DagNode to = GetNodeById(dag, e.toId);
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if (from == null || to == null)
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continue;
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DrawEdgeCircleNodes(from, to);
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}
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// Draw nodes (circles)
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foreach (DagNode n in nodes)
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foreach (DagNode n in dag.nodes)
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DrawNucleus(n);
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GUI.matrix = oldMatrix;
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@ -118,16 +128,6 @@ namespace NanoBrain {
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void HandleInput() {
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Event e = Event.current;
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// Zoom with scroll
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if (e.type == EventType.ScrollWheel) {
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float oldZoom = zoom;
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float delta = -e.delta.y * 0.01f;
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zoom = Mathf.Clamp(zoom + delta, minZoom, maxZoom);
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Vector2 mouse = e.mousePosition;
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pan += (mouse - new Vector2(position.width / 2, position.height / 2)) * (1 - zoom / oldZoom);
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e.Use();
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}
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// Pan with middle or right+ctrl drag
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if (e.type == EventType.MouseDrag && (e.button == 2 || (e.button == 1 && e.control))) {
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pan += e.delta;
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@ -135,12 +135,12 @@ namespace NanoBrain {
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}
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}
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DagNode GetNodeById(int id) => nodes.FirstOrDefault(x => x.id == id);
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public static DagNode GetNodeById(Dag dag, int id) => dag.nodes.FirstOrDefault(x => x.id == id);
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void DrawNucleus(DagNode n) {
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public static void DrawNucleus(DagNode n) {
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Vector3 position = n.position;
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Handles.color = Color.white * 0.9f;
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Handles.color = Color.black * 0.9f;
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Handles.DrawSolidDisc(n.position, Vector3.forward, n.radius);
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Handles.color = Color.white;
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@ -153,7 +153,7 @@ namespace NanoBrain {
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Handles.Label(labelPos, n.title, style);
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}
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void DrawEdgeCircleNodes(DagNode from, DagNode to) {
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public static void DrawEdgeCircleNodes(DagNode from, DagNode to) {
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Vector2 a = from.position;
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Vector2 b = to.position;
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if (a == b) return;
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@ -162,19 +162,10 @@ namespace NanoBrain {
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Handles.DrawLine(from.position, to.position);
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}
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// Right-to-left layered layout (sources on the right, sinks on the left)
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void ComputeLayout() {
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// build adjacency and indegree
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Dictionary<int, List<int>> adjacency = nodes.ToDictionary(n => n.id, n => new List<int>());
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Dictionary<int, int> indegree = nodes.ToDictionary(n => n.id, n => 0);
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foreach (DagEdge edge in edges) {
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if (!adjacency.ContainsKey(edge.fromId) || !adjacency.ContainsKey(edge.toId))
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continue;
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adjacency[edge.fromId].Add(edge.toId);
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indegree[edge.toId]++;
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}
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Dictionary<int, int> outdegree = nodes.ToDictionary(node => node.id, n => 0);
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foreach (DagEdge edge in edges) {
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public static void ComputeLayout(Dag dag) {
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Dictionary<int, List<int>> adjacency = dag.nodes.ToDictionary(n => n.id, n => new List<int>());
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Dictionary<int, int> outdegree = dag.nodes.ToDictionary(node => node.id, n => 0);
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foreach (DagEdge edge in dag.edges) {
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if (!adjacency.ContainsKey(edge.fromId) || !adjacency.ContainsKey(edge.toId))
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continue;
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adjacency[edge.fromId].Add(edge.toId);
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@ -183,9 +174,10 @@ namespace NanoBrain {
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// Kahn's algorithm to compute topological layers (horizontal layers)
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// build parent list (reverse adjacency) and parentIndegree = number of children each parent has
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Dictionary<int, List<int>> parents = nodes.ToDictionary(n => n.id, _ => new List<int>());
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Dictionary<int, int> childCount = nodes.ToDictionary(n => n.id, _ => 0);
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foreach (DagEdge edge in edges) {
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Dictionary<int, List<int>> parents = dag.nodes.ToDictionary(n => n.id, _ => new List<int>());
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Dictionary<int, int> childCount = dag.nodes.ToDictionary(n => n.id, _ => 0);
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foreach (DagEdge edge in dag.edges) {
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if (!adjacency.ContainsKey(edge.fromId) || !adjacency.ContainsKey(edge.toId)) continue;
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adjacency[edge.fromId].Add(edge.toId);
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parents[edge.toId].Add(edge.fromId); // parent of 'to' is 'from'
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@ -210,10 +202,9 @@ namespace NanoBrain {
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}
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}
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// Any unreachable nodes -> assign next layers
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int maxLayer = layer.Count > 0 ? layer.Values.Max() : 0;
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foreach (DagNode node in nodes) {
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foreach (DagNode node in dag.nodes) {
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if (!layer.ContainsKey(node.id)) {
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maxLayer++;
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layer[node.id] = maxLayer;
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@ -221,7 +212,12 @@ namespace NanoBrain {
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}
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// Group nodes by layer (left to right)
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List<List<int>> layers = layer.GroupBy(kv => kv.Value).OrderBy(g => g.Key).Select(g => g.Select(x => x.Key).ToList()).ToList();
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List<List<int>> layers =
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layer.
