Removed Neuron_Drawer and curves
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parent
94df545222
commit
923a5fafe3
@ -311,10 +311,10 @@ namespace NanoBrain.Unity {
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if (this.view.currentNucleus is not MemoryCell) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Activation Curve", GUILayout.MinWidth(60));
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if (neuron.curveMax > 0)
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EditorGUILayout.CurveField(neuron.curve, Color.cyan, new Rect(0, 0, 1, neuron.curveMax), GUILayout.Width(40));
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else
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EditorGUILayout.CurveField(neuron.curve, Color.cyan, new Rect(0, neuron.curveMax, 1, -neuron.curveMax), GUILayout.Width(40));
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// if (neuron.curveMax > 0)
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// EditorGUILayout.CurveField(neuron.curve, Color.cyan, new Rect(0, 0, 1, neuron.curveMax), GUILayout.Width(40));
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// else
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// EditorGUILayout.CurveField(neuron.curve, Color.cyan, new Rect(0, neuron.curveMax, 1, -neuron.curveMax), GUILayout.Width(40));
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Neuron.ActivationType newPreset = (Neuron.ActivationType)EditorGUILayout.EnumPopup(neuron.activator, GUILayout.MinWidth(50));
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anythingChanged |= newPreset != neuron.activator;
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neuron.activator = newPreset;
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@ -11,41 +11,27 @@ namespace NanoBrain.Unity {
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class Cluster_Drawer : PropertyDrawer {
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static Cluster_Drawer() {
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SceneView.duringSceneGui += OnSceneGUI;
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if (Application.isPlaying)
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SceneView.duringSceneGui += OnSceneGUI;
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Selection.selectionChanged += OnSelectionChanged;
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if (clusterView != null)
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clusterView.initialized = false;
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}
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//static readonly Dictionary<string, ClusterView> clusterViews = new();
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public static void Insepctor(SerializedObject serializedObject, string propertyName) {
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EditorGUILayout.PropertyField(serializedObject.FindProperty(propertyName));
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}
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const float padding = 4f;
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const float elementHeight = 64f; // height reserved for the VisualElement
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private const float padding = 4f;
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private const float elementHeight = 64f; // height reserved for the VisualElement
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private static ClusterView clusterView;
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private static UnityEngine.Object selectedTarget;
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// public ClusterView GetClusterView(SerializedProperty property) {
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// string key = property.propertyPath + "_" + property.serializedObject.targetObject.GetInstanceID();//GetEntityId();
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// if (clusterViews.TryGetValue(key, out ClusterView view))
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// return view;
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// view = new ClusterView(key);
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// clusterViews[key] = view;
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// return view;
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// }
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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if (Cluster_Drawer.clusterView == null)
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return 0;
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float height = EditorGUIUtility.singleLineHeight + padding;
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// string key = property.propertyPath + "_" + property.serializedObject.targetObject.GetInstanceID();//GetEntityId();
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// //s_foldouts.TryGetValue(key, out bool isOpen);
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// clusterViews.TryGetValue(key, out ClusterView view);
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ClusterView view = ClusterView.GetClusterView(property);
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SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab));
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if (prefabProp.objectReferenceValue != null && view.isOpen) {
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if (prefabProp.objectReferenceValue != null && Cluster_Drawer.clusterView.isOpen) {
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height += padding + elementHeight;
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height = 500;
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}
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@ -56,7 +42,10 @@ namespace NanoBrain.Unity {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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ClusterView clusterView = ClusterView.GetClusterView(property);
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// Not sure if this works properly with multiple Clusters in a single gameObject
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ClusterView clusterView = Cluster_Drawer.clusterView;
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if (Cluster_Drawer.clusterView == null)
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clusterView = ClusterView.GetClusterView(property);
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label = EditorGUI.BeginProperty(position, label, property);
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@ -88,7 +77,7 @@ namespace NanoBrain.Unity {
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}
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if (prefabProp.objectReferenceValue != null) {
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// // Graph is not shown when multi-editing
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// Graph is not shown when multi-editing
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if (property.serializedObject.targetObjects.Length == 1) {
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UnityEngine.Object targetObject = property.serializedObject.targetObject;
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Cluster_Drawer.selectedTarget = targetObject;
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@ -98,22 +87,18 @@ namespace NanoBrain.Unity {
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cluster = SerializedPropertyUtility.GetManagedObjectForProperty(targetObject, property.propertyPath) as Cluster;
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}
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else {
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Debug.Log("New cluster instance");
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// This does not work properly yet it seems
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ClusterPrefab clusterPrefab = prefabProp.objectReferenceValue as ClusterPrefab;
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cluster = new(clusterPrefab);
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object parent = SerializedPropertyUtility.GetParentObjectAndMember(targetObject, property.propertyPath, out var memberInfo, out int outIndex);
