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.editorconfig
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.editorconfig
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root = true
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[*.cs]
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# Use tabs for indentation
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indent_style = space # To use spaces, you could set this to 'space'
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indent_size = 2 # Standard C# indent size
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# Alignment and Style Rules
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csharp_indent_case_contents = true
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csharp_new_line_after_open_brace = all
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csharp_new_line_before_open_brace = none
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csharp_new_line_before_else = true
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csharp_new_line_before_catch = true
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csharp_new_line_before_finally = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_between_query_expression_clauses = true
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# Limit the number of characters in a line
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max_line_length = 100 # This setting does not enforce it; it's a guideline.
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.gitignore
vendored
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.gitignore
vendored
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.vscode
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Library
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Assets/Settings
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Logs
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Temp
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UserSettings
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1293
Assembly-CSharp-Editor.csproj
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1293
Assembly-CSharp-Editor.csproj
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Load Diff
1240
Assembly-CSharp.csproj
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1240
Assembly-CSharp.csproj
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Load Diff
1057
Assets/InputSystem_Actions.inputactions
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1057
Assets/InputSystem_Actions.inputactions
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14
Assets/InputSystem_Actions.inputactions.meta
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Assets/InputSystem_Actions.inputactions.meta
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fileFormatVersion: 2
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guid: 052faaac586de48259a63d0c4782560b
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
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generateWrapperCode: 0
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wrapperCodePath:
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wrapperClassName:
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wrapperCodeNamespace:
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||||||
8
Assets/NanoBrain.meta
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Assets/NanoBrain.meta
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fileFormatVersion: 2
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guid: 235b4d678b27ec7458f2b47a618b5355
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folderAsset: yes
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DefaultImporter:
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||||||
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/NanoBrain/Editor.meta
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Assets/NanoBrain/Editor.meta
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fileFormatVersion: 2
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guid: 3aedf57a50b6dfa46a59457c87b8ef9d
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||||||
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folderAsset: yes
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||||||
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DefaultImporter:
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||||||
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
204
Assets/NanoBrain/Editor/GraphEditorWindow.cs
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Assets/NanoBrain/Editor/GraphEditorWindow.cs
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using UnityEditor;
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using UnityEngine;
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using System.Linq;
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using System.Collections.Generic;
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public class Layer {
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public int ix = 0;
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public List<Neuroid> neuroids = new();
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}
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public class GraphEditorWindow : EditorWindow {
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private Neuroid currentNeuroid;
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private List<Neuroid> allNeuroids;
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private Dictionary<Neuroid, Vector2Int> neuroidPositions = new();
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private List<Layer> layers = new();
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private void OnEnable() {
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EditorApplication.update += EditorUpdate;
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Selection.selectionChanged += OnSelectionChange;
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SelectNeuron();
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}
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private void BuildLayers(List<Neuroid> neuroids) {
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if (neuroids == null)
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return;
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// A temporary list to track what's been added to layers
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this.layers = new();
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HashSet<Neuroid> neuronVisited = new();
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int layerIx = 0;
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// While there are unvisited neuroid
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while (neuroids.Any(neuroid => !neuronVisited.Contains(neuroid))) {
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// Create the next layer
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Layer currentLayer = new() { ix = layerIx };
