Visualize all outputs
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d583e67e39
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@ -89,8 +89,9 @@ namespace NanoBrain {
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this.serializedBrain = new SerializedObject(this.prefab);
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this.currentNucleus = nucleus;
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Rebuild(inspectorContainer);
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if (outputsPopup != null)
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OnOutputChanged(outputsPopup.choices[0]);
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this.selectedOutput = this.prefab.outputs[0];
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// if (outputsPopup != null)
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// OnOutputChanged(outputsPopup.choices[0]);
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}
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private void Rebuild(VisualElement inspectorContainer) {
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@ -163,7 +164,7 @@ namespace NanoBrain {
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if (this.currentNucleus.parent is Cluster parentCluster) {
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button(this.currentNucleus.parent.name))
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EditCluster(parentCluster);
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OnClusterClick(parentCluster);
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.TextField(this.currentNucleus.name, boldTextFieldStyle);
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EditorGUI.EndDisabledGroup();
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@ -52,14 +52,14 @@ namespace NanoBrain {
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modePopup.RegisterValueChangedCallback(OnModeChange);
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topMenuContainer.Add(modePopup);
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List<string> names = this.prefab.outputs.Select(output => output.name).ToList();
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if (names.Count > 0 && names.First() != null) {
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outputsPopup = new(names, names.First()) {
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style = { flexGrow = 1 }
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};
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outputsPopup.RegisterValueChangedCallback(evt => OnOutputChanged(evt.newValue));
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topMenuContainer.Add(outputsPopup);
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}
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// List<string> names = this.prefab.outputs.Select(output => output.name).ToList();
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// if (names.Count > 0 && names.First() != null) {
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// outputsPopup = new(names, names.First()) {
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// style = { flexGrow = 1 }
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// };
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// outputsPopup.RegisterValueChangedCallback(evt => OnOutputChanged(evt.newValue));
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// topMenuContainer.Add(outputsPopup);
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// }
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scrollView = new(ScrollViewMode.Horizontal);
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scrollView.style.position = Position.Absolute;
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@ -93,15 +93,15 @@ namespace NanoBrain {
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this.mode = (Mode)changeEvent.newValue;
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}
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protected virtual void OnOutputChanged(string outputName) {
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if (this.currentNucleus.parent != null)
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// Get nucleus in the parent instance
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this.selectedOutput = this.currentNucleus.parent.GetNucleus(outputName);
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else
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// Get nucleus in the prefab
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this.selectedOutput = this.prefab.GetNucleus(outputName);
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this.currentNucleus = this.selectedOutput;
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}
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// protected virtual void OnOutputChanged(string outputName) {
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// if (this.currentNucleus.parent != null)
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// // Get nucleus in the parent instance
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// this.selectedOutput = this.currentNucleus.parent.GetNucleus(outputName);
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// else
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// // Get nucleus in the prefab
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// this.selectedOutput = this.prefab.GetNucleus(outputName);
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// this.currentNucleus = this.selectedOutput;
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// }
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bool subscribed = false;
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void Subscribe() {
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@ -124,8 +124,9 @@ namespace NanoBrain {
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this.serializedBrain = new SerializedObject(this.prefab);
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this.currentNucleus = nucleus;
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Rebuild(); //inspectorContainer);
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if (outputsPopup != null)
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OnOutputChanged(outputsPopup.choices[0]);
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this.selectedOutput = this.prefab.outputs[0];
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// if (outputsPopup != null)
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// OnOutputChanged(outputsPopup.choices[0]);
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}
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void Rebuild() {
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@ -143,63 +144,7 @@ namespace NanoBrain {
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}
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}
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protected void BuildLayers() {
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// A temporary list to track what's been added to layers
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this.layers = new();
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int layerIx = 0;
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Nucleus selectedNucleus = this.currentNucleus;
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if (selectedNucleus == null)
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return;
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NeuroidLayer currentLayer = new() { ix = layerIx };
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if (selectedNucleus is Neuron selectedNeuron && selectedNeuron.receivers != null) {
