Things seem to work again
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8b456e2b7c
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@ -106,13 +106,13 @@ namespace NanoBrain {
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}
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}
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if (ix >= 0) {
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if (ix >= 0) {
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Debug.Log($"update {neuronName} {timestamp}");
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// Debug.Log($"update {neuronName} {timestamp}");
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actions[ix].action = action;
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actions[ix].action = action;
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actions[ix].timestamp = timestamp;
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actions[ix].timestamp = timestamp;
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return;
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return;
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}
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}
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Debug.Log($"new {neuronName} {timestamp}");
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// Debug.Log($"new {neuronName} {timestamp}");
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// No existing item; compute insertion point (sorted by timestamp ascending)
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// No existing item; compute insertion point (sorted by timestamp ascending)
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for (int i = 0; i < actions.Count; i++) {
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for (int i = 0; i < actions.Count; i++) {
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if (actions[i].timestamp > timestamp) {
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if (actions[i].timestamp > timestamp) {
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@ -126,9 +126,9 @@ namespace NanoBrain {
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}
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}
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public static void Check(List<TimedAction> actions) {
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public static void Check(List<TimedAction> actions) {
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long now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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long now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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if (actions.Count > 0) {
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// if (actions.Count > 0) {
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Debug.Log($"{actions.Count} actions, {actions[0].neuronName} {actions[0].timestamp} {now} {actions[0].timestamp - now}");
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// Debug.Log($"{actions.Count} actions, {actions[0].neuronName} {actions[0].timestamp} {now} {actions[0].timestamp - now}");
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}
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// }
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while (actions.Count > 0 && actions[0].timestamp <= now) {
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while (actions.Count > 0 && actions[0].timestamp <= now) {
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Action action = actions[0].action;
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Action action = actions[0].action;
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actions.RemoveAt(0);
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actions.RemoveAt(0);
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@ -185,16 +185,6 @@ namespace NanoBrain {
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/// </summary>
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/// </summary>
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public virtual float3 outputValue {
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public virtual float3 outputValue {
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get {
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get {
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// long now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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// List<Cluster.TimedAction> actions = this.parent.actions;
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// if (actions.Count > 0) {
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// Debug.Log($"{actions.Count} actions, {actions[0].neuronName} {actions[0].timestamp} {now} {actions[0].timestamp - now}");
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// }
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// while (actions.Count > 0 && actions[0].timestamp <= now) {
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// Action action = actions[0].action;
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// actions.RemoveAt(0);
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// action();
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// }
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this.parent.CheckActions();
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this.parent.CheckActions();
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return _outputValue;
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return _outputValue;
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}
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}
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@ -821,7 +811,7 @@ namespace NanoBrain {
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}
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}
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private void ResetStimulus() {
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private void ResetStimulus() {
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Debug.Log($"reset stimulus {this.parent.name + "." +this.name}");
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// Debug.Log($"reset stimulus {this.parent.name + "." +this.name}");
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this.parent.name = this.parent.baseName;
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this.parent.name = this.parent.baseName;
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this.bias = Vector3.zero;
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this.bias = Vector3.zero;
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this.parent.thingId = 0;
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this.parent.thingId = 0;
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@ -47,7 +47,7 @@ namespace NanoBrain {
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Debug.Log($"Selected {i}: {member.performance}");
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Debug.Log($"Selected {i}: {member.performance}");
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member.initialized = true;
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member.initialized = true;
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selectedMembers.Add(member);
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selectedMembers.Add(member);
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LogTrainableWeights(member.brain);
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// LogTrainableWeights(member.brain);
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}
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}
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}
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}
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@ -87,9 +87,9 @@ namespace NanoBrain {
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member.brain.CopyWeightsFrom(ants[parent1].brain);
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member.brain.CopyWeightsFrom(ants[parent1].brain);
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member.brain.ProcessWeightsFrom(ants[parent2].brain, Average);
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member.brain.ProcessWeightsFrom(ants[parent2].brain, Average);
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LogTrainableWeights(member.brain);
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// LogTrainableWeights(member.brain);
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member.brain.GaussianAdditiveMutation(1e-1f);
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member.brain.GaussianAdditiveMutation(1e-1f);
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LogTrainableWeights(member.brain);
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// LogTrainableWeights(member.brain);
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}
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}
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private static float Average(float a, float b) {
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private static float Average(float a, float b) {
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