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int neuroidIx = 0;
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foreach (Neuroid neuroid in neuroids) {
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// If this neuroid is not visited while its output neuroid is visited
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if (!neuronVisited.Contains(neuroid) && (neuronVisited.Contains(neuroid.outputNeuroid) || neuroid.outputNeuroid == null)) {
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// Add it to the next layer
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currentLayer.neuroids.Add(neuroid);
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// Register it as visited
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neuronVisited.Add(neuroid);
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// Store its position
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Vector2Int neuroidPosition = new(layerIx, neuroidIx);
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neuroidPositions[neuroid] = neuroidPosition;
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neuroidIx++;
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}
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}
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if (currentLayer.neuroids.Count > 0) {
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this.layers.Add(currentLayer);
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layerIx++;
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}
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}
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}
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private void OnDisable() {
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EditorApplication.update -= EditorUpdate;
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Selection.selectionChanged -= OnSelectionChange;
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}
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private void OnSelectionChange() {
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SelectNeuron();
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Repaint();
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}
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private void EditorUpdate() {
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if (EditorApplication.isPlaying)
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Repaint();
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}
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private void OnGUI() {
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GUILayout.Label("Graph Visualizer", EditorStyles.boldLabel);
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DrawGraph();
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}
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private void DrawGraph() {
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if (currentNeuroid == null)
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return;
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foreach (Layer layer in layers)
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DrawLayer(layer);
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// int column = 100;
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// int row = 200;
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// Vector3 parentPos = new(column, row, 0.1f);
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// Handles.DrawSolidDisc(parentPos, Vector3.forward, 15);
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// DrawLayer(2, parentPos);
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}
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// private void DrawLayer(int layerIx, Vector3 parentPos) {
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// int column = layerIx * 100;
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// int nodeCount = currentNeuroid.synapses.Count;
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// float maxValue = 0;
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// foreach (Synapse synapse in currentNeuroid.synapses.Values) {
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// float value = synapse.value.magnitude;
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// if (value > maxValue)
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// maxValue = value;
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// }
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// float spacing = 200f / nodeCount; // Calculate spacing
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// float margin = 100 + spacing / 3;
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// int i = 0;
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// foreach (Synapse synapse in currentNeuroid.synapses.Values) {
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// Vector3 pos = new(column, margin + i * spacing);
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// float brightness = synapse.weight / 10.0f;
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// Handles.color = new Color(brightness, brightness, brightness);
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// Handles.DrawLine(parentPos - Vector3.forward, pos);
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// float size = synapse.value.magnitude / maxValue * 20;
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// Handles.color = Color.white;
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// Handles.DrawSolidDisc(pos, Vector3.forward, size);
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// i++;
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// }
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// }
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private void DrawLayer(Layer layer) {
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int column = layer.ix * 100;
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int nodeCount = layer.neuroids.Count;
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float maxValue = 0;
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foreach (Neuroid neuroid in layer.neuroids) {
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float value = neuroid.outputValue.magnitude;
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if (value > maxValue)
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maxValue = value;
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}
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float spacing = 200f / nodeCount;
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float margin = 100 + spacing / 2;
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foreach (Neuroid layerNeuroid in layer.neuroids) {
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Vector2Int layerNeuroidPos = this.neuroidPositions[layerNeuroid];