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GroupBy(kv => kv.Value).
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OrderBy(g => g.Key).
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Select(g => g.Select(x => x.Key).ToList()).
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ToList();
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// Same code without using Linq
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// Build layers dictionary: layerIndex -> List<int> nodeIds
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@ -247,25 +243,27 @@ namespace NanoBrain {
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// }
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float hSpacing = 100f;
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float vSpacing = 100f;
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float totalHeight = 400f;
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// Place nodes: x increases with layer index, y spaced within layer
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for (int layerIx = 0; layerIx < layers.Count; layerIx++) {
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List<int> nodeList = layers[layerIx];
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float totalHeight = (nodeList.Count - 1) * vSpacing;
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float spacing = totalHeight / nodeList.Count;
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float margin = 10 + spacing / 2;
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for (int i = 0; i < nodeList.Count; i++) {
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int index = nodeList[i];
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DagNode node = GetNodeById(index);
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DagNode node = GetNodeById(dag, index);
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if (node == null)
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continue;
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float x = hSpacing + layerIx * hSpacing;
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float y = 400 - totalHeight / 2f + i * vSpacing;
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//float y = 400 - totalHeight / 2f + i * vSpacing;
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float y = margin + i * spacing;
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// Debug.Log($"({li}, {i}) -> {x}, {y}");
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node.position = new Vector2(x, y);
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}
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}
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Repaint();
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//Repaint();
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}
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static Rect RectUnion(Rect a, Rect b) {
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@ -276,12 +274,13 @@ namespace NanoBrain {
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return Rect.MinMaxRect(xMin, yMin, xMax, yMax);
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}
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Rect GetGraphBounds() {
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if (nodes == null || nodes.Count == 0) return new Rect(Vector2.zero, Vector2.one);
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Rect GetGraphBounds(Dag dag) {
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if (dag.nodes == null || dag.nodes.Count == 0)
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return new Rect(Vector2.zero, Vector2.one);
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Rect bounds = new(
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nodes[0].position - Vector2.one * nodes[0].radius,
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2f * nodes[0].radius * Vector2.one);
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foreach (var n in nodes)
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dag.nodes[0].position - Vector2.one * dag.nodes[0].radius,
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2f * dag.nodes[0].radius * Vector2.one);
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foreach (var n in dag.nodes)
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bounds = RectUnion(bounds,
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new Rect(n.position - Vector2.one * n.radius, 2f * n.radius * Vector2.one));
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return bounds;
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@ -62,8 +62,18 @@ namespace NanoBrain {
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public class GraphEditor : GraphView {
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public GraphEditor(ClusterPrefab prefab) : base(prefab) {
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public enum Mode {
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Focus,
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Full
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}
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public Mode mode = Mode.Focus;
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public GraphEditor(ClusterPrefab prefab) : base(prefab) {
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// create an EnumField for Mode
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EnumField enumField = new(mode);
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enumField.style.width = 80;
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enumField.RegisterValueChangedCallback(OnModeChange);
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outputContainer.Insert(0, enumField);
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Button addButton = new(() => OnAddClusterOutput()) {
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text = "Add"
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@ -71,7 +81,22 @@ namespace NanoBrain {
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outputContainer.Add(addButton);
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Add(outputContainer);
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}
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private void OnModeChange(ChangeEvent<System.Enum> evt) {
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mode = (Mode)evt.newValue;
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Debug.Log("Mode changed to: " + mode);
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}
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Nucleus selectedOutput;
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protected override void OnOutputChanged(string outputName) {
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if (this.currentNucleus.parent != null)
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// Get nucleus in the parent instance