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foreach (Nucleus receiver in selectedNeuron.receivers) {
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Nucleus outputNeuroid = receiver;
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if (outputNeuroid != null) {
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AddToLayer(currentLayer, outputNeuroid);
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// Debug.Log($"layer {layerIx} nucleus {outputNeuroid.name}");
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}
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}
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}
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if (currentLayer.neuroids.Count > 0) {
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this.layers.Add(currentLayer);
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layerIx++;
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currentLayer = new() { ix = layerIx };
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}
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AddToLayer(currentLayer, selectedNucleus);
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this.layers.Add(currentLayer);
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// Debug.Log($"layer {layerIx} nucleus {selectedNucleus.name}");
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layerIx++;
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currentLayer = new() { ix = layerIx };
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if (selectedNucleus.synapses != null) {
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foreach (Synapse synapse in selectedNucleus.synapses) {
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Nucleus input = synapse.neuron;
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AddToLayer(currentLayer, input);
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// Debug.Log($"layer {layerIx} nucleus {input.name}");
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}
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}
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if (currentLayer.neuroids.Count > 0) {
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this.layers.Add(currentLayer);
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}
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}
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private void AddToLayer(NeuroidLayer layer, Nucleus nucleus) {
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if (nucleus == null)
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return;
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layer.neuroids.Add(nucleus);
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// Store its position
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Vector2Int neuroidPosition = new(layer.ix, layer.neuroids.Count - 1);
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neuroidPositions[nucleus] = neuroidPosition;
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}
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public void OnIMGUI() {
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if (currentNucleus == null)
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return;
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if (Application.isPlaying == false)
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serializedBrain.Update();
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@ -315,72 +260,78 @@ namespace NanoBrain {
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float size = 20;
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Vector3 position = new(150, 210, 0);
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DrawReceivers(this.currentNucleus, position, size);
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DrawSynapses(this.currentNucleus, position, size);
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if (this.currentNucleus != null) {
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DrawReceivers(this.currentNucleus, position, size);
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DrawSynapses(this.currentNucleus, position, size);
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// Draw selected Nucleus
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if (expandArray) {
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float maxValue = 1;
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// Draw selected Nucleus
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if (expandArray) {
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float maxValue = 1;
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if (this.currentNucleus is Cluster cluster) {
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float spacing = 400f / cluster.siblingClusters.Length;
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float margin = 10 + spacing / 2;
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float xMin = 150 - size;
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float xMax = 150 + size;
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float yMin = 10 + margin - size / 2;
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float yMax = 400 - margin + size;
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Vector3[] verts = new Vector3[4] {
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if (this.currentNucleus is Cluster cluster) {
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float spacing = 400f / cluster.siblingClusters.Length;
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float margin = 10 + spacing / 2;
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float xMin = 150 - size;
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float xMax = 150 + size;
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float yMin = 10 + margin - size / 2;
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float yMax = 400 - margin + size;
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Vector3[] verts = new Vector3[4] {
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new(xMin, yMin, 0),
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new(xMax, yMin, 0),
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new(xMax, yMax, 0),
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new(xMin, yMax, 0)
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};
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Handles.color = Color.black;
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Handles.DrawAAConvexPolygon(verts);
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int row = 0;
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foreach (Cluster sibling in cluster.siblingClusters) {
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Vector3 pos = new(150, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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// The selected sibling highlight ring
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Handles.DrawSolidDisc(pos, Vector3.forward, size + 2);
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DrawNucleus(sibling, pos, maxValue, size);
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row++;
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Handles.color = Color.black;
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Handles.DrawAAConvexPolygon(verts);
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int row = 0;
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foreach (Cluster sibling in cluster.siblingClusters) {
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Vector3 pos = new(150, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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// The selected sibling highlight ring