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Vector3 parentPos = new(100 + layerNeuroidPos.x * 100, margin + layerNeuroidPos.y * spacing, 0.1f);
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int i = 0;
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float inputSpacing = 200f / layerNeuroid.synapses.Count;
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float inputMargin = 100 + inputSpacing / 2;
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foreach (Synapse synapse in layerNeuroid.synapses.Values) {
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if (synapse.neuroid != null) {
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Vector2Int inputNeuroidPos = this.neuroidPositions[synapse.neuroid];
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Vector3 pos = new(100 + inputNeuroidPos.x * 100, inputMargin + inputNeuroidPos.y * inputSpacing, 0.0f);
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float brightness = synapse.weight / 10.0f;
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Handles.color = new Color(brightness, brightness, brightness);
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Handles.DrawLine(parentPos, pos);
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}
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}
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float size = layerNeuroid.outputValue.magnitude / maxValue * 20;
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Handles.color = Color.white;
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Handles.DrawSolidDisc(parentPos, Vector3.forward, size);
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Rect neuronRect = new(parentPos.x-size, parentPos.y-size, size*2, size*2);
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if (neuronRect.Contains(Event.current.mousePosition))
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HandleMouseHover(layerNeuroid, neuronRect);
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i++;
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}
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}
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private void HandleMouseHover(Neuroid neuroid, Rect rect) {
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// Draw the tooltip
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GUIContent tooltip = new($"{neuroid.name}\n Value: {neuroid.outputValue}");
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Vector2 mousePosition = Event.current.mousePosition;
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// Display tooltip with some offset
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Vector2 tooltipSize = GUI.skin.box.CalcSize(tooltip);
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Rect tooltipRect = new Rect(mousePosition.x + 10, mousePosition.y + 10, tooltipSize.x, tooltipSize.y);
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GUI.Box(tooltipRect, tooltip);
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}
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// Update node colors based on selected GameObjects
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private void SelectNeuron() {
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GameObject[] selectedObjects = Selection.gameObjects;
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if (selectedObjects.Length == 0)
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return;
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GameObject selectedObject = selectedObjects[0];
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Boid boid = selectedObject.GetComponent<Boid>();
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if (boid == null)
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return;
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Neuroid neuroid = boid.totalForce;
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this.currentNeuroid = neuroid;
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if (neuroid == null)
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this.allNeuroids = new();
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else
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this.allNeuroids = neuroid.net.neuroids;
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//Debug.Log($"Neuroncount = {this.allNeuroids.Count}");
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BuildLayers(this.allNeuroids);
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Debug.Log($"Layercount = {this.layers.Count}");
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}
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[MenuItem("Window/Graph Visualizer")]
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public static void ShowWindow() {
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GetWindow<GraphEditorWindow>("Graph Visualizer");
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}
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}
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2
Assets/NanoBrain/Editor/GraphEditorWindow.cs.meta
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2
Assets/NanoBrain/Editor/GraphEditorWindow.cs.meta
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fileFormatVersion: 2
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||||||
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guid: 26e68838038ea5243ae57bc81f4db8a8
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109
Assets/NanoBrain/Neuroid.cs
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109
Assets/NanoBrain/Neuroid.cs
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class Synapse {
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public Synapse(Neuroid neuroid, Vector3 value, float weight) {
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this.neuroid = neuroid;
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this.value = value;
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this.weight = weight;
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}
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public Neuroid neuroid;
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public Vector3 value;
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public float weight;
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}
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public class NeuroidNetwork {
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public List<Neuroid> neuroids = new();
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public Neuroid AddNeuron() {
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Neuroid neuroid = new(this);
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|
return neuroid;
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|
}
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}
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public class Neuroid {
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public int id;
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public string name;
