Single smell works
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67beb5e486
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b1121eed87
@ -10,7 +10,9 @@ namespace CreatureControl {
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protected Insect insect;
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public override void OnEnable() {
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if (target == null)
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return;
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insect = target as Insect;
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bool anythingChanged = false;
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@ -153,10 +155,14 @@ namespace CreatureControl {
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SerializedProperty rightHindLegProp = serializedObject.FindProperty(nameof(Insect.rightHindLeg));
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somethingChanged |= Leg_Editor.Inspector(rightHindLegProp, insect.insectRig.rightBackLeg, insect.rightHindLeg);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Ant.touchLeft)));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Ant.touchRight)));
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EditorGUI.indentLevel--;
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if (somethingChanged) {
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Debug.Log("seomthin has changed");
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// don't know if this apply/update is really needed....
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serializedObject.Update();
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// serializedObject.ApplyModifiedProperties();
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@ -34,7 +34,7 @@ namespace CreatureControl {
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/// <summary>
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/// If there is not static object below the feet of the avatar the avatar will fall down until it reaches solid ground
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/// </summary>
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public bool useGravity = true;
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public bool useGravity = false;
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[Range(0f, 1f)]
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public float slopeAlignment = 0.3f;
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@ -137,11 +137,13 @@ namespace CreatureControl {
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UpdatePose();
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// copy animator root motion to the creature
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//this.transform.SetPositionAndRotation(targetRig.transform.position, targetRig.transform.rotation);
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// As target rig is probably a child of this.transform,
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// We need to restore the position/rotation of the targetsRig.
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//targetRig.transform.SetPositionAndRotation(this.transform.position, this.transform.rotation);
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if (this.model != this.transform) {
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// copy animator root motion to the creature
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this.transform.SetPositionAndRotation(targetRig.transform.position, targetRig.transform.rotation);
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// As target rig is probably a child of this.transform,
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// We need to restore the position/rotation of the targetsRig.
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targetRig.transform.SetPositionAndRotation(this.transform.position, this.transform.rotation);
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}
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}
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/// <summary>
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@ -161,9 +163,9 @@ namespace CreatureControl {
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public virtual void UpdateModel() {
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if (this.model == null)
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return;
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this.targetRig.transform.GetPositionAndRotation(out Vector3 targetRigPosition, out Quaternion targetRigOrientation);
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Vector3 newPosition = targetRigPosition + this.targetToModelTranslation;
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Quaternion newOrientation = targetRigOrientation * this.targetToModelRotation;
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this.model.SetPositionAndRotation(newPosition, newOrientation);
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@ -1,15 +1,16 @@
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using UnityEditor;
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using UnityEngine;
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using NanoBrain;
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namespace CreatureControl {
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[CustomEditor(typeof(Ant))]
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public class Ant_Editor : Insect_Editor {
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protected Ant ant;
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//protected Ant ant;
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public override void OnEnable() {
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this.ant = target as Ant;
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//this.ant = target as Ant;
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base.OnEnable();
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}
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@ -24,6 +25,7 @@ namespace CreatureControl {
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Ant.foodReceptor)));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Ant.homeReceptor)));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(Ant.hasFood)));
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serializedObject.ApplyModifiedProperties();
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}
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private void HomePheromonePrefabInspector() {
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@ -37,4 +39,4 @@ namespace CreatureControl {
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}
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}