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Handles.DrawSolidDisc(pos, Vector3.forward, size + 2);
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DrawNucleus(sibling, pos, maxValue, size);
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row++;
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}
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GUIStyle style = new(EditorStyles.label) {
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alignment = TextAnchor.UpperCenter,
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normal = { textColor = Color.white },
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fontStyle = FontStyle.Bold,
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};
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Vector3 labelPos = new(150, yMax + size + 5, 0);
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string clusterName = cluster.name;
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int colonPos = clusterName.IndexOf(":");
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if (colonPos > 0) {
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string baseName = clusterName[..colonPos];
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Handles.Label(labelPos, baseName, style);
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}
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else
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Handles.Label(labelPos, clusterName, style);
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}
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GUIStyle style = new(EditorStyles.label) {
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alignment = TextAnchor.UpperCenter,
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normal = { textColor = Color.white },
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fontStyle = FontStyle.Bold,
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};
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Vector3 labelPos = new(150, yMax + size + 5, 0);
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string clusterName = cluster.name;
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int colonPos = clusterName.IndexOf(":");
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if (colonPos > 0) {
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string baseName = clusterName[..colonPos];
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Handles.Label(labelPos, baseName, style);
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else {
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if (this.currentNucleus is Neuron neuron)
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maxValue = neuron.outputMagnitude;
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DrawNucleus(this.currentNucleus, position, maxValue, 20);
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}
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else
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Handles.Label(labelPos, clusterName, style);
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}
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else {
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float maxValue = 1;
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if (this.currentNucleus is Neuron neuron)
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maxValue = neuron.outputMagnitude;
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else if (this.currentNucleus is Cluster cluster)
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maxValue = cluster.defaultOutput.outputMagnitude;
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DrawNucleus(this.currentNucleus, position, maxValue, 20);
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}
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}
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else {
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float maxValue = 1;
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if (this.currentNucleus is Neuron neuron)
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maxValue = neuron.outputMagnitude;
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else if (this.currentNucleus is Cluster cluster)
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maxValue = cluster.defaultOutput.outputMagnitude;
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DrawNucleus(this.currentNucleus, position, maxValue, 20);
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DrawAllOutputs(position, size);
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DrawOutputs(position, size);
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}
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graphContainer.style.width = 300;
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}
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private void DrawReceivers(Nucleus nucleus, Vector3 parentPos, float size) {
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protected void DrawReceivers(Nucleus nucleus, Vector3 parentPos, float size) {
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List<Nucleus> receivers;
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if (nucleus is Neuron neuron)
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receivers = neuron.receivers;
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@ -389,8 +340,9 @@ namespace NanoBrain {
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else
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return;
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// For top-level nodes, add link to previous editor or 'all-outputs'
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int nodeCount = receivers.Count();
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if (nucleus == this.selectedOutput && ClusterViewer.previousPrefab != null) {
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if (nucleus == this.selectedOutput) {// && ClusterViewer.previousPrefab != null) {
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// Add link to previous editor
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nodeCount++;
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}
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@ -413,12 +365,6 @@ namespace NanoBrain {
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int row = 0;
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List<Nucleus[]> drawnArrays = new();
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foreach (Nucleus receiver in receivers) {
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// if (receiver is Receptor receptor) {
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// if (drawnArrays.Contains(receptor.nucleiArray))
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// continue;
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// drawnArrays.Add(receptor.nucleiArray);
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// }
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Nucleus receiverNucleus = receiver;
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if (receiverNucleus == null)
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continue;
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@ -429,14 +375,20 @@ namespace NanoBrain {
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DrawNucleus(receiverNucleus, pos, maxValue, size);
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row++;
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}
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if (nucleus == this.selectedOutput && ClusterViewer.previousPrefab != null) {
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if (nucleus == this.selectedOutput) {