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||||||
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public readonly Dictionary<int, Synapse> synapses = new();
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public Vector3 outputValue;
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public Neuroid outputNeuroid;
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|
public int outputNeurix;
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|
|
||||||
|
public enum Mode {
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|
Sum,
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||||||
|
Average,
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||||||
|
}
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||||||
|
public Mode mode = Mode.Sum;
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||||||
|
|
||||||
|
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||||||
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public NeuroidNetwork net;
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||||||
|
|
||||||
|
public Neuroid(NeuroidNetwork net) {
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||||||
|
this.net = net;
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||||||
|
this.net.neuroids.Add(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetOutputTo(Neuroid neuroid) {
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||||||
|
this.outputNeuroid = neuroid;
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||||||
|
// neuroid.inputNeuroids.Add(this);
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||||||
|
this.outputNeurix = this.id;
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||||||
|
}
|
||||||
|
|
||||||
|
public void ResetWeights() {
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||||||
|
foreach (Synapse synapse in synapses.Values)
|
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|
synapse.weight = 1.0f;
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||||||
|
}
|
||||||
|
|
||||||
|
public void SetWeight(Neuroid input, float weight) {
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||||||
|
if (synapses.ContainsKey(input.id))
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||||||
|
synapses[input.id] = new(input, synapses[input.id].value, weight);
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||||||
|
else
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||||||
|
synapses[input.id] = new(input, Vector3.zero, weight);
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||||||
|
}
|
||||||
|
|
||||||
|
public void GetInputFrom(Neuroid input, float weight = 1.0f) {
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||||||
|
input.id = this.synapses.Count;
|
||||||
|
input.SetOutputTo(this);
|
||||||
|
synapses[input.id] = new(input, Vector3.zero, weight);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInput(int inputId, Vector3 value) {
|
||||||
|
if (synapses.ContainsKey(inputId))
|
||||||
|
synapses[inputId].value = value;
|
||||||
|
else
|
||||||
|
synapses[inputId] = new(null, value, 1.0f);
|
||||||
|
UpdateState();
|
||||||
|
}
|
||||||
|
public void SetInput(int inputIx, Vector3 value, float weight) {
|
||||||
|
if (synapses.ContainsKey(inputIx)) {
|
||||||
|
Synapse synapse = synapses[inputIx];
|
||||||
|
synapse.value = value;
|
||||||
|
synapse.weight = weight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
synapses[inputIx] = new(null, value, weight);
|
||||||
|
UpdateState();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateState() {
|
||||||
|
Vector3 sum = Vector3.zero;
|
||||||
|
foreach (Synapse synapse in synapses.Values)
|
||||||
|
sum += synapse.value * synapse.weight;
|
||||||
|
|
||||||
|
this.outputValue = Activation(sum);
|
||||||
|
this.outputNeuroid?.SetInput(this.outputNeurix, this.outputValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 Activation(Vector3 sum) {
|
||||||
|
return mode switch {
|
||||||
|
Mode.Sum => sum,
|
||||||
|
Mode.Average => sum / synapses.Count,
|
||||||
|
_ => sum,
|
||||||
|
};
|
||||||
|
//return sum; //(sum.magnitude > 0.5f) ? sum : Vector3.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/NanoBrain/Neuroid.cs.meta
Normal file
2
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Normal file
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using UnityEngine;
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public class NeuroidBehaviour : MonoBehaviour
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{
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public Neuroid neuroid;
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7
Assets/Scenes/Boids/Prefabs/Boid.prefab.meta
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8
Assets/Scenes/Boids/Scripts.meta
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8
Assets/Scenes/Boids/Scripts.meta
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94
Assets/Scenes/Boids/Scripts/Boid.cs
Normal file
94
Assets/Scenes/Boids/Scripts/Boid.cs
Normal file
@ -0,0 +1,94 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
public class Boid : MonoBehaviour {
|
||||||
|
public float speed = 0.2f;
|
||||||
|
public int neighbourCount = 0;
|
||||||
|
public float inertia = 0.2f;
|
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|
public float alignmentForce = 1.0f;
|
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|
public float cohesionForce = 1.0f;
|
||||||
|
public float separationForce = 1.0f;
|
||||||
|
public float separationDistance = 0.5f;
|
||||||
|
public float bodyForce = 1;
|
||||||
|
|
||||||
|
public SwarmControl sc;
|
||||||
|
public Vector3 velocity = Vector3.zero;
|
||||||
|
public Vector3 acceleration = Vector3.zero;
|
||||||
|
|
||||||
|
readonly Collider[] results = new Collider[10];
|
||||||
|
|
||||||
|
public NeuroidNetwork neuroidNet = new();
|
||||||
|
public Neuroid bodyVector;
|
||||||
|
public Neuroid cohesion;
|
||||||
|
public Neuroid alignment;
|
||||||
|
public Neuroid separation;
|
||||||
|
public Neuroid target;
|
||||||
|
|
||||||
|
public Neuroid totalForce;
|
||||||
|
|
||||||
|
public int id;
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
this.id = this.GetInstanceID();
|
||||||
|
|
||||||
|
sc = FindFirstObjectByType<SwarmControl>();
|
||||||
|
|
||||||
|
cohesion = new(neuroidNet) { name = "Cohesion", mode = Neuroid.Mode.Sum };
|
||||||
|
alignment = new(neuroidNet) { name = "Alignment", mode = Neuroid.Mode.Average };
|
||||||
|
separation = new(neuroidNet) { name = "Separation", mode = Neuroid.Mode.Sum };
|
||||||
|
target = new(neuroidNet) { name = "Target", mode = Neuroid.Mode.Sum };
|
||||||
|
|
||||||
|
|
||||||
|
totalForce = new(neuroidNet) { name = "Total force", mode = Neuroid.Mode.Sum };
|
||||||
|
totalForce.GetInputFrom(alignment, sc.alignmentForce);
|
||||||
|
totalForce.GetInputFrom(cohesion, sc.cohesionForce);
|
||||||
|
totalForce.GetInputFrom(separation, sc.separationForce);
|
||||||
|
totalForce.GetInputFrom(target, sc.bodyForce);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
Physics.OverlapSphereNonAlloc(this.transform.position, 10, results);