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this.selectedOutput = this.currentNucleus.parent.GetNucleus(outputName);
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else
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// Get nucleus in the prefab
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this.selectedOutput = this.prefab.GetNucleus(outputName);
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}
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void OnAddClusterOutput() {
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@ -83,7 +108,6 @@ namespace NanoBrain {
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this.currentNucleus = newOutput;
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}
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public void SetGraph(GameObject gameObject, Nucleus nucleus, VisualElement inspectorContainer) {
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this.gameObject = gameObject;
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//this.cluster = brain;
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@ -123,6 +147,58 @@ namespace NanoBrain {
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inspectorContainer.Add(inspectorIMGUIContainer);
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}
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protected override void DrawGraph() {
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if (mode == Mode.Focus)
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DrawFocusGraph();
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else
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DrawFullGraph();
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}
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protected void DrawFullGraph() {
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Dag dag = GenerateGraph(this.prefab);
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BrainEditorWindow.ComputeLayout(dag);
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// Draw edges
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foreach (DagEdge e in dag.edges) {
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DagNode from = dag.nodes.FirstOrDefault(x => x.id == e.fromId);
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DagNode to = dag.nodes.FirstOrDefault(x => x.id == e.toId);
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if (from == null || to == null)
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continue;
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Vector2 fromPosition = from.position;
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Vector2 toPosition = to.position;
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DrawEdge(fromPosition, toPosition);
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}
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// Draw nodes
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foreach (DagNode n in dag.nodes)
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DrawNucleus(n.nucleus, n.position, 1, n.radius);
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}
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public Dag GenerateGraph(ClusterPrefab prefab) {
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Dag dag = new();
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int ix = 0;
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foreach (Nucleus nucleus in prefab.nuclei) {
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DagNode node = new() {
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id = ix,
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title = nucleus.name,
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nucleus = nucleus
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};
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dag.nodes.Add(node);
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if (nucleus is Neuron neuron) {
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foreach (Nucleus receiver in neuron.receivers) {
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DagEdge edge = new() {
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fromId = ix,
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toId = prefab.GetNucleusIndex(receiver)
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};
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dag.edges.Add(edge);
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}
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}
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ix++;
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}
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return dag;
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}
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#region Inspector
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private VisualElement inspectorIMGUIContainer;
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@ -38,9 +38,9 @@ namespace NanoBrain {
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outputContainer = new() {
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style = {
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flexDirection = FlexDirection.Row,
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alignItems = Align.Center,
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}
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flexDirection = FlexDirection.Row,
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alignItems = Align.Center,
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}
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};
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List<string> names = this.prefab.outputs.Select(output => output.name).ToList();
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@ -59,7 +59,7 @@ namespace NanoBrain {
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RegisterCallback<DetachFromPanelEvent>(evt => Unsubscribe());
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}
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void OnOutputChanged(string outputName) {
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protected virtual void OnOutputChanged(string outputName) {
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if (this.currentNucleus.parent != null)
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// Get nucleus in the parent instance
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this.currentNucleus = this.currentNucleus.parent.GetNucleus(outputName);
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@ -177,7 +177,11 @@ namespace NanoBrain {
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}
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private void DrawGraph() {
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protected virtual void DrawGraph() {
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DrawFocusGraph();