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Vector3 pos = new(50, margin + row * spacing, 0);
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DrawEdge(parentPos, pos);
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DrawClusterPrefab(ClusterViewer.previousPrefab, pos, size);
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if (ClusterViewer.previousPrefab != null)
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DrawClusterPrefab(ClusterViewer.previousPrefab, pos, size);
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else
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DrawAllOutputs(pos, size);
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}
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}
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private void DrawSynapses(Nucleus nucleus, Vector3 parentPos, float size) {
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protected void DrawSynapses(Nucleus nucleus, Vector3 parentPos, float size) {
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if (nucleus == null)
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return;
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// Determine the maximum value in this layer
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// This is used to 'scale' the output value colors of the nuclei
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float maxValue = 0;
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@ -474,8 +426,9 @@ namespace NanoBrain {
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drawnNeurons.Add(synapse.neuron);
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Vector3 pos = new(250, margin + row * spacing, 0.0f);
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Handles.color = Color.white;
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Handles.DrawLine(parentPos, pos);
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DrawEdge(parentPos, pos);
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// Handles.color = Color.white;
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// Handles.DrawLine(parentPos, pos);
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Color color = Color.black;
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if (Application.isPlaying) {
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if (maxValue == 0 || !float.IsFinite(maxValue))
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@ -488,6 +441,115 @@ namespace NanoBrain {
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}
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}
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protected void DrawOutputs(Vector2 parentPos, float size) {
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int outputCount = this.prefab.outputs.Count;
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// Determine the spacing of the nuclei in the layer
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float spacing = 400f / outputCount;
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float margin = 10 + spacing / 2;
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int row = 0;
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List<Nucleus> drawnNuclei = new();
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foreach (Nucleus nucleus in this.prefab.outputs) {
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// Draw multiple synapses to the same neuron only once
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if (drawnNuclei.Contains(nucleus))
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continue;
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drawnNuclei.Add(nucleus);
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Vector3 pos = new(250, margin + row * spacing, 0.0f);
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DrawEdge(parentPos, pos);
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// Handles.color = Color.white;
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// Handles.DrawLine(parentPos, pos);
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Color color = Color.black;
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DrawNucleus(nucleus, pos, size, color);
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row++;
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}
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}
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protected void BuildLayers() {
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// A temporary list to track what's been added to layers
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this.layers = new();
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int layerIx = 0;
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if (this.currentNucleus == null) {
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BuildAllOutputs();
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return;
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}
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// Nucleus selectedNucleus = this.currentNucleus;
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// if (selectedNucleus == null)
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// return;
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NeuroidLayer currentLayer = new() { ix = layerIx };
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// Receivers layer
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if (this.currentNucleus is Neuron selectedNeuron && selectedNeuron.receivers != null) {
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foreach (Nucleus receiver in selectedNeuron.receivers) {
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Nucleus outputNeuroid = receiver;
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if (outputNeuroid != null) {
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AddToLayer(currentLayer, outputNeuroid);
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// Debug.Log($"layer {layerIx} nucleus {outputNeuroid.name}");
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}
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}
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}
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// Create next layer
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if (currentLayer.neuroids.Count > 0) {
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this.layers.Add(currentLayer);
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layerIx++;
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currentLayer = new() { ix = layerIx };
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}
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// Current Nucleus layer
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AddToLayer(currentLayer, this.currentNucleus);
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this.layers.Add(currentLayer);
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// Debug.Log($"layer {layerIx} nucleus {selectedNucleus.name}");
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// Create next layer
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layerIx++;
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currentLayer = new() { ix = layerIx };
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// Synapses layer
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if (this.currentNucleus.synapses != null) {
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foreach (Synapse synapse in this.currentNucleus.synapses) {
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Nucleus input = synapse.neuron;
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AddToLayer(currentLayer, input);