|
||||||
|
neighbourCount = 0;
|
||||||
|
|
||||||
|
cohesion.ResetWeights();
|
||||||
|
alignment.ResetWeights();
|
||||||
|
separation.ResetWeights();
|
||||||
|
|
||||||
|
foreach (Collider c in results) {
|
||||||
|
if (c == null || c as CapsuleCollider == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Boid neighbour = c.GetComponentInParent<Boid>();
|
||||||
|
if (neighbour == null || neighbour == this)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector3 localPosition = neighbour.transform.position - this.transform.position;
|
||||||
|
Vector3 relativeVelocity = neighbour.velocity - this.velocity;
|
||||||
|
|
||||||
|
int id = neighbour.GetInstanceID();
|
||||||
|
|
||||||
|
Vector3 separationForce = -localPosition / localPosition.sqrMagnitude;
|
||||||
|
// which is equivalent to -(localPosition.normalized / localPosition.magnitude)
|
||||||
|
|
||||||
|
separation.SetInput(id, separationForce, sc.separationDistance);
|
||||||
|
cohesion.SetInput(id, localPosition);
|
||||||
|
alignment.SetInput(id, relativeVelocity);
|
||||||
|
|
||||||
|
neighbourCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 totalForceVector = totalForce.outputValue;
|
||||||
|
//Debug.DrawRay(this.transform.position, totalForceVector, Color.magenta);
|
||||||
|
|
||||||
|
this.velocity = (1 - sc.inertia) * (totalForceVector * Time.deltaTime) + sc.inertia * velocity + (sc.speed * transform.forward);
|
||||||
|
//this.velocity = Vector3.ClampMagnitude(this.velocity, sc.speed);
|
||||||
|
|
||||||
|
this.transform.position += this.velocity * Time.deltaTime;
|
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|
|
||||||
|
if (this.velocity != Vector3.zero) {
|
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|
Quaternion targetRotation = Quaternion.LookRotation(this.velocity);
|
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|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2f); // Adjust the speed of rotation
|
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|
}
|
||||||
|
}
|
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|
|
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|
}
|
||||||
2
Assets/Scenes/Boids/Scripts/Boid.cs.meta
Normal file
2
Assets/Scenes/Boids/Scripts/Boid.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
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14
Assets/Scenes/Boids/Scripts/SwarmControl.cs
Normal file
14
Assets/Scenes/Boids/Scripts/SwarmControl.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SwarmControl : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public float speed = 0.5f;
|
||||||
|
//public int neighbourCount = 0;
|
||||||
|
public float inertia = 0.1f;
|
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|
public float alignmentForce = 0.0f;
|
||||||
|
public float cohesionForce = 10.0f;
|
||||||
|
public float separationForce = 5.0f;
|
||||||
|
public float separationDistance = 0.5f;
|
||||||
|
public float bodyForce = 20;
|
||||||
|
}
|
||||||
2
Assets/Scenes/Boids/Scripts/SwarmControl.cs.meta
Normal file
2
Assets/Scenes/Boids/Scripts/SwarmControl.cs.meta
Normal file
@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: 0464906885ae3494f8fd0314719fb2db
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32
Assets/Scenes/Boids/Scripts/SwarmSpawner.cs
Normal file
32
Assets/Scenes/Boids/Scripts/SwarmSpawner.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SwarmSpawn : MonoBehaviour {
|
||||||
|
public int count = 1;
|
||||||
|
public GameObject boidPrefab;
|
||||||
|
|
||||||
|
public Vector3 spawnAreaSize = new(0.5f, 0.5f, 0.5f); // Size of the area to spawn the prefab
|
||||||
|
public float minDelay = 1f; // Minimum delay between spawns
|
||||||
|
public float maxDelay = 5f; // Maximum delay between spawns
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
StartCoroutine(SpawnPrefab());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SpawnPrefab() {
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
float delay = Random.Range(minDelay, maxDelay);
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
|
||||||
|
// Generate a random local position within the specified area
|
||||||
|
Vector3 randomPosition = new Vector3(
|
||||||
|
Random.Range(-spawnAreaSize.x / 2, spawnAreaSize.x / 2),
|
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|
Random.Range(-spawnAreaSize.y / 2, spawnAreaSize.y / 2),
|
||||||
|
Random.Range(-spawnAreaSize.z / 2, spawnAreaSize.z / 2)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Instantiate the prefab at the random position relative to the spawner
|
||||||
|
Instantiate(boidPrefab, transform.position + randomPosition, Random.rotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/Boids/Scripts/SwarmSpawner.cs.meta
Normal file
2
Assets/Scenes/Boids/Scripts/SwarmSpawner.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
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|
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8
Assets/Scenes/Gaze.meta
Normal file
8
Assets/Scenes/Gaze.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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432
Assets/Scenes/SampleScene.unity
Normal file
432
Assets/Scenes/SampleScene.unity
Normal file
@ -0,0 +1,432 @@
|
|||||||
|
%YAML 1.1
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|
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|
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Microsoft Visual Studio Solution File, Format Version 12.00
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46
Packages/manifest.json
Normal file
46
Packages/manifest.json
Normal file
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455
Packages/packages-lock.json
Normal file
455
Packages/packages-lock.json
Normal file
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|
{
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"url": "https://packages.unity.com"
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|
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|
},
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|
"url": "https://packages.unity.com"
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|
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|
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|
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|
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|
"dependencies": {},
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|
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|
},
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|
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|
"version": "1.0.0",
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|
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|
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|
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|
"com.unity.burst": "1.8.14",
|
||||||
|
"com.unity.mathematics": "1.3.2",
|
||||||
|
"com.unity.ugui": "2.0.0",
|
||||||
|