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if (parent != null && memberInfo is FieldInfo fieldInfo) {
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fieldInfo.SetValue(parent, cluster);
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EditorUtility.SetDirty(targetObject);
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//EditorUtility.SetDirty(targetObject);
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}
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clusterView.initialized = true;
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}
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// key per field instance
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string key = property.propertyPath + "_" + property.serializedObject.targetObject.GetInstanceID();//GetEntityId();
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// if (!s_foldouts.TryGetValue(key, out bool isOpen))
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// isOpen = true;
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// foldout header rect
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Rect headerRect = new(fieldRect.x, fieldRect.yMax + 4f, fieldRect.width, EditorGUIUtility.singleLineHeight);
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clusterView.isOpen = EditorGUI.Foldout(headerRect, clusterView.isOpen, "Graph", true);
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@ -165,9 +150,12 @@ namespace NanoBrain.Unity {
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}
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private static void OnSelectionChanged() {
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foreach (ClusterView clusterView in ClusterView.clusterViews.Values) {
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clusterView.initialized = false;
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}
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UnityEngine.Object active = Selection.activeObject;
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if (active == null)
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return;
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foreach (ClusterView clusterView in ClusterView.clusterViews.Values)
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clusterView.initialized = false;
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}
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}
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@ -1,85 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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using Unity.Mathematics;
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using System;
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using System.Reflection;
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using System.Collections;
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namespace NanoBrain.Unity {
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[CustomPropertyDrawer(typeof(Neuron))]
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class Neuron_Drawer : PropertyDrawer {
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public static void Insepctor(SerializedObject serializedObject, string propertyName ) {
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EditorGUILayout.PropertyField(serializedObject.FindProperty(propertyName));
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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// Draw foldout + properties
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label = EditorGUI.BeginProperty(position, label, property);
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// Begin indent block
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int indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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object instance = GetTargetObjectOfProperty(property);
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float lineHeight = EditorGUIUtility.singleLineHeight;
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Rect r = new(position.x, position.y, position.width, lineHeight);
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if (instance != null) {
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FieldInfo field = typeof(Neuron).GetField("_outputValue", BindingFlags.NonPublic | BindingFlags.Instance);
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if (field != null) {
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float3 val = (float3)field.GetValue(instance);
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EditorGUI.Vector3Field(r, $"Neuron: {label}", val);
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}
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}
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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// height for 1 line
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return (EditorGUIUtility.singleLineHeight * 1) + (EditorGUIUtility.standardVerticalSpacing * 0);
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}
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public static object GetTargetObjectOfProperty(SerializedProperty prop) {
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var path = prop.propertyPath.Replace(".Array.data[", "[");
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object obj = prop.serializedObject.targetObject;
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var elements = path.Split('.');
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foreach (var element in elements) {
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if (element.Contains("[")) {
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var elementName = element.Substring(0, element.IndexOf("["));
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var index = Convert.ToInt32(element.Substring(element.IndexOf("[")).Replace("[", "").Replace("]", ""));
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obj = GetValue_Imp(obj, elementName, index);
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}
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else {
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obj = GetValue_Imp(obj, element);
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}
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}
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return obj;
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}
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static object GetValue_Imp(object source, string name) {
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if (source == null)
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return null;
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Type t = source.GetType();
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FieldInfo f = t.GetField(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
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if (f != null)
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return f.GetValue(source);
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PropertyInfo p = t.GetProperty(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
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return p?.GetValue(source, null);
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}
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static object GetValue_Imp(object source, string name, int index) {
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if (GetValue_Imp(source, name) is not IEnumerable enumerable)
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return null;
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IEnumerator en = enumerable.GetEnumerator();
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for (int i = 0; i <= index; i++) {
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if (!en.MoveNext())
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return null;
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}
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return en.Current;