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}
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protected void DrawFocusGraph() {
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float size = 20;
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Vector3 position = new(150, 210, 0);
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@ -235,9 +239,6 @@ namespace NanoBrain {
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// Handles.Label(labelPos, receptorName, style);
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// }
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// else {
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Handles.color = Color.white;
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// The selected nucleus highlight ring
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Handles.DrawSolidDisc(position, Vector3.forward, size + 2);
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float maxValue = 1;
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if (this.currentNucleus is Neuron neuron)
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maxValue = neuron.outputMagnitude;
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@ -249,9 +250,6 @@ namespace NanoBrain {
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// }
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}
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else {
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Handles.color = Color.white;
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// The selected nucleus highlight ring
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Handles.DrawSolidDisc(position, Vector3.forward, size + 2);
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float maxValue = 1;
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if (this.currentNucleus is Neuron neuron)
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maxValue = neuron.outputMagnitude;
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@ -301,8 +299,7 @@ namespace NanoBrain {
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continue;
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Vector3 pos = new(50, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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Handles.DrawLine(parentPos, pos);
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DrawEdge(parentPos, pos);
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DrawNucleus(receiverNucleus, pos, maxValue, size);
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row++;
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@ -321,7 +318,7 @@ namespace NanoBrain {
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if (synapse.neuron == null)
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continue;
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if (synapse.neuron.parent is Cluster cluster &&
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if (synapse.neuron.parent is Cluster cluster &&
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cluster.siblingClusters != null &&
|
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synapse.neuron.parent != nucleus.parent) {
|
||||
if (drawnArrays.Contains(cluster.siblingClusters))
|
||||
@ -372,16 +369,16 @@ namespace NanoBrain {
|
||||
if (synapse.neuron.parent != null && synapse.neuron.parent != this.currentNucleus.parent) {
|
||||
// the synapse nucleus is part of a subcluster
|
||||
//DrawNucleus(synapse.neuron.parent, pos, maxValue, size, color);
|
||||
DrawNucleus(synapse.neuron, pos, maxValue, size, color);
|
||||
DrawNucleus(synapse.neuron, pos, size, color);
|
||||
}
|
||||
else {
|
||||
DrawNucleus(synapse.neuron, pos, maxValue, size, color);
|
||||
DrawNucleus(synapse.neuron, pos, size, color);
|
||||
}
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNucleus(Nucleus nucleus, Vector3 position, float maxValue, float size) {
|
||||
protected void DrawNucleus(Nucleus nucleus, Vector3 position, float maxValue, float size) {
|
||||
Color color;
|
||||
if (Application.isPlaying) {
|
||||
float brightness = 0;
|
||||
@ -391,10 +388,16 @@ namespace NanoBrain {
|
||||
}
|
||||
else
|
||||
color = Color.black;
|
||||
DrawNucleus(nucleus, position, maxValue, size, color);
|
||||
DrawNucleus(nucleus, position, size, color);
|
||||
}
|
||||
|
||||
private void DrawNucleus(Nucleus nucleus, Vector3 position, float maxValue, float size, Color color) {
|
||||
protected void DrawNucleus(Nucleus nucleus, Vector3 position, float size, Color color) {
|
||||
if (nucleus == this.currentNucleus) {
|
||||
// The selected nucleus highlight ring
|
||||
Handles.color = Color.white;
|
||||
Handles.DrawSolidDisc(position, Vector3.forward, size + 2);
|
||||
}
|
||||
|
||||
if (nucleus is MemoryCell) {
|
||||
Handles.color = Color.white;
|
||||
Handles.DrawWireDisc(position + Vector3.right * 10, Vector3.forward, size);
|
||||
@ -469,18 +472,18 @@ namespace NanoBrain {
|
||||
// This neuron is part of another cluster
|
||||
parentCluster1.name ??= "";
|
||||
string baseName = "";
|
||||
int colonPos = parentCluster1.name.IndexOf(":");
|
||||
if (colonPos > 0 && colonPos < parentCluster1.name.Length - 2)
|
||||
baseName = parentCluster1.name[..colonPos] + ".";
|
||||
else
|
||||
baseName = parentCluster1.name + ".";
|
||||
int colonPos = parentCluster1.name.IndexOf(":");
|
||||
if (colonPos > 0 && colonPos < parentCluster1.name.Length - 2)
|
||||
baseName = parentCluster1.name[..colonPos] + ".";
|
||||
else
|
||||
baseName = parentCluster1.name + ".";
|
||||
// if (colonPos > 0 && colonPos < parentCluster1.name.Length - 2) {
|
||||
// // if it is an array, we should not show the :0 of the first element
|
||||
// //baseName = baseName[..colonPos];
|
||||
// Handles.Label(labelPos, baseName + nucleus.name, style);
|
||||
// }
|
||||
// else
|
||||
Handles.Label(labelPos, baseName + nucleus.name, style);
|
||||
Handles.Label(labelPos, baseName + nucleus.name, style);
|
||||
}
|
||||
else {
|
||||
nucleus.name ??= "";
|
||||
@ -562,6 +565,25 @@ namespace NanoBrain {
|
||||
}
|
||||
}
|
||||
|
||||
protected void DrawEdge(Vector2 from, Vector2 to) {
|
||||
Handles.color = Color.white;
|
||||
Handles.DrawLine(from, to);
|
||||
}
|
||||
|
||||
// protected void DrawNode(Vector2 position, float size) {
|
||||
// Handles.color = Color.black * 0.9f;
|
||||
// Handles.DrawSolidDisc(position, Vector3.forward, size);
|
||||
|
||||
// Handles.color = Color.white;
|
||||
// GUIStyle style = new(EditorStyles.label) {
|
||||
// alignment = TextAnchor.UpperCenter,
|
||||
// normal = { textColor = Color.white },
|
||||
// fontStyle = FontStyle.Bold,
|
||||
// };
|
||||
// Vector3 labelPos = position - Vector3.down * (size + 10f); // below disc along up axis
|
||||
// Handles.Label(labelPos, n.title, style);
|
||||
// }
|
||||
|
||||
void OnSceneGUI(SceneView sceneView) {
|
||||
if (this.gameObject != null) {
|
||||
// if (this.currentNucleus is IReceptor receptor) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user