"com.unity.collections": "2.4.3",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.rendering.light-transport": "1.0.1"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.render-pipelines.universal": {
|
||||||
|
"version": "17.2.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "17.2.0",
|
||||||
|
"com.unity.shadergraph": "17.2.0",
|
||||||
|
"com.unity.render-pipelines.universal-config": "17.0.3"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.render-pipelines.universal-config": {
|
||||||
|
"version": "17.0.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "17.0.3"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.rendering.light-transport": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collections": "2.2.0",
|
||||||
|
"com.unity.mathematics": "1.2.4",
|
||||||
|
"com.unity.modules.terrain": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.searcher": {
|
||||||
|
"version": "4.9.3",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.shadergraph": {
|
||||||
|
"version": "17.2.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "17.2.0",
|
||||||
|
"com.unity.searcher": "4.9.3"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.test-framework": {
|
||||||
|
"version": "1.6.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "2.0.3",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.test-framework.performance": {
|
||||||
|
"version": "3.2.0",
|
||||||
|
"depth": 3,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.33",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.timeline": {
|
||||||
|
"version": "1.8.9",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ugui": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.accessibility": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.ai": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.androidjni": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.animation": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.assetbundle": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.audio": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.cloth": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.director": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.hierarchycore": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imageconversion": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imgui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.jsonserialize": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.particlesystem": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics2d": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.screencapture": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.subsystems": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrain": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrainphysics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.tilemap": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics2d": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.ui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.uielements": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.hierarchycore": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.umbra": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unityanalytics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequest": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequestaudio": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequesttexture": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequestwww": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.vehicles": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.video": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.vr": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.wind": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.xr": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.subsystems": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!11 &1
|
||||||
|
AudioManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Volume: 1
|
||||||
|
Rolloff Scale: 1
|
||||||
|
Doppler Factor: 1
|
||||||
|
Default Speaker Mode: 2
|
||||||
|
m_SampleRate: 0
|
||||||
|
m_DSPBufferSize: 1024
|
||||||
|
m_VirtualVoiceCount: 512
|
||||||
|
m_RealVoiceCount: 32
|
||||||
|
m_SpatializerPlugin:
|
||||||
|
m_AmbisonicDecoderPlugin:
|
||||||
|
m_DisableAudio: 0
|
||||||
|
m_VirtualizeEffects: 1
|
||||||
|
m_RequestedDSPBufferSize: 0
|
||||||
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!236 &1
|
||||||
|
ClusterInputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Inputs: []
|
||||||
36
ProjectSettings/DynamicsManager.asset
Normal file
36
ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!55 &1
|
||||||
|
PhysicsManager:
|
||||||
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35
ProjectSettings/MemorySettings.asset
Normal file
35
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Normal file
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%YAML 1.1
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--- !u!387306366 &1
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7
ProjectSettings/MultiplayerManager.asset
Normal file
7
ProjectSettings/MultiplayerManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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91
ProjectSettings/NavMeshAreas.asset
Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!126 &1
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43
ProjectSettings/PackageManagerSettings.asset
Normal file
43
ProjectSettings/PackageManagerSettings.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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56
ProjectSettings/Physics2DSettings.asset
Normal file
56
ProjectSettings/Physics2DSettings.asset
Normal file
@ -0,0 +1,56 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!19 &1
|
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|
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938
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938
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||||||
|
ps4SaveDataImagePath:
|
||||||
|
ps4SdkOverride:
|
||||||
|
ps4BGMPath:
|
||||||
|
ps4ShareFilePath:
|
||||||
|
ps4ShareOverlayImagePath:
|
||||||
|
ps4PrivacyGuardImagePath:
|
||||||
|
ps4ExtraSceSysFile:
|
||||||
|
ps4NPtitleDatPath:
|
||||||
|
ps4RemotePlayKeyAssignment: -1
|
||||||
|
ps4RemotePlayKeyMappingDir:
|
||||||
|
ps4PlayTogetherPlayerCount: 0
|
||||||
|
ps4EnterButtonAssignment: 2
|
||||||
|
ps4ApplicationParam1: 0
|
||||||
|
ps4ApplicationParam2: 0
|
||||||
|
ps4ApplicationParam3: 0
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||||||
|
ps4ApplicationParam4: 0
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||||||
|
ps4DownloadDataSize: 0
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|
ps4GarlicHeapSize: 2048
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||||||
|
ps4ProGarlicHeapSize: 2560
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||||||
|
playerPrefsMaxSize: 32768
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||||||
|
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||||
|
ps4pnSessions: 1