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: aa0e340763ca6299e93d514b271ae38d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -69,10 +69,6 @@ namespace NanoBrain {
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[SerializeReference]
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[HideInInspector]
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public List<Nucleus> nuclei = new();
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// the nuclei sorted using topological sorting
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// to ensure that the cluster is computer in the right order
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//public List<Nucleus> sortedNuclei;
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#region Init
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@ -141,52 +141,52 @@ namespace NanoBrain {
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get { return _activator; }
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set {
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_activator = value;
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this.curve = GenerateCurve();
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//this.curve = GenerateCurve();
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}
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}
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/// <summary>
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/// The curve representing the activation function
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/// </summary>
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[HideInInspector]
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public AnimationCurve curve;
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// [HideInInspector]
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// public AnimationCurve curve;
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/// <summary>
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/// The maximum value of the curve
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/// </summary>
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[HideInInspector]
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public float curveMax = 1.0f;
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// [HideInInspector]
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// public float curveMax = 1.0f;
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/// <summary>
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/// Generate the curve for the current activation function
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/// </summary>
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/// <returns>The curve </returns>
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public AnimationCurve GenerateCurve() {
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switch (this.activator) {
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case ActivationType.Linear:
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this.curveMax = 1;
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return Presets.Linear(1);
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case ActivationType.Power:
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this.curveMax = 1;
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return Presets.Power(2.0f, 1);
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case ActivationType.Sqrt:
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this.curveMax = 1;
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return Presets.Power(0.5f, 1);
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case ActivationType.Reciprocal:
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this.curveMax = 1 / 0.01f * 1;
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return Presets.Reciprocal(1);
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case ActivationType.Tanh:
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this.curveMax = 1;
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return Presets.Tanh(1);
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case ActivationType.Binary:
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this.curveMax = 1;
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return Presets.Binary();
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case ActivationType.Normalized:
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this.curveMax = 1;
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return Presets.Binary();
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default:
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this.curveMax = 1;
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return this.curve;
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}
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}
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// public AnimationCurve GenerateCurve() {
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// switch (this.activator) {
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// case ActivationType.Linear:
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// this.curveMax = 1;
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// return Presets.Linear(1);
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// case ActivationType.Power:
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// this.curveMax = 1;
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// return Presets.Power(2.0f, 1);
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// case ActivationType.Sqrt:
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// this.curveMax = 1;
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// return Presets.Power(0.5f, 1);
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// case ActivationType.Reciprocal:
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// this.curveMax = 1 / 0.01f * 1;
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// return Presets.Reciprocal(1);
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// case ActivationType.Tanh:
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// this.curveMax = 1;
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// return Presets.Tanh(1);
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// case ActivationType.Binary:
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// this.curveMax = 1;
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// return Presets.Binary();
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// case ActivationType.Normalized:
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// this.curveMax = 1;
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// return Presets.Binary();
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// default:
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// this.curveMax = 1;
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// return this.curve;
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// }
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// }
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/// <summary>
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/// The curve presets for the activation functions
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@ -401,9 +401,9 @@ namespace NanoBrain {
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clone.bias = this.bias;
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clone.persistOutput = this.persistOutput;
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clone.combinator = this.combinator;
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clone.curve = this.curve;
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// clone.curve = this.curve;
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clone.activator = this.activator;
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clone.curveMax = this.curveMax;
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// clone.curveMax = this.curveMax;
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clone.breakOnUpdate = this.breakOnUpdate;
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}
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