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// Debug.Log($"layer {layerIx} nucleus {input.name}");
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}
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}
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if (currentLayer.neuroids.Count > 0) {
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this.layers.Add(currentLayer);
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}
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}
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protected void BuildAllOutputs() {
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return;
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// Debug.Log("Build all outputs");
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// this.layers = new();
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// int layerIx = 0;
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// NeuroidLayer currentLayer = new() { ix = layerIx };
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// // empty layer, as 'All outputs' is not a nucleus
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// layerIx++;
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// currentLayer = new() {ix = layerIx};
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// foreach (Nucleus nucleus in this.prefab.outputs) {
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// AddToLayer(currentLayer, nucleus);
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// }
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}
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private void AddToLayer(NeuroidLayer layer, Nucleus nucleus) {
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if (nucleus == null)
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return;
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layer.neuroids.Add(nucleus);
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// Store its position
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Vector2Int neuroidPosition = new(layer.ix, layer.neuroids.Count - 1);
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neuroidPositions[nucleus] = neuroidPosition;
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}
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#endregion Focus Graph
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protected void DrawNucleus(Nucleus nucleus, Vector3 position, float maxValue, float size) {
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@ -504,6 +566,9 @@ namespace NanoBrain {
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}
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protected void DrawNucleus(Nucleus nucleus, Vector3 position, float size, Color color) {
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if (nucleus == null)
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return;
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if (nucleus == this.currentNucleus) {
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// The selected nucleus highlight ring
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Handles.color = Color.white;
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@ -538,7 +603,7 @@ namespace NanoBrain {
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Vector3 labelPos = position - Vector3.down * (size + 5); // below neuron
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style.alignment = TextAnchor.UpperCenter;
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if (nucleus.parent != currentNucleus.parent && nucleus.parent is Cluster parentCluster1) {
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if (nucleus.parent != null && nucleus.parent != currentNucleus.parent && nucleus.parent is Cluster parentCluster1) {
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// This neuron is part of another cluster
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parentCluster1.name ??= "";
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string baseName = "";
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@ -582,9 +647,9 @@ namespace NanoBrain {
|
||||
// Consume the event so the scene doesn't also handle it
|
||||
e.Use();
|
||||
if (nucleus is Cluster parentCluster2)
|
||||
HandleClicked(parentCluster2);
|
||||
OnNeuronClick(parentCluster2);
|
||||
else
|
||||
HandleClicked(nucleus);
|
||||
OnNeuronClick(nucleus);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -669,9 +734,41 @@ namespace NanoBrain {
|
||||
}
|
||||
}
|
||||
|
||||
protected void DrawEdge(Vector2 from, Vector2 to) {
|
||||
protected void DrawAllOutputs(Vector2 position, float size) {
|
||||
GUIStyle labelTextStyle = new(EditorStyles.label) {
|
||||
normal = { textColor = Color.white },
|
||||
fontStyle = FontStyle.Bold,
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
};
|
||||
Handles.Label(position, "All\noutputs", labelTextStyle);
|
||||
|
||||
Rect neuronRect = new(position.x - size, position.y - size, size * 2, size * 2);
|
||||
Event e = Event.current;
|
||||
if (e != null && neuronRect.Contains(e.mousePosition)) {
|
||||
// Process click
|
||||
if (e.type == EventType.MouseDown && e.button == 0) {
|
||||
// Consume the event so the scene doesn't also handle it
|
||||
e.Use();
|
||||
OnAllOutputsClick();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void DrawEdge(Vector2 from, Vector2 to, float radius = 20) {
|
||||
Handles.color = Color.white;
|
||||
Handles.DrawLine(from, to);
|
||||
// Handles.DrawLine(from, to);
|
||||
|
||||
Vector2 dir = to - from;
|
||||
float len = dir.magnitude;
|
||||
if (len <= 2f * radius || len <= Mathf.Epsilon)
|
||||
// line too short
|
||||
return;
|
||||
|
||||
Vector2 n = dir / len; // normalized
|
||||
Vector2 a = from + n * radius;
|
||||
Vector2 b = to - n * radius;
|
||||
Handles.DrawLine(a, b);
|
||||
}
|
||||
|
||||
protected void HandleMouseHover(Nucleus nucleus, Rect rect) {
|
||||
@ -693,7 +790,7 @@ namespace NanoBrain {
|
||||
GUI.Box(tooltipRect, tooltip);
|
||||
}
|
||||
|
||||
protected void HandleClicked(Nucleus nucleus) {
|
||||
protected void OnNeuronClick(Nucleus nucleus) {
|
||||
if (nucleus == this.currentNucleus) {
|
||||
if (Application.isPlaying) {
|
||||
if (nucleus is Cluster)
|
||||
@ -703,10 +800,10 @@ namespace NanoBrain {
|
||||
}
|
||||
else {
|
||||
if (nucleus is Cluster cluster)
|
||||
EditCluster(cluster);
|
||||
OnClusterClick(cluster);
|
||||
}
|
||||
}
|
||||
else if (nucleus.parent != this.currentNucleus.parent) {
|
||||
else if (nucleus.parent != null && nucleus.parent != this.currentNucleus.parent) {
|
||||
// We go to a different cluster
|
||||
// select the cluster, not the neuron in the cluster
|
||||
this.currentNucleus = nucleus.parent;
|
||||
@ -715,12 +812,14 @@ namespace NanoBrain {
|
||||
}
|
||||
else {
|
||||
this.currentNucleus = nucleus;
|
||||
if (this.currentNucleus is Neuron neuron && neuron.receivers.Count == 0)
|
||||
this.selectedOutput = this.currentNucleus;
|
||||
expandArray = false;
|
||||
BuildLayers();
|
||||
}
|
||||
}
|
||||
|
||||
protected void EditCluster(Cluster subCluster) {
|
||||
protected void OnClusterClick(Cluster subCluster) {
|
||||
// May be used with storedPrefab...
|
||||
Selection.activeObject = subCluster.prefab;
|
||||
EditorGUIUtility.PingObject(subCluster.prefab);
|
||||
@ -728,6 +827,13 @@ namespace NanoBrain {
|
||||
ClusterEditor newEditor = CreateEditor(subCluster.prefab) as ClusterEditor;
|
||||
}
|
||||
|
||||
protected void OnAllOutputsClick() {
|
||||
this.currentNucleus = null;
|
||||
this.selectedOutput = null;
|
||||
expandArray = false;
|
||||
BuildLayers();
|
||||
}
|
||||
|
||||
#endregion Graph
|
||||
|
||||
void OnSceneGUI(SceneView sceneView) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user