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}
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}
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@ -7,7 +7,11 @@ using System.Collections;
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namespace NanoBrain {
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[CustomPropertyDrawer(typeof(Neuron))]
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class NeuronDrawer : PropertyDrawer {
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class Neuron_Drawer : PropertyDrawer {
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public static void Insepctor(SerializedObject serializedObject, string propertyName ) {
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EditorGUILayout.PropertyField(serializedObject.FindProperty(propertyName));
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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// Draw foldout + properties
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label = EditorGUI.BeginProperty(position, label, property);
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@ -284,8 +284,8 @@ namespace NanoBrain {
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}
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public Action WhenFiring;
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public virtual bool isSleeping => false;// Time.time - this.lastUpdate > this.timeToSleep; //this.outputMagnitude == 0;
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public bool persistOutput = false;
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public virtual bool isSleeping => persistOutput ? false : (Time.time - this.lastUpdate > this.timeToSleep);
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public void SleepCheck() {
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if (this.isSleeping) {
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#if UNITY_MATHEMATICS
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@ -330,6 +330,7 @@ namespace NanoBrain {
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protected virtual void CloneFields(Neuron clone) {
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clone.bias = this.bias;
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clone.persistOutput = this.persistOutput;
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clone.combinator = this.combinator;
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clone.curve = this.curve;
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clone.curvePreset = this.curvePreset;
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@ -45,6 +45,7 @@ namespace CreatureControl {
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public Neuron pheromoneSteering;
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public Neuron foodReceptor;
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public Neuron homeReceptor;
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public Neuron foodSmell;
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// brain output
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public Neuron targetDirection;
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@ -64,8 +65,10 @@ namespace CreatureControl {
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if (brain != null) {
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//--- brain inputs
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this.beat = brain.GetNeuron("Beat");
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touchLeft.receptor = brain.GetNucleus("Hit Left") as Neuron;
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touchRight.receptor = brain.GetNucleus("Hit Right") as Neuron;
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if (touchLeft != null)
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touchLeft.receptor = brain.GetNucleus("Hit Left") as Neuron;
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if (touchRight != null)
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touchRight.receptor = brain.GetNucleus("Hit Right") as Neuron;
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this.foodReceptor = brain.GetNucleus("Food Receptor") as Neuron;
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this.homeReceptor = brain.GetNucleus("Home Receptor") as Neuron;
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this.pheromoneSteering = brain.GetNucleus("Pheromone Steering") as Neuron;
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@ -104,10 +107,16 @@ namespace CreatureControl {
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#region Update
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void PlaceFoodPheromone() {
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if (foodPheromonePrefab == null)
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return;
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GameObject pheromoneObj = Instantiate(foodPheromonePrefab);
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pheromoneObj.transform.position = this.model.position;
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}
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void PlaceHomePheromone() {
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if (homePheromonePrefab == null)
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return;
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GameObject pheromoneObj = Instantiate(homePheromonePrefab);
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pheromoneObj.transform.position = this.model.position;
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}
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@ -127,22 +136,22 @@ namespace CreatureControl {
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if (this.targetDirection == null || this.animator == null)
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return;
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Vector3 movementDir = Quaternion.Euler(0, 180, 0) * this.targetDirection.outputValue;
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Vector3 movementDir = this.targetDirection.outputValue;
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this.linearVelocity =
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(1 - this.inertia) * (Time.deltaTime * movementDir.normalized) +
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this.inertia * this.linearVelocity;
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this.linearVelocity = this.linearVelocity.normalized;
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float forwardParam = this.linearVelocity.z;
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this.forwardSpeed = this.linearVelocity.z;
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float angleRad = this.linearVelocity.sqrMagnitude > 1e-10f ?