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||||||
|
ps4pnPresence: 1
|
||||||
|
ps4pnFriends: 1
|
||||||
|
ps4pnGameCustomData: 1
|
||||||
|
playerPrefsSupport: 0
|
||||||
|
enableApplicationExit: 0
|
||||||
|
resetTempFolder: 1
|
||||||
|
restrictedAudioUsageRights: 0
|
||||||
|
ps4UseResolutionFallback: 0
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||||||
|
ps4ReprojectionSupport: 0
|
||||||
|
ps4UseAudio3dBackend: 0
|
||||||
|
ps4UseLowGarlicFragmentationMode: 1
|
||||||
|
ps4SocialScreenEnabled: 0
|
||||||
|
ps4ScriptOptimizationLevel: 2
|
||||||
|
ps4Audio3dVirtualSpeakerCount: 14
|
||||||
|
ps4attribCpuUsage: 0
|
||||||
|
ps4PatchPkgPath:
|
||||||
|
ps4PatchLatestPkgPath:
|
||||||
|
ps4PatchChangeinfoPath:
|
||||||
|
ps4PatchDayOne: 0
|
||||||
|
ps4attribUserManagement: 0
|
||||||
|
ps4attribMoveSupport: 0
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||||||
|
ps4attrib3DSupport: 0
|
||||||
|
ps4attribShareSupport: 0
|
||||||
|
ps4attribExclusiveVR: 0
|
||||||
|
ps4disableAutoHideSplash: 0
|
||||||
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
|
ps4contentSearchFeaturesUsed: 0
|
||||||
|
ps4CompatibilityPS5: 0
|
||||||
|
ps4AllowPS5Detection: 0
|
||||||
|
ps4GPU800MHz: 1
|
||||||
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
|
ps4IncludedModules: []
|
||||||
|
ps4attribVROutputEnabled: 0
|
||||||
|
monoEnv:
|
||||||
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
|
blurSplashScreenBackground: 1
|
||||||
|
spritePackerPolicy:
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||||||
|
webGLMemorySize: 32
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||||||
|
webGLExceptionSupport: 1
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||||||
|
webGLNameFilesAsHashes: 0
|
||||||
|
webGLShowDiagnostics: 0
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||||||
|
webGLDataCaching: 1
|
||||||
|
webGLDebugSymbols: 0
|
||||||
|
webGLEmscriptenArgs:
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||||||
|
webGLModulesDirectory:
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|
webGLTemplate: APPLICATION:Default
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||||||
|
webGLAnalyzeBuildSize: 0
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||||||
|
webGLUseEmbeddedResources: 0
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||||||
|
webGLCompressionFormat: 0
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|
webGLWasmArithmeticExceptions: 0
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|
webGLLinkerTarget: 1
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||||||
|
webGLThreadsSupport: 0
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||||||
|
webGLDecompressionFallback: 0
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|
webGLInitialMemorySize: 32
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||||||
|
webGLMaximumMemorySize: 2048
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||||||
|
webGLMemoryGrowthMode: 2
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||||||
|
webGLMemoryLinearGrowthStep: 16
|
||||||
|
webGLMemoryGeometricGrowthStep: 0.2
|
||||||
|
webGLMemoryGeometricGrowthCap: 96
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||||||
|
webGLPowerPreference: 2
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||||||
|
webGLWebAssemblyTable: 0
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webGLWebAssemblyBigInt: 0
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||||||
|
webGLCloseOnQuit: 0
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||||||
|
webWasm2023: 0
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webEnableSubmoduleStrippingCompatibility: 0
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||||||
|
scriptingDefineSymbols: {}
|
||||||
|
additionalCompilerArguments: {}
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||||||
|
platformArchitecture: {}
|
||||||
|
scriptingBackend:
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||||||
|
Android: 1
|
||||||
|
il2cppCompilerConfiguration: {}
|
||||||
|
il2cppCodeGeneration: {}
|
||||||
|
il2cppStacktraceInformation: {}
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||||||
|
managedStrippingLevel: {}
|
||||||
|
incrementalIl2cppBuild: {}
|
||||||
|
suppressCommonWarnings: 1
|
||||||
|
allowUnsafeCode: 0
|
||||||
|
useDeterministicCompilation: 1
|
||||||
|
additionalIl2CppArgs:
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||||||
|
scriptingRuntimeVersion: 1
|
||||||
|
gcIncremental: 1
|
||||||
|
gcWBarrierValidation: 0
|
||||||
|
apiCompatibilityLevelPerPlatform: {}
|
||||||
|
editorAssembliesCompatibilityLevel: 1
|
||||||
|
m_RenderingPath: 1
|
||||||
|
m_MobileRenderingPath: 1
|
||||||
|
metroPackageName: NanoBrain
|
||||||
|
metroPackageVersion:
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||||||
|
metroCertificatePath:
|
||||||
|
metroCertificatePassword:
|
||||||
|
metroCertificateSubject:
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||||||
|
metroCertificateIssuer:
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||||||
|
metroCertificateNotAfter: 0000000000000000
|
||||||
|
metroApplicationDescription: NanoBrain
|
||||||
|
wsaImages: {}
|
||||||
|
metroTileShortName:
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||||||
|
metroTileShowName: 0
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||||||
|
metroMediumTileShowName: 0
|
||||||
|
metroLargeTileShowName: 0
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||||||
|
metroWideTileShowName: 0
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||||||
|
metroSupportStreamingInstall: 0
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||||||
|
metroLastRequiredScene: 0
|
||||||
|
metroDefaultTileSize: 1
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||||||
|
metroTileForegroundText: 2
|
||||||
|
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||||
|
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||||
|
metroSplashScreenUseBackgroundColor: 0
|
||||||
|
syncCapabilities: 0
|
||||||
|
platformCapabilities: {}
|
||||||
|
metroTargetDeviceFamilies: {}
|
||||||
|
metroFTAName:
|
||||||
|
metroFTAFileTypes: []
|
||||||
|
metroProtocolName:
|
||||||
|
vcxProjDefaultLanguage:
|
||||||
|
XboxOneProductId:
|
||||||
|
XboxOneUpdateKey:
|
||||||
|
XboxOneSandboxId:
|
||||||
|
XboxOneContentId:
|
||||||
|
XboxOneTitleId:
|
||||||
|
XboxOneSCId:
|
||||||
|
XboxOneGameOsOverridePath:
|
||||||
|
XboxOnePackagingOverridePath:
|
||||||
|
XboxOneAppManifestOverridePath:
|
||||||
|
XboxOneVersion: 1.0.0.0
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||||||
|
XboxOnePackageEncryption: 0
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||||||
|
XboxOnePackageUpdateGranularity: 2
|
||||||
|
XboxOneDescription:
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||||||
|
XboxOneLanguage:
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||||||
|
- enus
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||||||
|
XboxOneCapability: []
|
||||||
|
XboxOneGameRating: {}
|
||||||
|
