Extended breitenberg
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Pascal Serrarens 2026-05-07 17:37:36 +02:00
parent 9717ae0335
commit 931c98b065
3 changed files with 315 additions and 28 deletions

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@ -11,6 +11,12 @@ namespace Breitenberg {
public float baseSpeed = 0f; // optional forward bias
public float gain = 5f; // motor response strength
public bool crossWiring = false; // false = same-side wiring (excitatory); true = cross
public float leftSpeed;
public float rightSpeed;
[Header("Wheels")]
public Transform wheelLeft;
public Transform wheelRight;
[Header("Physics")]
public Rigidbody rb;
@ -25,8 +31,10 @@ namespace Breitenberg {
float leftInput = crossWiring ? sR : sL;
float rightInput = crossWiring ? sL : sR;
float leftSpeed = baseSpeed + gain * leftInput;
float rightSpeed = baseSpeed + gain * rightInput;
leftSpeed = baseSpeed + gain * leftInput;
Debug.DrawRay(wheelLeft.position, wheelLeft.forward * leftSpeed, Color.magenta);
rightSpeed = baseSpeed + gain * rightInput;
Debug.DrawRay(wheelRight.position, wheelRight.forward * rightSpeed, Color.magenta);
// Convert differential wheel speeds into forward force and torque.
float forward = (leftSpeed + rightSpeed) * 0.5f;
@ -37,7 +45,7 @@ namespace Breitenberg {
rb.AddForce(force, ForceMode.Acceleration);
// Apply torque around Y axis
rb.AddTorque(Vector3.up * rotation * turnTorque, ForceMode.Acceleration);
rb.AddTorque(Vector3.down * rotation * turnTorque, ForceMode.Acceleration);
}
}