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Mathf.Atan2(this.linearVelocity.x, this.linearVelocity.z) :
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0;
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// map -20..20 degrees to -1..1
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float rotateParam = Mathf.Clamp(angleRad * 3, -1f, 1f);
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this.rotationSpeed = Mathf.Clamp(angleRad * 3, -1f, 1f);
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this.animator.SetFloat("Forward", forwardParam);
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this.animator.SetFloat("Rotation", rotateParam);
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this.animator.SetFloat("Forward", this.forwardSpeed);
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this.animator.SetFloat("Rotation", this.rotationSpeed);
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}
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private static readonly WaitForSeconds _waitForSeconds3 = new(3);
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@ -154,9 +163,9 @@ namespace CreatureControl {
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// Set random direction to simulate noisy smells perception
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// which will result in a bit of random walking when no clear
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// smells are received
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float randomAngle = Random.Range(-smellAngle, smellAngle);
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float randomAngle = Random.Range(-smellAngle/4, smellAngle/4);
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Vector3 randomDirection = Quaternion.AngleAxis(randomAngle, Vector3.up) * Vector3.forward;
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pheromoneSteering?.SetBias(randomDirection);
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foodReceptor?.SetBias(randomDirection);
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yield return _waitForSeconds3;
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}
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}
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@ -168,8 +177,6 @@ namespace CreatureControl {
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SmellFood(collider);
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SmellHome(collider);
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}
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// if (nanoBrain != null && nanoBrain.brain != null)
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// nanoBrain.brain.UpdateNuclei();
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}
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void SmellPheromones(Collider thing) {
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@ -185,52 +192,43 @@ namespace CreatureControl {
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Vector3 smell = smellDirection.normalized * intensity;
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switch (pheromone.type) {
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case Pheromone.Type.Food:
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foodReceptor?.ProcessStimulus(smellDirection.normalized * intensity); //, pheromone.GetInstanceID(), "food pheromone");
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foodReceptor?.ProcessStimulus(smell);
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break;
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case Pheromone.Type.Home:
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homeReceptor?.ProcessStimulus(smellDirection.normalized * intensity); //, pheromone.GetInstanceID(), "home pheromone");
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homeReceptor?.ProcessStimulus(smell);
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break;
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}
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//Debug.DrawLine(this.transform.position, pheromone.transform.position, Color.magenta);
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// Debug.DrawLine(this.transform.position, pheromone.transform.position, Color.magenta);
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}
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}
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void SmellFood(Collider thing) {
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if (hasFood != null && hasFood.outputValue.x > 0)
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// if it has food...
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return;
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Food food = thing.GetComponentInParent<Food>();
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if (food == null)
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return;
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Vector3 smellDirection = this.transform.InverseTransformPoint(food.transform.position);
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float distance = smellDirection.magnitude;
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float angle = Vector3.Angle(Vector3.back, smellDirection);
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float angle = Vector3.Angle(Vector3.forward, smellDirection);
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if (angle < smellAngle && distance > 0.01) {
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float intensity = food.StrengthAt(distance);
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foodReceptor?.ProcessStimulus(smellDirection.normalized * intensity); //, food.GetInstanceID(), "food");
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Debug.DrawLine(this.transform.position, food.transform.position, Color.red);
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foodReceptor?.ProcessStimulus(smellDirection.normalized * intensity);
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//Debug.DrawLine(this.transform.position, food.transform.position, Color.red);
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}
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}
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void SmellHome(Collider thing) {
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if (hasFood != null && hasFood.outputValue.x < 0)
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// if it does not have food....
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return;
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AntsNest nest = thing.GetComponentInParent<AntsNest>();
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if (nest == null)
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return;
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Vector3 smellDirection = this.transform.InverseTransformPoint(nest.transform.position);
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float distance = smellDirection.magnitude;
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float angle = Vector3.Angle(Vector3.back, smellDirection);
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float angle = Vector3.Angle(Vector3.forward, smellDirection);
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if (angle < smellAngle && distance > 0.01) {
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float intensity = nest.StrengthAt(distance);
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Vector3 value = smellDirection.normalized * intensity;
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homeReceptor?.ProcessStimulus(value); //, nest.GetInstanceID(), "nest");
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Debug.DrawLine(this.transform.position, nest.transform.position, Color.red);
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homeReceptor?.ProcessStimulus(smellDirection.normalized * intensity);
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//Debug.DrawLine(this.transform.position, nest.transform.position, Color.red);
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}
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}
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@ -6,16 +6,23 @@ public class AntennaTouch : MonoBehaviour {
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public Neuron receptor;
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public Insect insect;
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public GameObject hitObject;
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protected virtual void Awake() {
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this.insect = GetComponentInParent<Insect>();
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}
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void OnTriggerStay(Collider other) {
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this.hitObject = other.gameObject;
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Vector3 touchDirection = this.insect.transform.InverseTransformVector(this.transform.forward);
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receptor?.SetBias(touchDirection);
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}
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// Perhaps I can leave this out and use the sleep state?
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// Sleep is currently only for clusters..