XboxOneIsContentPackage: 0
|
||||||
|
XboxOneEnhancedXboxCompatibilityMode: 0
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||||||
|
XboxOneEnableGPUVariability: 1
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||||||
|
XboxOneSockets: {}
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||||||
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
|
XboxOneAllowedProductIds: []
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||||||
|
XboxOnePersistentLocalStorageSize: 0
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||||||
|
XboxOneXTitleMemory: 8
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||||||
|
XboxOneOverrideIdentityName:
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||||||
|
XboxOneOverrideIdentityPublisher:
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||||||
|
vrEditorSettings: {}
|
||||||
|
cloudServicesEnabled: {}
|
||||||
|
luminIcon:
|
||||||
|
m_Name:
|
||||||
|
m_ModelFolderPath:
|
||||||
|
m_PortalFolderPath:
|
||||||
|
luminCert:
|
||||||
|
m_CertPath:
|
||||||
|
m_SignPackage: 1
|
||||||
|
luminIsChannelApp: 0
|
||||||
|
luminVersion:
|
||||||
|
m_VersionCode: 1
|
||||||
|
m_VersionName:
|
||||||
|
hmiPlayerDataPath:
|
||||||
|
hmiForceSRGBBlit: 1
|
||||||
|
embeddedLinuxEnableGamepadInput: 0
|
||||||
|
hmiCpuConfiguration:
|
||||||
|
hmiLogStartupTiming: 0
|
||||||
|
qnxGraphicConfPath:
|
||||||
|
apiCompatibilityLevel: 6
|
||||||
|
captureStartupLogs: {}
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||||||
|
activeInputHandler: 1
|
||||||
|
windowsGamepadBackendHint: 0
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||||||
|
cloudProjectId:
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||||||
|
framebufferDepthMemorylessMode: 0
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||||||
|
qualitySettingsNames: []
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||||||
|
projectName:
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||||||
|
organizationId:
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||||||
|
cloudEnabled: 0
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||||||
|
legacyClampBlendShapeWeights: 0
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||||||
|
hmiLoadingImage: {fileID: 0}
|
||||||
|
platformRequiresReadableAssets: 0
|
||||||
|
virtualTexturingSupportEnabled: 0
|
||||||
|
insecureHttpOption: 0
|
||||||
|
androidVulkanDenyFilterList: []
|
||||||
|
androidVulkanAllowFilterList: []
|
||||||
|
androidVulkanDeviceFilterListAsset: {fileID: 0}
|
||||||
|
d3d12DeviceFilterListAsset: {fileID: 0}
|
||||||
2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
m_EditorVersion: 6000.2.7f2
|
||||||
|
m_EditorVersionWithRevision: 6000.2.7f2 (2b518236b676)
|
||||||
134
ProjectSettings/QualitySettings.asset
Normal file
134
ProjectSettings/QualitySettings.asset
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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||||||
|
--- !u!47 &1
|
||||||
|
QualitySettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 5
|
||||||
|
m_CurrentQuality: 1
|
||||||
|
m_QualitySettings:
|
||||||
|
- serializedVersion: 4
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||||||
|
name: Mobile
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||||||
|
pixelLightCount: 2
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 1
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 2
|
||||||
|
shadowDistance: 40
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 0
|
||||||
|
skinWeights: 2
|
||||||
|
globalTextureMipmapLimit: 0
|
||||||
|
textureMipmapLimitSettings: []
|
||||||
|
anisotropicTextures: 1
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 0
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
useLegacyDetailDistribution: 1
|
||||||
|
adaptiveVsync: 0
|
||||||
|
vSyncCount: 0
|
||||||
|
realtimeGICPUUsage: 100
|
||||||
|
adaptiveVsyncExtraA: 0
|
||||||
|
adaptiveVsyncExtraB: 0
|
||||||
|
lodBias: 1
|
||||||
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 256
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
|
||||||
|
type: 2}
|
||||||
|
terrainQualityOverrides: 0
|
||||||
|
terrainPixelError: 1
|
||||||
|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
|
excludedTargetPlatforms:
|
||||||
|
- Standalone
|
||||||
|
- serializedVersion: 4
|
||||||
|
name: PC
|
||||||
|
pixelLightCount: 2
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 1
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 2
|
||||||
|
shadowDistance: 40
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 1
|
||||||
|
skinWeights: 4
|
||||||
|
globalTextureMipmapLimit: 0
|
||||||
|
textureMipmapLimitSettings: []
|
||||||
|
anisotropicTextures: 2
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 0
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
useLegacyDetailDistribution: 1
|
||||||
|
adaptiveVsync: 0
|
||||||
|
vSyncCount: 0
|
||||||
|
realtimeGICPUUsage: 100
|
||||||
|
adaptiveVsyncExtraA: 0
|
||||||
|
adaptiveVsyncExtraB: 0
|
||||||
|
lodBias: 2
|
||||||
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
|
particleRaycastBudget: 256
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
asyncUploadPersistentBuffer: 1
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
|
||||||
|
type: 2}
|
||||||
|
terrainQualityOverrides: 0
|
||||||
|
terrainPixelError: 1
|
||||||
|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
|
excludedTargetPlatforms:
|
||||||
|
- Android
|
||||||
|
- iPhone
|
||||||
|
m_TextureMipmapLimitGroupNames: []
|
||||||
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 0
|
||||||
|
GameCoreScarlett: 1
|
||||||
|
GameCoreXboxOne: 1
|
||||||
|
Lumin: 0
|
||||||
|
Nintendo Switch: 1
|
||||||
|
PS4: 1
|
||||||
|
PS5: 1
|
||||||
|
Server: 0
|
||||||
|
Stadia: 0
|
||||||
|
Standalone: 1
|
||||||
|
WebGL: 0
|
||||||
|
Windows Store Apps: 0
|
||||||
|
XboxOne: 0
|
||||||
|
iPhone: 0
|
||||||
|
tvOS: 0
|
||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
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19
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Normal file
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76
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Normal file
76
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9
ProjectSettings/TimeManager.asset
Normal file
9
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Normal file
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15
ProjectSettings/URPProjectSettings.asset
Normal file
15
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40
ProjectSettings/UnityConnectSettings.asset
Normal file
40
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8
ProjectSettings/VersionControlSettings.asset
Normal file
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21
ProjectSettings/VisualScriptingSettings.asset
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10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
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Loading…
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Reference in New Issue
Block a user