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void OnTriggerExit(Collider other) {
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this.hitObject = null;
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Vector3 touchDirection = Vector3.zero;
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receptor?.SetBias(touchDirection);
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}
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@ -19,7 +19,7 @@ namespace CreatureControl {
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while (numberOfAnts > 0) {
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Ant ant = Instantiate(antPrefab);
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ant.transform.eulerAngles = 360 * Random.value * Vector3.up;
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ant.transform.position = this.transform.position + ant.transform.forward * 0.1F;
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ant.transform.position = this.transform.position + ant.transform.forward * 0.01F;
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ant.name = "Ant " + (++antCount);
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numberOfAnts--;
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yield return _waitForSeconds0_2;
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@ -22,7 +22,7 @@ namespace CreatureControl {
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}
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void Start() {
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havingFood?.SetBias(-Vector3.one);
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havingFood?.SetBias(Vector3.zero);
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}
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protected void CheckGrab() {
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@ -62,8 +62,8 @@ namespace CreatureControl {
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toDelete.Add(transform.GetChild(i).gameObject);
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foreach (GameObject go in toDelete)
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Destroy(go);
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havingFood?.SetBias(-Vector3.one);
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havingFood?.SetBias(Vector3.zero);
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}
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}
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@ -12,7 +12,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: ab82ff68e62ea3b1c8e6523f8d46c142, type: 2}
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m_Threshold: -1
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m_Position: {x: 0, y: 1}
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m_TimeScale: 0.5
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -28,7 +28,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: 91229db5e929c379bbfd5bf417848488, type: 2}
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m_Threshold: 1
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m_Position: {x: 1, y: 0}
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m_TimeScale: 0.5
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -51,7 +51,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: 138594cdb62397137913b39c26d3de5a, type: 2}
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m_Threshold: 0
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m_Position: {x: 0, y: 0}
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m_TimeScale: 0.5
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -59,7 +59,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: b8a731a1533b8c960b3f3688d4922a24, type: 2}
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m_Threshold: 0.25
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m_Position: {x: 0, y: 1}
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m_TimeScale: 0.5
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -67,7 +67,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: 240c3a3c6c28272059bf7b591ff818b1, type: 2}
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m_Threshold: 0.5
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m_Position: {x: -1, y: 0}
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m_TimeScale: 0.5
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -75,7 +75,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: 501d5503172629df192bb4ad015fb4f7, type: 2}
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m_Threshold: 0.75
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m_Position: {x: 1, y: 0}
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m_TimeScale: 0.5
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -83,7 +83,7 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: b8a731a1533b8c960b3f3688d4922a24, type: 2}
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m_Threshold: 1
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m_Position: {x: 0, y: -1}
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m_TimeScale: -0.5
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m_TimeScale: -1
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m_CycleOffset: 0
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m_DirectBlendParameter: Forward
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m_Mirror: 0
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@ -32,6 +32,7 @@ MonoBehaviour:
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- rid: 4201949834634854856
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- rid: 4201949834634854857
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- rid: 4201949834634854858
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- rid: 4201949854258954578
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references:
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version: 2
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RefIds:
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@ -42,8 +43,8 @@ MonoBehaviour:
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data:
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name: Output
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parent:
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rid: 4201949834634854873
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bias: {x: 0, y: 0, z: -1}
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rid: 4201949854258954746
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bias: {x: 0, y: 0, z: 1}
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_synapses:
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- neuron:
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rid: 4201949831649034327
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@ -81,6 +82,7 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_RotationOrder: 4
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curveMax: 1
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persistOutput: 0
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trace: 0
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_receivers: []
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- rid: 4201949831649034327
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@ -88,7 +90,7 @@ MonoBehaviour:
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data:
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name: Collision
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parent:
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rid: 4201949834634854873
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rid: 4201949854258954746
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bias: {x: 0, y: 0, z: 0}
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_synapses:
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- neuron:
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@ -124,6 +126,7 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_RotationOrder: 4
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curveMax: 1
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persistOutput: 0
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trace: 0
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||||
_receivers:
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- target: {fileID: 3520953768647703153, guid: 0de805ada00d79cef8575c1c8977d331, type: 3}
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||||
propertyPath: m_LocalRotation.z
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||||
value: 0.00000005960465
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||||
value: -0.000000029802319
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4019509778734078742, guid: 0de805ada00d79cef8575c1c8977d331, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user